<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="de" sourcelanguage="en">
  <context>
    <name>CrashReporter</name>
    <message>
      <location filename="../src/crash_reporter/main.cpp" line="74"/>
      <source>Mudlet Crash</source>
      <translation>Mudlet-Absturz</translation>
    </message>
    <message>
      <location filename="../src/crash_reporter/main.cpp" line="77"/>
      <source>&lt;div align=&apos;center&apos;&gt;&lt;b&gt;Mudlet has encountered a problem.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You can choose to send a crash report to help us improve the application.&lt;/div&gt;</source>
      <translation>&lt;div align=&apos;center&apos;&gt;&lt;b&gt;Mudlet ist auf ein Problem gestoßen.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Du kannst einen Absturzbericht senden, um uns bei der Verbesserung der Anwendung zu helfen.&lt;/div&gt;</translation>
    </message>
    <message>
      <location filename="../src/crash_reporter/main.cpp" line="85"/>
      <source>Send this time</source>
      <translation>Diesmal senden</translation>
    </message>
    <message>
      <location filename="../src/crash_reporter/main.cpp" line="86"/>
      <source>Always send</source>
      <translation>Immer senden</translation>
    </message>
    <message>
      <location filename="../src/crash_reporter/main.cpp" line="87"/>
      <source>Don&apos;t send</source>
      <translation>Nicht senden</translation>
    </message>
  </context>
  <context>
    <name>Discord</name>
    <message>
      <location filename="../src/discord.cpp" line="152"/>
      <source>via Mudlet</source>
      <translation>via Mudlet</translation>
    </message>
  </context>
  <context>
    <name>Feed</name>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/feed.cpp" line="275"/>
      <source>Too many redirects.</source>
      <translation>Zu viele Weiterleitungen.</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/feed.cpp" line="284"/>
      <source>No data received from server</source>
      <translation>Keine Daten vom Server empfangen</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/feed.cpp" line="295"/>
      <source>Could not verify download integrity.</source>
      <translation>Die Integrität des Downloads konnte nicht überprüft werden.</translation>
    </message>
  </context>
  <context>
    <name>GLWidget</name>
    <message>
      <location filename="../src/glwidget.cpp" line="286"/>
      <source>No rooms in the map - load another one, or start mapping from scratch to begin.</source>
      <translation>Keine Räume auf der Karte - lade eine andere oder beginne neu zu kartieren.</translation>
    </message>
    <message>
      <location filename="../src/glwidget.cpp" line="291"/>
      <source>You do not have a map yet - load one, or start mapping from scratch to begin.</source>
      <translation>Du hast noch keine Karte - lade eine oder beginne neu zu kartographieren.</translation>
    </message>
    <message>
      <location filename="../src/glwidget.cpp" line="2110"/>
      <source>Mapper: Cannot find a path from %1 to %2 using known exits.</source>
      <translation>Mapper: Finde keinen Weg von %1 nach %2 mit bekannten Ausgängen.</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/glwidget.cpp" line="288"/>
      <source>You have a map loaded (%n room(s)), but Mudlet does not know where you are at the moment.</source>
      <translation>
        <numerusform>Du hast eine Karte geladen (mit einem Raum), aber Mudlet weiß nicht, wo du gerade bist.</numerusform>
        <numerusform>Du hast eine Karte geladen (mit %n Räumen), aber Mudlet weiß nicht, wo du gerade bist.</numerusform>
      </translation>
    </message>
  </context>
  <context>
    <name>GMCPAuthenticator</name>
    <message>
      <location filename="../src/GMCPAuthenticator.cpp" line="132"/>
      <source>[ WARN ]  - Could not log in to the game, is the login information correct?</source>
      <translation>[ WARNUNG ]  - Konnte sich nicht im Spiel anmelden, sind die Anmeldeinformationen korrekt?</translation>
    </message>
    <message>
      <location filename="../src/GMCPAuthenticator.cpp" line="135"/>
      <source>[ WARN ]  - Could not log in to the game: %1</source>
      <extracomment>%1 shows the reason for failure, could be authentication, etc.</extracomment>
      <translation>[ WARNUNG ]  - Anmeldung im Spiel nicht möglich: %1</translation>
    </message>
  </context>
  <context>
    <name>Host</name>
    <message>
      <location filename="../src/Host.cpp" line="335"/>
      <source>Text to send to the game</source>
      <translation>Text, der zum Spiel gesendet werden soll</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="429"/>
      <source>[ ALERT ] - This profile will now save and close.</source>
      <translation>[ ACHTUNG ] - Dieses Profil wird nun gespeichert und geschlossen.</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="701"/>
      <source>Failed to open xml file &quot;%1&quot; inside module %2 to update it. Error message was: &quot;%3&quot;.</source>
      <extracomment>This error message will appear when the xml file inside the module zip cannot be updated for some reason.</extracomment>
      <translation>Fehler beim Öffnen der XML-Datei &quot;%1&quot; zur Aktualisierung innerhalb des Moduls %2. Fehlernachricht: &quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="715"/>
      <source>Failed to save &quot;%1&quot; to module &quot;%2&quot;. Error message was: &quot;%3&quot;.</source>
      <extracomment>This error message will appear when a module is saved as package but cannot be done for some reason.</extracomment>
      <translation>Fehler beim Speichern von &quot;%1&quot; in Modul &quot;%2&quot;. Fehlernachricht: &quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="1044"/>
      <source>[  OK  ]  - %1 Thanks a lot for using the Public Test Build!</source>
      <comment>%1 will be a random happy emoji</comment>
      <translation>[  OK  ]  - %1 Vielen Dank für die Nutzung der öffentlichen Testversion!</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="1045"/>
      <source>[  OK  ]  - %1 Help us make Mudlet better by reporting any problems.</source>
      <comment>%1 will be a random happy emoji</comment>
      <translation>[  OK  ]  - %1 Hilf uns, Mudlet zu verbessern, indem Du Probleme meldest.</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="1926"/>
      <source>Module &quot;%1&quot; is already installed. Please uninstall it first or choose a different name.</source>
      <translation>Modul &quot;%1&quot; ist bereits installiert. Bitte zuerst deinstallieren oder einen anderen Namen wählen.</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="1969"/>
      <source>Unpacking module:
&quot;%1&quot;
please wait...</source>
      <translation>Entpacke Modul:
&quot;%1&quot;
Bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="1971"/>
      <source>Unpacking package:
&quot;%1&quot;
please wait...</source>
      <translation>Entpacke Paket:
&quot;%1&quot;
Bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="1975"/>
      <source>Unpacking</source>
      <translation>Entpacke</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="2048"/>
      <location filename="../src/Host.cpp" line="2075"/>
      <source>[ WARN ]  - Failed to load module &quot;%1&quot;: %2</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="2829"/>
      <source>Playing %1</source>
      <translation>Spielt %1</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="2832"/>
      <location filename="../src/Host.cpp" line="2839"/>
      <source>%1 at %2:%3</source>
      <extracomment>%1 is the game name and %2:%3 is game server address like: mudlet.org:23</extracomment>
      <translation>%1 bei %2:%3</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="3228"/>
      <location filename="../src/Host.cpp" line="4338"/>
      <source>Map - %1</source>
      <translation>Karte - %1</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="4354"/>
      <source>Pre-Map loading(3) report</source>
      <translation>Bericht bevor die Karte geladen wird(3)</translation>
    </message>
    <message>
      <location filename="../src/Host.cpp" line="4364"/>
      <source>Loading map(3) at %1 report</source>
      <translation>Bericht der geladenen Karte(3) bei %1</translation>
    </message>
  </context>
  <context>
    <name>KeyUnit</name>
    <message>
      <location filename="../src/KeyUnit.cpp" line="401"/>
      <source>%1undefined key (code: 0x%2)</source>
      <comment>%1 is a string describing the modifier keys (e.g. &quot;shift&quot; or &quot;control&quot;) used with the key, whose &apos;code&apos; number, in %2 is not one that we have a name for. This is probably one of those extra keys around the edge of the keyboard that some people have.</comment>
      <translation>%1unbekannte Taste (Code: 0x%2)</translation>
    </message>
  </context>
  <context>
    <name>LabelInteractionHandler</name>
    <message>
      <location filename="../src/LabelInteractionHandler.cpp" line="196"/>
      <source>Move</source>
      <extracomment>2D Mapper context menu (label) item</extracomment>
      <translation>Verschieben</translation>
    </message>
    <message>
      <location filename="../src/LabelInteractionHandler.cpp" line="198"/>
      <source>Move label</source>
      <extracomment>2D Mapper context menu item (label) tooltip</extracomment>
      <translation>Verschiebe Markierung</translation>
    </message>
    <message>
      <location filename="../src/LabelInteractionHandler.cpp" line="202"/>
      <source>Delete</source>
      <extracomment>2D Mapper context menu (label) item</extracomment>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/LabelInteractionHandler.cpp" line="204"/>
      <source>Delete label</source>
      <extracomment>2D Mapper context menu (label) item tooltip</extracomment>
      <translation>Lösche Markierung</translation>
    </message>
  </context>
  <context>
    <name>MapInfoContributorManager</name>
    <message>
      <location filename="../src/mapInfoContributorManager.cpp" line="130"/>
      <source>Area:&#xa0;%1 ID:&#xa0;%2 x:&#xa0;%3&#xa0;&lt;‑&gt;&#xa0;%4 y:&#xa0;%5&#xa0;&lt;‑&gt;&#xa0;%6 z:&#xa0;%7&#xa0;&lt;‑&gt;&#xa0;%8</source>
      <extracomment>%1 is the (text) name of the area, %2 is the area ID number, %3 and %4 are the minimum and maximum x coordinates, %5 and %6 for y, and %7 and %8 for z. This text uses non-breaking spaces (Unicode U+00A0) and non-breaking hyphens which are used to prevent the line being split at some places it might otherwise be. When translating, please consider at which points the text may be divided to fit onto more than one line.</extracomment>
      <translation>Gebiet:&#xa0;%1 ID:&#xa0;%2 x:&#xa0;%3&#xa0;&lt;‑&gt;&#xa0;%4 y:&#xa0;%5&#xa0;&lt;‑&gt;&#xa0;%6 z:&#xa0;%7&#xa0;&lt;‑&gt;&#xa0;%8</translation>
    </message>
    <message>
      <location filename="../src/mapInfoContributorManager.cpp" line="145"/>
      <source>Room Name: %1</source>
      <translation>Raumname: %1</translation>
    </message>
    <message>
      <location filename="../src/mapInfoContributorManager.cpp" line="168"/>
      <location filename="../src/mapInfoContributorManager.cpp" line="191"/>
      <location filename="../src/mapInfoContributorManager.cpp" line="215"/>
      <source>Room&#xa0;ID:&#xa0;%1 Position&#xa0;on&#xa0;Map: (%2,%3,%4) ‑&#xa0;%5</source>
      <extracomment>This text is shown when room(s) are (not) selected in mapper. %1 is the room ID number, and %2, %3, %4 are the x, y, and z coordinates of the current/selected room, or a room near the middle of the selection. %5 is a description like: Current player room. This text uses non-breaking spaces (Unicode &#xa0;) and a non-breaking hyphen (‑). They are used to prevent the line being split at unexpected places. When translating, please consider at which points the text may be divided to fit onto more than one line.
----------
This text is shown when room(s) are (not) selected in mapper. %1 is the room ID number, and %2, %3, %4 are the x, y, and z coordinates of the current/selected room, or a room near the middle of the selection. %5 is a description like: Current player room. This text uses non-breaking spaces (Unicode U+00A0) and a non-breaking hyphen (U+2011). They are used to prevent the line being split at unexpected places. When translating, please consider at which points the text may be divided to fit onto more than one line.</extracomment>
      <translation>Raum&#xa0;ID:&#xa0;%1 Position&#xa0;auf&#xa0;der&#xa0;Karte: (%2,%3,%4) ‑&#xa0;%5</translation>
    </message>
    <message>
      <location filename="../src/mapInfoContributorManager.cpp" line="174"/>
      <source>Current player location</source>
      <extracomment>This description is shown when NO room is selected.</extracomment>
      <translation>Aktueller Standort des Spielers</translation>
    </message>
    <message>
      <location filename="../src/mapInfoContributorManager.cpp" line="197"/>
      <source>Selected room</source>
      <extracomment>This description is shown when EXACTLY ONE room is selected.</extracomment>
      <translation>Ausgewählter Raum</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/mapInfoContributorManager.cpp" line="221"/>
      <source>Center of %n selected rooms</source>
      <extracomment>This description is shown when MORE THAN ONE room is selected.</extracomment>
      <translation>
        <numerusform>Zentrum des %n ausgewählten Raumes</numerusform>
        <numerusform>Zentrum der %n ausgewählten Räume</numerusform>
      </translation>
    </message>
  </context>
  <context>
    <name>ModernGLWidget</name>
    <message>
      <location filename="../src/modern_glwidget.cpp" line="250"/>
      <source>No rooms in the map - load another one, or start mapping from scratch to begin.</source>
      <translation>Keine Räume auf der Karte - Lade eine andere oder beginne neu zu kartieren.</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/modern_glwidget.cpp" line="252"/>
      <source>You have a map loaded (%n room(s)), but Mudlet does not know where you are at the moment.</source>
      <translation>
        <numerusform>Du hast eine Karte geladen (mit einem Raum), aber Mudlet weiß nicht, wo du gerade bist.</numerusform>
        <numerusform>Du hast eine Karte geladen (mit %n Räumen), aber Mudlet weiß nicht, wo du gerade bist.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/modern_glwidget.cpp" line="255"/>
      <source>You do not have a map yet - load one, or start mapping from scratch to begin.</source>
      <translation>Du hast noch keine Karte - Lade eine oder beginne neu zu kartographieren.</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="140"/>
      <source>! %1</source>
      <translation>! %1</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="142"/>
      <source>! %1 is away (%2)</source>
      <translation>! %1 ist nicht da (%2)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="144"/>
      <source>! %1 is back</source>
      <translation>! %1 ist zurück</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="151"/>
      <source>! invited %1 to %2</source>
      <translation>! Du hast %1 zu %2 eingeladen</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="154"/>
      <source>! %2 invited to %3</source>
      <translation>! %2 eingeladen nach %3</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="161"/>
      <source>! You have joined %1 as %2</source>
      <translation>! Du bist %1 als %2 beigetreten</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="163"/>
      <source>! %1 has joined %2</source>
      <translation>! %1 ist %2 beigetreten</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="169"/>
      <source>! %1 kicked %2</source>
      <translation>! %1 hat %2 gekickt</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="177"/>
      <source>! %1 mode is %2 %3</source>
      <translation>! %1 Modus ist %2 %3</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="179"/>
      <source>! %1 sets mode %2 %3 %4</source>
      <translation>! %1 setzt Modus %2 %3 %4</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="195"/>
      <source>[MOTD] %1%2</source>
      <translation>[MOTD] %1%2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="207"/>
      <source>! %1 has %2 users: %3</source>
      <translation>! %1 hat %2 Benutzer: %3</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="209"/>
      <source>! %1 has %2 users</source>
      <translation>! %1 hat %2 Benutzer</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="215"/>
      <source>! %1 has changed nick to %2</source>
      <translation>! %1 hat Nick auf %2 geändert</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="225"/>
      <source>! %1 replied in %2</source>
      <translation>! %1 antwortete in %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="228"/>
      <location filename="../src/ircmessageformatter.cpp" line="277"/>
      <source>! %1 time is %2</source>
      <translation>! %1 Zeit ist %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="231"/>
      <location filename="../src/ircmessageformatter.cpp" line="274"/>
      <source>! %1 version is %2</source>
      <translation>! %1 Version ist %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="247"/>
      <source>[%1%2] %3</source>
      <translation>[%1%2] %3</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="255"/>
      <source>&amp;lt;%1%2&amp;gt; [%3] %4</source>
      <translation>&amp;lt;%1%2&amp;gt; [%3] %4</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="269"/>
      <source>[INFO] %1</source>
      <translation>[INFO]  %1</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="296"/>
      <location filename="../src/ircmessageformatter.cpp" line="322"/>
      <source>[ERROR] %1</source>
      <translation>[FEHLER] %1</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="306"/>
      <source>[Channel URL] %1</source>
      <translation>[Kanal URL] %1</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="315"/>
      <source>[%1] %2</source>
      <translation>[%1] %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="329"/>
      <source>! %1 has left %2</source>
      <translation>! %1 hat %2 verlassen</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="331"/>
      <source>! %1 has left %2 (%3)</source>
      <translation>! %1 hat %2 verlassen (%3)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="339"/>
      <source>! %1 replied in %2 seconds</source>
      <translation>! %1 antwortete in %2 Sekunden</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="353"/>
      <source>* %1 %2</source>
      <translation>* %1 %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="359"/>
      <source>&lt;b&gt;&amp;lt;%1&amp;gt;&lt;/b&gt; %2</source>
      <translation>&lt;b&gt;&amp;lt;%1&amp;gt;&lt;/b&gt; %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="368"/>
      <source>! %1 has quit</source>
      <translation>! %1 hat beendet</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="370"/>
      <source>! %1 has quit (%2)</source>
      <translation>! %1 hat beendet (%2)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="377"/>
      <source>! no topic</source>
      <translation>! kein Thema</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="386"/>
      <source>[TOPIC] %1</source>
      <translation>[THEMA] %1</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="390"/>
      <source>! %2 cleared topic</source>
      <translation>! %2 löschte das Thema</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="393"/>
      <source>! %2 changed topic</source>
      <translation>! %2 änderte das Thema</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="399"/>
      <source>? %2 %3 %4</source>
      <translation>? %2 %3 %4</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="406"/>
      <source>[WHOIS] %1 is %2@%3 (%4)</source>
      <translation>[WHOIS] %1 ist %2@%3 (%4)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="407"/>
      <source>[WHOIS] %1 is connected via %2 (%3)</source>
      <translation>[WHOIS] %1 ist verbunden via %2 (%3)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="408"/>
      <source>[WHOIS] %1 is connected since %2 (idle %3)</source>
      <translation>[WHOIS] %1 ist verbunden seit %2 (inaktiv %3)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="410"/>
      <source>[WHOIS] %1 is away: %2</source>
      <translation>[WHOIS] %1 ist weg: %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="413"/>
      <source>[WHOIS] %1 is logged in as %2</source>
      <translation>[WHOIS] %1 ist angemeldet als %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="416"/>
      <source>[WHOIS] %1 is connected from %2</source>
      <translation>[WHOIS] %1 ist verbunden von %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="419"/>
      <source>[WHOIS] %1 is using a secure connection</source>
      <translation>[WHOIS] %1 benutzt eine sichere Verbindung</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="422"/>
      <source>[WHOIS] %1 is on %2</source>
      <translation>[WHOIS] %1 ist auf %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="431"/>
      <source>[WHOWAS] %1 was %2@%3 (%4)</source>
      <translation>[WHOWAS]%1 war %2@%3 (%4)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="432"/>
      <source>[WHOWAS] %1 was connected via %2 (%3)</source>
      <translation>[WHOWAS] %1 war verbunden via %2 (%3)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="434"/>
      <source>[WHOWAS] %1 was logged in as %2</source>
      <translation>[WHOWAS] %1 war angemeldet als %2</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="442"/>
      <source>[WHO] %1 (%2)</source>
      <translation>[WHO] %1 (%2)</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="444"/>
      <source> - away</source>
      <translation> - weg</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="447"/>
      <source> - server operator</source>
      <translation> - Serverbetreiber</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="455"/>
      <source>%1s</source>
      <translation>%1s</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="462"/>
      <source>%1 days</source>
      <translation>%1 Tage</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="466"/>
      <source>%1 hours</source>
      <translation>%1 Stunden</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="470"/>
      <source>%1 mins</source>
      <translation>%1 Minuten</translation>
    </message>
    <message>
      <location filename="../src/ircmessageformatter.cpp" line="472"/>
      <source>%1 secs</source>
      <translation>%1 Sekunden</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/baseplistparser.cpp" line="51"/>
      <source>Start element not found!</source>
      <translation>Start-Element nicht gefunden!</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/baseplistparser.cpp" line="63"/>
      <source>line %1: %2</source>
      <translation>Zeile %1: %2</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/baseplistparser.cpp" line="142"/>
      <source>Expected %1 while parsing</source>
      <translation>%1 erwartet während der Analyse</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/jsonparser.cpp" line="140"/>
      <source>%1 @ line %2</source>
      <translation>%1 @ Zeile %2</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/keymapparser.cpp" line="80"/>
      <source>No data found!</source>
      <translation>Keine Daten gefunden!</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/keymapparser.cpp" line="87"/>
      <source>Expected object in keymap
</source>
      <translation>Erwartetes Objekt in 'keymap'
</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/io/keymapparser.cpp" line="127"/>
      <source>Invalid keysequence used %1
</source>
      <translation>Ungültige Tastenfolge verwendet %1
</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/models/texteditorkeymap.cpp" line="357"/>
      <source>Error parsing %1: %2 </source>
      <translation>Fehler beim Parsen von %1: %2 </translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/models/textgrammar.cpp" line="303"/>
      <source>Error reading file %1:%2</source>
      <translation>Fehler beim Lesen der Datei %1:%2</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/texteditorcontroller.cpp" line="433"/>
      <source>%1 ranges</source>
      <translation>%1 Bereiche</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/texteditorcontroller.cpp" line="439"/>
      <source>Line %1, Column %2</source>
      <translation>Zeile %1, Spalte %2</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/texteditorcontroller.cpp" line="442"/>
      <source>, Offset %1</source>
      <translation>, Versatz %1</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/texteditorcontroller.cpp" line="446"/>
      <source> | %1 chars selected</source>
      <translation> | %1 Zeichen ausgewählt</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/texteditorcontroller.cpp" line="450"/>
      <source> | scope: </source>
      <translation> | Umfang: </translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/texteditorcontroller.cpp" line="460"/>
      <source> (%1)</source>
      <translation> (%1)</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/views/texttheme.cpp" line="373"/>
      <source>Error parsing theme %1:%2</source>
      <translation>Fehler beim Analysieren des Themas %1:%2</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/views/texttheme.cpp" line="378"/>
      <source>Error theme not found %1.</source>
      <translation>Fehler: Thema nicht gefunden %1.</translation>
    </message>
    <message>
      <location filename="../src/TBuffer.cpp" line="2972"/>
      <source>Send</source>
      <translation>Senden</translation>
    </message>
    <message>
      <location filename="../src/TBuffer.cpp" line="2976"/>
      <source>Prompt</source>
      <translation>Prompt</translation>
    </message>
    <message>
      <location filename="../src/TBuffer.cpp" line="2983"/>
      <source>Open browser to</source>
      <translation>Browser öffnen für</translation>
    </message>
    <message>
      <location filename="../src/TBuffer.cpp" line="3042"/>
      <source>Right-click for menu</source>
      <translation>Für Menü rechtsklicken</translation>
    </message>
    <message>
      <location filename="../src/TBuffer.cpp" line="3446"/>
      <location filename="../src/TBuffer.cpp" line="6860"/>
      <source>Click to reveal</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="505"/>
      <source>render time: %1S</source>
      <translation>Render-Zeit: %1S</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="590"/>
      <source>add trigger group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a trigger folder</extracomment>
      <translation>füge Trigger-Gruppe &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="593"/>
      <source>add trigger &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a trigger</extracomment>
      <translation>füge Trigger &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="598"/>
      <source>add alias group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding an alias folder</extracomment>
      <translation>füge Alias-Gruppe &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="601"/>
      <source>add alias &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding an alias</extracomment>
      <translation>füge Alias &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="606"/>
      <source>add timer group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a timer folder</extracomment>
      <translation>füge Timer-Gruppe &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="609"/>
      <source>add timer &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a timer</extracomment>
      <translation>füge Timer &quot;%1&quot; zu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="614"/>
      <source>add script group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a script folder</extracomment>
      <translation>füge Skript-Gruppe &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="617"/>
      <source>add script &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a script</extracomment>
      <translation>füge Skript &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="622"/>
      <source>add key group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a key folder</extracomment>
      <translation>füge Tasten-Gruppe &quot;%1&quot; zu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="625"/>
      <source>add key &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a key binding</extracomment>
      <translation>füge Taste &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="630"/>
      <source>add button group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a button toolbar</extracomment>
      <translation>füge Button-Gruppe &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="633"/>
      <source>add button &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding a button</extracomment>
      <translation>füge Button &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="638"/>
      <source>add group &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding an unknown folder type</extracomment>
      <translation>füge Gruppe &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorAddItemCommand.cpp" line="641"/>
      <source>add item &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for adding an unknown item type</extracomment>
      <translation>füge Element &quot;%1&quot; hinzu</translation>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="852"/>
      <source>delete trigger &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single trigger</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="855"/>
      <source>delete alias &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single alias</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="858"/>
      <source>delete timer &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single timer</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="861"/>
      <source>delete script &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single script</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="864"/>
      <source>delete key &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single key binding</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="867"/>
      <source>delete button &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single button</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="870"/>
      <source>delete item &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deleting a single unknown item</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="877"/>
      <source>delete %1 triggers</source>
      <extracomment>Undo/redo menu text for deleting multiple triggers. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="880"/>
      <source>delete %1 aliases</source>
      <extracomment>Undo/redo menu text for deleting multiple aliases. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="883"/>
      <source>delete %1 timers</source>
      <extracomment>Undo/redo menu text for deleting multiple timers. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="886"/>
      <source>delete %1 scripts</source>
      <extracomment>Undo/redo menu text for deleting multiple scripts. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="889"/>
      <source>delete %1 keys</source>
      <extracomment>Undo/redo menu text for deleting multiple key bindings. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="892"/>
      <source>delete %1 buttons</source>
      <extracomment>Undo/redo menu text for deleting multiple buttons. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorDeleteItemCommand.cpp" line="895"/>
      <source>delete %1 items</source>
      <extracomment>Undo/redo menu text for deleting multiple unknown items. %1 = count</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="207"/>
      <source>Trigger</source>
      <extracomment>Display name for trigger items in editor</extracomment>
      <translation>Trigger</translation>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="210"/>
      <source>Alias</source>
      <extracomment>Display name for alias items in editor</extracomment>
      <translation>Alias</translation>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="213"/>
      <source>Timer</source>
      <extracomment>Display name for timer items in editor</extracomment>
      <translation>Timer</translation>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="216"/>
      <source>Script</source>
      <extracomment>Display name for script items in editor</extracomment>
      <translation>Skript</translation>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="219"/>
      <source>Key</source>
      <extracomment>Display name for key binding items in editor</extracomment>
      <translation>Legende</translation>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="222"/>
      <source>Action</source>
      <extracomment>Display name for action/button items in editor</extracomment>
      <translation>Aktion</translation>
    </message>
    <message>
      <location filename="../src/EditorItemXMLHelpers.cpp" line="225"/>
      <source>Item</source>
      <extracomment>Display name for unknown items in editor</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="264"/>
      <source>modify trigger &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying a trigger&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="267"/>
      <source>modify alias &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying an alias&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="270"/>
      <source>modify timer &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying a timer&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="273"/>
      <source>modify script &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying a script&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="276"/>
      <source>modify key &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying a key binding&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="279"/>
      <source>modify button &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying a button&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorModifyPropertyCommand.cpp" line="282"/>
      <source>modify item &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for modifying an unknown item&apos;s properties</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="121"/>
