<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments for Mudlet</title> <atom:link href="http://www.mudlet.org/comments/feed/" rel="self" type="application/rss+xml" /><link>http://www.mudlet.org</link> <description>The Mud Client</description> <lastBuildDate>Tue, 15 Nov 2011 21:23:43 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3</generator> <item><title>Comment on GMCP tutorial by Zesstra</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-745</link> <dc:creator>Zesstra</dc:creator> <pubDate>Tue, 15 Nov 2011 21:23:43 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-745</guid> <description>Ok... For example, I would actually like if the server responds with the list of enabled modules to the clients requested modules. Just because the server may not support all requested modules in the the requested version and then the client gets to know which are actually active. So, I guess, I would just define that like this then.</description> <content:encoded><![CDATA[<p>Ok&#8230; For example, I would actually like if the server responds with the list of enabled modules to the clients requested modules. Just because the server may not support all requested modules in the the requested version and then the client gets to know which are actually active.<br /> So, I guess, I would just define that like this then.</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Vadim P.</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-744</link> <dc:creator>Vadim P.</dc:creator> <pubDate>Tue, 15 Nov 2011 20:53:42 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-744</guid> <description>There isn&#039;t, no. Both IRE and Aardwolf seem to implement current and max stats though as they&#039;re updated, stuff that&#039;s in the room, and channels talk. IRE also tells you stuff in your inventory.</description> <content:encoded><![CDATA[<p>There isn&#8217;t, no. Both IRE and Aardwolf seem to implement current and max stats though as they&#8217;re updated, stuff that&#8217;s in the room, and channels talk. IRE also tells you stuff in your inventory.</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Zesstra</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-743</link> <dc:creator>Zesstra</dc:creator> <pubDate>Tue, 15 Nov 2011 09:46:20 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-743</guid> <description>Mhmmm. Is there any minimal agreement for the Core module or any others which should be respected by all implementors?</description> <content:encoded><![CDATA[<p>Mhmmm. Is there any minimal agreement for the Core module or any others which should be respected by all implementors?</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Vadi</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-742</link> <dc:creator>Vadi</dc:creator> <pubDate>Sun, 13 Nov 2011 21:21:47 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-742</guid> <description>It hasn&#039;t changed in practice since inception. Yeah, how the game does it&#039;s data is different between them - compare ironrealms.com/gmcp-doc and http://www.aardwolf.com/wiki/index.php/Clients/GMCP#aardmodulesThe point of this is for the players though, and the players love it. It makes their lives so much easier, and the more data is accessible, the better.</description> <content:encoded><![CDATA[<p>It hasn&#8217;t changed in practice since inception. Yeah, how the game does it&#8217;s data is different between them &#8211; compare ironrealms.com/gmcp-doc and <a href="http://www.aardwolf.com/wiki/index.php/Clients/GMCP#aardmodules" rel="nofollow">http://www.aardwolf.com/wiki/index.php/Clients/GMCP#aardmodules</a></p><p>The point of this is for the players though, and the players love it. It makes their lives so much easier, and the more data is accessible, the better.</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Zesstra</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-741</link> <dc:creator>Zesstra</dc:creator> <pubDate>Sun, 13 Nov 2011 16:49:10 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-741</guid> <description>I will give it some thought, but this &quot;very subject to change&quot; does not motivate me too much at the moment...So, that means, the modules and their versions - with exception of Core? - are always completely individual for a specific MUD (Module Char V1 from IRE vs. Char V1 from Aardwolf)? Confusing (at least without information in the spec), I would have preferred to distinguish the module name in that case.