Mudlet A cross-platform, open source, and super fast MUD client with scripting in Lua

Mudlet – now on Linux, Mac, Windows

October 18th, 2008 by Vadi

Mudlet is now available on Windows ®, thanks to Demonnic again (he’s also helped us get the Mac version).

Here are some screenshots (the gray background will be fixed later on, along with more polish needed for the script editor):

In other news, multi-host support was implemented – meaning that you can play on multiple characters now. The code to make aliases and timers work was finished also along with split screen!

Work is now being done on the event system and much more.

PS. I’ll be heading off on vacation from Oct 19th to 26th, so probably no updates will be done for the week. I’ll catch up when I get back though!

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Mac version is here!

October 13th, 2008 by Vadi

Good news for Mac people – it’s now confirmed that Mudlet will be able to run on OS X, thanks to Demonnic.

Here are some early screenshots (mud styles were disabled when taken, hence why it’s somewhat ugly. They’ll be back for the beta however, so don’t worry):

Next up is the Windows version – and we’ll pretty much have everybody covered ;)

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Web help needed

October 7th, 2008 by Vadi

If you know Javascript or HTML and CSS, please get in touch with us – some help is needed in that area :)

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Mudlet updates!

October 7th, 2008 by Vadi

Over the last week we’ve been working on optimizing Mudlets display and several other things like autocompletion.


As you know, we’re currently using a very fancy HTML display. This is what allows us to have the nice-looking MUD Styles. The downside of this is that it is slower than plain text rendering, though. So Heiko over the past week optimized the html code that’s generated for display, which did a help some. But to help those on low-end computers and people who’s really into speed, Heiko implemented a secondary – plain text, no MUD styles display. The initial performance tests on this display are very promising.

Text completion

Heiko also implemented autocompletion and tab completion this week. You can see the details of that in this thread.


The script editor (where you can make/edit your stuff like aliases and triggers) received several touch-ups this week. Next up are the main window, along with a dialog for MUD Styles and packages!

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