      <source>move trigger &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving a trigger</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="124"/>
      <source>move alias &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving an alias</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="127"/>
      <source>move timer &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving a timer</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="130"/>
      <source>move script &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving a script</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="133"/>
      <source>move key &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving a key binding</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="136"/>
      <source>move button &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving a button</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorMoveItemCommand.cpp" line="139"/>
      <source>move item &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for moving an unknown item</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="139"/>
      <source>activate trigger &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating a trigger</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="142"/>
      <source>activate alias &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating an alias</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="145"/>
      <source>activate timer &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating a timer</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="148"/>
      <source>activate script &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating a script</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="151"/>
      <source>activate key &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating a key binding</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="154"/>
      <source>activate button &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating a button</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="157"/>
      <source>activate item &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for activating an unknown item</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="164"/>
      <source>deactivate trigger &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating a trigger</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="167"/>
      <source>deactivate alias &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating an alias</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="170"/>
      <source>deactivate timer &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating a timer</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="173"/>
      <source>deactivate script &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating a script</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="176"/>
      <source>deactivate key &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating a key binding</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="179"/>
      <source>deactivate button &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating a button</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/EditorToggleActiveCommand.cpp" line="182"/>
      <source>deactivate item &quot;%1&quot;</source>
      <extracomment>Undo/redo menu text for deactivating an unknown item</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/LuaInterface.cpp" line="92"/>
      <source>Cannot move variable here - the target is not a table</source>
      <extracomment>Error message shown when user tries to drag a variable onto a non-table variable</extracomment>
      <translation>Variable kann hier nicht verschoben werden - das Ziel ist keine Tabelle</translation>
    </message>
  </context>
  <context>
    <name>RoomIdLineEditDelegate</name>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="143"/>
      <location filename="../src/dlgRoomExits.cpp" line="223"/>
      <source>Entered number is invalid. If left like this, this exit will be deleted when &lt;tt&gt;save&lt;/tt&gt; is clicked.</source>
      <translation>Die eingegebene Zahl ist ungültig. Wenn sie so bleibt, wird dieser Ausgang gelöscht, wenn &lt;tt&gt;speichern&lt;/tt&gt; angeklickt wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="144"/>
      <location filename="../src/dlgRoomExits.cpp" line="148"/>
      <location filename="../src/dlgRoomExits.cpp" line="224"/>
      <location filename="../src/dlgRoomExits.cpp" line="228"/>
      <source>Set the number of the room that this special exit goes to.</source>
      <translation>Lege die Nummer des Raums fest, in den dieser Sonderausgang führt.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="152"/>
      <location filename="../src/dlgRoomExits.cpp" line="232"/>
      <source>The roomID of the room that this special exit leads to is expected here. If left like this, this exit will be deleted when &lt;tt&gt;save&lt;/tt&gt; is clicked.</source>
      <translation>Hier wird die Raum-ID des Raums erwartet, zu dem dieser spezielle Ausgang führt. Wenn sie so bleibt, wird dieser Ausgang gelöscht, wenn &lt;tt&gt;speichern&lt;/tt&gt; angeklickt wird.</translation>
    </message>
  </context>
  <context>
    <name>T2DMap</name>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="79"/>
      <source>Undo</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item</extracomment>
      <translation>Rückgängig machen</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="81"/>
      <source>Undo last point</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item tooltip</extracomment>
      <translation>Letzten Punkt rückgängig machen</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="89"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="110"/>
      <source>Snap points to grid</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item
----------
2D Mapper context menu (custom line editing) item</extracomment>
      <translation>Punkte am Raster ausrichten</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="94"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="115"/>
      <source>Snap current points and keep custom line edits aligned to the map grid</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item tooltip
----------
2D Mapper context menu (custom line editing) item tooltip</extracomment>
      <translation>Aktuelle Punkte einrasten und Bearbeitungen der benutzerdefinierten Linie am Kartenraster beibehalten</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="97"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="118"/>
      <source>Move last point to target room</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item
----------
2D Mapper context menu (custom line editing) item</extracomment>
      <translation>Den letzten Punkt zum Zielraum verschieben</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="101"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="122"/>
      <source>Snap the final point to the destination room</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item tooltip (enabled state)
----------
2D Mapper context menu (custom line editing) item tooltip (enabled state)</extracomment>
      <translation>Den Endpunkt am Zielraum einrasten</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="105"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="126"/>
      <source>Select a line with a valid target room and at least one adjustable point</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item tooltip (disabled state)
----------
2D Mapper context menu (custom line editing) item tooltip (disabled state)</extracomment>
      <translation>Wähle eine Linie mit einem gültigen Zielraum und mindestens einem einstellbaren Punkt</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="109"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="130"/>
      <source>Properties</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item name (but not used as display text as that is set separately)
----------
2D Mapper context menu (custom line editing) item name (but not used as display text as that is set separately)</extracomment>
      <translation>Eigenschaften</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="111"/>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="132"/>
      <source>properties...</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item display text (has to be entered separately as the ... would get stripped off otherwise)
----------
2D Mapper context menu (custom line editing) item display text (has to be entered separately as the ... would get stripped off otherwise</extracomment>
      <translation>eigenschaften...</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="113"/>
      <source>Change the properties of this line</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item tooltip</extracomment>
      <translation>Ändere die Eigenschaften dieser Linie</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="117"/>
      <source>Finish</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item</extracomment>
      <translation>Fertigstellen</translation>
    </message>
    <message>
      <location filename="../src/CustomLineDrawContextMenuHandler.cpp" line="119"/>
      <source>Finish drawing this line</source>
      <extracomment>2D Mapper context menu (drawing custom exit line) item tooltip</extracomment>
      <translation>Zeichnen der Linie beenden</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="82"/>
      <source>Create new map</source>
      <extracomment>2D Mapper context menu (no map found) item</extracomment>
      <translation>Neue Karte erstellen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="85"/>
      <source>Load map</source>
      <extracomment>2D Mapper context menu (no map found) item</extracomment>
      <translation>Karte laden</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="173"/>
      <source>Create new room here</source>
      <extracomment>Menu option to create a new room in the mapper</extracomment>
      <translation>Hier neuen Raum erstellen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="180"/>
      <source>Move</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Verschieben</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="187"/>
      <source>Configure room...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Raum konfigurieren...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="189"/>
      <source>Set room&apos;s name and color of icon, weight and lock for speed walks, and a symbol to mark special rooms</source>
      <extracomment>2D Mapper context menu (room) item tooltip</extracomment>
      <translation>Einstellungen zum Namen des Raums, zur Farbe des Zeichens, des Gewichts und der Sperre für Schnellreise und dem Symbol, um spezielle Räume zu markieren</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="196"/>
      <source>Set exits...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Ausgänge einstellen...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="203"/>
      <source>Create exit line...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Ausgangslinie erstellen...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="206"/>
      <source>Replace an exit line with a custom line</source>
      <extracomment>2D Mapper context menu (room) item tooltip (enabled state)</extracomment>
      <translation>Ersetze eine Ausgangslinie mit einer benutzerdefinierten Linie</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="211"/>
      <source>Custom exit lines are not shown and are not editable in grid mode</source>
      <extracomment>2D Mapper context menu (room) item tooltip (disabled state)</extracomment>
      <translation>Benutzerdefinierte Ausgangslinien werden im Rastermodus nicht angezeigt und sind in diesem nicht bearbeitbar</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="219"/>
      <source>Spread...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Ausbreiten...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="221"/>
      <source>Increase map X-Y spacing for the selected group of rooms</source>
      <extracomment>2D Mapper context menu (room) item tooltip</extracomment>
      <translation>Erhöhe den X-Y Kartenabstand der gewählten Gruppe von Räumen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="228"/>
      <source>Shrink...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Schrumpfen...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="230"/>
      <source>Decrease map X-Y spacing for the selected group of rooms</source>
      <extracomment>2D Mapper context menu (room) item tooltip</extracomment>
      <translation>Verringere den X-Y Kartenabstand der gewählten Gruppe von Räumen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="237"/>
      <source>Delete</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="244"/>
      <source>Move to position...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Verschiebe zu Position...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="246"/>
      <source>Move selected room or group of rooms to the given coordinates in this area</source>
      <extracomment>2D Mapper context menu (room) item tooltip</extracomment>
      <translation>Verschiebe den ausgewählten Raum oder die Gruppe von Räumen an die angegebenen Koordinaten in diesem Gebiet</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="253"/>
      <source>Move to area...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Verschiebe zu Gebiet...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="259"/>
      <source>Create label...</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Markierung erstellen...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="261"/>
      <source>Create label to show text or an image</source>
      <extracomment>2D Mapper context menu (room) item tooltip</extracomment>
      <translation>Markierung erstellen, um Text oder ein Bild anzuzeigen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="266"/>
      <source>Export area to image...</source>
      <extracomment>2D Mapper context menu (area) item</extracomment>
      <translation>Exportiere Gebiet als Bild...</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="268"/>
      <source>Export the current area as an image file</source>
      <extracomment>2D Mapper context menu (area) item tooltip</extracomment>
      <translation>Exportiere das aktuelle Gebiet als eine Bilddatei</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="281"/>
      <source>Set player location</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Spielerstandort festlegen</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="283"/>
      <source>Set the player&apos;s current location to here</source>
      <extracomment>2D Mapper context menu (room) item tooltip (enabled state)</extracomment>
      <translation>Setze die aktuelle Position des Spielers hierher</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="147"/>
      <source>Switch to editing mode</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Bearbeiten starten</translation>
    </message>
    <message>
      <location filename="../src/RoomContextMenuHandler.cpp" line="149"/>
      <source>Switch to viewing mode</source>
      <extracomment>2D Mapper context menu (room) item</extracomment>
      <translation>Bearbeiten beenden</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="75"/>
      <source>Add point</source>
      <extracomment>2D Mapper context menu (custom line editing) item</extracomment>
      <translation>Punkt hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="79"/>
      <source>Divide segment by adding a new point mid-way along</source>
      <extracomment>2D Mapper context menu (custom line editing) item tooltip (enabled state)</extracomment>
      <translation>Teile das Segment, indem ein neuer Punkt in der Mitte ergänzt wird</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="83"/>
      <source>Select a point first, then add a new point mid-way along the segment towards room</source>
      <extracomment>2D Mapper context menu (custom line editing) item tooltip (disabled state, i.e must do the suggested action first)</extracomment>
      <translation>Wähle zuerst einen Punkt, dann ergänze einen neuen Punkt in der Mitte des Segments zum Raum</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="87"/>
      <source>Remove point</source>
      <extracomment>2D Mapper context menu (custom line editing) item</extracomment>
      <translation>Punkt entfernen</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="93"/>
      <source>Merge pair of segments by removing this point</source>
      <extracomment>2D Mapper context menu (custom line editing) item tooltip (enabled state but will be able to be done again on this item)</extracomment>
      <translation>Vereinige zwei Segmente, indem dieser Punkt entfernt wird</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="96"/>
      <source>Remove last segment by removing this point</source>
      <extracomment>2D Mapper context menu (custom line editing) item tooltip (enabled state but is the last time this action can be done on this item)</extracomment>
      <translation>Entferne das letzte Segment, indem dieser Punkt entfernt wird</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="101"/>
      <source>use &quot;delete line&quot; to remove the only segment ending in an editable point</source>
      <extracomment>(2D Mapper context menu (custom line editing) item tooltip (disabled state this action can not be done again on this item but something else can be the quoted action &quot;delete line&quot; should match the translation for that action))</extracomment>
      <translation>Benutze &quot;Linie löschen&quot;, um das einzige Segment zu entfernen, das an einem bearbeitbaren Punkt endet</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="106"/>
      <source>Select a point first, then remove it</source>
      <extracomment>2D Mapper context menu (custom line editing) item tooltip (disabled state, user will need to do something before it can be used)</extracomment>
      <translation>Wähle zuerst einen Punkt, dann entferne ihn</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="133"/>
      <source>Change the properties of this custom line</source>
      <translation>Ändere die Eigenschaften dieser benutzerdefinierten Linie</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="137"/>
      <source>Delete line</source>
      <extracomment>2D Mapper context menu (custom line editing) item</extracomment>
      <translation>Linie löschen</translation>
    </message>
    <message>
      <location filename="../src/CustomLineEditContextMenuHandler.cpp" line="139"/>
      <source>Delete all of this custom line</source>
      <extracomment>2D Mapper context menu (custom line editing) item tooltip</extracomment>
      <translation>Lösche diese benutzerdefinierte Linie ganz</translation>
    </message>
    <message>
      <location filename="../src/SelectionRectangleHandler.cpp" line="111"/>
      <source>Drag to select multiple rooms or labels, release to finish...</source>
      <translation>Ziehen zum Auswählen mehrerer Räume oder Markierungen, loslassen zum Beenden...</translation>
    </message>
    <message>
      <location filename="../src/SelectionRectangleHandler.cpp" line="114"/>
      <source>Hold %1 to add rooms or labels to your current selection.</source>
      <extracomment>%1 is the platform-specific key name for Shift</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/SelectionRectangleHandler.cpp" line="117"/>
      <source>Hold %1 and drag to pan the map.</source>
      <extracomment>%1 is the platform-specific key name for Alt (Alt on Windows/Linux, Option on macOS)</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3243"/>
      <location filename="../src/T2DMap.cpp" line="4709"/>
      <source>Solid line</source>
      <translation>Durchgezogene Linie</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3244"/>
      <location filename="../src/T2DMap.cpp" line="4710"/>
      <source>Dot line</source>
      <translation>Gepunktete Linie</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3245"/>
      <location filename="../src/T2DMap.cpp" line="4711"/>
      <source>Dash line</source>
      <translation>Gestrichelte Linie</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3246"/>
      <location filename="../src/T2DMap.cpp" line="4712"/>
      <source>Dash-dot line</source>
      <translation>Strich-Punkt-Linie</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3247"/>
      <location filename="../src/T2DMap.cpp" line="4713"/>
      <source>Dash-dot-dot line</source>
      <translation>Strich-Punkt-Punkt-Linie</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3667"/>
      <source>Move the selection, centered on the highlighted room (%1) to:</source>
      <comment>%1 is a room number</comment>
      <translation>Verschiebe die Auswahl, zentriert auf den markierten Raum (%1), nach:</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3673"/>
      <source>x coordinate (was %1):</source>
      <translation>x-Koordinate (war %1):</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3674"/>
      <source>y coordinate (was %1):</source>
      <translation>y-Koordinate (war %1):</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3675"/>
      <source>z coordinate (was %1):</source>
      <translation>z-Koordinate (war %1):</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3691"/>
      <source>OK</source>
      <extracomment>dialog (room(s) move) button</extracomment>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3697"/>
      <source>Cancel</source>
      <extracomment>dialog (room(s) move) button</extracomment>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3746"/>
      <source>Click to finish moving the selected room(s).</source>
      <translation>Klicken, um das Verschieben der ausgewählten Raum(e) zu beenden.</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4861"/>
      <location filename="../src/T2DMap.cpp" line="4895"/>
      <source>Left-click to add point, right-click to undo/change/finish...</source>
      <extracomment>2D Mapper big, bottom of screen help message</extracomment>
      <translation>Links klicken um einen Punkt hinzuzufügen, rechts klicken zum rückgängig machen/ändern/beenden...</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4906"/>
      <source>Left-click and drag a square for the size and position of your label</source>
      <extracomment>2D Mapper big, bottom of screen help message</extracomment>
      <translation>Links klicken und ein Rechteck aufziehen für die Größe und Position der Markierung</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="5799"/>
      <source>[MAP]: %1</source>
      <translation>[KARTE]: %1</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="5829"/>
      <source>Unknown Area</source>
      <translation>Unbekanntes Gebiet</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="5849"/>
      <source>Export Area %1 to Image</source>
      <translation>Exportiere Gebiet %1 als Bild</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="5851"/>
      <source>Image Files (*.png *.jpg *.jpeg *.bmp *.tiff);;All Files (*)</source>
      <translation>Bilddateien (*.png *.jpg *.jpeg *.bmp *.tiff);;Alle Dateien (*)</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="5864"/>
      <source>[MAP]: Export failed - %1</source>
      <translation>[KARTE]: Exportieren fehlgeschlagen - %1</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="926"/>
      <source>Mapper: Cannot find a path from %1 to %2 using known exits.</source>
      <translation>Mapper: Finde keinen Weg von %1 nach %2 mit bekannten Ausgängen.</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="1606"/>
      <source>You do not have a map yet - load one, or start mapping from scratch to begin.</source>
      <translation>Du hast noch keine Karte - lade eine oder beginne neu zu kartographieren.</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/T2DMap.cpp" line="1603"/>
      <source>You have a map loaded (%n room(s)), but Mudlet does not know where you are at the moment.</source>
      <translation>
        <numerusform>Du hast eine Karte geladen (mit einem Raum), aber Mudlet weiß nicht, wo du gerade bist.</numerusform>
        <numerusform>Du hast eine Karte geladen (mit %n Räumen), aber Mudlet weiß nicht, wo du gerade bist.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="400"/>
      <source>ID</source>
      <translation>ID</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="402"/>
      <source>Name</source>
      <translation>Name</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="405"/>
      <source>Click on a line to select or deselect that room number (it will have a name if the room is named).&lt;br&gt;&lt;br&gt;Click on a column header to sort by that column.&lt;br&gt;&lt;br&gt;The name column only appears if at least one room has a name.</source>
      <extracomment>Tooltip for the room selection list. This text will be formatted with HTML line breaks between sentences.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="1601"/>
      <source>No rooms in the map - load another one, or start mapping from scratch to begin.</source>
      <translation>Keine Räume auf der Karte - lade eine andere oder beginne neu zu kartieren.</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="1852"/>
      <location filename="../src/T2DMap.cpp" line="1970"/>
      <location filename="../src/T2DMap.cpp" line="5218"/>
      <source>no text</source>
      <extracomment>Default text if a label is created in mapper with no text</extracomment>
      <translation>ohne Text</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3958"/>
      <source>Spread out rooms</source>
      <translation>Räume ausbreiten</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="3959"/>
      <source>Increase the spacing of
the selected rooms,
centered on the
highlighted room by a
factor of:</source>
      <translation>Erhöhe den Abstand der
gewählten Räume mittig 
um den markierten Raum
herum um ein Faktor von:</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4030"/>
      <source>Shrink in rooms</source>
      <translation>Räume zusammenziehen</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4031"/>
      <source>Decrease the spacing of
the selected rooms,
centered on the
highlighted room by a
factor of:</source>
      <translation>Verringere den Abstand der 
gewählten Räume mittig 
um den markierten Raum 
herum um einen Faktor von:</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4117"/>
      <source>Load Mudlet map</source>
      <translation>Mudlet Karte laden</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4119"/>
      <source>Mudlet map (*.dat);;Xml map data (*.xml);;Any file (*)</source>
      <comment>Do not change extensions (in braces) or the ;;s as they are used programmatically</comment>
      <translation>Mudlet Karte (*.dat);;Xml Kartendaten (*.xml);;Beliebige Datei (*)</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4216"/>
      <source>This will create new area: %1</source>
      <translation>Dies wird ein neues Gebiet erstellen: %1</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4232"/>
      <source>[ ERROR ] - Unable to add &quot;%1&quot; as an area to the map.
See the &quot;[MAP ERROR:]&quot; message for the reason.</source>
      <comment>The &apos;[MAP ERROR:]&apos; text should be the same as that used for the translation of &quot;[MAP ERROR:]%1
&quot; in the &apos;TMAP::logerror(...)&apos; function.</comment>
      <translation>[ FEHLER ] - Kann &quot;%1&quot; nicht als Gebiet zur Karte hinzufügen.
Die &quot;[KARTENFEHLER:]&quot; Nachricht enthält den Grund.</translation>
    </message>
    <message>
      <location filename="../src/T2DMap.cpp" line="4240"/>
      <source>[  OK  ]  - Added &quot;%1&quot; (%2) area to map.</source>
      <translation>[  OK  ]  - Gebiet &quot;%1&quot; (%2) zur Karte hinzugefügt.</translation>
    </message>
  </context>
  <context>
    <name>TAlias</name>
    <message>
      <location filename="../src/TAlias.cpp" line="277"/>
      <source>Error: in &quot;Pattern:&quot;, faulty regular expression, reason: &quot;%1&quot;.</source>
      <translation>Fehler: Fehlerhafter regulärer Ausdruck (Regex) bei &quot;Muster:&quot;, Grund: &quot;%1&quot;.</translation>
    </message>
  </context>
  <context>
    <name>TArea</name>
    <message>
      <location filename="../src/TArea.cpp" line="369"/>
      <source>roomID=%1 does not exist, can not set properties of a non-existent room!</source>
      <translation>Raum-ID=%1 ist nicht vorhanden, kann nicht die Eigenschaften von einem nicht existierenden Raum ändern!</translation>
    </message>
    <message>
      <location filename="../src/TArea.cpp" line="757"/>
      <source>no text</source>
      <extracomment>Default text if a label is created in mapper with no text</extracomment>
      <translation>ohne Text</translation>
    </message>
  </context>
  <context>
    <name>TCommandLine</name>
    <message>
      <location filename="../src/TCommandLine.cpp" line="68"/>
      <location filename="../src/TCommandLine.cpp" line="1856"/>
      <source>Show password</source>
      <translation>Passwort anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="766"/>
      <source>Add to user dictionary</source>
      <translation>Dem Benutzerwörterbuch hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="768"/>
      <source>Remove from user dictionary</source>
      <translation>Aus Benutzerwörterbuch entfernen</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="781"/>
      <source>▼Mudlet▼ │ dictionary suggestions │ ▲User▲</source>
      <extracomment>This line is shown in the list of spelling suggestions on the profile&apos;s command line context menu to clearly divide up where the suggestions for correct spellings are coming from. The precise format might be modified as long as it is clear that the entries below this line in the menu come from the spelling dictionary that the user has chosen in the profile setting which we have bundled with Mudlet; the entries about this line are the ones that the user has personally added.</extracomment>
      <translation>▼ Mudlet ▼ │ Wörterbuchvorschläge │ ▲ Benutzer ▲</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="792"/>
      <source>▼System▼ │ dictionary suggestions │ ▲User▲</source>
      <extracomment>This line is shown in the list of spelling suggestions on the profile&apos;s command line context menu to clearly divide up where the suggestions for correct spellings are coming from. The precise format might be modified as long as it is clear that the entries below this line in the menu come from the spelling dictionary that the user has chosen in the profile setting which is provided as part of the OS; the entries about this line are the ones that the user has personally added.</extracomment>
      <translation>▼ System ▼ │ Wörterbuchvorschläge │ ▲ Benutzer ▲</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="861"/>
      <source>no suggestions (system)</source>
      <extracomment>Used when the command spelling checker using the selected system dictionary has no words to suggest.</extracomment>
      <translation>Keine Vorschläge (System)</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="890"/>
      <source>no suggestions (shared)</source>
      <extracomment>Used when the command spelling checker using the dictionary shared between profile has no words to suggest.</extracomment>
      <translation>keine Vorschläge (gemeinsam)</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="896"/>
      <source>no suggestions (profile)</source>
      <extracomment>Used when the command spelling checker using the profile&apos;s own dictionary has no words to suggest.</extracomment>
      <translation>keine Vorschläge (Profil)</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1467"/>
      <source>Input line for &quot;%1&quot; profile.</source>
      <extracomment>Accessibility-friendly name to describe the main command line for a Mudlet profile when more than one profile is loaded, %1 is the profile name. Because this is likely to be used often it should be kept as short as possible.</extracomment>
      <translation>Eingabezeile des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1474"/>
      <location filename="../src/TCommandLine.cpp" line="1507"/>
      <location filename="../src/TCommandLine.cpp" line="1541"/>
      <source>Type in text to send to the game server for the &quot;%1&quot; profile, or enter an alias to run commands locally.</source>
      <extracomment>Accessibility-friendly description for the main command line for a Mudlet profile when more than one profile is loaded, %1 is the profile name. Because this is likely to be used often it should be kept as short as possible.
----------
Accessibility-friendly description for an extra command line on top of a console/window when more than one profile is loaded, %1 is the profile name.
----------
Accessibility-friendly description for the built-in command line of a console/window other than the main window&apos;s one when more than one profile is loaded, %1 is the profile name.</extracomment>
      <translation>Gib Text ein, um ihn an den Spielserver des &quot;%1&quot; Profils zu senden oder gib einen Alias ein, um Befehle lokal auszuführen.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1482"/>
      <source>Input line.</source>
      <extracomment>Accessibility-friendly name to describe the main command line for a Mudlet profile when only one profile is loaded. Because this is likely to be used often it should be kept as short as possible.</extracomment>
      <translation>Eingabezeile.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1488"/>
      <location filename="../src/TCommandLine.cpp" line="1522"/>
      <location filename="../src/TCommandLine.cpp" line="1556"/>
      <source>Type in text to send to the game server, or enter an alias to run commands locally.</source>
      <extracomment>Accessibility-friendly description for the main command line for a Mudlet profile when only one profile is loaded. Because this is likely to be used often it should be kept as short as possible.
----------
Accessibility-friendly description for an extra command line on top of a console/window when only one profile is loaded.