</description> <content:encoded><![CDATA[<p>I will give it some thought, but this &#8220;very subject to change&#8221; does not motivate me too much at the moment&#8230;</p><p>So, that means, the modules and their versions &#8211; with exception of Core? &#8211; are always completely individual for a specific MUD (Module Char V1 from IRE vs. Char V1 from Aardwolf)? Confusing (at least without information in the spec), I would have preferred to distinguish the module name in that case.</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Vadi</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-740</link> <dc:creator>Vadi</dc:creator> <pubDate>Sun, 13 Nov 2011 00:13:06 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-740</guid> <description>Mudlet supports either variant. They&#039;re the same, just how they handle the data part is different - which doesn&#039;t matter as the games themselves are different anyway, so people only play either.Heh, yeah, that thing is dumb (sticking something from out of band into the band...) and doesn&#039;t work with Mudlet either, nor do we have plans to &#039;make&#039; it work. It&#039;s purely an implementation detail of their Nexus java client and how did that get into the protocol, I&#039;m not sure. Oh well!</description> <content:encoded><![CDATA[<p>Mudlet supports either variant. They&#8217;re the same, just how they handle the data part is different &#8211; which doesn&#8217;t matter as the games themselves are different anyway, so people only play either.</p><p>Heh, yeah, that thing is dumb (sticking something from out of band into the band&#8230;) and doesn&#8217;t work with Mudlet either, nor do we have plans to &#8216;make&#8217; it work. It&#8217;s purely an implementation detail of their Nexus java client and how did that get into the protocol, I&#8217;m not sure. Oh well!</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Zesstra</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-739</link> <dc:creator>Zesstra</dc:creator> <pubDate>Sun, 13 Nov 2011 00:10:25 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-739</guid> <description>Yeah, but I don&#039;t really see the point implementing something which is not even defined. At least not after I briefly glanced over the discussion and some web resources. Should I implement Ironrealms or Aardwolfs variant? BTW: IRE&#039;s Comm.Channel.Start and Comm.Channel.End is a bad joke, right?</description> <content:encoded><![CDATA[<p>Yeah, but I don&#8217;t really see the point implementing something which is not even defined. At least not after I briefly glanced over the discussion and some web resources. Should I implement Ironrealms or Aardwolfs variant?<br /> BTW: IRE&#8217;s Comm.Channel.Start and Comm.Channel.End is a bad joke, right?</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Vadi</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-738</link> <dc:creator>Vadi</dc:creator> <pubDate>Sat, 12 Nov 2011 23:59:30 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-738</guid> <description>Heh, not really no. To implement it is similar to ATCP, except you get/send encoded JSON data.</description> <content:encoded><![CDATA[<p>Heh, not really no. To implement it is similar to ATCP, except you get/send encoded JSON data.</p> ]]></content:encoded> </item> <item><title>Comment on GMCP tutorial by Zesstra</title><link>http://www.mudlet.org/2011/10/gmcp-tutorial/comment-page-1/#comment-737</link> <dc:creator>Zesstra</dc:creator> <pubDate>Sat, 12 Nov 2011 23:58:08 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=608#comment-737</guid> <description>BTW: is there even any decent GMCP specification? (So, not the forum discussion on mudstandard.org.)</description> <content:encoded><![CDATA[<p>BTW: is there even any decent GMCP specification? (So, not the forum discussion on mudstandard.org.)</p> ]]></content:encoded> </item> <item><title>Comment on Mudlet vs. Cmud by Vadi</title><link>http://www.mudlet.org/2011/06/mudlet-vs-cmud/comment-page-1/#comment-720</link> <dc:creator>Vadi</dc:creator> <pubDate>Wed, 29 Jun 2011 01:34:39 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=573#comment-720</guid> <description>Mudlet, when connected to GodWars 2, will autodownload and install that GUI for the player. You can also just remove the buttons altogether and use a space-saving menu :)</description> <content:encoded><![CDATA[<p>Mudlet, when connected to GodWars 2, will autodownload and install that GUI for the player. You can also just remove the buttons altogether and use a space-saving menu :)</p> ]]></content:encoded> </item> <item><title>Comment on Mudlet vs. Cmud by J Harton</title><link>http://www.mudlet.org/2011/06/mudlet-vs-cmud/comment-page-1/#comment-719</link> <dc:creator>J Harton</dc:creator> <pubDate>Wed, 29 Jun 