----------
Accessibility-friendly description for the built-in command line of a console/window other than the main window&apos;s one when only one profile is loaded.</extracomment>
      <translation>Gib Text ein, um ihn an den Spielserver zu senden oder gib einen Alias ein, um Befehle lokal auszuführen.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1500"/>
      <source>Additional input line &quot;%1&quot; on &quot;%2&quot; window of &quot;%3&quot;profile.</source>
      <extracomment>Accessibility-friendly name to describe an extra command line on top of console/window when more than one profile is loaded, %1 is the command line name, %2 is the name of the window/console that it is on and %3 is the name of the profile.</extracomment>
      <translation>Zusätzliche Eingabezeile &quot;%1&quot; im Fenster &quot;%2&quot; des Profils &quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1516"/>
      <source>Additional input line &quot;%1&quot; on &quot;%2&quot; window.</source>
      <extracomment>Accessibility-friendly name to describe an extra command line on top of console/window when only one profile is loaded, %1 is the command line name and %2 is the name of the window/console that it is on.</extracomment>
      <translation>Zusätzliche Eingabezeile &quot;%1&quot; im Fenster &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1535"/>
      <source>Input line of &quot;%1&quot; window of &quot;%2&quot; profile.</source>
      <extracomment>Accessibility-friendly name to describe the built-in command line of a console/window other than the main one, when more than one profile is loaded, %1 is the name of the window/console and %2 is the name of the profile.</extracomment>
      <translation>Eingabezeile im Fenster &quot;%1&quot; des Profils &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1549"/>
      <source>Input line of &quot;%1&quot; window.</source>
      <extracomment>Accessibility-friendly name to describe the built-in command line of a console/window other than the main one, when only one profile is loaded, %1 is the name of the window/console.</extracomment>
      <translation>Eingabezeile im Fenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TCommandLine.cpp" line="1852"/>
      <source>Hide password</source>
      <translation>Passwort verbergen</translation>
    </message>
  </context>
  <context>
    <name>TConsole</name>
    <message>
      <location filename="../src/TConsole.cpp" line="108"/>
      <source>Debug Console</source>
      <translation>Debug-Konsole</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="409"/>
      <source>&lt;i&gt;N:&lt;/i&gt; is the latency of the game server and network (aka ping, in seconds),&lt;br&gt;&lt;i&gt;S:&lt;/i&gt; is the system processing time - how long your triggers took to process the last line(s).</source>
      <translation>&lt;i&gt;N:&lt;/i&gt; ist die Latenz von Spielserver und Netzwerk (aka Ping in Sekunden), &lt;br&gt;&lt;i&gt;S:&lt;/i&gt; ist die System-Verarbeitungszeit - wie lange die Trigger zum verarbeiten der letzten Zeile(n) brauchten.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="424"/>
      <source>N:%1 S:%2</source>
      <extracomment>The first argument &apos;N&apos; represents the &apos;N&apos;etwork latency; the second &apos;S&apos; the &apos;S&apos;ystem (processing) time</extracomment>
      <translation>N:%1 S:%2</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="432"/>
      <source>&lt;no GA&gt; S:%1</source>
      <extracomment>The argument &apos;S&apos; represents the &apos;S&apos;ystem (processing) time, in this situation the Game Server is not sending &quot;GoAhead&quot; signals so we cannot deduce the network latency...</extracomment>
      <translation>&lt;no GA&gt; S:%1</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="1917"/>
      <source>System Message: %1</source>
      <translation>Systemnachricht: %1</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="1130"/>
      <source>[ INFO ]  - Split-screen scrollback activated. Press &lt;⌘&gt;+&lt;ENTER&gt; to cancel.</source>
      <translation>[ INFO ] - Split-Screen-Scrollback aktiviert. Presse &lt;⌘&gt;+&lt;ENTER&gt; , um abzubrechen.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="1132"/>
      <source>[ INFO ]  - Split-screen scrollback activated. Press &lt;CTRL&gt;+&lt;ENTER&gt; to cancel.</source>
      <translation>[ INFO ] - Split-Screen-Scrollback aktiviert. Drücke &lt;CTRL&gt;+&lt;ENTER&gt; zum Beenden.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2262"/>
      <source>Debug messages from all profiles are shown here.</source>
      <translation>Hier werden Debug-Meldungen aus allen Profilen angezeigt.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2265"/>
      <source>Central debug console past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of the Mudlet central debug window when you&apos;ve scrolled up</extracomment>
      <translation>Früherer Inhalt der zentralen Debug-Konsole.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2267"/>
      <source>Central debug console live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of the Mudlet central debug when you&apos;ve scrolled up</extracomment>
      <translation>Aktueller Inhalt der zentralen Debug-Konsole.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2270"/>
      <source>Central debug console.</source>
      <extracomment>accessibility-friendly name to describe the upper half of the Mudlet central debug window when it is not scrolled up</extracomment>
      <translation>Zentrale Debug-Konsole.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2279"/>
      <source>Editor&apos;s error window for profile &quot;%1&quot;, past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of the Mudlet profile&apos;s editor error window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded.</extracomment>
      <translation>Früherer Inhalt im Fehlerfenster im Editor des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2281"/>
      <source>Editor&apos;s error window for profile &quot;%1&quot;, live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of the Mudlet profile&apos;s editor error window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded.</extracomment>
      <translation>Aktueller Inhalt im Fehlerfenster im Editor des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2284"/>
      <source>Editor&apos;s error window past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of the Mudlet profile&apos;s editor error window when you&apos;ve scrolled up and only one profile is loaded.</extracomment>
      <translation>Früherer Inhalt im Fehlerfenster im Editor.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2286"/>
      <source>Editor&apos;s error window live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of the Mudlet profile&apos;s editor error window when you&apos;ve scrolled up and only one profile is loaded.</extracomment>
      <translation>Aktueller Inhalt im Fehlerfenster im Editor.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2292"/>
      <source>Editor&apos;s error window for profile &quot;%1&quot;.</source>
      <extracomment>accessibility-friendly name to describe the upper half of the Mudlet profile&apos;s editor error window when it is not scrolled up, %1 is the name of the profile when more than one is loaded.</extracomment>
      <translation>Fehlerfenster im Editor des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2295"/>
      <source>Editor&apos;s error window</source>
      <extracomment>accessibility-friendly name to describe the upper half of the Mudlet profile&apos;s editor error window when it is not scrolled up and only one profile is loaded.</extracomment>
      <translation>Fehlerfenster im Editor</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2302"/>
      <source>Game content is shown here. It may contain subconsoles and a mapper window.</source>
      <translation>Hier wird der Spielinhalt angezeigt. Er kann Unterkonsolen und ein Mapper-Fenster enthalten.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="285"/>
      <source>main window</source>
      <translation>Hautpfenster</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="386"/>
      <location filename="../src/TConsole.cpp" line="954"/>
      <source>Start recording of replay</source>
      <extracomment>Button tooltip for the replay recording toggle button</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="396"/>
      <source>Start logging game output to log file.</source>
      <extracomment>Button tooltip for the logging button</extracomment>
      <translation>Protokollierung der Ausgabe des Spiels als Log-Datei beginnen.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="474"/>
      <source>Search</source>
      <extracomment>search bar placeholder text</extracomment>
      <translation>Suche</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="481"/>
      <source>Search buffer.</source>
      <translation>Suchpuffer.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="484"/>
      <location filename="../src/TConsole.cpp" line="487"/>
      <source>Search Options</source>
      <translation>Suchoptionen</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="491"/>
      <source>Case sensitive</source>
      <translation>Groß-/Kleinschreibung beachten</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="493"/>
      <source>Match case precisely</source>
      <translation>Groß - / Kleinschreibung genau abgleichen</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="506"/>
      <source>Earlier search result.</source>
      <translation>Früheres Suchergebnis.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="516"/>
      <source>Later search result.</source>
      <translation>Späteres Suchergebnis.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="933"/>
      <source>Failed to open replay recording file for writing.</source>
      <extracomment>Informational message displayed when replay recording file could not be opened</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="941"/>
      <source>Replay recording has started. File: %1</source>
      <translation>Die Aufzeichnung der Wiederholung wurde gestartet. Datei: %1</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="943"/>
      <source>Stop recording of replay</source>
      <extracomment>Button tooltip for the replay recording toggle button</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="948"/>
      <source>Replay recording has been stopped, but couldn&apos;t be saved.</source>
      <extracomment>Informational message displayed when replay recording is stopped but could not be saved</extracomment>
      <translation>Die Aufzeichnung der Wiedergabe wurde gestoppt, konnte jedoch nicht gespeichert werden.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="951"/>
      <source>Replay recording has been stopped. File: %1</source>
      <extracomment>Informational message displayed when replay recording is stopped</extracomment>
      <translation>Die Aufzeichnung der Wiederholung wurde beendet. Datei: %1</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2042"/>
      <location filename="../src/TConsole.cpp" line="2086"/>
      <source>No search results, sorry!</source>
      <translation>Leider keine Suchergebnisse!</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2261"/>
      <source>Debug Console.</source>
      <translation>Debug-Konsole.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2311"/>
      <source>Profile &quot;%1&quot; main window past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s main window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded.</extracomment>
      <translation>Früherer Inhalt im Hauptfenster des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2313"/>
      <source>Profile &quot;%1&quot; main window live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of a Mudlet profile&apos;s main window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded.</extracomment>
      <translation>Aktueller Inhalt im Hauptfenster des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2316"/>
      <source>Profile main window past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s main window when you&apos;ve scrolled up and only one profile is loaded.</extracomment>
      <translation>Früherer Inhalt im Hauptfenster.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2318"/>
      <source>Profile main window live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of a Mudlet profile&apos;s main window when you&apos;ve scrolled up and only one profile is loaded.</extracomment>
      <translation>Aktueller Inhalt im Hauptfenster.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2323"/>
      <source>Profile &quot;%1&quot; main window.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s main window when it is not scrolled up, %1 is the name of the profile when more than one is loaded.</extracomment>
      <translation>Hauptfenster des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2326"/>
      <source>Profile main window.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s main window when it is not scrolled up and only one profile is loaded.</extracomment>
      <translation>Hauptfenster des Profils.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2341"/>
      <source>Profile &quot;%1&quot; embedded window &quot;%2&quot; past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s sub-console window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded and %2 is the name of the window.</extracomment>
      <translation>Früherer Inhalt im eingebetteten Fenster &quot;%2&quot; des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2343"/>
      <source>Profile &quot;%1&quot; embedded window &quot;%2&quot; live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of a Mudlet profile&apos;s sub-console window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded and %2 is the name of the window.</extracomment>
      <translation>Aktueller Inhalt im eingebetteten Fenster &quot;%2&quot; des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2346"/>
      <source>Profile embedded window &quot;%1&quot; past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s sub-console window when you&apos;ve scrolled up, %1 is the name of the window.</extracomment>
      <translation>Früherer Inhalt im eingebetteten Fenster &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2348"/>
      <source>Profile embedded window &quot;%1&quot; live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of a Mudlet profile&apos;s sub-console window when you&apos;ve scrolled up, %1 is the name of the window.</extracomment>
      <translation>Aktueller Inhalt im eingebetteten Fenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2353"/>
      <source>Profile &quot;%1&quot; embedded window &quot;%2&quot;.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s sub-console window when it is not scrolled up, %1 is the name of the profile when more than one is loaded and %2 is the name of the window.</extracomment>
      <translation>Eingebettetes Fenster &quot;%2&quot; des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2356"/>
      <source>Profile embedded window &quot;%1&quot;.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s sub-console window when it is not scrolled up, %1 is the name of the window.</extracomment>
      <translation>Eingebettetes Fenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2371"/>
      <source>Profile &quot;%1&quot; user window &quot;%2&quot; past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s floating/dockable user window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded and %2 is the name of the window.</extracomment>
      <translation>Früherer Inhalt im Benutzerfenster &quot;%2&quot; des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2373"/>
      <source>Profile &quot;%1&quot; user window &quot;%2&quot; live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of a Mudlet profile&apos;s floating/dockable user window window when you&apos;ve scrolled up, %1 is the name of the profile when more than one is loaded and %2 is the name of the window.</extracomment>
      <translation>Aktueller Inhalt im Benutzerfenster &quot;%2&quot; des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2376"/>
      <source>Profile user window &quot;%1&quot; past content.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s sub-console window when you&apos;ve scrolled up, %1 is the name of the window.</extracomment>
      <translation>Früherer Inhalt im Benutzerfenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2378"/>
      <source>Profile user window &quot;%1&quot; live content.</source>
      <extracomment>accessibility-friendly name to describe the lower half of a Mudlet profile&apos;s sub-console window when you&apos;ve scrolled up, %1 is the name of the window.</extracomment>
      <translation>Aktueller Inhalt im Benutzerfenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2383"/>
      <source>Profile &quot;%1&quot; user window &quot;%2&quot;.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s floating/dockable user window window when it is not scrolled up, %1 is the name of the profile when more than one is loaded and %2 is the name of the window.</extracomment>
      <translation>Benutzerfenster &quot;%2&quot; des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2386"/>
      <source>Profile user window &quot;%1&quot;.</source>
      <extracomment>accessibility-friendly name to describe the upper half of a Mudlet profile&apos;s floating/dockable user window window when it is not scrolled up, %1 is the name of the window.</extracomment>
      <translation>Benutzerfenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2275"/>
      <source>Error Console in editor.</source>
      <translation>Fehler-Konsole im Editor.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="367"/>
      <source>Toggle time stamps</source>
      <translation>Zeitstempel umschalten</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="456"/>
      <source>Emergency stop! Stop all scripts</source>
      <translation>Not-Aus! Stoppe alle Skripte</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2288"/>
      <source>Error messages for the &quot;%1&quot; profile are shown here in the editor.</source>
      <translation>Hier werden Fehlermeldungen im Editor des Profils &quot;%1&quot; angezeigt.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2298"/>
      <source>Error messages are shown here in the editor.</source>
      <translation>Hier werden Fehlermeldungen im Editor angezeigt.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2304"/>
      <source>Main Window for &quot;%1&quot; profile.</source>
      <translation>Hauptfenster des Profils &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2306"/>
      <source>Main Window.</source>
      <translation>Hautpfenster.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2333"/>
      <source>Embedded window &quot;%1&quot; for &quot;%2&quot; profile.</source>
      <translation>Eingebettetes Fenster &quot;%1&quot; des Profils &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2335"/>
      <source>Embedded window &quot;%1&quot;.</source>
      <translation>Eingebettetes Fenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2337"/>
      <source>Game content or locally generated text may be sent here.</source>
      <translation>Hierhin können Spielinhalte geschickt oder Texte lokal erstellt werden.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2363"/>
      <source>User window &quot;%1&quot; for &quot;%2&quot; profile.</source>
      <translation>Benutzerfenster &quot;%1&quot; des Profils &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2365"/>
      <source>User window &quot;%1&quot;.</source>
      <translation>Benutzerfenster &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TConsole.cpp" line="2367"/>
      <source>Game content or locally generated text may be sent to this window that may be floated away from the Mudlet application or docked within the main application window.</source>
      <translation>Hierhin können Spielinhalte geschickt oder Texte lokal erstellt werden. Das Fenster kann von Mudlet entfernt oder im Hauptfenster angedockt werden.</translation>
    </message>
  </context>
  <context>
    <name>TDetachedWindow</name>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="81"/>
      <location filename="../src/TDetachedWindow.cpp" line="1294"/>
      <source>Mudlet - %1 (Detached)</source>
      <extracomment>This is the title of a Mudlet window which was detached from the main Mudlet window, and %1 is the name of the profile.</extracomment>
      <translation>Mudlet - %1 (abgetrennt)</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="276"/>
      <source>&amp;Close Profile</source>
      <extracomment>This is an item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Profil &amp;schließen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="278"/>
      <source>Close the current profile</source>
      <extracomment>This explains the &quot;Close Profile&quot; item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Aktuelles Profil schließen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="424"/>
      <source>&amp;Window</source>
      <extracomment>This is the name of a menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Fenster</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="443"/>
      <source>&amp;Reattach to Main Window</source>
      <extracomment>This is an item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Wieder ans Hauptfenster anhängen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="445"/>
      <location filename="../src/TDetachedWindow.cpp" line="825"/>
      <source>Reattach this profile window to the main Mudlet window</source>
      <extracomment>This explains the &quot;Reattach to Main Window&quot; item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.
----------
This explains the &quot;Reattach&quot; item in the toolbar of a detached Mudlet window.</extracomment>
      <translation>Dieses Profilfenster wieder an das Hauptfenster von Mudlet anhängen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="454"/>
      <source>Always on &amp;Top</source>
      <extracomment>This is an item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Immer im &amp;Vordergrund</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="457"/>
      <source>Keep this window always on top of other windows</source>
      <extracomment>This explains the &quot;Always on Top&quot; item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Dieses Fenster immer über anderen Fenstern halten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="462"/>
      <source>&amp;Minimize</source>
      <extracomment>This is an item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Minimieren</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="726"/>
      <source>Reattach &apos;%1&apos; to Main Window</source>
      <extracomment>This is an item in the context menu when clicked on a detached tab, and %1 is the name of the profile.</extracomment>
      <translation>&apos;%1&apos; wieder ans Hauptfenster anhängen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="737"/>
      <source>Close Profile &apos;%1&apos;</source>
      <extracomment>This is an item in the context menu when clicked on a detached tab, and %1 is the name of the profile.</extracomment>
      <translation>Profil &apos;%1&apos; schließen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="747"/>
      <source>Close Window (All Profiles)</source>
      <extracomment>This is an item in the context menu when clicked on a detached tab.</extracomment>
      <translation>Fenster schließen (Alle Profile)</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="755"/>
      <location filename="../src/TDetachedWindow.cpp" line="816"/>
      <location filename="../src/TDetachedWindow.cpp" line="1594"/>
      <source>Profile Toolbar</source>
      <extracomment>This is an item in the context menu when clicked on a detached tab.</extracomment>
      <translation>Profil-Symbolleiste</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="835"/>
      <location filename="../src/TDetachedWindow.cpp" line="844"/>
      <location filename="../src/TDetachedWindow.cpp" line="846"/>
      <source>Connect</source>
      <extracomment>This is an item in the toolbar of a detached Mudlet window.
----------
This is a sub-item of the &quot;Connect&quot; item in the toolbar of a detached Mudlet window.</extracomment>
      <translation>Verbinden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="850"/>
      <source>Disconnect</source>
      <extracomment>This is a sub-item of the &quot;Connect&quot; item in the toolbar of a detached Mudlet window.</extracomment>
      <translation>Trennen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1018"/>
      <source>Reconnect</source>
      <translation>Wiederverbinden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="854"/>
      <location filename="../src/TDetachedWindow.cpp" line="856"/>
      <source>Close profile</source>
      <extracomment>This is a sub-item of the &quot;Connect&quot; item in the toolbar of a detached Mudlet window.</extracomment>
      <translation>Profil schließen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="550"/>
      <source>Show &amp;Toolbar</source>
      <extracomment>This is an item for the toolbar visibility toggle in a detached Mudlet window.</extracomment>
      <translation>&amp;Symbolleiste anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="554"/>
      <source>Show or hide the toolbar</source>
      <extracomment>This explains the &quot;Show Toolbar&quot; action for toolbar visibility in a detached Mudlet window.</extracomment>
      <translation>Symbolleiste anzeigen oder ausblenden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="762"/>
      <source>Show Connection Indicators on Tabs</source>
      <extracomment>This is an item in the context menu when clicked on a detached tab.</extracomment>
      <translation>Verbindungsindikatoren auf Tabs anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="823"/>
      <source>Reattach</source>
      <extracomment>This is an item in the toolbar of a detached Mudlet window. It will reattach the profile to the main Mudlet window.</extracomment>
      <translation>Erneut anhängen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="860"/>
      <location filename="../src/TDetachedWindow.cpp" line="862"/>
      <source>Close Mudlet</source>
      <extracomment>This is a sub-item of the &quot;Connect&quot; item in the toolbar of a detached Mudlet window.</extracomment>
      <translation>Mudlet schließen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="872"/>
      <source>Triggers</source>
      <translation>Trigger</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="873"/>
      <source>Show and edit triggers</source>
      <translation>Trigger anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="877"/>
      <source>Aliases</source>
      <translation>Aliase</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="878"/>
      <source>Show and edit aliases</source>
      <translation>Aliase anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="882"/>
      <source>Timers</source>
      <translation>Timer</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="883"/>
      <source>Show and edit timers</source>
      <translation>Timer anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="887"/>
      <source>Buttons</source>
      <translation>Buttons</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="888"/>
      <source>Show and edit easy buttons</source>
      <translation>Einfache Buttons anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="892"/>
      <source>Scripts</source>
      <translation>Skripte</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="893"/>
      <source>Show and edit scripts</source>
      <translation>Skripte anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="897"/>
      <source>Keys</source>
      <translation>Tasten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="898"/>
      <source>Show and edit keys</source>
      <translation>Tasten anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="902"/>
      <source>Variables</source>
      <translation>Variablen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="903"/>
      <source>Show and edit Lua variables</source>
      <translation>Lua Variablen anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="909"/>
      <source>Mute</source>
      <translation>Ton aus</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="399"/>
      <location filename="../src/TDetachedWindow.cpp" line="917"/>
      <location filename="../src/TDetachedWindow.cpp" line="919"/>
      <source>Mute all media</source>
      <extracomment>This is an item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Alles stumm</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="248"/>
      <source>&amp;Games</source>
      <extracomment>This is the name of a menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Spiele</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="251"/>
      <source>&amp;Play</source>
      <extracomment>This is an item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Spielen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="253"/>
      <source>Configure connection details of, and make a connection to, game servers.</source>
      <extracomment>This explains the &quot;Play&quot; item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Konfiguriere die Details der Verbindungen und verbinde zu Spielservern.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="260"/>
      <source>&amp;Disconnect</source>
      <extracomment>This is an item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Trennen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="262"/>
      <source>Disconnect from the current game server.</source>
      <extracomment>This explains the &quot;Disconnect&quot; item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Trenne die Verbindung zum aktuellen Spielserver.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="267"/>
      <source>&amp;Reconnect</source>
      <extracomment>This is an item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Wiederverbinden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="269"/>
      <source>Disconnect and then reconnect to the current game server.</source>
      <extracomment>This explains the &quot;Reconnect&quot; item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Trenne und verbinde dann wieder zum aktuellen Spielserver.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="283"/>
      <source>Close &amp;Mudlet</source>
      <extracomment>This is an item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Mudlet &amp;schließen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="285"/>
      <source>Close the entire Mudlet application</source>
      <extracomment>This explains the &quot;Close Mudlet&quot; item in the &quot;Games&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Schließe die gesamte Mudlet-Anwendung</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="291"/>
      <source>&amp;Toolbox</source>
      <extracomment>This is the name of a menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Werkzeuge</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="294"/>
      <source>&amp;Script editor</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Skript-Editor</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="296"/>
      <source>Opens the Editor for the different types of things that can be scripted by the user.</source>
      <extracomment>This explains the &quot;Script editor&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne den Editor für die verschiedenen Arten von Dingen, für die ein Benutzer ein Skript erstellen kann.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="301"/>
      <source>Show &amp;errors</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Fehler anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="303"/>
      <source>Show errors from scripts that you have running</source>
      <extracomment>This explains the &quot;Show errors&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Fehler von ausgeführten Skripten anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="308"/>
      <source>Show &amp;map</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Karte anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="310"/>
      <source>Show or hide the game map.</source>
      <extracomment>This explains the &quot;Show map&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Karte des Spiels anzeigen oder verbergen.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="315"/>
      <source>Compact &amp;input line</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Kompakte &amp;Eingabezeile</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="317"/>
      <source>Hide / show the search area and buttons at the bottom of the screen.</source>
      <extracomment>This explains the &quot;Compact input line&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Suchbereich und Schaltflächen am unteren Bildschirmrand ein- und ausblenden.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="323"/>
      <source>&amp;Notepad</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Notiz</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="325"/>
      <source>Opens a free form text editor window for this profile that is saved between sessions.</source>
      <extracomment>This explains the &quot;Notepad&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne einen formlosen Texteditor, der in diesem Profil zwischen den Sitzungen gespeichert wird.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="330"/>
      <source>&amp;Package manager</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Pakete</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="332"/>
      <source>Install and remove collections of Mudlet lua items (packages).</source>
      <extracomment>This explains the &quot;Package manager&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Installiere und entferne Sammlungen von Mudlet Lua-Elementen (Pakete).</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="337"/>
      <source>Load &amp;replay</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Wiederholung laden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="339"/>
      <source>Load a previous saved game session that can be used to test Mudlet lua systems (off-line!).</source>
      <extracomment>This explains the &quot;Load replay&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Lade eine zuvor gespeicherte Spielsitzung, mit der Mudlets Lua Systeme (offline!) getestet werden können</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="344"/>
      <source>&amp;Module manager</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Module</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="346"/>
      <source>Install and remove (share- &amp; sync-able) collections of Mudlet lua items (modules).</source>
      <extracomment>This explains the &quot;Module manager&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Installiere und entferne (gemeinsam nutzbare und synchronisierbare) Sammlungen von Mudlet Lua-Elementen (Module).</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="351"/>
      <source>Package &amp;exporter</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Paket e&amp;xportieren</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="353"/>
      <source>Gather and bundle up collections of Mudlet Lua items and other reasources into a module.</source>
      <extracomment>This explains the &quot;Package exporter&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Sammle und bündle einige Mudlet Lua-Elemente und anderen Ressourcen in ein Modul.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="358"/>
      <source>Record replay</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Wiederholung aufzeichnen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="360"/>
      <source>Toggle recording of replays.</source>
      <extracomment>This explains the &quot;Record replay&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Aufnahme von Wiederholungen umschalten.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="365"/>
      <source>Record log</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Protokoll aufzeichnen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="367"/>
      <source>Toggle logging facilities.</source>
      <extracomment>This explains the &quot;Record log&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Protokollierung ein- oder ausschalten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="372"/>
      <source>Emergency stop</source>
      <extracomment>This is an item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Not-Aus</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="374"/>
      <source>Toggle all triggers, aliases, timers, etc. on or off</source>
      <extracomment>This explains the &quot;Emergency stop&quot; item in the &quot;Toolbox&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Alle Trigger, Aliasse, Timer usw. ein- oder ausschalten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="380"/>
      <source>&amp;Options</source>
      <extracomment>This is the name of a menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Optionen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="383"/>
      <source>&amp;Preferences</source>
      <extracomment>This is an item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="385"/>
      <source>Configure setting for the Mudlet application globally and for the current profile.</source>
      <extracomment>This explains the &quot;Preferences&quot; item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Konfiguriere Einstellungen für die Mudlet Anwendung insgesamt und für das aktuelle Profil.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="390"/>
      <source>&amp;Timestamps</source>
      <extracomment>This is an item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Zeitstempel</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="392"/>
      <source>Toggle time stamps on the main console.</source>
      <extracomment>This explains the &quot;Timestamps&quot; item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Zeitstempel auf der Hauptkonsole ein- oder ausschalten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="401"/>
      <source>Mutes all media played.</source>
      <extracomment>This explains the &quot;Mute all media&quot; item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Alle abgespielten Medien werden stumm gestellt</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="407"/>
      <location filename="../src/TDetachedWindow.cpp" line="923"/>
      <location filename="../src/TDetachedWindow.cpp" line="925"/>
      <source>Mute sounds from Mudlet (triggers, scripts, etc.)</source>
      <extracomment>This is an item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Medien von Mudlet (Trigger, Skripte, etc.) werden stumm abgespielt</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="409"/>
      <source>Mutes media played by the Lua API and scripts.</source>
      <extracomment>This explains the &quot;Mute sounds from Mudlet (triggers, scripts, etc.)&quot; item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Medien aus Lua API und Skripten werden stumm abgespielt.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="415"/>
      <location filename="../src/TDetachedWindow.cpp" line="929"/>
      <location filename="../src/TDetachedWindow.cpp" line="931"/>
      <source>Mute sounds from the game (MCMP, MSP)</source>
      <extracomment>This is an item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Töne vom Spiel (MCMP, MSP, etc.) stumm schalten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="417"/>
      <source>Mutes media played by the game (MCMP, MSP).</source>
      <extracomment>This explains the &quot;Mute sounds from the game (MCMP, MSP)&quot; item in the &quot;Options&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Medien aus dem Spiel (MCMP, MSP, etc.) werden stumm abgespielt.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="427"/>
      <source>&amp;Fullscreen</source>
      <extracomment>This is an item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Vollbild</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="435"/>
      <source>&amp;Multiview</source>
      <extracomment>This is an item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Multi-Sicht</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="437"/>
      <source>Splits the Mudlet screen to show multiple profiles at once; disabled when less than two are loaded.</source>
      <extracomment>This explains the &quot;Multiview&quot; item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Teilt den Mudlet-Bildschirm auf, um mehrere Profile gleichzeitig anzuzeigen. Deaktiviert, wenn weniger als zwei geladen sind.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="464"/>
      <source>Minimize this window</source>
      <extracomment>This explains the &quot;Minimize&quot; item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Dieses Fenster minimieren</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="470"/>
      <source>&amp;Help</source>
      <extracomment>This is the name of a menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Hilfe</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="473"/>
      <source>&amp;API Reference</source>
      <extracomment>This is an item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;API-Referenz</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="475"/>
      <source>Opens the Mudlet manual in your web browser.</source>
      <extracomment>This explains the &quot;API Reference&quot; item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne das Mudlet-Handbuch in deinem Webbrowser</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="480"/>
      <source>&amp;Video tutorials</source>
      <extracomment>This is an item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Videoanleitungen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="482"/>
      <source>Opens an (on-line) collection of &quot;Educational Mudlet screencasts&quot; in your system web-browser.</source>
      <extracomment>This explains the &quot;Video tutorials&quot; item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne eine Online-Sammlung von &quot;Mudlet Lernvideos&quot; mit dem Webbrowser deines Systems.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="487"/>
      <source>&amp;Discord</source>
      <extracomment>This is an item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Discord</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="489"/>
      <source>Open a link to Discord.</source>
      <extracomment>This explains the &quot;Discord&quot; item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne einen Link zu Discord</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="494"/>
      <source>Discord &amp;help channel</source>
      <extracomment>This is an item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Hilfskanal in Discord</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="496"/>
      <source>Open a link to the Mudlet server on Discord.</source>
      <extracomment>This explains the &quot;Discord help channel&quot; item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne einen Link zum Mudlet-Server auf Discord.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="501"/>
      <source>&amp;Live help chat</source>
      <extracomment>This is an item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Sofortiger Hilfe-Chat</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="503"/>
      <source>Opens a connect to an IRC server (LiberaChat) in your system web-browser.</source>
      <extracomment>This explains the &quot;Live help chat&quot; item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne eine Verbindung zu einem IRC-Server (LiberaChat) im Web-Browser deines Systems.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="508"/>
      <source>Online &amp;forum</source>
      <extracomment>This is an item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Online-&amp;Forum</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="510"/>
      <source>Opens the (on-line) Mudlet Forum in your system web-browser.</source>
      <extracomment>This explains the &quot;Online forum&quot; item in the &quot;Help&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Öffne das Mudlet Online-Forum mit dem Webbrowser deines Systems.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="516"/>
      <source>&amp;About</source>
      <extracomment>This is the name of a menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Über</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="519"/>
      <source>About &amp;Mudlet</source>
      <extracomment>This is an item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Über &amp;Mudlet</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="527"/>
      <source>&amp;Check for updates...</source>
      <extracomment>This is an item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Nach Updates suchen...</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="529"/>
      <source>Check for newer versions of Mudlet</source>
      <extracomment>This explains the &quot;Check for updates...&quot; item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Suche nach neueren Versionen von Mudlet</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="534"/>
      <source>Show &amp;changelog</source>
      <extracomment>This is an item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Änderungen anzeigen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="536"/>
      <source>Show the changelog for this version</source>
      <extracomment>This explains the &quot;Show changelog&quot; item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Zeige das Protokoll der Änderungen für diese Version an</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="542"/>
      <source>&amp;Report an issue</source>
      <extracomment>This is an item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>&amp;Problem melden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="544"/>
      <source>The public test build gets newer features to you quicker, and you help us find issues in them quicker. Spotted something odd? Let us know asap!</source>
      <extracomment>This explains the &quot;Report an issue&quot; item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Die öffentliche Testversion bringt Dir schneller neue Funktionen, und Du hilfst uns, Probleme darin schneller zu finden. Hast Du etwas Merkwürdiges entdeckt? Lass es uns so schnell wie möglich wissen!</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="949"/>
      <source>Open Discord</source>
      <translation>Discord öffnen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="954"/>
      <source>Mudlet chat</source>
      <translation>Mudlet Chat</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="955"/>
      <source>Open a link to the Mudlet server on Discord</source>
      <translation>Öffne einen Link zum Mudlet-Server auf Discord</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="965"/>
      <source>Map</source>
      <translation>Karte</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="966"/>
      <source>Show/hide the map</source>
      <translation>Zeige/Verberge die Karte</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="970"/>
      <source>Manual</source>
      <translation>Handbuch</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="971"/>
      <source>Browse reference material and documentation</source>
      <translation>Durchsuche Referenzmaterial und Dokumentation</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="975"/>
      <source>Settings</source>
      <translation>Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="976"/>
      <source>See and edit profile preferences</source>
      <translation>Zeige und bearbeite Profileinstellungen</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="980"/>
      <source>Notepad</source>
      <translation>Notiz</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="981"/>
      <source>Open a notepad that you can store your notes in</source>
      <translation>Öffne einen Texteditor, um deine Notizen zu speichern</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="987"/>
      <location filename="../src/TDetachedWindow.cpp" line="997"/>
      <source>Packages</source>
      <translation>Pakete</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="995"/>
      <source>Package Manager</source>
      <translation>Pakete</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1000"/>
      <source>Module Manager</source>
      <translation>Module</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1004"/>
      <source>Package Exporter</source>
      <translation>Paket exportieren</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1013"/>
      <source>Replay</source>
      <translation>Wiederholung</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1019"/>
      <source>Disconnects you from the game and connects once again</source>
      <translation>Trennt dich vom Spiel und verbindet wieder</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1024"/>
      <source>About</source>
      <translation>Über</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="521"/>
      <location filename="../src/TDetachedWindow.cpp" line="1025"/>
      <source>Inform yourself about this version of Mudlet, the people who made it and the licence under which you can share it.</source>
      <extracomment>This explains the &quot;About Mudlet&quot; item in the &quot;About&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Informiere dich über diese Version von Mudlet, die Menschen, die daran beteiligt waren, und die Lizenz, unter der du es teilen kannst.</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1033"/>
      <source>Full Screen</source>
      <translation>Vollbild</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="430"/>
      <location filename="../src/TDetachedWindow.cpp" line="1034"/>
      <source>Toggle Full Screen View</source>
      <extracomment>This explains the &quot;Fullscreen&quot; item in the &quot;Window&quot; menu in the menubar of a detached Mudlet window.</extracomment>
      <translation>Vollbildanzeige umschalten</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1308"/>
      <source>Connected to %1</source>
      <extracomment>This text will be added to the title of a detached Mudlet window, if it is currently connected. The whole title will be like &quot;Mudlet PROFILENAME (Detached) - Connected to GAMENAME&quot;</extracomment>
      <translation>Verbunden mit %1</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1311"/>
      <source>Connected</source>
      <extracomment>This text will be part of to the title of a detached Mudlet window, if it is currently connected but we don&apos;t know to where. The whole title will be like &quot;Mudlet PROFILENAME (Detached) - Connected&quot;</extracomment>
      <translation>Verbunden</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1315"/>
      <source>Connecting...</source>
      <extracomment>This text will be part of the title of a detached Mudlet window, if it is about to be connected. The whole title will be like &quot;Mudlet PROFILENAME (Detached) - Connecting...&quot;</extracomment>
      <translation>Verbinde...</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1318"/>
      <source>Disconnected</source>
      <extracomment>This text will be part of the title of a detached Mudlet window, if it is not connected. The whole title will be like &quot;Mudlet PROFILENAME (Detached) - Disconnected&quot;</extracomment>
      <translation>Verbindung getrennt</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1692"/>
      <source>%1 (Main Window)</source>
      <extracomment>This is an item in list of profiles in the &quot;Window&quot; menu of a detached Mudlet window. %1 is the name of the profile, and it is located not in the detached window, but in Mudlet&apos;s main window.</extracomment>
      <translation>%1 (Hauptfenster)</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1722"/>
      <source>%1 (Detached)</source>
      <extracomment>This is an item in list of profiles in the &quot;Window&quot; menu of a detached Mudlet window. %1 is the name of the profile, and it is located not in Mudlet&apos;s main window, but in the detached window.</extracomment>
      <translation>%1 (abgetrennt)</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="2695"/>
      <source>Map - %1</source>
      <extracomment>This is to create a new docked mapper widget for a profile in a detached Mudlet window. %1 is the name of the profile.</extracomment>
      <translation>Karte - %1</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1297"/>
      <source>Mudlet (Detached)</source>
      <extracomment>This is the title of a Mudlet window which was detached from the main Mudlet window, but has no profile loaded.</extracomment>
      <translation>Mudlet (abgetrennt)</translation>
    </message>
    <message>
      <location filename="../src/TDetachedWindow.cpp" line="1324"/>
      <source>Mudlet (%1 profiles) - %2 (Detached)</source>
      <extracomment>This is the title of a Mudlet window which was detached from the main Mudlet window, and has multiple profiles opened in this window. %1 is the number of profiles, %2 is the name of the profile currently shown.</extracomment>
      <translation>Mudlet (%1 Profile) - %2 (abgetrennt)</translation>
    </message>
  </context>
  <context>
    <name>TEasyButtonBar</name>
    <message>
      <location filename="../src/TEasyButtonBar.cpp" line="64"/>
      <source>Easybutton Bar - %1 - %2</source>
      <translation>Easybutton Bar - %1 - %2</translation>
    </message>
  </context>
  <context>
    <name>TLuaInterpreter</name>
    <message>
      <location filename="../src/TLuaInterpreterDiscord.cpp" line="366"/>
      <source>Playing %1</source>
      <translation>Spielt %1</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="4166"/>
      <location filename="../src/TLuaInterpreter.cpp" line="4200"/>
      <source>ERROR</source>
      <translation>FEHLER</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="4972"/>
      <source>No error message available from Lua</source>
      <translation>Keine Fehlermeldung von Lua verfügbar</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="4169"/>
      <location filename="../src/TLuaInterpreter.cpp" line="4188"/>
      <source>object</source>
      <extracomment>object is the Mudlet alias/trigger/script, used in this sample message: object:&lt;Alias1&gt; function:&lt;cure_me&gt;</extracomment>
      <translation>Objekt</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="4172"/>
      <location filename="../src/TLuaInterpreter.cpp" line="4191"/>
      <source>function</source>
      <extracomment>function is the Lua function, used in this sample message: object:&lt;Alias1&gt; function:&lt;cure_me&gt;</extracomment>
      <translation>Funktion</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="4974"/>
      <source>Lua error: %1</source>
      <translation>Lua-Fehler: %1</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="4982"/>
      <source>[ ERROR ] - Cannot find Lua module %1.%2%3%4</source>
      <extracomment>%1 is the name of the module; %2 will be a line-feed inserted to put the next argument on a new line; %3 is the error message from the lua sub-system; %4 can be an additional message about the expected effect (but may be blank).</extracomment>
      <translation>[FEHLER] - Konnte Lua-Modul %1 nicht finden.%2%3%4</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5652"/>
      <source>Probably will not be able to access Mudlet Lua code.</source>
      <translation>Wahrscheinlich wird es nicht möglich sein, auf Mudlet Lua-Code zuzugreifen.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5670"/>
      <source>Some regular expression functions may not be available.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5677"/>
      <source>Database support will not be available.</source>
      <translation>Datenbankunterstützung wird nicht verfügbar sein.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5684"/>
      <source>utf8.* Lua functions won&apos;t be available.</source>
      <translation>utf8.* Lua Funktionen werden nicht verfügbar sein.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5690"/>
      <source>yajl.* Lua functions won&apos;t be available.</source>
      <translation>yajl.* Lua Funktionen werden nicht verfügbar sein.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5878"/>
      <source>No error message available from Lua.</source>
      <translation>Keine Fehlermeldung von Lua verfügbar.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5880"/>
      <source>Lua error: %1.</source>
      <translation>Lua-Fehler: %1.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5882"/>
      <source>[ ERROR ] - Cannot load code formatter, indenting functionality won&apos;t be available.</source>
      <translation>[FEHLER] - Code-Formatierer kann nicht geladen werden. Die Einrückungungsfunktion wird nicht verfügbar sein.</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5964"/>
      <source>%1 (doesn&apos;t exist)</source>
      <comment>This file doesn&apos;t exist</comment>
      <translation>%1 (nicht vorhanden)</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5969"/>
      <source>%1 (isn&apos;t a file or symlink to a file)</source>
      <translation>%1 (ist keine Datei oder ein Symlink auf eine Datei)</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5982"/>
      <source>%1 (isn&apos;t a readable file or symlink to a readable file)</source>
      <translation>%1 (ist keine lesbare Datei oder ein Symlink auf eine lesbare Datei)</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="6004"/>
      <source>%1 (couldn&apos;t read file)</source>
      <comment>This file could not be read for some reason (for example, no permission)</comment>
      <translation>%1 (konnte Datei nicht lesen)</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="6016"/>
      <source>[ ERROR ] - Couldn&apos;t find, load and successfully run LuaGlobal.lua - your Mudlet is broken!
Tried these locations:
%1</source>
      <translation>[FEHLER] - Konnte LuaGlobal.lua nicht finden, laden und erfolgreich ausführen - dein Mudlet ist kaputt! 
Diese Orte wurden ausprobiert:
%1</translation>
    </message>
  </context>
  <context>
    <name>TMainConsole</name>
    <message>
      <location filename="../src/TMainConsole.cpp" line="268"/>
      <source>Mudlet MUD Client version: %1%2</source>
      <translation>Mudlet MUD-Client Version: %1%2</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="270"/>
      <source>Mudlet, log from %1 profile</source>
      <translation>Mudlet, Log aus Profil %1</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="332"/>
      <source>Stop logging game output to log file.</source>
      <translation>Protokollierung der Ausgabe des Spiels als Log-Datei beenden.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="228"/>
      <source>Logging has started. Log file is %1</source>
      <translation>Protokoll gestartet. Datei ist %1</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="186"/>
      <source>logfile</source>
      <extracomment>Must be a valid default filename for a log-file and is used if the user does not enter any other value (Ensure all instances have the same translation {one of two copies}).</extracomment>
      <translation>Protokolldatei</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="238"/>
      <source>Logging has been stopped. Log file is %1</source>
      <translation>Protokoll beendet. Datei ist %1</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="307"/>
      <location filename="../src/TMainConsole.cpp" line="329"/>
      <source>&apos;Log session starting at &apos;hh:mm:ss&apos; on &apos;dddd&apos;, &apos;d&apos; &apos;MMMM&apos; &apos;yyyy&apos;.</source>
      <extracomment>This is the format argument to QDateTime::toString(...) and needs to follow the rules for that function {literal text must be single quoted} as well as being suitable for the translation locale</extracomment>
      <translation>&apos;Log Sitzung startet um &apos;hh:mm:ss&apos; am &apos;dddd&apos;, &apos;d&apos; &apos;MMMM&apos; &apos;yyyy&apos;.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="337"/>
      <source>&apos;Log session ending at &apos;hh:mm:ss&apos; on &apos;dddd&apos;, &apos;d&apos; &apos;MMMM&apos; &apos;yyyy&apos;.</source>
      <extracomment>This is the format argument to QDateTime::toString(...) and needs to follow the rules for that function {literal text must be single quoted} as well as being suitable for the translation locale</extracomment>
      <translation>&apos;Protokoll der Sitzung endet um &apos;hh:mm:ss&apos; am &apos;dddd&apos;, &apos;d&apos;. &apos;MMMM&apos; &apos;yyyy&apos;.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="348"/>
      <source>Start logging game output to log file.</source>
      <translation>Protokollierung der Ausgabe des Spiels als Log-Datei beginnen.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="783"/>
      <source>Pre-Map loading(2) report</source>
      <translation>Bericht bevor die Karte geladen wird(2)</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="794"/>
      <source>Loading map(2) at %1 report</source>
      <translation>Bericht der geladenen Karte(2) bei %1</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1202"/>
      <source>User window - %1 - %2</source>
      <translation>Benutzerfenster - %1 - %2</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1269"/>
      <source>N:%1 S:%2</source>
      <extracomment>The first argument &apos;N&apos; represents the &apos;N&apos;etwork latency; the second &apos;S&apos; the &apos;S&apos;ystem (processing) time</extracomment>
      <translation>N:%1 S:%2</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1278"/>
      <source>&lt;no GA&gt; S:%1</source>
      <extracomment>The argument &apos;S&apos; represents the &apos;S&apos;ystem (processing) time, in this situation the Game Server is not sending &quot;GoAhead&quot; signals so we cannot deduce the network latency...</extracomment>
      <translation>&lt;no GA&gt; S:%1</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1383"/>
      <source>Pre-Map loading(1) report</source>
      <translation>Bericht bevor die Karte lädt(1)</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1401"/>
      <source>Loading map(1) at %1 report</source>
      <translation>Bericht der geladenen Karte(1) bei %1</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1403"/>
      <source>Loading map(1) &quot;%1&quot; at %2 report</source>
      <translation>Lade Karte(1) &quot;%1&quot; bei %2 Bericht</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1447"/>
      <source>Pre-Map importing(1) report</source>
      <translation>Bericht bevor die Karte importiert wird(1)</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1470"/>
      <source>[ ERROR ]  - Map file not found, path and name used was:
%1.</source>
      <translation>[FEHLER] - Kartendatei nicht gefunden, verwendeter Pfad und Name waren:
%1.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1476"/>
      <source>loadMap: bad argument #1 value (filename used: 
&quot;%1&quot; was not found).</source>
      <translation>loadMap: Falscher Wert für Argument #1 (benutzter Dateiname: 
&quot;%1&quot; wurde nicht gefunden).</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1485"/>
      <source>[ INFO ]  - Map file located and opened, now parsing it...</source>
      <translation>[ INFO ]  - Kartendatei gefunden und geöffnet, wird jetzt verarbeitet...</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1492"/>
      <source>Importing map(1) &quot;%1&quot; at %2 report</source>
      <translation>Importiere Karte(1) &quot;%1&quot; bei %2 Bericht</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1495"/>
      <source>[ INFO ]  - Map file located but it could not opened, please check permissions on:&quot;%1&quot;.</source>
      <translation>[ INFO ]  - Kartendatei gefunden, aber sie konnte nicht geöffnet werden. Prüfe bitte die Berechtigungen bei:&quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1498"/>
      <source>loadMap: bad argument #1 value (filename used: 
&quot;%1&quot; could not be opened for reading).</source>
      <translation>loadMap: Falscher Wert für Argument #1 (benutzter Dateiname: 
&quot;%1&quot; konnte nicht gelesen werden).</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1522"/>
      <source>[ INFO ]  - Map reload request received from system...</source>
      <translation>[ INFO ]  - Anforderung vom System empfangen, die Karte neu zu laden...</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1527"/>
      <source>[  OK  ]  - ... System Map reload request completed.</source>
      <translation>[ OK ] - ... System-Anforderung, die Karte neu zu laden, wurde abgeschlossen.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1529"/>
      <source>[ WARN ]  - ... System Map reload request failed.</source>
      <translation>[ WARNUNG ] - ... System-Anforderung, die Karte neu zu laden, fehlgeschlagen.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1556"/>
      <source>+--------------------------------------------------------------+
|                      system statistics                       |
+--------------------------------------------------------------+</source>
      <comment>Header for the system&apos;s statistics information displayed in the console, it is 64 &apos;narrow&apos; characters wide</comment>
      <translation>+--------------------------------------------------------------+
|                      Systemstatistiken                       |
+--------------------------------------------------------------+</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1567"/>
      <source>GMCP events:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>GMCP-Ereignisse:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1572"/>
      <source>ATCP events:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>ATCP-Ereignisse:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1577"/>
      <source>Channel102 events:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>Channel102-Ereignisse:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1582"/>
      <source>MXP events:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>MXP-Ereignisse:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1587"/>
      <source>MSSP events:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>MSSP-Ereignisse:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1593"/>
      <source>MSDP events:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>MSDP-Ereignis:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1605"/>
      <source>Trigger Report:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>Trigger-Bericht:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1610"/>
      <source>Timer Report:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>Timer-Bericht:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1615"/>
      <source>Alias Report:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>Alias-Bericht:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1620"/>
      <source>Keybinding Report:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>Keybinding-Bericht:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1625"/>
      <source>Script Report:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>Skript-Bericht:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1630"/>
      <source>Gif Report:</source>
      <extracomment>Heading for the system&apos;s statistics information displayed in the console</extracomment>
      <translation>GIF-Bericht:</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1680"/>
      <source>Save profile?</source>
      <translation>Profil speichern?</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1680"/>
      <source>Do you want to save the profile %1?</source>
      <translation>Möchtest du das Profil %1 speichern?</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1694"/>
      <source>Could not save profile</source>
      <translation>Konnte Profil nicht speichern</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1695"/>
      <source>Sorry, could not save your profile as &quot;%1&quot; - got the following error: &quot;%2&quot;.</source>
      <translation>Leider konnte das Profil nicht gespeichert werden als &quot;%1&quot; - hat folgenden Fehler erhalten: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1706"/>
      <source>Could not save map</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TMainConsole.cpp" line="1707"/>
      <source>Sorry, could not save the map. Would you like to retry or close without saving the map?</source>
      <translation type="unfinished"/>
    </message>
  </context>
  <context>
    <name>TMap</name>
    <message>
      <location filename="../src/TMap.cpp" line="146"/>
      <source>RoomID=%1 does not exist, can not set AreaID=%2 for non-existing room!</source>
      <translation>Raum-ID=%1 ist nicht vorhanden, kann nicht die Gebiets-ID=%2 bei einem nicht existierenden Raum setzen!</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="157"/>
      <source>AreaID=%2 does not exist, can not set RoomID=%1 to non-existing area!</source>
      <translation>Gebiets-ID=%2 ist nicht vorhanden, kann nicht die Raum-ID=%1 auf ein nicht existierendes Gebiet setzen!</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="568"/>
      <source>[ INFO ] - CONVERTING: old style label, areaID:%1 labelID:%2.</source>
      <translation>[ INFO ]  - UMWANDLUNG: herkömmliche Markierung, Gebiets-ID:%1 Markierungs-ID:%2.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="571"/>
      <source>[ INFO ] - Converting old style label id: %1.</source>
      <translation>[ INFO ]  - Wandle herkömmliche Markierung ID: %1.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="576"/>
      <source>[ WARN ] - CONVERTING: cannot convert old style label in area with id: %1,  label id is: %2.</source>
      <translation>[ WARNUNG ] - UMWANDLUNG: Kann herkömmliche Markierung nicht umwandeln im Gebiet mit ID: %1, Markierung-ID ist: %2.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="579"/>
      <source>[ WARN ] - CONVERTING: cannot convert old style label with id: %1.</source>
      <translation>[ WARNUNG ] - UMWANDLUNG: Kann herkömmliche Markierung mit ID: %1 nicht umwandeln.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="606"/>
      <source>[  OK  ]  - Auditing of map completed (%1s). Enjoy your game...</source>
      <translation>[  OK  ]  - Kartenprüfung abgeschlossen (%1s). Genieß dein Spiel...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="51"/>
      <source>Default Area</source>
      <translation>Standard-Region</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="52"/>
      <source>Unnamed Area</source>
      <translation>Unbekannte Region</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="123"/>
      <source>[MAP ERROR:]%1</source>
      <translation>[KARTENFEHLER:]%1</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="535"/>
      <source>[ INFO ]  - Map audit starting...</source>
      <translation>[ INFO ]  - Kartenprüfung startet...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1505"/>
      <source>[ INFO ]  - You might wish to donate THIS map file to the Mudlet Museum!
There is so much data that it DOES NOT have that you could be
better off starting again...</source>
      <translation>[INFO]  - Vielleicht sollte man DIESE Kartendatei dem Mudlet Museum spenden! Es gibt so viele Daten, die sie NICHT BESITZT, dass man vielleicht besser wieder von vorne beginnen könnte...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1568"/>
      <source>[ ALERT ] - Failed to load a Mudlet JSON Map file, reason:
%1; the file is:
&quot;%2&quot;.</source>
      <translation>[ ACHTUNG ] - Fehler beim Laden einer Mudlet JSON Kartendatei, Grund:
%1; die Datei ist: 
&quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1573"/>
      <source>[ INFO ]  - Ignoring this map file.</source>
      <translation>[ INFO ]  - Ignoriere diese Kartendatei.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1745"/>
      <source>[ INFO ]  - Default (reset) area (for rooms that have not been assigned to an
area) not found, adding reserved -1 id.</source>
      <translation>[INFO]  - Standardgebiet (Reset) (für Räume, die nicht zu einem Gebiet zugewiesen wurden) wurde nicht gefunden, reservierte ID -1 ergänzt.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1824"/>
      <source>[ INFO ]  - Successfully read the map file (%1s), checking some
consistency details...</source>
      <translation>[ INFO ]  - Kartendatei (%1s) erfolgreich gelesen, prüfe einige Details der Konsistenz...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1839"/>
      <source>No map found. Would you like to download the map or start your own?</source>
      <translation>Keine Karte gefunden. Karte herunterladen oder eine eigene beginnen?</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1840"/>
      <source>Download the map</source>
      <translation>Karte herunterladen</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1841"/>
      <source>Start my own</source>
      <translation>Eigene beginnen</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2333"/>
      <source>Map issues</source>
      <translation>Aspekte zur Karte</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2340"/>
      <source>Area issues</source>
      <translation>Aspekte zum Gebiet</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2346"/>
      <source>Area id: %1 &quot;%2&quot;</source>
      <translation>Gebiets-ID: %1 &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2348"/>
      <source>Area id: %1</source>
      <translation>Gebiets-ID: %1</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2357"/>
      <source>Room issues</source>
      <translation>Aspekte zum Raum</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2364"/>
      <source>Room id: %1 &quot;%2&quot;</source>
      <translation>Raum-ID: %1 &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2366"/>
      <source>Room id: %1</source>
      <translation>Raum-ID: %1</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2376"/>
      <source>End of report</source>
      <translation>Ende des Berichts</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2382"/>
      <source>[ ALERT ] - At least one thing was detected during that last map operation
that it is recommended that you review the most recent report in
the file:
&quot;%1&quot;
- look for the (last) report with the title:
&quot;%2&quot;.</source>
      <translation>[ ACHTUNG ] - Mindestens eine Sache wurde während der letzten Kartenbearbeitung erkannt.
Es wird empfohlen, den jüngsten Bericht in
folgender Datei zu überprüfen:
&quot;%1&quot;
- dabei den (letzten) Bericht mit folgendem Titel suchen:
&quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2390"/>
      <source>[ INFO ]  - The equivalent to the above information about that last map
operation has been saved for review as the most recent report in
the file:
&quot;%1&quot;
- look for the (last) report with the title:
&quot;%2&quot;.</source>
      <translation>[ INFO ]  - Äquivalente Informationen wie oben zur letzten Kartenbearbeitung wurden zur Überprüfung als jüngster Bericht in folgender Datei gespeichert:
&quot;%1&quot;
- dabei den (letzten) Bericht mit folgendem Titel suchen:
&quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2411"/>
      <source>[ WARN ]  - Attempt made to download an XML map when one has already been
requested or is being imported from a local file - wait for that
operation to complete (if it cannot be canceled) before retrying!</source>
      <translation>[ WARNUNG ] - Es wurde versucht eine XML-Karte herunterzuladen, obwohl bereits eine angefordert wurde oder aus einer lokalen Datei importiert wird - Bitte das Ende dieses Vorgangs abwarten (falls er nicht abgebrochen werden kann) vor einem erneuten Versuch!</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2432"/>
      <source>[ WARN ]  - Attempt made to download an XML from an invalid URL.  The URL was:
%1
and the error message (may contain technical details) was:&quot;%2&quot;.</source>
      <translation>[ WARNUNG ] - Versuch, eine XML von einer ungültigen URL herunterzuladen. Die URL war:
%1
und die Fehlermeldung (kann technische Details enthalten) war:&quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2446"/>
      <source>[ ERROR ] - Unable to use or create directory to store map.
Please check that you have permissions/access to:
&quot;%1&quot;
and there is enough space. The download operation has failed.</source>
      <translation>[FEHLER] - Kann das Verzeichnis nicht nutzen oder erstellen, um die Karte zu speichern.
Prüfe bitte, dass du die Berechtigungen und Zugriff hast auf:
&quot;%1&quot;
und dass es genug Speicherplatz gibt. Der Download ist fehlgeschlagen.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2472"/>
      <source>[ INFO ]  - Map download initiated, please wait...</source>
      <translation>[INFO]  - Karte wird heruntergeladen, bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2633"/>
      <source>[ ERROR ] - Map download encountered an error:
%1</source>
      <translation>[ FEHLER ] – Herunterladen der Karte ist auf einen Fehler gestoßen: %1</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2867"/>
      <source>Map JSON export</source>
      <extracomment>This is a title of a progress window.</extracomment>
      <translation>JSON Kartenexport</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3104"/>
      <source>Map JSON import</source>
      <extracomment>This is a title of a progress window.</extracomment>
      <translation>JSON Kartenimport</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2851"/>
      <location filename="../src/TMap.cpp" line="3343"/>
      <source>Exporting JSON map data from %1
Areas: %2 of: %3   Rooms: %4 of: %5   Labels: %6 of: %7...</source>
      <translation>Exportiere JSON Kartendaten von %1
Gebiet %2 von %3   Raum %4 von %5   Markierung %6 von %7...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2996"/>
      <source>Exporting JSON map file from %1 - writing data to file:
%2 ...</source>
      <translation>Exportiere JSON Kartendaten von %1 - Schreibe Daten in Datei:
%2 ...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3024"/>
      <source>import or export already in progress</source>
      <translation>Import oder Export bereits im Gange</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3032"/>
      <source>could not open file</source>
      <translation>Datei konnte nicht geöffnet werden</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3042"/>
      <source>could not parse file, reason: &quot;%1&quot; at offset %2</source>
      <translation>Konnte die Datei nicht parsen, Grund: &quot;%1&quot; bei Offset %2</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3051"/>
      <source>empty Json file, no map data detected</source>
      <translation>Leere Json-Datei, keine Kartendaten gefunden</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3066"/>
      <source>invalid format version &quot;%1&quot; detected</source>
      <translation>ungültige Formatversion &quot;%1&quot; erkannt</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3072"/>
      <source>no format version detected</source>
      <translation>keine Formatversion erkannt</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3078"/>
      <source>no areas detected</source>
      <translation>Keine Gebiete erkannt</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3203"/>
      <source>aborted by user</source>
      <translation>Vom Benutzer abgebrochen</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="3088"/>
      <location filename="../src/TMap.cpp" line="3353"/>
      <source>Importing JSON map data to %1
Areas: %2 of: %3   Rooms: %4 of: %5   Labels: %6 of: %7...</source>
      <translation>Importiere JSON Kartendaten nach %1
Gebiet %2 von %3   Raum %4 von %5   Markierung %6 von %7...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1052"/>
      <source>[ ERROR ] - The format version &quot;%1&quot; you are trying to save the map with is too new
for this version of Mudlet. Supported are only formats up to version %2.</source>
      <translation>[FEHLER] - Du versuchst, die Karte mit einer zu neuen Formatversion &quot;%1&quot; zu speichern.
Diese Version von Mudlet unterstützt nur Formate bis zur Version %2.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1068"/>
      <source>[ ALERT ] - Saving map in format version &quot;%1&quot; that is different than &quot;%2&quot; which
it was loaded as. This may be an issue if you want to share the resulting
map with others relying on the original format.</source>
      <translation>[ ACHTUNG ] - Speichere Karte mit einer anderen Formatversion &quot;%1&quot; als %2, womit sie geladen wurde. Dies kann ein Problem sein, wenn sie mit Anderen geteilt werden soll, die das ursprüngliche Format benötigen.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1078"/>
      <source>[ WARN ]  - Saving map in format version &quot;%1&quot; different from the
recommended map version %2 for this version of Mudlet.</source>
      <translation>[ WARNUNG ]  - Speichere Karte mit einer anderen Formatversion &quot;%1&quot; als
der für diese Version von Mudlet empfohlenen Version %2.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1445"/>
      <location filename="../src/TMap.cpp" line="1883"/>
      <source>[ ERROR ] - Unable to open map file for reading: &quot;%1&quot;!</source>
      <translation>[FEHLER] - Kartendatei kann nicht zum Lesen geöffnet werden: &quot;%1&quot;!</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1467"/>
      <source>[ ALERT ] - File does not seem to be a Mudlet Map file. The part that indicates
its format version seems to be &quot;%1&quot; and that doesn&apos;t make sense. The file is:
&quot;%2&quot;.</source>
      <translation>[ ACHTUNG ] - Datei scheint keine Mudlet Kartendatei zu sein. Der Teil, der 
seine Versionsnummer angibt, scheint &quot;%1&quot; zu sein und das macht keinen Sinn.