2011 01:32:41 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=573#comment-719</guid> <description>No offense, but MUSHClient beats most other clients hands down. It&#039;s no longer shareware either. It&#039;s up to version 4.75 and is freeware, and the source is available on github. If that wasn&#039;t good enough, it&#039;s about the most featureful client I&#039;ve ever seen and has the potential for GUIs like this -&gt; http://www.godwars2.org/images/plugin_v115_1.png It also claims to be have the following: JScript, Lua, Perlscript, Python, VBScript for usable scripting languages.Your client is usable, and has not much more going for it, except maybe packages. Other client have plugins though. You should make the number and type of buttons in the main bar choosable, if you mean to keep adding buttons.</description> <content:encoded><![CDATA[<p>No offense, but MUSHClient beats most other clients hands down. It&#8217;s no longer shareware either. It&#8217;s up to version 4.75 and is freeware, and the source is available on github. If that wasn&#8217;t good enough, it&#8217;s about the most featureful client I&#8217;ve ever seen and has the potential for GUIs like this -&gt; <a href="http://www.godwars2.org/images/plugin_v115_1.png" rel="nofollow">http://www.godwars2.org/images/plugin_v115_1.png</a> It also claims to be have the following:<br /> JScript, Lua, Perlscript, Python,<br /> VBScript for usable scripting languages.</p><p>Your client is usable, and has not much more going for it, except maybe packages. Other client have plugins though. You should make the number and type of buttons in the main bar choosable, if you mean to keep adding buttons.</p> ]]></content:encoded> </item> <item><title>Comment on Mudlet vs. Cmud by Zach</title><link>http://www.mudlet.org/2011/06/mudlet-vs-cmud/comment-page-1/#comment-715</link> <dc:creator>Zach</dc:creator> <pubDate>Sun, 19 Jun 2011 14:31:46 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=573#comment-715</guid> <description>&quot;Infinitely more buggy&quot; should be under CMud too.</description> <content:encoded><![CDATA[<p>&#8220;Infinitely more buggy&#8221; should be under CMud too.</p> ]]></content:encoded> </item> <item><title>Comment on Lack of new rcs for Macs by Dana</title><link>http://www.mudlet.org/2011/05/lack-of-new-rcs-for-macs/comment-page-1/#comment-714</link> <dc:creator>Dana</dc:creator> <pubDate>Mon, 30 May 2011 16:13:58 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=554#comment-714</guid> <description>Thank you!  The only reason I switched to Mudlet is because it was the only good client for MAC!  Keep up the great work guys!</description> <content:encoded><![CDATA[<p>Thank you!  The only reason I switched to Mudlet is because it was the only good client for MAC!  Keep up the great work guys!</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by Vadim P.</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-713</link> <dc:creator>Vadim P.</dc:creator> <pubDate>Wed, 25 May 2011 16:35:30 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-713</guid> <description>Thanks for that comment! Loaded profile = connected. To unload, you&#039;d essentially restart Mudlet or close the tab. I&#039;ll update the notification to make that clearer.</description> <content:encoded><![CDATA[<p>Thanks for that comment! Loaded profile = connected. To unload, you&#8217;d essentially restart Mudlet or close the tab. I&#8217;ll update the notification to make that clearer.</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by bOR_</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-712</link> <dc:creator>bOR_</dc:creator> <pubDate>Wed, 25 May 2011 07:24:04 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-712</guid> <description>The select profile window is confusing in the sense that I&#039;ve no idea when I can edit an entry, and when not. It has something to do with profiles being loaded or not, but its not clear how to unload a profile.The blue font seems to suggest I cannot change it, but then I find I can remove the mud address (but not the mud name).So yes, confusing :-).</description> <content:encoded><![CDATA[<p>The select profile window is confusing in the sense that I&#8217;ve no idea when I can edit an entry, and when not. It has something to do with profiles being loaded or not, but its not clear how to unload a profile.</p><p>The blue font seems to suggest I cannot change it, but then I find I can remove the mud address (but not the mud name).</p><p>So yes, confusing :-).