Die Datei ist: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1482"/>
      <source>[ ALERT ] - Map file is too new. Its format version &quot;%1&quot; is higher than this version of
Mudlet can handle (%2)! The file is:
&quot;%3&quot;.</source>
      <translation>[ ACHTUNG ] - Kartendatei ist zu neu. Ihre Formatversion &quot;%1&quot; ist höher als diese Version von Mudlet verarbeiten kann (%2)! Die Datei ist:
&quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1489"/>
      <source>[ INFO ]  - You will need to update your Mudlet to read the map file.</source>
      <translation>[ INFO ]  - Du musst Mudlet aktualisieren, um die Kartendatei lesen zu können.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1498"/>
      <source>[ ALERT ] - Map file is really old. Its format version &quot;%1&quot; is so ancient that
this version of Mudlet may not gain enough information from
it but it will try! The file is: &quot;%2&quot;.</source>
      <translation>[ ACHTUNG ] - Kartendatei ist wirklich alt, ihre Formatversion &quot;%1&quot; ist so alt, dass
diese Version von Mudlet vielleicht nicht genügend Informationen daraus erhält,
aber sie wird es versuchen! Die Datei ist: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1512"/>
      <source>[ INFO ]  - Reading map. Format version: %1. File:
&quot;%2&quot;,
please wait...</source>
      <translation>[ INFO ]  - Lese Karte. Formatversion: %1. Datei:
&quot;%2&quot;,
bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1515"/>
      <source>[ INFO ]  - Reading map. Format version: %1. File: &quot;%2&quot;.</source>
      <translation>[ INFO ]  - Lese Karte. Formatversion: %1. Datei: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1899"/>
      <source>[ INFO ]  - Checking map file &quot;%1&quot;, format version &quot;%2&quot;.</source>
      <translation>[ INFO ]  - Prüfe Kartendatei %1, Formatversion &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2481"/>
      <source>Downloading map file for use in %1...</source>
      <extracomment>%1 is the name of the current Mudlet profile</extracomment>
      <translation>Lade Kartendatei für den Gebrauch in %1...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2482"/>
      <location filename="../src/TMap.cpp" line="2860"/>
      <location filename="../src/TMap.cpp" line="3097"/>
      <source>Abort</source>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="1474"/>
      <source>[ INFO ]  - Ignoring this unlikely map file.</source>
      <translation>[ INFO ]  - Ignoriere diese unwahrscheinliche Kartendatei.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2484"/>
      <source>Map download</source>
      <extracomment>This is a title of a progress window.</extracomment>
      <translation>Karte herunterladen</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2509"/>
      <source>loadMap: unable to perform request, a map is already being downloaded or
imported at user request.</source>
      <translation>loadMap: Anfrage kann nicht durchgeführt werden. Es wird bereits eine Karte heruntergeladen oder importiert auf Benutzerwunsch.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2540"/>
      <source>Importing XML map file for use in %1...</source>
      <translation>Importiere XML-Kartendatei für den Gebrauch in %1...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2542"/>
      <source>Map import</source>
      <extracomment>This is a title of a progress window.</extracomment>
      <translation>Karte importieren</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2570"/>
      <location filename="../src/TMap.cpp" line="2577"/>
      <source>loadMap: failure to import XML map file, further information may be available
in main console!</source>
      <translation>loadMap: Fehler beim Import der XML-Kartendatei. Weitere Informationen sind möglicherweise in der Hauptkonsole verfügbar!</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2614"/>
      <source>[ ALERT ] - Map download was canceled, on user&apos;s request.</source>
      <translation>[ ACHTUNG ] - Herunterladen der Karte wurde auf Benutzeranforderung abgebrochen.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2672"/>
      <source>[ ALERT ] - Map download failed, unable to open destination file:
%1.</source>
      <translation>[ ACHTUNG ] - Herunterladen der Karte fehlgeschlagen. Konnte Zieldatei nicht öffnen: %1.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2679"/>
      <source>[ ALERT ] - Map download failed, unable to write destination file:
%1.</source>
      <translation>[ ACHTUNG ] - Herunterladen der Karte fehlgeschlagen. Konnte Zieldatei nicht schreiben: %1.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2695"/>
      <source>[ INFO ]  - ... map downloaded and stored, now parsing it...</source>
      <translation>[ INFO ]  - ... Karte heruntergeladen und gespeichert, wird jetzt verarbeitet...</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2731"/>
      <source>[ ERROR ] - Map download problem, failure in parsing destination file:
%1.</source>
      <translation>[FEHLER] - Problem beim Herunterladen der Karte. Fehler beim Verarbeiten der Zieldatei: %1.</translation>
    </message>
    <message>
      <location filename="../src/TMap.cpp" line="2711"/>
      <source>[ ERROR ] - Map download problem, unable to read destination file:
%1.</source>
      <translation>[FEHLER] - Problem beim Herunterladen der Karte. Konnte Zieldatei nicht lesen: %1.</translation>
    </message>
  </context>
  <context>
    <name>TMedia</name>
    <message>
      <location filename="../src/TMedia.cpp" line="331"/>
      <source>fades</source>
      <extracomment>This word is part of a sentence like &quot;Music fades&quot; when the music is about to stop.</extracomment>
      <translation>klingt ab</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="1093"/>
      <source>Too many stopped media players. Purging stopped players.</source>
      <translation>Zu viele gestoppte Media-Player. Bereinige gestoppte Player.</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="1101"/>
      <source>Too many stopped media players. Removed oldest active player.</source>
      <translation>Zu viele gestoppte Media-Player. Der älteste aktive Player wurde entfernt.</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="1198"/>
      <source>Maximum allowed active media players reached for media type. Cannot play additional media.</source>
      <translation>Höchstzahl erlaubter aktiver Media-Player für den Medientyp erreicht. Kann keine zusätzlichen Medien abspielen.</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="1276"/>
      <source>stops</source>
      <extracomment>This word is part of a sentence like &quot;Music stops&quot; when the music is about to stop.</extracomment>
      <translation>stoppt</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="1294"/>
      <source>plays</source>
      <extracomment>This word is part of a sentence like &quot;Music plays&quot; when the music is starting to play.</extracomment>
      <translation>spielt</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="1312"/>
      <source>pauses</source>
      <extracomment>This word is part of a sentence like &quot;Music pauses&quot; when the music stops playing for a while.</extracomment>
      <translation>pausiert</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="2066"/>
      <source>music</source>
      <extracomment>This word is part of a sentence like &quot;Music stops&quot; when Mudlet handles a piece of music.</extracomment>
      <translation>Musik</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="2068"/>
      <source>video</source>
      <extracomment>This word is part of a sentence like &quot;Video stops&quot; when Mudlet handles a video.</extracomment>
      <translation>Video</translation>
    </message>
    <message>
      <location filename="../src/TMedia.cpp" line="2070"/>
      <source>sound</source>
      <translation>Ton</translation>
    </message>
  </context>
  <context>
    <name>TRoom</name>
    <message>
      <location filename="../src/TRoom.cpp" line="86"/>
      <location filename="../src/TRoom.cpp" line="977"/>
      <source>North</source>
      <translation>Norden</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="87"/>
      <source>North-east</source>
      <translation>Nordosten</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="88"/>
      <source>North-west</source>
      <translation>Nordwesten</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="89"/>
      <location filename="../src/TRoom.cpp" line="1019"/>
      <source>South</source>
      <translation>Süden</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="90"/>
      <source>South-east</source>
      <translation>Südosten</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="91"/>
      <source>South-west</source>
      <translation>Südwesten</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="92"/>
      <location filename="../src/TRoom.cpp" line="1061"/>
      <source>East</source>
      <translation>Osten</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="93"/>
      <location filename="../src/TRoom.cpp" line="1075"/>
      <source>West</source>
      <translation>Westen</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="94"/>
      <location filename="../src/TRoom.cpp" line="1089"/>
      <source>Up</source>
      <translation>Oben</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="95"/>
      <location filename="../src/TRoom.cpp" line="1103"/>
      <source>Down</source>
      <translation>Unten</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="96"/>
      <location filename="../src/TRoom.cpp" line="1117"/>
      <source>In</source>
      <translation>Rein</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="97"/>
      <location filename="../src/TRoom.cpp" line="1131"/>
      <source>Out</source>
      <translation>Raus</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="98"/>
      <source>Other</source>
      <translation>Anderes</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="99"/>
      <source>Unknown</source>
      <translation>Unbekannt</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="307"/>
      <source>No area created!  Requested area ID=%1. Note: Area IDs must be &gt; 0</source>
      <translation>Kein Gebiet erstellt! Angeforderte Gebiets-ID=%1. Hinweis: Gebiets-IDs müssen &gt; 0 sein</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="329"/>
      <source>Warning: When setting the Area for Room (Id: %1) it did not have a current area!</source>
      <translation>Warnung: Beim Einstellen des Gebiets für Raum (ID: %1) gab es kein aktuelles Gebiet!</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="991"/>
      <source>Northeast</source>
      <translation>Nordost</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1005"/>
      <source>Northwest</source>
      <translation>Nordwest</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1033"/>
      <source>Southeast</source>
      <translation>Südost</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1047"/>
      <source>Southwest</source>
      <translation>Südwest</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1152"/>
      <source>[ WARN ]  - In room ID: %1 removing invalid (special) exit to %2 (with no name!)</source>
      <extracomment>%1 is the room ID, %2 is the destination room ID</extracomment>
      <translation>[ WARNUNG ] - Entferne in Raum ID: %1 den ungültigen (besonderen) Ausgang zu %2 (ohne Name!)</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1165"/>
      <source>[ INFO ]  - In room with ID: %1 correcting special exit &quot;%2&quot; that was to room with an exit to invalid room: %3 to now go to: %4.</source>
      <extracomment>%1 is the room ID, %2 is the exit name, %3 is the old destination room ID, %4 is the new destination room ID</extracomment>
      <translation>[ INFO ]  - Korrigiere im Raum mit ID: %1 den besonderen Ausgang &quot;%2&quot;, der zu einem Raum zeigte, mit einem Ausgang zu einem ungültigen Raum: %3, zeigt nun zu %4.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1195"/>
      <source>[ WARN ]  - Room with ID: %1 has a special exit &quot;%2&quot; with an exit to: %3 but that room does not exist.  The exit will be removed (but the destination room ID will be stored in the room user data under a key: &quot;%4&quot;).</source>
      <extracomment>%1 is the room ID, %2 is the exit name, %3 is the destination room ID, %4 is the audit key</extracomment>
      <translation>[ WARNUNG ]  - Der Raum mit der ID: %1 hat einen besonderen Ausgang &quot;%2&quot; in Richtung: %3 aber dieser Raum existiert nicht. Der Ausgang wird entfernt (aber die ID des Ziel-Raumes wird gespeichert in den Benutzerdaten des Raums unter dem Schlüssel: &quot;%4&quot;).</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1238"/>
      <source>[ INFO ]  - In room with ID: %1 special exit &quot;%2&quot; that was to room with an invalid ID: %3 that does not exist.  The exit will be removed (the bad destination room ID will be stored in the room user data under a key: &quot;%4&quot;).</source>
      <extracomment>%1 is the room ID, %2 is the exit name, %3 is the invalid destination room ID, %4 is the audit key</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1291"/>
      <source>[ INFO ]  - In room with ID: %1 found one or more surplus door items that were removed: %2.</source>
      <extracomment>%1 is the room ID, %2 is a list of door items</extracomment>
      <translation>[ INFO ] - Im Raum mit der ID: %1 wurden ein oder mehrere überzählige Tür-Elemente gefunden und entfernt: %2.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1310"/>
      <source>[ INFO ]  - In room with ID: %1 found one or more surplus weight items that were removed: %2.</source>
      <extracomment>%1 is the room ID, %2 is a list of weight items</extracomment>
      <translation>[ INFO ] - Im Raum mit der ID: %1 wurden ein oder mehrere überzählige Gewicht-Elemente gefunden und entfernt: %2.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1329"/>
      <source>[ INFO ]  - In room with ID: %1 found one or more surplus exit lock items that were removed: %2.</source>
      <extracomment>%1 is the room ID, %2 is a list of exit lock items</extracomment>
      <translation>[ INFO ] - Im Raum mit der ID: %1 wurden ein oder mehrere überzählige Sperren gefunden und entfernt: %2.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1411"/>
      <source>[ INFO ]  - In room with ID: %1 found one or more surplus custom line elements that were removed: %2.</source>
      <extracomment>%1 is the room ID, %2 is a list of custom line elements</extracomment>
      <translation>[ INFO ] - Im Raum mit der ID: %1 wurden ein oder mehrere überzählige benutzerdefinierte Linienelemente gefunden und entfernt: %2.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1440"/>
      <source>[ INFO ]  - In room with ID: %1 correcting exit &quot;%2&quot; that was to room with an exit to invalid room: %3 to now go to: %4.</source>
      <extracomment>%1 is the room ID, %2 is the exit direction, %3 is the old destination room ID, %4 is the new destination room ID</extracomment>
      <translation>[ INFO ]  - Korrigiere im Raum mit ID: %1 den Ausgang &quot;%2&quot;, der zu einem Raum zeigte, mit einem Ausgang zu einem ungültigen Raum: %3, zeigt nun zu %4.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1459"/>
      <source>[ WARN ]  - Room with ID: %1 has an exit &quot;%2&quot; to: %3 but that room does not exist.  The exit will be removed (but the destination room ID will be stored in the room user data under a key: &quot;%4&quot;) and the exit will be turned into a stub.</source>
      <extracomment>%1 is the room ID, %2 is the exit direction, %3 is the destination room ID that doesn&apos;t exist, %4 is the audit key</extracomment>
      <translation>[ WARNUNG ]  - Der Raum mit der ID: %1 hat einen Ausgang &quot;%2&quot; in
Richtung: %3 aber dieser Raum existiert nicht. Der Ausgang wird
entfernt (aber die ID des Ziel-Raumes wird gespeichert in den 
Benutzerdaten des Raums unter dem Schlüssel: &quot;%4&quot;) 
und der Ausgang wird in einen Abzweig umgewandelt.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1507"/>
      <source>[ ALERT ] - Room with ID: %1 has an exit &quot;%2&quot; to: %3 but also has a stub exit in the same direction!  As a real exit precludes a stub, the latter will be removed.</source>
      <extracomment>%1 is the room ID, %2 is the exit direction, %3 is the destination room ID</extracomment>
      <translation>[ ACHTUNG ]  - Der Raum mit ID: %1 hat einen Ausgang &quot;%2&quot; in Richtung: %3 aber außerdem ein Abzweig in dieselbe Richtung. Ein richtiger Ausgang geht vor, also wird der Abzweig entfernt.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1566"/>
      <source>[ INFO ]  - In room with ID: %1 exit &quot;%2&quot; that was to room with an invalid ID: %3 that does not exist.  The exit will be removed (the bad destination room ID will be stored in the room user data under a key: &quot;%4&quot;) and the exit will be turned into a stub.</source>
      <extracomment>%1 is the room ID, %2 is the exit direction, %3 is the invalid destination room ID, %4 is the audit key</extracomment>
      <translation>[ INFO ]  - Der Raum mit der ID: %1 hat einen Ausgang &quot;%2&quot; in Richtung eines Raums mit der ungültigen ID: %3 aber dieser Raum existiert nicht. Der Ausgang wird entfernt (aber die falsche ID des Ziel-Raumes wird gespeichert in den Benutzerdaten des Raums unter dem Schlüssel: &quot;%4&quot;) und der Ausgang wird in einen Abzweig umgewandelt.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1275"/>
      <source>%1 {none}</source>
      <translation>%1 {ohne}</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1278"/>
      <source>%1 (open)</source>
      <translation>%1 (offen)</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1281"/>
      <source>%1 (closed)</source>
      <translation>%1 (geschlossen)</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1284"/>
      <source>%1 (locked)</source>
      <translation>%1 (versperrt)</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1287"/>
      <source>%1 {invalid}</source>
      <translation>%1 {defekt}</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1583"/>
      <source>It was locked, this is recorded as user data with key: &quot;%1&quot;.</source>
      <extracomment>%1 is the audit key for the lock status</extracomment>
      <translation>Er war versperrt. Dies wird als Benutzerdaten 
gespeichert unter dem Schlüssel: &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1591"/>
      <source>It had a weight, this is recorded as user data with key: &quot;%1&quot;.</source>
      <extracomment>%1 is the audit key for the weight</extracomment>
      <translation>Er hatte ein Gewicht. Dies wird als Benutzerdaten 
gespeichert unter dem Schlüssel: &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TRoom.cpp" line="1601"/>
      <source>[ WARN ]  - There was a custom exit line associated with the invalid exit but it has not been possible to salvage this, it has been lost!</source>
      <translation>[ WARNUNG ]  - Mit dem ungültigen Ausgang war eine benutzerdefinierte 
Linie verbunden, die nicht wiederhergestellt werden konnte und verloren ist!</translation>
    </message>
  </context>
  <context>
    <name>TRoomDB</name>
    <message>
      <location filename="../src/TRoomDB.cpp" line="540"/>
      <source>Area with ID %1 already exists!</source>
      <translation>Gebiet mit ID %1 existiert bereits!</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="559"/>
      <source>An Unnamed Area is (no longer) permitted!</source>
      <translation>Ein unbenanntes Gebiet ist nicht (mehr) zulässig!</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="563"/>
      <source>An area called %1 already exists!</source>
      <translation>Ein Gebiet namens %1 existiert bereits!</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="661"/>
      <source>[ WARN ]  - Problem with data structure associated with room id: %1 - that
room&apos;s data has been lost so the id is now being deleted.  This
suggests serious problems with the currently running version of
Mudlet - is your system running out of memory?</source>
      <translation>[ WARNUNG ]  - Problematische Daten-Struktur bei Raum-ID: %1 - 
Die Daten dieses Raums sind verloren gegangen, also wird die ID 
nun gelöscht. Vermutlich gibt es ernsthafte Probleme mit der aktuell 
laufenden Mudlet Version - Hat dein System nicht mehr genügend 
Arbeitsspeicher frei?</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="669"/>
      <source>[ WARN ]  - Problem with data structure associated with this room.  The room&apos;s data has been lost so the id is now being deleted.  This suggests serious problems with the currently running version of Mudlet - is your system running out of memory?</source>
      <translation>[ WARNUNG ]  - Problematische Daten-Struktur bei diesem Raum. Die Daten dieses Raums sind verloren gegangen, also wird die ID nun gelöscht. Vermutlich gibt es ernsthafte Probleme mit der aktuell laufenden Mudlet Version - Hat dein System nicht mehr genügend Arbeitsspeicher frei?</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="718"/>
      <source>[ ALERT ] - Area with id: %1 expected but not found, will be created.</source>
      <translation>[ ACHTUNG ] - Gebiet mit ID: %1 erwartet, aber nicht gefunden, wird erstellt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="721"/>
      <source>[ ALERT ] - Area with this id expected but not found, will be created.</source>
      <translation>[ ACHTUNG ] - Gebiet mit dieser ID erwartet, aber nicht gefunden, wird erstellt.</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/TRoomDB.cpp" line="750"/>
      <source>[ ALERT ] - %n area(s) detected as missing in map: adding it/them in.
Look for further messages related to the rooms that are supposed
to be in this/these area(s)...</source>
      <comment>Making use of %n to allow quantity dependent message form 8-) !</comment>
      <translation>
        <numerusform>[ ACHTUNG ] - %n fehlendes Gebiet in der Karte entdeckt und ergänzt.
Achte auf weitere Nachrichten zu Räumen, die in diesem Gebiet
sein sollten...</numerusform>
        <numerusform>[ ACHTUNG ] - %n fehlende Gebiete in der Karte entdeckt und ergänzt.
Achte auf weitere Nachrichten zu Räumen, die in diesen Gebieten
sein sollten...</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../src/TRoomDB.cpp" line="766"/>
      <source>[ INFO ]  - The missing area(s) are now called:
(ID) ==&gt; &quot;name&quot;</source>
      <comment>Making use of %n to allow quantity dependent message form 8-) !</comment>
      <translation>
        <numerusform>[ INFO ]  - Das fehlende Gebiet heißt nun:
(ID) ==&gt; &quot;Name&quot;</numerusform>
        <numerusform>[ INFO ] - Die fehlenden Gebiete heißen nun:
(ID) ==&gt; &quot;Name&quot;</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="801"/>
      <source>[ ALERT ] - Bad, (less than +1 and not the reserved -1) area ids found (count: %1)
in map, now working out what new id numbers to use...</source>
      <translation>[ ACHTUNG ] - Defekte Gebiets-IDs in der Karte gefunden (Anzahl: %1) 
(Defekte IDs sind kleiner als +1 und auch nicht die reservierte ID -1)
Bestimme nun neue IDs, die statt dessen genutzt werden können...</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="813"/>
      <source>[ INFO ]  - The renumbered area ids will be:
Old ==&gt; New</source>
      <translation>[ INFO ]  - Die neuen Gebiets-IDs lauten:
Alt ==&gt; Neu</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="831"/>
      <source>[ INFO ]  - The area with this bad id was renumbered to: %1.</source>
      <translation>[ INFO ]  - Das Gebiet mit dieser defekten ID trägt nun: %1.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="832"/>
      <source>[ INFO ]  - This area was renumbered from the bad id: %1.</source>
      <translation>[ INFO ]  - Das Gebiet mit der defekten ID: %1 wurde neu nummeriert.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="869"/>
      <location filename="../src/TRoomDB.cpp" line="872"/>
      <source>[ INFO ]  - Area id numbering is satisfactory.</source>
      <translation>[ INFO ]  - Nummerierung des Gebiets ist zufriedenstellend.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="880"/>
      <source>[ ALERT ] - Bad, (less than +1) room ids found (count: %1) in map, now working
out what new id numbers to use.</source>
      <translation>[ ACHTUNG ] - Defekte Raum-IDs in der Karte gefunden (Anzahl: %1) 
(Defekte IDs sind kleiner als +1)
Bestimme neue IDs, die statt dessen genutzt werden können.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="892"/>
      <source>[ INFO ]  - The renumbered rooms will be:</source>
      <translation>[ INFO ]  - Die neu nummerierten Räume sind:</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1224"/>
      <source>[  OK  ]  - The changes made are:
(ID) &quot;old name&quot; ==&gt; &quot;new name&quot;</source>
      <translation>[  OK  ]  - Die durchgeführten Änderungen sind:
(ID) &quot;alter Name&quot; ==&gt; &quot;neuer Name&quot;</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="806"/>
      <source>[ ALERT ] - Bad, (less than +1 and not the reserved -1) area ids found (count: %1) in map!  Look for further messages related to this for each affected area ...</source>
      <translation>[ ACHTUNG ] - Defekte Bereichs-IDs in der Karte gefunden (Anzahl: %1) 
(Defekte IDs sind kleiner als +1 und auch nicht die reservierte ID -1)
Achte auf weitere Nachrichten zu jedem betroffenen Bereich...</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/TRoomDB.cpp" line="757"/>
      <source>[ ALERT ] - %n area(s) detected as missing in map: adding it/them in.
Look for further messages related to the rooms that is/are supposed to
be in this/these area(s)...</source>
      <comment>Making use of %n to allow quantity dependent message form 8-) !</comment>
      <translation>
        <numerusform>[ ACHTUNG ] - Fehlender Bereich in der Karte entdeckt und ergänzt.
Achte auf weitere Nachrichten zu Räumen, die in diesem Bereich
sein sollten...</numerusform>
        <numerusform>[ ACHTUNG ] - %n fehlende Bereiche in der Karte entdeckt und ergänzt.
Achte auf weitere Nachrichten zu Räumen, die in diesen Bereichen
sein sollten...</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="885"/>
      <source>[ ALERT ] - Bad, (less than +1) room ids found (count: %1) in map!  Look for further messages related to this for each affected room ...</source>
      <translation>[ ACHTUNG ] - Defekte Raum-IDs in der Karte gefunden (Anzahl: %1) 
(Defekte IDs sind kleiner als +1)
Achte auf weitere Nachrichten zu jedem betroffenen Raum...</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="908"/>
      <source>[ INFO ]  - This room with the bad id was renumbered to: %1.</source>
      <translation>[ INFO ]  - Dieser Raum mit der defekten ID trägt nun: %1.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="909"/>
      <source>[ INFO ]  - This room was renumbered from the bad id: %1.</source>
      <translation>[ INFO ]  - Dieser Raum mit der defekten ID: %1 wurde neu nummeriert.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="945"/>
      <location filename="../src/TRoomDB.cpp" line="948"/>
      <source>[ INFO ]  - Room id numbering is satisfactory.</source>
      <translation>[ INFO ]  - Nummerierung der Raums ist zufriedenstellend.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="968"/>
      <source>[ INFO ]  - Duplicate exit stub identifiers found in room id: %1, this is an
anomaly but has been cleaned up easily.</source>
      <translation>[ INFO ]  - Doppelte Abzweige im Raum ID: %1 gefunden. 
Dies ist eine Anomalie, aber wurde problemlos aufgeräumt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="973"/>
      <source>[ INFO ]  - Duplicate exit stub identifiers found in room, this is an anomaly but has been cleaned up easily.</source>
      <translation>[ INFO ]  - Doppelte Abzweige im Raum gefunden. 
Dies ist eine Anomalie, aber wurde problemlos aufgeräumt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="982"/>
      <source>[ INFO ]  - Duplicate exit lock identifiers found in room id: %1, this is an
anomaly but has been cleaned up easily.</source>
      <translation>[ INFO ]  - Doppelte Sperren im Raum ID: %1 gefunden. 
Dies ist eine Anomalie, aber wurde problemlos aufgeräumt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="987"/>
      <source>[ INFO ]  - Duplicate exit lock identifiers found in room, this is an anomaly but has been cleaned up easily.</source>
      <translation>[ INFO ]  - Doppelte Sperren im Raum gefunden. Dies ist eine Anomalie, aber wurde problemlos aufgeräumt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1060"/>
      <source>[ INFO ]  - This room claims to be in area id: %1, but that did not have a record of it.  The area has been updated to include this room.</source>
      <translation>[ INFO ]  - Dieser Raum behauptet, zu Gebiets-ID: %1 zu gehören, aber dort war er unbekannt. Das Gebiet wird ihn zukünftig berücksichtigen.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1066"/>
      <source>[ INFO ]  - In area with id: %1 there were %2 rooms missing from those it
should be recording as possessing, they were:
%3
they have been added.</source>
      <translation>[ INFO ]  - In Gebiets-ID: %1 fehlten %2 Räume, 
die eigentlich anwesend sein sollten, nämlich:
%3
Sie wurden dem Gebiet hinzugefügt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1074"/>
      <source>[ INFO ]  - In this area there were %1 rooms missing from those it should be recorded as possessing.  They are: %2.  They have been added.</source>
      <translation>[ INFO ]  - In diesem Gebiet fehlten %1 Räume, die eigentlich anwesend sein sollten, nämlich: %2. Sie wurden hinzugefügt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1095"/>
      <source>[ INFO ]  - This room was claimed by area id: %1, but it does not belong there.  The area has been updated to not include this room.</source>
      <translation>[ INFO ]  - Dieser Raum wurde von Gebiets-ID: %1 reklamiert, aber gehört nicht dorthin. Das Gebiet wird ihn zukünftig nicht mehr berücksichtigen.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1101"/>
      <source>[ INFO ]  - In area with id: %1 there were %2 extra rooms compared to those it
should be recording as possessing, they were:
%3
they have been removed.</source>
      <translation>[ INFO ]  - Im Gebiets-ID: %1 gab es %2 Räume 
mehr als eigentlich anwesend sein sollten, nämlich:
%3
Sie wurden aus dem Gebiet entfernt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1109"/>
      <source>[ INFO ]  - In this area there were %1 extra rooms that it should not be recorded as possessing.  They were: %2.  They have been removed.</source>
      <translation>[ INFO ]  - In diesem Gebiet gab es %1 Räume mehr als eigentlich anwesend sein sollten, nämlich: %2. Sie wurden entfernt.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1220"/>
      <source>It has been detected that &quot;_###&quot; form suffixes have already been used, for simplicity in the renaming algorithm these will have been removed and possibly changed as Mudlet sorts this matter out, if a number assigned in this way &lt;b&gt;is&lt;/b&gt; important to you, you can change it back, provided you rename the area that has been allocated the suffix that was wanted first...!&lt;/p&gt;</source>
      <translation>Es wurde erkannt, dass Suffixe in der Form &quot;_###&quot; bereits verwendet wurden. Diese wurden zur Einfachheit der Umbenennung entfernt und eventuell geändert. Wenn eine zugewiesene Nummer auf diese Weise wichtig ist, kann sie zurück geändert werden. Dazu muss zuerst das Gebiet umbenannt werden, dem das gewünschte Suffix zugewiesen wurde.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1231"/>
      <source>&lt;nothing&gt;</source>
      <translation>&lt;nothing&gt;</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1234"/>
      <source>[ INFO ]  - Area name changed to prevent duplicates or unnamed ones; old name: &quot;%1&quot;, new name: &quot;%2&quot;.</source>
      <translation>[ INFO ]  - Gebietsnamen geändert, um Duplikate und Unbenannte zu vermeiden. Alter Name: &quot;%1&quot;, neuer Name: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1243"/>
      <source>[ ALERT ] - Empty and duplicate area names detected in Map file!</source>
      <translation>[ ACHTUNG ] - Leere und doppelte Gebietsnamen in der Kartendatei entdeckt!</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1244"/>
      <source>[ INFO ]  - Mudlet had previously allowed the map to have more than one area
with the same or no name. To resolve these cases, an area without a name
here (or created in the future) will automatically be assigned the name &quot;%1&quot;.
Duplicated area names will cause all but the first encountered one to gain a
&quot;_###&quot; style suffix.
%2</source>
      <translation>[ INFO ] - Mudlet hatte früher erlaubt, dass die Karte mehr als einen Bereich mit dem gleichen oder keinem Namen hat. Zur Lösung dieser Fälle werden Gebiete ohne Namen hier (oder in Zukunft erstellt) automatisch &quot;%1&quot; genannt.
Doppelte Gebietsnamen führen dazu, dass alle bis auf den ersten angetroffenen Namen ein Suffix der Art &quot;_ ###&quot; erhalten.
%2</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1252"/>
      <source>[ ALERT ] - Duplicate area names detected in the Map file!</source>
      <translation>[ ACHTUNG ] - Doppelte Gebietsnamen in der Kartendatei entdeckt!</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1253"/>
      <source>[ INFO ]  - Due to some situations not being checked in the past, Mudlet had
allowed the user to have more than one area with the same name.
These make some things confusing and are now disallowed.
  Duplicated area names will cause all but the first encountered one
to gain a &quot;_###&quot; style suffix where each &quot;###&quot; is an increasing
number; you may wish to change these, perhaps by replacing them with
a &quot;(sub-area name)&quot; but it is entirely up to you how you do this,
other then you will not be able to set one area&apos;s name to that of
another that exists at the time.
  If there were more than one area without a name then all but the
first will also gain a suffix in this manner.
%1)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1268"/>
      <source>[ ALERT ] - An empty area name was detected in the Map file!</source>
      <translation>[ ACHTUNG ] - Ein unbenanntes Gebiet wurde in der Kartendatei festgestellt!</translation>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1271"/>
      <source>[  OK  ]  - Due to some situations not being checked in the past, Mudlet had
allowed the map to have an area with no name. This can make some
things confusing and is now disallowed.
  To resolve this case, the area without a name here (or one created
in the future) will automatically be assigned the name &quot;%1&quot;.
  If this happens more then once the duplication of area names will
cause all but the first encountered one to gain a &quot;_###&quot; style
suffix where each &quot;###&quot; is an increasing number; you may wish to
change these, perhaps by adding more meaningful area names but it is
entirely up to you what is used, other then you will not be able to
set one area&apos;s name to that of another that exists at the time.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/TRoomDB.cpp" line="1295"/>
      <source>[ INFO ]  - Default (reset) area name (for rooms that have not been assigned to an
area) not found, adding &quot;%1&quot; against the reserved -1 id.</source>
      <translation>[ INFO ]  - Standardgebietsname (Reset) (für Räume, die nicht zu einem Gebiet zugewiesen wurden) wurde nicht gefunden. Ergänze &quot;%1&quot; gegen die reservierte ID -1.</translation>
    </message>
  </context>
  <context>
    <name>TTextEdit</name>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2085"/>
      <source>Copy</source>
      <translation>Kopieren</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2096"/>
      <source>Copy HTML</source>
      <translation>HTML kopieren</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2100"/>
      <source>Copy as image</source>
      <translation>Als Bild kopieren</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2103"/>
      <source>Select all</source>
      <translation>Alle auswählen</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2107"/>
      <source>Unknown</source>
      <translation>Unbekannt</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2108"/>
      <source>Search on %1</source>
      <translation>Mit %1 suchen</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2127"/>
      <source>Analyse characters</source>
      <translation>Zeichen analysieren</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2136"/>
      <source>Hover on this item to display the Unicode codepoints in the selection &lt;i&gt;(only the first line!)&lt;/i&gt;</source>
      <translation>Auf dieses Element zeigen, um die Unicode Codepoints der Auswahl anzuzeigen &lt;i&gt;(nur die erste Zeile!)&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2145"/>
      <source>restore Main menu</source>
      <translation>Hauptmenü wiederherstellen</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2147"/>
      <source>Use this to restore the Main menu to get access to controls.</source>
      <translation>Verwende dieses, um das Hauptmenü wiederherzustellen und Zugriff auf die Steuerelemente zu erhalten.</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2149"/>
      <source>restore Main Toolbar</source>
      <translation>Hauptsymbolleiste wiederherstellen</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2151"/>
      <source>Use this to restore the Main Toolbar to get access to controls.</source>
      <translation>Verwende dies, um die Hauptsymbolleiste wiederherzustellen und Zugriff auf die Steuerelemente zu erhalten.</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2159"/>
      <source>Clear console</source>
      <translation>Konsole leeren</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2162"/>
      <source>*** starting new session ***</source>
      <translation>*** Neue Sitzung wird gestartet ***</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2371"/>
      <source>{tab}</source>
      <extracomment>Unicode U+0009 codepoint.</extracomment>
      <translation>{tab}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2373"/>
      <source>{line-feed}</source>
      <extracomment>Unicode U+000A codepoint. Not likely to be seen as it gets filtered out.</extracomment>
      <translation>{line-feed}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2375"/>
      <source>{carriage-return}</source>
      <extracomment>Unicode U+000D codepoint. Not likely to be seen as it gets filtered out.</extracomment>
      <translation>{carriage-return}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2377"/>
      <source>{space}</source>
      <extracomment>Unicode U+0020 codepoint.</extracomment>
      <translation>{space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2379"/>
      <source>{non-breaking space}</source>
      <extracomment>Unicode U+00A0 codepoint.</extracomment>
      <translation>{non-breaking space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2381"/>
      <source>{soft hyphen}</source>
      <extracomment>Unicode U+00AD codepoint.</extracomment>
      <translation>{soft hyphen}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2383"/>
      <source>{combining grapheme joiner}</source>
      <extracomment>Unicode U+034F codepoint (badly named apparently - see Wikipedia!)</extracomment>
      <translation>{combining grapheme joiner}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2385"/>
      <source>{ogham space mark}</source>
      <extracomment>Unicode U+1680 codepoint.</extracomment>
      <translation>{ogham space mark}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2387"/>
      <source>{&apos;n&apos; quad}</source>
      <extracomment>Unicode U+2000 codepoint.</extracomment>
      <translation>{&apos;n&apos; quad}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2389"/>
      <source>{&apos;m&apos; quad}</source>
      <extracomment>Unicode U+2001 codepoint.</extracomment>
      <translation>{&apos;m&apos; quad}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2391"/>
      <source>{&apos;n&apos; space}</source>
      <extracomment>Unicode U+2002 codepoint - En (&apos;n&apos;) wide space.</extracomment>
      <translation>{&apos;n&apos; space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2393"/>
      <source>{&apos;m&apos; space}</source>
      <extracomment>Unicode U+2003 codepoint - Em (&apos;m&apos;) wide space.</extracomment>
      <translation>{&apos;m&apos; space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2395"/>
      <source>{3-per-em space}</source>
      <extracomment>Unicode U+2004 codepoint - three-per-em (&apos;m&apos;) wide (thick) space.</extracomment>
      <translation>{3-per-em space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2397"/>
      <source>{4-per-em space}</source>
      <extracomment>Unicode U+2005 codepoint - four-per-em (&apos;m&apos;) wide (Middle) space.</extracomment>
      <translation>{4-per-em space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2399"/>
      <source>{6-per-em space}</source>
      <extracomment>Unicode U+2006 codepoint - six-per-em (&apos;m&apos;) wide (Sometimes the same as a Thin) space.</extracomment>
      <translation>{6-per-em space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2401"/>
      <source>{digit space}</source>
      <extracomment>Unicode U+2007 codepoint - figure (digit) wide space.</extracomment>
      <translation>{digit space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2403"/>
      <source>{punctuation wide space}</source>
      <extracomment>Unicode U+2008 codepoint.</extracomment>
      <translation>{punctuation wide space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2405"/>
      <source>{5-per-em space}</source>
      <extracomment>Unicode U+2009 codepoint - five-per-em (&apos;m&apos;) wide space.</extracomment>
      <translation>{5-per-em space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2407"/>
      <source>{hair width space}</source>
      <extracomment>Unicode U+200A codepoint - thinnest space.</extracomment>
      <translation>{hair width space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2409"/>
      <source>{zero width space}</source>
      <extracomment>Unicode U+200B codepoint.</extracomment>
      <translation>{zero width space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2411"/>
      <source>{Zero width non-joiner}</source>
      <extracomment>Unicode U+200C codepoint.</extracomment>
      <translation>{Zero width non-joiner}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2413"/>
      <source>{zero width joiner}</source>
      <extracomment>Unicode U+200D codepoint.</extracomment>
      <translation>{zero width joiner}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2415"/>
      <source>{left-to-right mark}</source>
      <extracomment>Unicode U+200E codepoint.</extracomment>
      <translation>{left-to-right mark}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2417"/>
      <source>{right-to-left mark}</source>
      <extracomment>Unicode U+200F codepoint.</extracomment>
      <translation>{right-to-left mark}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2419"/>
      <source>{line separator}</source>
      <extracomment>Unicode 0x2028 codepoint.</extracomment>
      <translation>{line separator}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2421"/>
      <source>{paragraph separator}</source>
      <extracomment>Unicode U+2029 codepoint.</extracomment>
      <translation>{paragraph separator}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2423"/>
      <source>{Left-to-right embedding}</source>
      <extracomment>Unicode U+202A codepoint.</extracomment>
      <translation>{Left-to-right embedding}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2425"/>
      <source>{right-to-left embedding}</source>
      <extracomment>Unicode U+202B codepoint.</extracomment>
      <translation>{right-to-left embedding}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2427"/>
      <source>{pop directional formatting}</source>
      <extracomment>Unicode U+202C codepoint - pop (undo last) directional formatting.</extracomment>
      <translation>{pop directional formatting}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2429"/>
      <source>{Left-to-right override}</source>
      <extracomment>Unicode U+202D codepoint.</extracomment>
      <translation>{Left-to-right override}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2431"/>
      <source>{right-to-left override}</source>
      <extracomment>Unicode U+202E codepoint.</extracomment>
      <translation>{right-to-left override}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2433"/>
      <source>{narrow width no-break space}</source>
      <extracomment>Unicode U+202F codepoint.</extracomment>
      <translation>{narrow width no-break space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2435"/>
      <source>{medium width mathematical space}</source>
      <extracomment>Unicode U+205F codepoint.</extracomment>
      <translation>{medium width mathematical space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2437"/>
      <source>{zero width non-breaking space}</source>
      <extracomment>Unicode U+2060 codepoint.</extracomment>
      <translation>{zero width non-breaking space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2439"/>
      <source>{function application}</source>
      <extracomment>Unicode U+2061 codepoint - function application (whatever that means!)</extracomment>
      <translation>{function application}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2441"/>
      <source>{invisible times}</source>
      <extracomment>Unicode U+2062 codepoint.</extracomment>
      <translation>{invisible times}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2443"/>
      <source>{invisible separator}</source>
      <extracomment>Unicode U+2063 codepoint - invisible separator or comma.</extracomment>
      <translation>{invisible separator}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2445"/>
      <source>{invisible plus}</source>
      <extracomment>Unicode U+2064 codepoint.</extracomment>
      <translation>{invisible plus}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2447"/>
      <source>{left-to-right isolate}</source>
      <extracomment>Unicode U+2066 codepoint.</extracomment>
      <translation>{left-to-right isolate}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2449"/>
      <source>{right-to-left isolate}</source>
      <extracomment>Unicode U+2067 codepoint.</extracomment>
      <translation>{right-to-left isolate}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2451"/>
      <source>{first strong isolate}</source>
      <extracomment>Unicode U+2068 codepoint.</extracomment>
      <translation>{first strong isolate}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2453"/>
      <source>{pop directional isolate}</source>
      <extracomment>Unicode U+2069 codepoint - pop (undo last) directional isolate.</extracomment>
      <translation>{pop directional isolate}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2455"/>
      <source>{inhibit symmetrical swapping}</source>
      <extracomment>Unicode U+206A codepoint.</extracomment>
      <translation>{inhibit symmetrical swapping}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2457"/>
      <source>{activate symmetrical swapping}</source>
      <extracomment>Unicode U+206B codepoint.</extracomment>
      <translation>{activate symmetrical swapping}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2459"/>
      <source>{inhibit arabic form-shaping}</source>
      <extracomment>Unicode U+206C codepoint.</extracomment>
      <translation>{inhibit arabic form-shaping}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2461"/>
      <source>{activate arabic form-shaping}</source>
      <extracomment>Unicode U+206D codepoint.</extracomment>
      <translation>{activate arabic form-shaping}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2463"/>
      <source>{national digit shapes}</source>
      <extracomment>Unicode U+206E codepoint.</extracomment>
      <translation>{national digit shapes}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2465"/>
      <source>{nominal Digit shapes}</source>
      <extracomment>Unicode U+206F codepoint.</extracomment>
      <translation>{nominal Digit shapes}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2467"/>
      <source>{ideographic space}</source>
      <extracomment>Unicode U+3000 codepoint - ideographic (CJK Wide) space</extracomment>
      <translation>{ideographic space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2469"/>
      <source>{variation selector 1}</source>
      <extracomment>Unicode U+FE00 codepoint.</extracomment>
      <translation>{variation selector 1}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2471"/>
      <source>{variation selector 2}</source>
      <extracomment>Unicode U+FE01 codepoint.</extracomment>
      <translation>{variation selector 2}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2473"/>
      <source>{variation selector 3}</source>
      <extracomment>Unicode U+FE02 codepoint.</extracomment>
      <translation>{variation selector 3}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2475"/>
      <source>{variation selector 4}</source>
      <extracomment>Unicode U+FE03 codepoint.</extracomment>
      <translation>{variation selector 4}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2477"/>
      <source>{variation selector 5}</source>
      <extracomment>Unicode U+FE04 codepoint.</extracomment>
      <translation>{variation selector 5}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2479"/>
      <source>{variation selector 6}</source>
      <extracomment>Unicode U+FE05 codepoint.</extracomment>
      <translation>{variation selector 6}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2481"/>
      <source>{variation selector 7}</source>
      <extracomment>Unicode U+FE06 codepoint.</extracomment>
      <translation>{variation selector 7}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2483"/>
      <source>{variation selector 8}</source>
      <extracomment>Unicode U+FE07 codepoint.</extracomment>
      <translation>{variation selector 8}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2485"/>
      <source>{variation selector 9}</source>
      <extracomment>Unicode U+FE08 codepoint.</extracomment>
      <translation>{variation selector 9}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2487"/>
      <source>{variation selector 10}</source>
      <extracomment>Unicode U+FE09 codepoint.</extracomment>
      <translation>{variation selector 10}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2489"/>
      <source>{variation selector 11}</source>
      <extracomment>Unicode U+FE0A codepoint.</extracomment>
      <translation>{variation selector 11}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2491"/>
      <source>{variation selector 12}</source>
      <extracomment>Unicode U+FE0B codepoint.</extracomment>
      <translation>{variation selector 12}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2493"/>
      <source>{variation selector 13}</source>
      <extracomment>Unicode U+FE0C codepoint.</extracomment>
      <translation>{variation selector 13}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2495"/>
      <source>{variation selector 14}</source>
      <extracomment>Unicode U+FE0D codepoint.</extracomment>
      <translation>{variation selector 14}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2497"/>
      <source>{variation selector 15}</source>
      <extracomment>Unicode U+FE0E codepoint - after an Emoji codepoint forces the textual (black &amp; white) rendition.</extracomment>
      <translation>{variation selector 15}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2499"/>
      <source>{variation selector 16}</source>
      <extracomment>Unicode U+FE0F codepoint - after an Emoji codepoint forces the proper coloured &apos;Emoji&apos; rendition.</extracomment>
      <translation>{variation selector 16}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2501"/>
      <source>{zero width no-break space}</source>
      <extracomment>Unicode U+FEFF codepoint - also known as the Byte-order-mark at start of text!).</extracomment>
      <translation>{zero width no-break space}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2509"/>
      <source>{interlinear annotation anchor}</source>
      <extracomment>Unicode U+FFF9 codepoint.</extracomment>
      <translation>{interlinear annotation anchor}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2511"/>
      <source>{interlinear annotation separator}</source>
      <extracomment>Unicode U+FFFA codepoint.</extracomment>
      <translation>{interlinear annotation separator}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2513"/>
      <source>{interlinear annotation terminator}</source>
      <extracomment>Unicode U+FFFB codepoint</extracomment>
      <translation>{interlinear annotation terminator}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2515"/>
      <source>{object replacement character}</source>
      <extracomment>Unicode U+FFFC codepoint.</extracomment>
      <translation>{object replacement character}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2528"/>
      <location filename="../src/TTextEdit.cpp" line="2532"/>
      <location filename="../src/TTextEdit.cpp" line="2554"/>
      <source>{noncharacter}</source>
      <extracomment>Unicode codepoint in range U+FFD0 to U+FDEF - not a character
----------
Unicode codepoint in range U+FFFx - not a character.
----------
Unicode codepoint is U+00xxFFFE or U+00xxFFFF - not a character.</extracomment>
      <translation>{noncharacter}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2541"/>
      <source>{FitzPatrick modifier 1 or 2}</source>
      <extracomment>Unicode codepoint U+0001F3FB - FitzPatrick modifier (Emoji Human skin-tone) 1-2.</extracomment>
      <translation>{FitzPatrick modifier 1 or 2}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2543"/>
      <source>{FitzPatrick modifier 3}</source>
      <extracomment>Unicode codepoint U+0001F3FC - FitzPatrick modifier (Emoji Human skin-tone) 3.</extracomment>
      <translation>{FitzPatrick modifier 3}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2545"/>
      <source>{FitzPatrick modifier 4}</source>
      <extracomment>Unicode codepoint U+0001F3FD - FitzPatrick modifier (Emoji Human skin-tone) 4.</extracomment>
      <translation>{FitzPatrick modifier 4}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2547"/>
      <source>{FitzPatrick modifier 5}</source>
      <extracomment>Unicode codepoint U+0001F3FE - FitzPatrick modifier (Emoji Human skin-tone) 5.</extracomment>
      <translation>{FitzPatrick modifier 5}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2549"/>
      <source>{FitzPatrick modifier 6}</source>
      <extracomment>Unicode codepoint U+0001F3FF - FitzPatrick modifier (Emoji Human skin-tone) 6.</extracomment>
      <translation>{FitzPatrick modifier 6}</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2844"/>
      <location filename="../src/TTextEdit.cpp" line="2910"/>
      <source>Index (UTF-16)</source>
      <extracomment>1st Row heading for Text analyser output, table item is the count into the QChars/TChars that make up the text {this translation used 2 times}</extracomment>
      <translation>Index (UTF-16)</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2849"/>
      <location filename="../src/TTextEdit.cpp" line="2915"/>
      <source>U+&lt;i&gt;####&lt;/i&gt; Unicode Code-point &lt;i&gt;(High:Low Surrogates)&lt;/i&gt;</source>
      <extracomment>2nd Row heading for Text analyser output, table item is the unicode code point (will be between 000001 and 10FFFF in hexadecimal) {this translation used 2 times}</extracomment>
      <translation>U+&lt;i&gt;####&lt;/i&gt; Unicode-Codepoint &lt;i&gt;(High:Low-Surrogates)&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2854"/>
      <location filename="../src/TTextEdit.cpp" line="2920"/>
      <source>Visual</source>
      <extracomment>3rd Row heading for Text analyser output, table item is a visual representation of the character/part of the character or a &apos;{&apos;...&apos;}&apos; wrapped letter code if the character is whitespace or otherwise unshowable {this translation used 2 times}</extracomment>
      <translation>Ansicht</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2859"/>
      <location filename="../src/TTextEdit.cpp" line="2925"/>
      <source>Index (UTF-8)</source>
      <extracomment>4th Row heading for Text analyser output, table item is the count into the bytes that make up the UTF-8 form of the text that the Lua system uses {this translation used 2 times}</extracomment>
      <translation>Index (UTF-8)</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2864"/>
      <location filename="../src/TTextEdit.cpp" line="2930"/>
      <source>Byte</source>
      <extracomment>5th Row heading for Text analyser output, table item is the unsigned 8-bit integer for the particular byte in the UTF-8 form of the text that the Lua system uses {this translation used 2 times}</extracomment>
      <translation>Byte</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="2870"/>
      <location filename="../src/TTextEdit.cpp" line="2936"/>
      <source>Lua character or code</source>
      <extracomment>6th Row heading for Text analyser output, table item is either the ASCII character or the numeric code for the byte in the row about this item in the table, as displayed the thing shown can be used in a Lua string entry to reproduce this byte {this translation used 2 times}&quot;</extracomment>
      <translation>Lua Zeichen oder Code</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="1692"/>
      <source>Mudlet, debug console extract</source>
      <translation>Mudlet, Auszug der Debug-Konsole</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="1694"/>
      <source>Mudlet, %1 mini-console extract from %2 profile</source>
      <translation>Mudlet, Auszug der %1 Minikonsole des %2 Profils</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="1696"/>
      <source>Mudlet, %1 user window extract from %2 profile</source>
      <translation>Mudlet, Auszug des %1 Benutzerfensters des %2 Profils</translation>
    </message>
    <message>
      <location filename="../src/TTextEdit.cpp" line="1698"/>
      <source>Mudlet, main console extract from %1 profile</source>
      <translation>Mudlet, Auszug des Hauptfensters des %1 Profils</translation>
    </message>
  </context>
  <context>
    <name>TToolBar</name>
    <message>
      <location filename="../src/TToolBar.cpp" line="74"/>
      <source>Toolbar - %1 - %2</source>
      <translation>Symbolleiste - %1 - %2</translation>
    </message>
  </context>
  <context>
    <name>TTrigger</name>
    <message>
      <location filename="../src/TTrigger.cpp" line="145"/>
      <source>error: this trigger has no patterns defined</source>
      <translation>Fehler: Dieser Trigger hat keine definierten Muster</translation>
    </message>
    <message>
      <location filename="../src/TTrigger.cpp" line="186"/>
      <source>Error: in item %1, perl regex &quot;%2&quot; failed to compile, reason: &quot;%3&quot;.</source>
      <translation>Fehler: Bei Element %1 konnte Perl-Regex &quot;%2&quot; nicht kompilieren, Grund: &quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TTrigger.cpp" line="208"/>
      <source>Error: in item %1, lua function &quot;%2&quot; failed to compile, reason: &quot;%3&quot;.</source>
      <translation>Fehler: Bei Element %1 konnte Lua-Funktion &quot;%2&quot; nicht kompilieren, Grund: &quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/TTrigger.cpp" line="228"/>
      <source>Error: in item %1, no colors to match were set - at least &lt;i&gt;one&lt;/i&gt; of the foreground or background must not be &lt;i&gt;ignored&lt;/i&gt;.</source>
      <translation>Fehler bei Element %1: Keine zu suchenden Farben gewählt - mindestens &lt;i&gt;eine&lt;/i&gt; der Vordergrund- oder Hintergrundfarben darf nicht &lt;i&gt;ignoriert&lt;/i&gt; werden.</translation>
    </message>
    <message>
      <location filename="../src/TTrigger.cpp" line="1117"/>
      <source>Trigger name=%1 expired.</source>
      <translation>Trigger namens %1 abgelaufen.</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/TTrigger.cpp" line="1122"/>
      <source>Trigger name=%1 will fire %n more time(s).</source>
      <translation>
        <numerusform>Trigger namens %1 wird noch %n mal auslösen.</numerusform>
        <numerusform>Trigger namens %1 wird noch %n mal auslösen.</numerusform>
      </translation>
    </message>
  </context>
  <context>
    <name>UpdateDialog</name>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="20"/>
      <source>%APPNAME% update</source>
      <translation>%APPNAME% aktualisieren</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="50"/>
      <source>Loading update information …</source>
      <translation>Lade Informationen der Aktualisierung …</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="87"/>
      <source>A new version of %APPNAME% is available!</source>
      <translation>Eine neue Version von %APPNAME% ist verfügbar!</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="113"/>
      <source>%APPNAME% %UPDATE_VERSION% is available (you have %CURRENT_VERSION%).
Would you like to update now?</source>
      <translation>%APPNAME% %UPDATE_VERSION% ist verfügbar (Du hast %CURRENT_VERSION%).