</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by Stom</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-711</link> <dc:creator>Stom</dc:creator> <pubDate>Sat, 21 May 2011 21:51:52 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-711</guid> <description>Defaults to full screen view but sometimes cannot get it to exit or get it to default back to the normal view. Also cannot have multiple connections to the same mud using same settings (have to create another instance for each character)</description> <content:encoded><![CDATA[<p>Defaults to full screen view but sometimes cannot get it to exit or get it to default back to the normal view. Also cannot have multiple connections to the same mud using same settings (have to create another instance for each character)</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by bOR_</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-709</link> <dc:creator>bOR_</dc:creator> <pubDate>Fri, 13 May 2011 16:58:16 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-709</guid> <description>Started using mudlet a few days ago. Things that confused me:1. having to activate (after defining) my keyboard shortcuts. Maybe default to activating?2. After hiding the main menu bar, not knowing how to every get it to show again (without exiting mudlet by pressing the [x].That is it, so far :-).</description> <content:encoded><![CDATA[<p>Started using mudlet a few days ago. Things that confused me:</p><p>1. having to activate (after defining) my keyboard shortcuts. Maybe default to activating?</p><p>2. After hiding the main menu bar, not knowing how to every get it to show again (without exiting mudlet by pressing the [x].</p><p>That is it, so far :-).</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by Vadi</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-708</link> <dc:creator>Vadi</dc:creator> <pubDate>Thu, 05 May 2011 20:48:01 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-708</guid> <description>All tutorials are video screencasts, because they are easier to follow along. Check out &lt;a href=&quot;http://mudlet.org/media&quot; rel=&quot;nofollow&quot;&gt;mudlet.org/media&lt;/a&gt;.We&#039;d love help in transferring the manual from &lt;a href=&quot;http://mudlet.org/asciidoc/manual.html&quot; rel=&quot;nofollow&quot;&gt;mudlet.org/asciidoc/manual.html&lt;/a&gt; to &lt;a href=&quot;http://wiki.mudlet.org/w/Category:Mudlet_Manual&quot; rel=&quot;nofollow&quot;&gt;the wiki&lt;/a&gt;. This is a free and open-source project, everyone is more than welcome to help!</description> <content:encoded><![CDATA[<p>All tutorials are video screencasts, because they are easier to follow along. Check out <a href="http://mudlet.org/media" rel="nofollow">mudlet.org/media</a>.</p><p>We&#8217;d love help in transferring the manual from <a href="http://mudlet.org/asciidoc/manual.html" rel="nofollow">mudlet.org/asciidoc/manual.html</a> to <a href="http://wiki.mudlet.org/w/Category:Mudlet_Manual" rel="nofollow">the wiki</a>. This is a free and open-source project, everyone is more than welcome to help!</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by Deviant Logic</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-707</link> <dc:creator>Deviant Logic</dc:creator> <pubDate>Thu, 05 May 2011 15:20:10 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-707</guid> <description>My biggest issue has less to do with Mudlet itself, and more to do with the lack of any kind of good tutorial documentation. The manual listed is, frankly, terribly done, full of typos, missing pieces, and generally difficult to really make sense of for someone unfamiliar with coding/the language.</description> <content:encoded><![CDATA[<p>My biggest issue has less to do with Mudlet itself, and more to do with the lack of any kind of good tutorial documentation. The manual listed is, frankly, terribly done, full of typos, missing pieces, and generally difficult to really make sense of for someone unfamiliar with coding/the language.</p> ]]></content:encoded> </item> <item><title>Comment on Newbies of Mudlet! What confuses you the most? by Acallia</title><link>http://www.mudlet.org/2011/04/newbies-of-mudlet-what-confuses-you-the-most/comment-page-1/#comment-705</link> <dc:creator>Acallia</dc:creator> <pubDate>Sat, 30 Apr 2011 03:15:59 +0000</pubDate> <guid isPermaLink="false">http://www.mudlet.org/?p=544#comment-705</guid> <description>Have to agree with Ephram, not being able to see my variables always messes me up on stuff.</description> <content:encoded><![CDATA[<p>Have to agree with Ephram, not being able to see my variables always messes me up on stuff.</p> ]]></content:encoded> </item> </channel> </rss>
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