Möchtest Du jetzt aktualisieren?</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="151"/>
      <source>Changelog for %APPNAME%</source>
      <translation>Änderungsprotokoll für %APPNAME%</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="161"/>
      <source>You are using version %CURRENT_VERSION%.</source>
      <translation>Du verwendest Version %CURRENT_VERSION%.</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="192"/>
      <source>There are currently no updates available.</source>
      <translation>Derzeit sind keine Aktualisierungen verfügbar.</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="208"/>
      <source>You are using %APPNAME% %CURRENT_VERSION%.</source>
      <translation>Du verwendest %APPNAME% %CURRENT_VERSION%.</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="321"/>
      <source>Automatically download future updates</source>
      <translation>Zukünftige Aktualisierungen automatisch herunterladen</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="368"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="388"/>
      <source>Install update now</source>
      <translation>Aktualisierung jetzt installieren</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="395"/>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="405"/>
      <source>Remind me later</source>
      <translation>Erinnere mich später</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.ui" line="410"/>
      <source>Skip this version</source>
      <translation>Überspringe diese Version</translation>
    </message>
    <message>
      <location filename="../3rdparty/dblsqd/dblsqd/update_dialog.cpp" line="555"/>
      <source>Could not open downloaded file %1</source>
      <translation>Die heruntergeladene Datei %1 konnte nicht geöffnet werden</translation>
    </message>
  </context>
  <context>
    <name>Updater</name>
    <message>
      <location filename="../src/updater.cpp" line="85"/>
      <location filename="../src/updater.cpp" line="292"/>
      <location filename="../src/updater.cpp" line="354"/>
      <source>Update</source>
      <translation>Aktualisieren</translation>
    </message>
    <message>
      <location filename="../src/updater.cpp" line="434"/>
      <location filename="../src/updater.cpp" line="448"/>
      <source>Update Error</source>
      <translation>Fehler beim Aktualisieren</translation>
    </message>
    <message>
      <location filename="../src/updater.cpp" line="435"/>
      <source>The update installer could not be found. Please try checking for updates again.</source>
      <translation>Der Update-Installer konnte nicht gefunden werden. Bitte versuche erneut, nach Updates zu suchen.</translation>
    </message>
    <message>
      <location filename="../src/updater.cpp" line="449"/>
      <source>Could not prepare the update installer. Please try again or download the update manually from https://www.mudlet.org/download/</source>
      <translation>Der Update-Installer konnte nicht vorbereitet werden. Bitte versuche es erneut oder lade das Update manuell von https://www.mudlet.org/download/ herunter</translation>
    </message>
    <message>
      <location filename="../src/updater.cpp" line="519"/>
      <source>Restart to apply update</source>
      <translation>Neu starten zum Aktualisieren</translation>
    </message>
  </context>
  <context>
    <name>VarUnit</name>
    <message>
      <location filename="../src/VarUnit.cpp" line="116"/>
      <source>Lua functions cannot be saved.</source>
      <extracomment>Tooltip explaining why a Lua function cannot be saved</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/VarUnit.cpp" line="121"/>
      <source>Referenced variables cannot be saved.</source>
      <extracomment>Tooltip explaining why a referenced variable cannot be saved</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/VarUnit.cpp" line="128"/>
      <source>This table has %1 items, exceeding the 10,000 item limit for saved variables. Use &lt;b&gt;table.save()&lt;/b&gt; and &lt;b&gt;table.load()&lt;/b&gt; instead for better performance with large tables.</source>
      <extracomment>Tooltip explaining why a large table cannot be saved, recommending alternative methods</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/VarUnit.cpp" line="149"/>
      <source>Checked variables will be saved and loaded with your profile.</source>
      <translation>Markierte Variablen werden mit deinem Profil gespeichert und geladen.</translation>
    </message>
  </context>
  <context>
    <name>XMLimport</name>
    <message>
      <location filename="../src/XMLimport.cpp" line="149"/>
      <source>[ ALERT ] - Sorry, the file being read:
&quot;%1&quot;
reports it has a version (%2) it must have come from a later Mudlet version,
and this one cannot read it, you need a newer Mudlet!</source>
      <translation>[ ACHTUNG ] - Entschuldigung, aber die gelesene Datei: 
&quot;%1&quot;
berichtet ihre Version als %2. Sie muss aus einer späteren Mudlet Version stammen,
diese Version kann diese Datei nicht lesen. Du benötigst ein aktuelleres Mudlet!</translation>
    </message>
    <message>
      <location filename="../src/XMLimport.cpp" line="345"/>
      <source>Parsing area data...</source>
      <translation>Analysiere Gebietsdaten...</translation>
    </message>
    <message>
      <location filename="../src/XMLimport.cpp" line="349"/>
      <source>Parsing room data...</source>
      <translation>Analysiere Raumdaten...</translation>
    </message>
    <message>
      <location filename="../src/XMLimport.cpp" line="353"/>
      <source>Parsing environment data...</source>
      <translation>Analysiere Umgebungsdaten...</translation>
    </message>
    <message>
      <location filename="../src/XMLimport.cpp" line="361"/>
      <source>Assigning rooms to their areas...</source>
      <translation>Weise die Räume ihren Gebieten zu...</translation>
    </message>
    <message>
      <location filename="../src/XMLimport.cpp" line="568"/>
      <source>Parsing room data [count: %1]...</source>
      <translation>Analysiere Raumdaten [Anzahl: %1]...</translation>
    </message>
  </context>
  <context>
    <name>about_dialog</name>
    <message>
      <location filename="../src/ui/about_dialog.ui" line="41"/>
      <source>About Mudlet</source>
      <translation>Über Mudlet</translation>
    </message>
    <message>
      <location filename="../src/ui/about_dialog.ui" line="101"/>
      <source>Mudlet</source>
      <translation>Mudlet</translation>
    </message>
    <message>
      <location filename="../src/ui/about_dialog.ui" line="164"/>
      <source>Supporters</source>
      <translation>Unterstützer</translation>
    </message>
    <message>
      <location filename="../src/ui/about_dialog.ui" line="193"/>
      <source>License</source>
      <translation>Lizenz</translation>
    </message>
    <message>
      <location filename="../src/ui/about_dialog.ui" line="228"/>
      <source>Third Party</source>
      <translation>Drittanbieter</translation>
    </message>
  </context>
  <context>
    <name>actions_main_area</name>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="62"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="100"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="165"/>
      <source>Button Bar Properties</source>
      <translation>Eigenschaften der Button-Leiste</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="177"/>
      <source>Number of columns/rows (depending on orientation):</source>
      <translation>Anzahl der Spalten/Zeilen (je nach Ausrichtung):</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="200"/>
      <source>Orientation Horizontal</source>
      <translation>Horizontale Ausrichtung</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="205"/>
      <source>Orientation Vertical</source>
      <translation>Vertikale Ausrichtung</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="220"/>
      <source>Dock Area Top</source>
      <translation>Dock-Bereich oben</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="225"/>
      <source>Dock Area Left</source>
      <translation>Dock-Bereich links</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="230"/>
      <source>Dock Area Right</source>
      <translation>Dock-Bereich rechts</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="235"/>
      <source>Floating Toolbar</source>
      <translation>Schwebende Symbolleiste</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="258"/>
      <source>Button Properties</source>
      <translation>Button-Eigenschaften</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="264"/>
      <source>Button Rotation:</source>
      <translation>Drehung des Buttons:</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="281"/>
      <source>no rotation</source>
      <translation>Keine Drehung</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="286"/>
      <source>90° rotation to the left</source>
      <translation>90° Drehung nach links</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="291"/>
      <source>90° rotation to the right</source>
      <translation>90° Drehung nach rechts</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="299"/>
      <source>Push down button</source>
      <translation>Einrastender Button</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="306"/>
      <source>Command:</source>
      <translation>Befehl:</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="319"/>
      <location filename="../src/ui/actions_main_area.ui" line="339"/>
      <source>Text to send to the game as-is (optional)</source>
      <translation>Text, der unverändert ans Spiel gesendet werden soll (optional)</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="326"/>
      <source>Command (up):</source>
      <translation>Befehl (nach oben):</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="72"/>
      <source>&lt;p&gt;Choose a good, ideally unique, name for your button, menu or toolbar. This will be displayed in the buttons tree.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen guten, bestenfalls einzigartigen Namen für deinen Button, das Menu oder die Werkzeugleiste. Dieser wird in der Liste angezeigt werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="316"/>
      <source>&lt;p&gt;Type in one or more commands you want the button to send directly to the game if it is pressed. (Optional)&lt;/p&gt;&lt;p&gt;If this is a &lt;i&gt;push-down&lt;/i&gt; button then this is sent only when the button goes from the &lt;i&gt;up&lt;/i&gt; to &lt;i&gt;down&lt;/i&gt; state.&lt;/p&gt;&lt;p&gt;To send more complex commands, that could depend on or need to modifies variables within this profile a Lua script should be entered &lt;i&gt;instead&lt;/i&gt; in the editor area below.  Anything entered here is, literally, just sent to the game server.&lt;/p&gt;&lt;p&gt;It is permissible to use both this &lt;i&gt;and&lt;/i&gt; a Lua script - this will be sent &lt;b&gt;before&lt;/b&gt; the script is run.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Tippe ein oder mehrere Befehle, die der Button direkt an das Spiel senden soll, wenn er gedrückt wird. (Optional)&lt;/p&gt;&lt;p&gt;Falls dies ein &lt;i&gt;einrastender&lt;/i&gt; Button ist, dann wird dies nur gesendet, sobald der Button den Status von &lt;i&gt;oben&lt;/i&gt; nach &lt;i&gt;unten&lt;/i&gt; wechselt.&lt;/p&gt;&lt;p&gt;Um komplexere Befehle zu senden, die von Variablen innerhalb dieses Profils abhängen oder diese verändern könnten, sollte &lt;i&gt;stattdessen&lt;/i&gt; ein Lua Skript im unteren Bereich des Editors eingegeben werden. Alles hier eingegebene wird buchstäblich nur zum Spielserver gesendet.&lt;/p&gt;&lt;p&gt;Man darf auch hier etwas &lt;i&gt;und&lt;/i&gt; ein Lua Skript eingeben - dieser Text wird gesendet &lt;b&gt;bevor&lt;/b&gt; das Skript ausgeführt wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="336"/>
      <source>&lt;p&gt;Type in one or more commands you want the button to send directly to the game when this button goes from the &lt;i&gt;down&lt;/i&gt; to &lt;i&gt;up&lt;/i&gt; state.&lt;/p&gt;&lt;p&gt;To send more complex commands, that could depend on or need to modifies variables within this profile a Lua script should be entered &lt;i&gt;instead&lt;/i&gt; in the editor area below.  Anything entered here is, literally, just sent to the game server.&lt;/p&gt;&lt;p&gt;It is permissible to use both this &lt;i&gt;and&lt;/i&gt; a Lua script - this will be sent &lt;b&gt;before&lt;/b&gt; the script is run.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Tippe ein oder mehrere Befehle, die der Button direkt an das Spiel senden soll, wenn der Button vom &lt;i&gt;unten&lt;/i&gt; in den &lt;i&gt;oben&lt;/i&gt; Status wechselt.&lt;/p&gt;&lt;p&gt;Um komplexere Befehle zu senden, die von Variablen innerhalb dieses Profils abhängen oder diese verändern könnten, sollte &lt;i&gt;stattdessen&lt;/i&gt; ein Lua Skript im unteren Bereich des Editors eingegeben werden. Alles hier eingegebene wird buchstäblich nur zum Spielserver gesendet.&lt;/p&gt;&lt;p&gt;Man darf auch hier etwas &lt;i&gt;und&lt;/i&gt; ein Lua Skript eingeben - dieser Text wird gesendet &lt;b&gt;bevor&lt;/b&gt; das Skript ausgeführt wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/actions_main_area.ui" line="358"/>
      <source>Stylesheet:</source>
      <translation>Stylesheet:</translation>
    </message>
  </context>
  <context>
    <name>aliases_main_area</name>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="35"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="57"/>
      <source>choose a unique name for your alias; it will show in the tree and is needed for scripting.</source>
      <translation>Wähle einen eindeutigen Namen für dein Alias. Er wird in der Liste angezeigt und für Skripte benötigt.</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="85"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="126"/>
      <source>Pattern:</source>
      <translation>Muster:</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="192"/>
      <source>enter a perl regex pattern for your alias; alias are triggers on your input</source>
      <translation>Trage ein Perl Regex Muster für dein Alias ein. Aliase reagieren auf deine Eingaben.</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="195"/>
      <source>^mycommand$ (example)</source>
      <translation>^meinBefehl$ (Beispiel)</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="148"/>
      <source>Command:</source>
      <translation>Befehl:</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="170"/>
      <source>&lt;p&gt;Enter one or more commands to use if the given command matches the pattern. (Optional)&lt;/p&gt;&lt;p&gt;This could be another alias or a command to send directly to the game. For complex commands that require modification of variables within this profile, use a Lua script in the editor area below instead. It&apos;s possible to use both this field and a Lua script - the contents of this field will be used before running the script.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Gib einen oder mehrere Befehle ein, die verwendet werden sollen, wenn der eingegebene Befehl mit dem Muster übereinstimmt. (Optional)&lt;/p&gt;&lt;p&gt;Dies könnte ein weiterer Alias oder ein Befehl sein, der direkt an das Spiel gesendet werden kann. Für komplexe Befehle, die eine Änderung von Variablen innerhalb dieses Profils erfordern, besser stattdessen ein Lua-Skript im Editorbereich unten verwenden. Es ist möglich, sowohl dieses Feld als auch ein Lua-Skript zu verwenden - Der Inhalt dieses Feldes wird vor dem Ausführen des Skripts verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/aliases_main_area.ui" line="173"/>
      <source>Replacement text (optional)</source>
      <translation>Ersatztext (optional)</translation>
    </message>
  </context>
  <context>
    <name>cTelnet</name>
    <message>
      <location filename="../src/ctelnet.cpp" line="660"/>
      <source>hh:mm:ss.zzz</source>
      <translation>hh:mm:ss.zzz</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="686"/>
      <location filename="../src/ctelnet.cpp" line="744"/>
      <source>User Disconnected</source>
      <extracomment>A reason why a connection to a game server ended, could be * one of several to be listed. This text used in two places, * ensure the same text is used in both.</extracomment>
      <translation>Benutzerverbindung getrennt</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="692"/>
      <location filename="../src/ctelnet.cpp" line="753"/>
      <source>Connection/login attempt rejected by server</source>
      <extracomment>A reason why a connection to a game server ended, could be * one of several to be listed. This text used in two places, * ensure the same text is used in both.</extracomment>
      <translation>Verbindungs-/Anmeldeversuch vom Server abgelehnt</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1256"/>
      <source>[ ERROR ] - Internal error, no codec found for current setting of {&quot;%1&quot;}
so Mudlet cannot send data in that format to the Game Server. Please
check to see if there is an alternative that the MUD and Mudlet can
use. Mudlet will attempt to send the data using the ASCII encoding
but will be limited to only unaccented characters of basic English.
Note: this warning will only be issued once, until the encoding is
changed.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1443"/>
      <source>[ INFO ]  - Package download cancelled.</source>
      <translation>[ INFO ]  - Paketdownload abgebrochen.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1446"/>
      <source>[ WARN ]  - Package download failed from &apos;%1&apos;, reason: %2</source>
      <extracomment>%1 is the URL, %2 is the error message</extracomment>
      <translation>[ WARNUNG ] - Fehler beim Herunterladen des Pakets von &apos;%1&apos;, Grund: %2</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1451"/>
      <source>
The package is hosted on a server with an SSL certificate problem. The URL may be using HTTPS when it should use HTTP, or the server&apos;s security certificate is not trusted by your system.</source>
      <translation>
Das Paket wird auf einem Server gehostet, der ein Problem mit dem SSL-Zertifikat hat. Die URL verwendet möglicherweise HTTPS, obwohl HTTP verwendet werden sollte, oder dein System vertraut dem Sicherheitszertifikat des Servers nicht.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1466"/>
      <source>[ WARN ]  - Package download failed: could not open file &apos;%1&apos; for writing, reason: %2</source>
      <extracomment>%1 is the file path, %2 is the error message</extracomment>
      <translation>[ WARNUNG ] - Paketdownload fehlgeschlagen: Datei &apos;%1&apos; konnte nicht zum Schreiben geöffnet werden, Grund: %2</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1476"/>
      <source>[ WARN ]  - Package download failed: could not save file, reason: %1</source>
      <extracomment>%1 is the error message</extracomment>
      <translation>[ WARNUNG ] - Paketdownload fehlgeschlagen: Datei konnte nicht gespeichert werden, Grund: %1</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1488"/>
      <source>[ WARN ]  - Package installation failed for &apos;%1&apos;, reason: %2</source>
      <extracomment>%1 is the package file path, %2 is the error message</extracomment>
      <translation>[ WARNUNG ] - Paket &apos;%1&apos; konnte nicht installiert werden, Grund: %2</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="2320"/>
      <source>[ INFO ]  - This game appears to use KaVir&apos;s protocol handler, which works best when Mudlet reports its version number during connection. Version reporting in terminal type has been automatically enabled for improved color support. Reconnecting...</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="452"/>
      <location filename="../src/ctelnet.cpp" line="1152"/>
      <source>[%1]</source>
      <extracomment>For an IPv6 address (which is composed of hex-digits and colons) if we * want to show it with a port number appended (as a colon and then an * integer between 1 and 65535) we need to wrap it with &apos;[&apos;...&apos;]&apos; to * separate the latter from the former, however some Far-East locales may * expect to use the wide versions of these character here.</extracomment>
      <translation>[%1]</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="456"/>
      <source>Looking up the details of server: %1:%2 ...</source>
      <extracomment>%1 is the URL or an IP address (suitably wrapped if it is an IPv6 one) * of the Game Server (or Proxy); %2 is the port number.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="593"/>
      <source>[  OK  ]  - Secure connection made (IPv6).</source>
      <translation>[  OK  ]  - Sichere Verbindung hergestellt (IPv6).</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="595"/>
      <source>[  OK  ]  - Secure connection made (IPv4).</source>
      <translation>[  OK  ]  - Sichere Verbindung hergestellt (IPv4).</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="599"/>
      <source>[  OK  ]  - Open connection made (IPv6).</source>
      <translation>[  OK  ]  - Offene Verbindung hergestellt (IPv6).</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="601"/>
      <source>[  OK  ]  - Open connection made (IPv4).</source>
      <translation>[  OK  ]  - Offene Verbindung hergestellt (IPv4).</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="606"/>
      <source>[  OK  ]  - Connection made (IPv6).</source>
      <translation>[  OK  ]  - Verbindung hergestellt (IPv6).</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="608"/>
      <source>[  OK  ]  - Connection made (IPv4).</source>
      <translation>[  OK  ]  - Verbindung hergestellt (IPv4).</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="654"/>
      <source>[ INFO ]  - Connection time: %1.</source>
      <translation>[ INFO ]  - Verbindungszeit: %1.</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/ctelnet.cpp" line="718"/>
      <source>[ ALERT ] - Socket got disconnected, for %n reason(s):
%1</source>
      <extracomment>This message is used when we have been trying to connect or * we were connected securely, but the connection has been lost. * It is possible with a secure connection that there is MORE * than one error message to show, but for English or other * locales where the singular case (%n==1) is distinct it would * be perfectly feasible to replace &quot;for %n reason(s)&quot; with * &quot;because&quot; for that number (1) of errors - however the text * should then be repeated in the corresponding situation for * an &quot;open&quot; connection which is different in that it only ever * has one &quot;reason&quot; to report.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="732"/>
      <location filename="../src/ctelnet.cpp" line="766"/>
      <source>[ ALERT ] - Socket got disconnected.</source>
      <extracomment>This message is used when we have been trying to connect or * we were connected securely or in an open manner, but the * connection has been lost and we do not have any explaination * to give to the user as to why. Anyhow, in this case we do not * have anything more to say about it. This text used in two * places, ensure the same translation is used in both of them.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="747"/>
      <source>Secure connections not supported by this game on this port; try turning the option off</source>
      <extracomment>A reason why a connection to a game server ended.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="777"/>
      <source>[ ALERT ] - Socket got disconnected, for reason:
%1</source>
      <extracomment>This message is used when we have been trying to connect or * we were connected in an open, insecure manner, but the * connection has been lost. Unlike the secure connection case * there is only one error message to show; it would be * desirable to use the same text for this message as the &quot;one * reason&quot; (%n==1) situation for locales such as English (with * a distinct form for the singular) use for the secure type * of connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="904"/>
      <source>Host name lookup Failure! A connection cannot be established.
The server name is not correct, or your nameservers are not
working properly.
</source>
      <extracomment>This text is used in the (expected) case when the user has provided * a URL for the Game Server rather than (unusually) an IP address. * After a DNS lookup however, we have NOT found any IP addresses which * means that we cannot proceed further to connect to the Game server.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="909"/>
      <source>[ ERROR ] - Unable to connect to &quot;%1&quot;.
Check your internet connection and the details entered for the game server.</source>
      <extracomment>%1 is the URL of the Game Server</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="922"/>
      <source>%1 (IPv6)</source>
      <extracomment>Used to add an IPv6 address line to the list displayed during * connecting to a Host. Some, e.g. Far Eastern locales may require a * different text here if they do not use spaces, or need &quot;wide&quot; &apos;(&apos; &apos;)&apos;s</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="929"/>
      <source>%1 (IPv4)</source>
      <extracomment>Used to add an IPv4 address line to the list displayed during * connecting to a Host. Some, e.g. Far Eastern locales may require a * different text here if they do not use spaces, or &quot;wide&quot; &apos;(&apos;...&apos;)&apos;</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="944"/>
      <source>A host name could not be found for the given IP address.</source>
      <extracomment>This text is used when the user has provided a raw IP address * for the Game Server rather than a URL. In this case we try to * perform a &quot;reverse-lookup&quot; to see if we can identify the URL that * matches it - but nothing useful was found.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="954"/>
      <source>A host name for the IP address has been found.
It is: &quot;%1&quot;
</source>
      <extracomment>This text is used when the user has provided a raw IP address * for the Game Server rather than a URL. In this case we try to * perform a &quot;reverse-lookup&quot; to see if we can identify the URL that * matches it - and this is used when we have something (%1) to * show.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message numerus="yes">
      <location filename="../src/ctelnet.cpp" line="966"/>
      <source>The %n IP address(es) of %1 has/have been found. It/They are:</source>
      <extracomment>This text is used in the (expected) case when the user has provided * a URL (%1) for the Game Server rather than (unusually) an IP address. * After a DNS lookup we have found at least one but possibly more (%n) * IP addresses, which will be listed (one per line) immediately * afterwards.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1006"/>
      <source>Trying secure (IPv4 and IPv6) connections to proxy %1:%2 ...</source>
      <extracomment>Happy-Eyeballs (both IPv4 and IPv6 addresses available) * case. %1 is the URL for the server and %2 is the port number * (on BOTH addresses) for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1014"/>
      <location filename="../src/ctelnet.cpp" line="1055"/>
      <location filename="../src/ctelnet.cpp" line="1089"/>
      <source>[ INFO ]  - Attempting a secure connection to %1:%2 via proxy...</source>
      <extracomment>%1 is a URL for the Game Server; %2 is the port number.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1021"/>
      <location filename="../src/ctelnet.cpp" line="1061"/>
      <source>Trying secure (IPv4 and IPv6) connections to %1:%2 ...</source>
      <extracomment>Happy-Eyeballs (both IPv4 and IPv6 addresses available) * case. %1 is the URL for the Server and %2 is the port number * (on BOTH addresses) for the connection.
----------
%1 is the URL for the Server and %2 is the port number * for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1029"/>
      <location filename="../src/ctelnet.cpp" line="1069"/>
      <location filename="../src/ctelnet.cpp" line="1100"/>
      <source>[ INFO ]  - Attempting a secure connection to %1:%2 ...</source>
      <extracomment>%1 is a URL for the Game Server; %2 is the port number.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1047"/>
      <source>Trying secure (IPv6) connection to %1:%2 via proxy...</source>
      <extracomment>%1 is the URL for the Server and %2 is the port number * for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1084"/>
      <source>Trying secure (IPv4) connection to %1:%2 via proxy...</source>
      <extracomment>%1 is the URL for the Server and %2 is the port number * for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1095"/>
      <source>Trying secure (IPv4) connection to %1:%2 ...</source>
      <extracomment>%1 is the URL for the Server and %2 is the port number * for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1122"/>
      <source>Trying open (IPv4 and IPv6) connections to %1:%2 via proxy...</source>
      <extracomment>Happy-Eyeballs (both IPv4 and IPv6 addresses available) * case. %1 is the URL for the proxy and %2 is the port number * (on BOTH addresses) for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1127"/>
      <location filename="../src/ctelnet.cpp" line="1164"/>
      <location filename="../src/ctelnet.cpp" line="1199"/>
      <source>[ INFO ]  - Attempting an open connection to %1:%2 via proxy...</source>
      <extracomment>%1 is a URL for the Game Server; %2 is the port number.
----------
%1 is the URL or IPv6 address (suitably wrapped) for the * Game Server and %2 is the port number.
----------
%1 is the URL or IPv4 address for the Game Server and %2 * is the port number for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1134"/>
      <source>Trying open (IPv4 and IPv6) connections to %1:%2 ...</source>
      <extracomment>Happy-Eyeballs (both IPv4 and IPv6 addresses available) * case. %1 is the URL for the Server and %2 is the port number * (on BOTH addresses) for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1139"/>
      <location filename="../src/ctelnet.cpp" line="1177"/>
      <location filename="../src/ctelnet.cpp" line="1213"/>
      <source>[ INFO ]  - Attempting an open connection to %1:%2 ...</source>
      <extracomment>%1 is a URL for the Game Server; %2 is the port number.
----------
%1 is the URL or IPv6 address (suitably wrapped) for the * Game Server and %2 is the port number for the connection.
----------
%1 is the URL or IPv4 address for the Game Server and %2 * is the port number for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1157"/>
      <source>Trying open (IPv6) connection to %1:%2 via proxy...</source>
      <extracomment>%1 is the URL or IPv6 address (suitably wrapped) for the * Game Server and %2 is the port number for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1170"/>
      <source>Trying open (IPv6) connection to %1:%2 ...</source>
      <extracomment>%1 is the URL or IPv6 address (suitably wrapped) for the * Game Server and %2 is the port number for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1192"/>
      <source>Trying open (IPv4) connection to %1:%2 via proxy...</source>
      <extracomment>%1 is the URL or IPv4 address for the Game Server and %2 * is the port number for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="1206"/>
      <source>Trying open (IPv4) connection to %1:%2 ...</source>
      <extracomment>%1 is the URL or IPv4 address for the Game Server and %2 * is the port number for the connection.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="2338"/>
      <source>[ INFO ]  - This game appears to support MXP (Mud eXtension Protocol), but has not turned it on properly. MXP processing has been automatically enabled for clickable links, room info, and richer interactions. You can disable this setting in Settings &gt; Special Options.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="3390"/>
      <location filename="../src/ctelnet.cpp" line="3770"/>
      <source>[ INFO ]  - Upgrading the GUI to new version &apos;%1&apos; from version &apos;%2&apos;
(url=&apos;%3&apos;).</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="3717"/>
      <source>[ INFO ]  - Downloading and installing package &apos;%1&apos;
(url=&apos;%2&apos;).</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="3727"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="3727"/>
      <source>Downloading game GUI from server...</source>
      <translation>Spiel-GUI wird vom Server geladen...</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4039"/>
      <source>[ INFO ]  - A more secure connection on port %1 is available.</source>
      <translation>[ INFO ]  - Es ist eine sicherere Verbindung auf Port %1 verfügbar.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4047"/>
      <source>For data transfer protection and privacy, this connection advertises a secure port.</source>
      <translation>Von dieser Verbindung wird ein gesicherter Port angeboten, um die Datenübertragung und die Privatsphäre zu schützen.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4048"/>
      <source>Update to port %1 and connect with encryption?</source>
      <translation>Auf Port %1 wechseln und mit Verschlüsselung verbinden?</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4200"/>
      <source>ERROR</source>
      <extracomment>Keep the capitalisation, the translated text at 7 letters max so it aligns nicely</extracomment>
      <translation>FEHLER</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4213"/>
      <source>LUA</source>
      <translation>LUA</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4225"/>
      <source>WARN</source>
      <translation>WARNUNG</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4237"/>
      <source>ALERT</source>
      <translation>ACHTUNG</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4249"/>
      <source>INFO</source>
      <translation>INFO</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4261"/>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4521"/>
      <source>[ INFO ]  - Loading replay file:
&quot;%1&quot;.</source>
      <translation>[ INFO ]  - Lade Wiederholung aus Datei: &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4545"/>
      <source>Cannot replay file &quot;%1&quot;, error message was: &quot;replay file seems to be corrupt&quot;.</source>
      <translation>Die Datei &quot;%1&quot;kann nicht wiedergegeben werden. Die Fehlermeldung war: &quot;Die Wiederholungsdatei scheint beschädigt zu sein.&quot;</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4547"/>
      <source>[ WARN ]  - The replay has been aborted as the file seems to be corrupt.</source>
      <translation>[ WARNUNG ] - Die Wiederholung wurde abgebrochen, da die Datei beschädigt zu sein scheint.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4556"/>
      <source>Cannot perform replay, another one may already be in progress. Try again when it has finished.</source>
      <translation>Kann Wiederholung nicht anzeigen. Eine andere könnte bereits laufen. Bitte wiederholen, nachdem diese endet.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4558"/>
      <source>[ WARN ]  - Cannot perform replay, another one may already be in progress.
Try again when it has finished.</source>
      <translation>[ WARNUNG ]  - Kann Wiederholung nicht ausführen. Eine andere könnte 
bereits laufen. Bitte wiederholen, nachdem diese endet.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4566"/>
      <source>Cannot read file &quot;%1&quot;, error message was: &quot;%2&quot;.</source>
      <translation>Kann Datei &quot;%1&quot; nicht lesen, Fehlermeldung war: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4569"/>
      <source>[ ERROR ] - Cannot read file &quot;%1&quot;,
error message was: &quot;%2&quot;.</source>
      <translation>[FEHLER] - Kann Datei &quot;%1&quot; nicht lesen,
Fehlermeldung war: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/ctelnet.cpp" line="4608"/>
      <source>[  OK  ]  - The replay has ended.</source>
      <translation>[  OK  ]  - Wiederholung beendet.</translation>
    </message>
  </context>
  <context>
    <name>color_trigger</name>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="17"/>
      <source>ANSI 256 Color chooser</source>
      <translation>ANSI-256-Farben-Auswahl</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="40"/>
      <source>&lt;small&gt;Choose:&lt;ul&gt;&lt;li&gt;one of the basic 16 colors below&lt;/li&gt;
&lt;li&gt;click the &lt;i&gt;more&lt;/i&gt; button to get access to other colors in the 256-color set, then follow the instructions to select a color from that part of the 256 colors supported; if such a color is already in use then that part will already be showing&lt;/li&gt;
&lt;li&gt;click the &lt;i&gt;Default&lt;/i&gt; or &lt;i&gt;Ignore&lt;/i&gt; buttons at the bottom for a pair of other special cases&lt;/li&gt;
&lt;li&gt;click &lt;i&gt;Cancel&lt;/i&gt; to close this dialog without making any changes&lt;/li&gt;&lt;/ul&gt;&lt;/small&gt;</source>
      <comment>Ensure that &quot;Default&quot;, &quot;Ignore&quot; and &quot;Cancel&quot; in this instruction are the same as used for the controls elsewhere on this dialog.</comment>
      <translation>&lt;small&gt;Wähle:&lt;ul&gt;&lt;li&gt;eine der 16 Grundfarben unten&lt;/li&gt;
&lt;li&gt;Klicke auf &lt;i&gt;mehr&lt;/i&gt;, damit die restlichen Farben des 256-Farbspektrums angezeigt werden, dann folge den Anweisungen, um eine dieser 256 unterstützten Farben zu wählen; Falls eine solche Farbe schon benutzt wird, dann wird dieser Bereich bereits angezeigt&lt;/li&gt;
&lt;li&gt;Klicke unten auf die Schaltflächen &lt;i&gt;Standard&lt;/i&gt; oder &lt;i&gt;Ignorieren&lt;/i&gt; für zwei weitere besondere Möglichkeiten&lt;/li&gt;
&lt;li&gt;Klicke &lt;i&gt;Abbrechen&lt;/i&gt;, um dieses Fenster zu schließen, ohne irgendwelche Änderungen durchzuführen&lt;/li&gt;&lt;/ul&gt;&lt;/small&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="59"/>
      <source>Basic ANSI Colors [0-15] - click a button to select that color number directly:</source>
      <translation>ANSI Basisfarben [0-15] - Klicke auf eine Schaltfläche, um diese Farbnummer direkt auszuwählen:</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="241"/>
      <source>ANSI 6R x 6G x 6B Colors [16-231] - adjust red, green, blue and click button to select matching color number:</source>
      <translation>ANSI Farben 6R x 6G x 6B [16-231] - Stelle Rot, Grün, Blau ein und wähle so die passende Farbnummer:</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="253"/>
      <source>Red (0-5)</source>
      <translation>Rot (0-5)</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="263"/>
      <source>Green (0-5)</source>
      <translation>Grün (0-5)</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="273"/>
      <source>Blue (0-5)</source>
      <translation>Blau (0-5)</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="283"/>
      <source>16 + 36 x R + 6 x G + B =</source>
      <translation>16 + 36 x R + 6 x G + B =</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="344"/>
      <source>[16]</source>
      <translation>[16]</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="354"/>
      <source>Set to RGB value</source>
      <translation>Wähle den RGB-Wert</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="364"/>
      <source>ANSI 24 Grays scale [232-255] - adjust gray and click button to select matching color number:</source>
      <translation>ANSI 24 Graustufen [232-255] - Stelle Grau ein und wähle so die passende Farbnummer:</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="376"/>
      <source>Gray (0-23)</source>
      <translation>Grau (0-23)</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="383"/>
      <source>232 + Gr =</source>
      <translation>232 + Gr =</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="415"/>
      <source>[232]</source>
      <translation>[232]</translation>
    </message>
    <message>
      <location filename="../src/ui/color_trigger.ui" line="425"/>
      <source>Set to Grayscale value</source>
      <translation>Wähle Graustufen-Wert</translation>
    </message>
  </context>
  <context>
    <name>composer</name>
    <message>
      <location filename="../src/ui/composer.ui" line="14"/>
      <source>News and Message Composer</source>
      <translation>Nachrichten und Mitteilungen erstellen</translation>
    </message>
    <message>
      <location filename="../src/ui/composer.ui" line="86"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/ui/composer.ui" line="99"/>
      <source>&lt;p&gt;Save (&lt;span style=&quot; color:#565656;&quot;&gt;Shift+Tab&lt;/span&gt;)&lt;/p&gt;</source>
      <translation>&lt;p&gt; Speichern (&lt;span style=&quot; color:#565656;&quot;&gt;Shift+Tab&lt;/span&gt;)&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/composer.ui" line="102"/>
      <source>Save</source>
      <translation>Speichern</translation>
    </message>
  </context>
  <context>
    <name>connection_profiles</name>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="25"/>
      <source>Select a profile to connect with</source>
      <translation>Mit welchem Profil möchtest du dich verbinden?</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="106"/>
      <source>profiles list</source>
      <translation>Liste der Profile</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="367"/>
      <source>Remove</source>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="386"/>
      <source>Copy</source>
      <translation>Kopieren</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="411"/>
      <source>New</source>
      <translation>Neu</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="466"/>
      <source>welcome message</source>
      <translation>Willkommensnachricht</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="492"/>
      <source>Profile name:</source>
      <translation>Profilname:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="507"/>
      <source>Profile name</source>
      <translation>Profilname</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="510"/>
      <source>A unique name for the profile but which is limited to a subset of ascii characters only.</source>
      <comment>Using lower case letters for &apos;ASCII&apos; may make speech synthesisers say &apos;askey&apos; which is quicker than &apos;Aay Ess Cee Eye Eye&apos;!</comment>
      <translation>Ein eindeutiger Name für das Profil, der jedoch nur aus Ascii-Zeichen bestehen darf.</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="520"/>
      <source>Server address:</source>
      <translation>Serveradresse:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="541"/>
      <source>Game server URL</source>
      <translation>URL des Spielservers</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="544"/>
      <source>The Internet host name or IP address</source>
      <translation>Hostname oder IP-Adresse</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="551"/>
      <source>Port:</source>
      <translation>Port:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="578"/>
      <source>Game server port</source>
      <translation>Port des Spielservers</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="486"/>
      <source>Connect to</source>
      <translation>Verbinde mit</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="581"/>
      <source>The port that is used together with the server name to make the connection to the game server. If not specified a default of 23 for &quot;Telnet&quot; connections is used. Secure connections may require a different port number.</source>
      <translation>Der Port, der zusammen mit dem Servernamen verwendet wird, um die Verbindung zum Spielserver herzustellen. Wenn nicht angegeben, wird der Standard von 23 für &quot;Telnet&quot; Verbindungen verwendet. Für sichere Verbindungen kann eine andere Portnummer erforderlich sein.</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="600"/>
      <source>Connect via a secure protocol</source>
      <translation>Verbinden über ein sicheres Protokoll</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="603"/>
      <source>Make Mudlet use a secure SSL/TLS protocol instead of an unencrypted one</source>
      <translation>Mudlet soll ein sicheres SSL/TLS-Protokoll anstelle eines unverschlüsselten Protokolls verwenden</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="609"/>
      <source>Secure:</source>
      <translation>Sicher:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="630"/>
      <source>Options</source>
      <translation>Optionen</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="688"/>
      <source>Profile history:</source>
      <translation>Profilverlauf:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="711"/>
      <source>load newest profile</source>
      <translation>das neueste Profil laden</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="716"/>
      <source>load oldest profile</source>
      <translation>das älteste Profil laden</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="636"/>
      <source>Character name:</source>
      <translation>Charaktername:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="646"/>
      <source>The characters name</source>
      <translation>Der Name des Charakters</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="649"/>
      <source>Character name</source>
      <translation>Charaktername</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="652"/>
      <source>If provided will be sent, along with password to identify the user in the game.</source>
      <translation>Wird falls vorhanden zusammen mit dem Passwort zur Identifizierung des Benutzers im Spiel verschickt.</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="763"/>
      <source>Auto-open profile</source>
      <translation>Profil automatisch öffnen</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="766"/>
      <source>Automatically start this profile when Mudlet is run</source>
      <translation>Dieses Profil automatisch starten, wenn Mudlet ausgeführt wird</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="779"/>
      <source>Auto-reconnect</source>
      <translation>Automatische Wiederverbindung</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="782"/>
      <source>Automatically reconnect this profile if it should become disconnected for any reason other than the user disconnecting from the game server.</source>
      <translation>Verbinde dieses Profil automatisch wieder zum Spiel, außer wenn du die Verbindung absichtlich getrennt hast.</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="675"/>
      <source>Password</source>
      <translation>Passwort</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="678"/>
      <source>If provided will be sent, along with the character name to identify the user in the game.</source>
      <translation>Wird, falls vorhanden, zusammen mit dem Charakternamen zur Identifizierung des Benutzers im Spiel verschickt.</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="727"/>
      <source>Enable Discord integration (not supported by game)</source>
      <translation>Discord Integration aktivieren (nicht unterstützt durch dieses Spiel)</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="733"/>
      <source>Allow this profile to use Mudlet&apos;s Discord &quot;Rich Presence&quot;  features</source>
      <translation>Diesem Profil erlauben, Mudlet&apos;s Discord &quot;Rich Presence&quot;  Funktionen zu verwenden</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="811"/>
      <source>Information</source>
      <translation>Informationen</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="868"/>
      <location filename="../src/ui/connection_profiles.ui" line="871"/>
      <source>Game description or your notes</source>
      <translation>Spielbeschreibung oder Notizen</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="662"/>
      <source>Password:</source>
      <translation>Passwort:</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="672"/>
      <source>Characters password. Note that the password isn&apos;t encrypted in storage</source>
      <translation>Das Passwort des Charakters. Beachte, dass das Kennwort nicht verschlüsselt gespeichert wird</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="760"/>
      <source>With this enabled, Mudlet will automatically start and connect on this profile when it is launched</source>
      <translation>Wenn dies aktiviert ist, wird sich Mudlet automatisch beim Start mit diesem Profil verbinden</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="772"/>
      <source>Open profile on Mudlet start</source>
      <translation>Profil beim Start von Mudlet öffnen</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="788"/>
      <source>Reconnect automatically</source>
      <translation>Automatisch neu verbinden</translation>
    </message>
    <message>
      <location filename="../src/ui/connection_profiles.ui" line="730"/>
      <source>Discord integration</source>
      <translation>Discord-Integration</translation>
    </message>
  </context>
  <context>
    <name>custom_line_properties</name>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="27"/>
      <source>Custom Line Properties [*]</source>
      <translation>Eigenschaften benutzerdefinierter Linien [*]</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="47"/>
      <source>Line Settings:</source>
      <translation>Einstellungen der Linie:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="85"/>
      <source>Color:</source>
      <translation>Farbe:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="59"/>
      <source>Style:</source>
      <translation>Design:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="44"/>
      <source>&lt;p&gt;Select Style, Color and whether to end the line with an arrow head.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wählen Sie den Stil, die Farbe und ob die Linie mit einem Pfeil enden soll.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="123"/>
      <source>Ends with an arrow:</source>
      <translation>Endet mit einem Pfeil:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="139"/>
      <source>Exit Details:</source>
      <translation>Details des Ausgang:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="154"/>
      <source>Origin:</source>
      <translation>Start:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="227"/>
      <source>Destination:</source>
      <translation>Ziel:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines_properties.ui" line="189"/>
      <source>    Direction/Command:</source>
      <translation>    Richtung/Befehl:</translation>
    </message>
  </context>
  <context>
    <name>custom_lines</name>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="14"/>
      <source>Custom Line selection</source>
      <translation>Benutzerdefinierte Linie wählen</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="45"/>
      <source>Choose line format, color and arrow option and then select the exit to start drawing</source>
      <translation>Wähle Farbe und Format der Linie, die Pfeilspitze und dann den Ausgang, um mit dem Zeichnen zu beginnen.</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="64"/>
      <source>Line Settings:</source>
      <translation>Einstellungen der Linie:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="172"/>
      <source>Ends with an arrow:</source>
      <translation>Endet mit einem Pfeil:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="76"/>
      <source>Style:</source>
      <translation>Design:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="118"/>
      <source>Color:</source>
      <translation>Farbe:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="48"/>
      <source>&lt;p&gt;Selecting an exit immediately proceeds to drawing the first line segment from the centre point of the room.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Einen Ausgang auswählen führt unmittelbar dazu, dass das erste Liniensegment ab der Mitte des Raums gezeichnet wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="61"/>
      <source>&lt;p&gt;Select Style, Color and whether to end the line with an arrow head BEFORE then choosing the exit to draw the line for...&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle ZUERST Design und Farbe der Linie, und ob das Ende eine Pfeilspitze haben soll, dann wähle den Ausgang zu dem du die Linie zeichnen willst...&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="188"/>
      <source>&lt;p&gt;Select a normal exit to commence drawing a line for it, buttons are shown depressed if they already have such a custom line and disabled if there is not exit in that direction.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen normalen Ausgang, um das Zeichnen einer Linie dorthin zu beginnen. Die Buttons sehen gedrückt aus, wenn es sie schon so eine benutzerdefinierte Linie haben, und sind deaktiviert, wenn es keinen Ausgang in die Richtung gibt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="191"/>
      <source>Normal Exits:</source>
      <translation>Normale Ausgänge:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="213"/>
      <source>NW</source>
      <translation>NW</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="236"/>
      <source>N</source>
      <translation>N</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="259"/>
      <source>NE</source>
      <translation>NO</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="298"/>
      <source>UP</source>
      <translation>OBEN</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="337"/>
      <source>W</source>
      <translation>W</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="347"/>
      <source>E</source>
      <translation>O</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="357"/>
      <source>IN</source>
      <translation>REIN</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="383"/>
      <source>OUT</source>
      <translation>RAUS</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="393"/>
      <source>SW</source>
      <translation>SW</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="403"/>
      <source>S</source>
      <translation>S</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="413"/>
      <source>SE</source>
      <translation>SO</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="423"/>
      <source>DOWN</source>
      <translation>UNTEN</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="445"/>
      <source>&lt;p&gt;Select a special exit to commence drawing a line for it, the first column is checked if the exit already has such a custom line.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen besonderen Ausgang, um das Zeichnen einer Linie dorthin zu beginnen. Die erste Spalte ist markiert, wenn der Ausgang schon so eine benutzerdefinierte Linie hat.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="504"/>
      <source>&lt;p&gt;Indicates if there is already a custom line for this special exit, will be replaced if the exit is selected.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Gibt an, ob es schon eine benutzerdefinierte für diesen besonderen Ausgang gibt. Dieser wird ersetzt, wenn der Ausgang gewählt wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="515"/>
      <source>&lt;p&gt;The room this special exit leads to.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Der Raum, zu dem dieser spezielle Ausgang führt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="526"/>
      <source>&lt;p&gt;The command or LUA script that goes to the given room.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Der Befehl oder das LUA Skript, das in den gegebenen Raum führt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="562"/>
      <source>&lt;p&gt;To remove a custom line: cancel this dialog, select the line and right-click to obtain a &amp;quot;delete&amp;quot; option.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Um eine benutzerdefinierte Linie zu entfernen, breche diesen Dialog ab,
wähle die Linie und rechtsklicke für die Möglichkeit zu &quot;löschen&quot;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="448"/>
      <source>Special Exits:</source>
      <translation>Besonderer Ausgang:</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="500"/>
      <source>Has
custom line?</source>
      <translation>Hat benutzer-
definierte Linie?</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="512"/>
      <source> Destination </source>
      <translation> Ziel </translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="523"/>
      <source> Command</source>
      <translation> Befehl</translation>
    </message>
    <message>
      <location filename="../src/ui/custom_lines.ui" line="568"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
  </context>
  <context>
    <name>delete_profile_confirmation</name>
    <message>
      <location filename="../src/ui/delete_profile_confirmation.ui" line="14"/>
      <source>Confirm permanent profile deletion</source>
      <translation>Bestätige die permanente Löschung des Profils</translation>
    </message>
    <message>
      <location filename="../src/ui/delete_profile_confirmation.ui" line="26"/>
      <source>Are you sure that you&apos;d like to delete this profile? Everything (aliases, triggers, backups, etc) will be gone.

If you are, please type in the profile name as a confirmation:</source>
      <translation>Bist du sicher, dass du dieses Profil löschen willst? Alles (Aliase, Trigger, Sicherungen, usw) wird verschwinden.

Falls du dir sicher bist, schreibe den Profilnamen als Bestätigung:</translation>
    </message>
    <message>
      <location filename="../src/ui/delete_profile_confirmation.ui" line="77"/>
      <source>Delete</source>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/ui/delete_profile_confirmation.ui" line="67"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
  </context>
  <context>
    <name>dialog</name>
    <message>
      <location filename="../src/ui/glyph_usage.ui" line="39"/>
      <source>Status</source>
      <translation>Status</translation>
    </message>
    <message>
      <location filename="../src/ui/glyph_usage.ui" line="44"/>
      <source>Symbol
(Set Font)</source>
      <translation>Symbol (in
ausgewählter
Schriftart)</translation>
    </message>
    <message>
      <location filename="../src/ui/glyph_usage.ui" line="50"/>
      <source>Symbol
(All Fonts)</source>
      <translation>Symbol (in
jeder
Schriftart)</translation>
    </message>
    <message>
      <location filename="../src/ui/glyph_usage.ui" line="56"/>
      <source>Codepoints</source>
      <translation>Codepoints</translation>
    </message>
    <message>
      <location filename="../src/ui/glyph_usage.ui" line="61"/>
      <source>Usage
Count</source>
      <translation>Anzahl der
Nutzungen</translation>
    </message>
    <message>
      <location filename="../src/ui/glyph_usage.ui" line="67"/>
      <source>Rooms</source>
      <translation>Räume</translation>
    </message>
  </context>
  <context>
    <name>directions</name>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5727"/>
      <source>north</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>norden</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5729"/>
      <source>n</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>n</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5731"/>
      <source>east</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>osten</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5733"/>
      <source>e</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>o</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5735"/>
      <source>south</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>süden</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5737"/>
      <source>s</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>s</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5739"/>
      <source>west</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>westen</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5741"/>
      <source>w</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>w</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5743"/>
      <source>northeast</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>nordosten</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5745"/>
      <source>ne</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>no</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5747"/>
      <source>southeast</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>südosten</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5749"/>
      <source>se</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>so</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5751"/>
      <source>southwest</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>südwesten</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5753"/>
      <source>sw</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>sw</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5755"/>
      <source>northwest</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>nordwesten</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5757"/>
      <source>nw</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>nw</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5759"/>
      <source>in</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>rein</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5761"/>
      <source>i</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>rein</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5763"/>
      <source>out</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>raus</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5765"/>
      <source>o</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>raus</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5767"/>
      <source>up</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>oben</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5769"/>
      <source>u</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>ob</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5771"/>
      <source>down</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>unten</translation>
    </message>
    <message>
      <location filename="../src/TLuaInterpreter.cpp" line="5773"/>
      <source>d</source>
      <comment>Entering this direction will move the player in the game</comment>
      <translation>u</translation>
    </message>
  </context>
  <context>
    <name>dlgAboutDialog</name>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="143"/>
      <source>&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Homepage&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;http://www.mudlet.org/&quot;&gt;www.mudlet.org&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Forums&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;http://forums.mudlet.org/&quot;&gt;forums.mudlet.org&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Documentation&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;http://wiki.mudlet.org/w/Main_Page&quot;&gt;wiki.mudlet.org/w/Main_Page&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#7289DA;&quot;&gt;&lt;b&gt;Discord&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;https://www.mudlet.org/chat&quot;&gt;discord.gg&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#40b040;&quot;&gt;&lt;b&gt;Source code&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;https://github.com/Mudlet/Mudlet&quot;&gt;github.com/Mudlet/Mudlet&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#40b040;&quot;&gt;&lt;b&gt;Features/bugs&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;https://github.com/Mudlet/Mudlet/issues&quot;&gt;github.com/Mudlet/Mudlet/issues&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;</source>
      <translation>&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Homepage&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;http://www.mudlet.org/&quot;&gt;www.mudlet.org&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Forum&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;http://forums.mudlet.org/&quot;&gt;forums.mudlet.org&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Dokumentation&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;http://wiki.mudlet.org/w/Main_Page&quot;&gt;wiki.mudlet.org/w/Main_Page&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#7289DA;&quot;&gt;&lt;b&gt;Discord Chat&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;https://www.mudlet.org/chat&quot;&gt;discord.gg&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#40b040;&quot;&gt;&lt;b&gt;Quellcode&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;https://github.com/Mudlet/Mudlet&quot;&gt;github.com/Mudlet/Mudlet&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;color:#40b040;&quot;&gt;&lt;b&gt;Ideen/Fehler&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href=&quot;https://github.com/Mudlet/Mudlet/issues&quot;&gt;github.com/Mudlet/Mudlet/issues&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="246"/>
      <source>&lt;p&gt;Others too, have make their mark on different aspects of the Mudlet project and if they have not been mentioned here it is by no means intentional! For past contributors you may see them mentioned in the &lt;b&gt;&lt;a href=&quot;https://launchpad.net/~mudlet-makers/+members#active&quot;&gt;Mudlet Makers&lt;/a&gt;&lt;/b&gt; list (on our former bug-tracking site), or for on-going contributors they may well be included in the &lt;b&gt;&lt;a href=&quot;https://github.com/Mudlet/Mudlet/graphs/contributors&quot;&gt;Contributors&lt;/a&gt;&lt;/b&gt; list on GitHub.&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;Many icons are taken from the &lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;&lt;u&gt;KDE4 oxygen icon theme&lt;/u&gt;&lt;/b&gt;&lt;/span&gt; at &lt;a href=&quot;https://web.archive.org/web/20130921230632/http://www.oxygen-icons.org/&quot;&gt;www.oxygen-icons.org &lt;sup&gt;{wayback machine archive}&lt;/sup&gt;&lt;/a&gt; or &lt;a href=&quot;http://www.kde.org&quot;&gt;www.kde.org&lt;/a&gt;.  Most of the rest are from Thorsten Wilms, or from Stephen Lyons combining bits of Thorsten&apos;s work with the other sources.&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Brett Duzevich&lt;/b&gt;&lt;/span&gt; and &lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Ronny Ho&lt;/b&gt;&lt;/span&gt;. They have contributed many good ideas and thus helped improve the scripting framework substantially.&lt;/p&gt;
&lt;p&gt;Thanks to &lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Tomas Mecir&lt;/b&gt;&lt;/span&gt; (&lt;span style=&quot;color:#0000ff;&quot;&gt;kmuddy@kmuddy.com&lt;/span&gt;) who brought us all together and inspired us with his KMuddy project. Mudlet is using some of the telnet code he wrote for his KMuddy project (&lt;a href=&quot;https://cgit.kde.org/kmuddy.git/&quot;&gt;cgit.kde.org/kmuddy.git/&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;span style=&quot;color:#bc8942;&quot;&gt;&lt;b&gt;Nick Gammon&lt;/b&gt;&lt;/span&gt; (&lt;a href=&quot;http://www.gammon.com.au/mushclient/mushclient.htm&quot;&gt;www.gammon.com.au/mushclient/mushclient.htm&lt;/a&gt;) for giving us some valued pieces of advice.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="291"/>
      <source>&lt;p&gt;Mudlet was originally written by Heiko Köhn, KoehnHeiko@googlemail.com.&lt;/p&gt;
&lt;p&gt;Mudlet is released under the GPL license version 2, which is reproduced below:&lt;/p&gt;</source>
      <comment>For non-english language versions please append a translation of the following to explain why the GPL is NOT reproduced in the relevant language: &apos;but only the English form is considered the official version of the license, so the following is reproduced in that language:&apos; to replace &apos;which is reproduced below:&apos;...</comment>
      <translation>&lt;p&gt;Mudlet wurde ursprünglich geschrieben von Heiko Köhn, KoehnHeiko@googlemail.com.&lt;/p&gt;
&lt;p&gt;Mudlet wird bereitgestellt unter GPL Lizenz Version 2, aber nur die englische Form dieser Lizenz wird als offizielle Form angesehen, daher wird das Folgende in dieser Sprache wiedergegeben:&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="587"/>
      <source>&lt;p align=&quot;center&quot;&gt;&lt;b&gt;Mudlet&lt;/b&gt; is built upon the shoulders of other projects in the FOSS world; as well as using many GPL components we also make use of some third-party software with other licenses:&lt;/p&gt;</source>
      <translation>&lt;p align=&quot;center&quot;&gt;&lt;b&gt;Mudlet&lt;/b&gt; wurde auf den Schultern von anderen Projekten der FOSS Welt aufgebaut; Einerseits werden viele GPL-Komponenten benutzt, andererseits auch einige Software von Dritten mit anderen Lizenzen:&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="829"/>
      <source>&lt;h2&gt;&lt;u&gt;Communi IRC Library&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2008-2020 The Communi Project&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Communi IRC Library&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2008-2020 The Communi Project&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="832"/>
      <source>&lt;p&gt;Parts of &lt;tt&gt;irctextformat.cpp&lt;/t&gt; code come from Konversation and are copyrighted to:&lt;br&gt;Copyright © 2002 Dario Abatianni &amp;lt;eisfuchs@tigress.com&amp;gt;&lt;br&gt;Copyright © 2004 Peter Simonsson &amp;lt;psn@linux.se&amp;gt;&lt;br&gt;Copyright © 2006-2008 Eike Hein &amp;lt;hein@kde.org&amp;gt;&lt;br&gt;Copyright © 2004-2009 Eli Mackenzie &amp;lt;argonel@gmail.com&amp;gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Teile des &lt;tt&gt;irctextformat.cpp&lt;/t&gt; Codes stammen aus Konversation und sind geschützt durch:&lt;br&gt;Copyright © 2002 Dario Abatianni &amp;lt;eisfuchs@tigress.com&amp;gt;&lt;br&gt;Copyright © 2004 Peter Simonsson &amp;lt;psn@linux.se&amp;gt;&lt;br&gt;Copyright © 2006-2008 Eike Hein &amp;lt;hein@kde.org&amp;gt;&lt;br&gt;Copyright © 2004-2009 Eli Mackenzie &amp;lt;argonel@gmail.com&amp;gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="838"/>
      <source>&lt;h2&gt;&lt;u&gt;Lua - Lua 5.1&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 1994–2017 Lua.org, PUC-Rio.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Lua - Lua 5.1&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 1994–2017 Lua.org, PUC-Rio.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="841"/>
      <source>&lt;h2&gt;&lt;u&gt;LuaFileSystem&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2003-2020, Kepler Project&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;LuaFileSystem&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2003-2020, Kepler Project&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="844"/>
      <source>&lt;h2&gt;&lt;u&gt;Lua_yajl - Lua 5.1 interface to yajl&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Author: Brian Maher &amp;lt;maherb at brimworks dot com&amp;gt;&lt;br&gt;Copyright © 2009 Brian Maher&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Lua_yajl - Lua 5.1 interface to yajl&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Autor: Brian Maher &amp;lt;maherb at brimworks dot com&amp;gt;&lt;br&gt;Copyright © 2009 Brian Maher&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="848"/>
      <source>&lt;h2&gt;&lt;u&gt;Luautf8 - A UTF-8 support module for Lua.&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2018 Xavier Wang&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Luautf8 - A UTF-8 support module for Lua.&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2018 Xavier Wang&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="851"/>
      <source>&lt;h2&gt;&lt;u&gt;LuaSql-Sqlite3 - Database connectivity for the Lua programming language (Sqlite3 component).&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2003-2019, The Kepler Project&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;LuaSql-Sqlite3 - Database connectivity for the Lua programming language (Sqlite3 component).&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2003-2019, The Kepler Project&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="865"/>
      <source>&lt;h2&gt;&lt;u&gt;Edbee - multi-feature editor widget&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2012-2014 by Reliable Bits Software by Blommers IT&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Edbee - multi-feature editor widget&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2012-2014 by Reliable Bits Software by Blommers IT&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="883"/>
      <source>&lt;h2&gt;&lt;u&gt;Qt-Components, QsLog&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;(&lt;span style=&quot;color:red&quot;&gt;&lt;u&gt;https://bitbucket.org/razvapetru/qt-components [broken link]&lt;/u&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;&lt;small&gt;&lt;a href=&quot;https://web.archive.org/web/20131220072148/https://bitbucket.org/razvanpetru/qt-components&quot;&gt; {&amp;quot;Wayback Machine&amp;quot; archived version}&lt;/a&gt;&lt;/small&gt;)&lt;br&gt;Copyright © 2013, Razvan Petru&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Qt-Components, QsLog&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;(&lt;span style=&quot;color:red&quot;&gt;&lt;u&gt;https://bitbucket.org/razvapetru/qt-components [broken link]&lt;/u&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;&lt;small&gt;&lt;a href=&quot;https://web.archive.org/web/20131220072148/https://bitbucket.org/razvanpetru/qt-components&quot;&gt; {&amp;quot;Wayback Machine&amp;quot; archived version}&lt;/a&gt;&lt;/small&gt;)&lt;br&gt;Copyright © 2013, Razvan Petru&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="890"/>
      <source>&lt;h2&gt;&lt;u&gt;Dblsqd&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2017 Philipp Medien&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Dblsqd&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2017 Philipp Medien&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="919"/>
      <source>&lt;h2&gt;&lt;u&gt;singleshot_connect.h - part of KDToolBox&lt;/u&gt;&lt;br&gt;Github: &lt;a href=&quot;https://github.com/KDAB/KDToolBox&quot;&gt;KDToolBox&lt;/a&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2020-2021 Klarälvdalens Datakonsult AB, a KDAB Group company, &amp;lt;info@kdab.comF&amp;gt;.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;singleshot_connect.h - part of KDToolBox&lt;/u&gt;&lt;br&gt;Github: &lt;a href=&quot;https://github.com/KDAB/KDToolBox&quot;&gt;KDToolBox&lt;/a&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2020-2021 Klarälvdalens Datakonsult AB, a KDAB Group company, &amp;lt;info@kdab.comF&amp;gt;.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="923"/>
      <source>&lt;h2&gt;&lt;u&gt;utf8_filenames.lua - modifies standard Lua functions so that they work with UTF-8 filenames on Windows&lt;/u&gt;&lt;br&gt;&lt;a href=&quot;https://gist.github.com/Egor-Skriptunoff/2458547aa3b9210a8b5f686ac08ecbf0&quot;&gt;Github GIST&lt;/a&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2019 Egor-Skriptunoff&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;utf8_filenames.lua - modifies standard Lua functions so that they work with UTF-8 filenames on Windows&lt;/u&gt;&lt;br&gt;&lt;a href=&quot;https://gist.github.com/Egor-Skriptunoff/2458547aa3b9210a8b5f686ac08ecbf0&quot;&gt;Github GIST&lt;/a&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2019 Egor-Skriptunoff&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="859"/>
      <source>&lt;h2&gt;&lt;u&gt;LuaZip - Reading files inside zip files&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Author: Danilo Tuler&lt;br&gt;Copyright © 2003-2007 Kepler Project&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;LuaZip - Reading files inside zip files&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Autor: Danilo Tuler&lt;br&gt;Copyright © 2003-2007 Kepler Project&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="153"/>
      <source>Original author, original project lead, Mudlet core coding, retired.</source>
      <extracomment>about:Heiko</extracomment>
      <translation>Ursprünglicher Autor und Projektleiter, Mudlet Kernprogrammierung, im Ruhestand.</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="156"/>
      <source>GUI design and initial feature planning. He is responsible for the project homepage and the user manual. Maintainer of the Windows, macOS, Ubuntu and generic Linux installers. Maintains the Mudlet wiki, Lua API, and handles project management, public relations &amp;amp; user help. With the project from the very beginning and is an official spokesman of the project. Since the retirement of Heiko, he has become the head of the Mudlet project.</source>
      <extracomment>about:Vadi</extracomment>
      <translation>GUI-Design und anfängliche Feature-Planung. Er ist für die Projekt-Homepage und das Benutzerhandbuch verantwortlich. Maintainer der Windows-, macOS-, Ubuntu- und generischen Linux-Installationsprogramme. Verwaltet das Mudlet-Wiki, die Lua-API und kümmert sich um die Projektverwaltung, die Öffentlichkeitsarbeit &amp;, die Benutzerhilfe. Er ist von Anfang an dabei und ein offizieller Sprecher des Projekts. Seit dem Ruhestand von Heiko ist er der Leiter des Mudlet-Projekts.</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="163"/>
      <source>After joining in 2013, he has been poking various bits of the C++ code and GUI with a pointy stick; subsequently trying to patch over some of the holes made/found. Most recently he has been working on I18n and L10n for Mudlet 4.0.0 so if you are playing Mudlet in a language other than American English you will be seeing the results of him getting fed up with the spelling differences between what was being used and the British English his brain wanted to see.</source>
      <extracomment>about:SlySven</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="170"/>
      <source>Former maintainer of the early Windows and Apple OSX packages. He also administers our server and helps the project in many ways.</source>
      <extracomment>about:demonnic</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="174"/>
      <source>Contributed many improvements to Mudlet&apos;s db: interface, event system, and has been around the project for a very long while assisting users.</source>
      <extracomment>about:keneanung</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="178"/>
      <source>Does a ton of work in making Mudlet, the website and the wiki accessible to you regardless of the language you speak - and promoting our genre!</source>
      <extracomment>about:Leris</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="182"/>
      <source>Contributions to the Travis integration, CMake and Visual C++ build, a lot of code quality and memory management improvements.</source>
      <extracomment>about:ahmedcharles</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="186"/>
      <source>Developed a shared module system that allows script packages to be shared among profiles, a UI for viewing Lua variables, improvements in the mapper and all around.</source>
      <extracomment>about:Chris7</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="190"/>
      <source>Developed the first version of our Mac OSX installer. He is the former maintainer of the Mac version of Mudlet.</source>
      <extracomment>about:Ben Carlsen</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="194"/>
      <source>Joined in December 2009 though he&apos;s been around much longer. Contributed to the Lua API and is the former maintainer of the Lua API.</source>
      <extracomment>about:Ben Smith</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="198"/>
      <source>Joined in December 2009. He has contributed to the Lua API, submitted small bugfix patches and has helped with release management of 1.0.5.</source>
      <extracomment>about:Blaine von Roeder</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="202"/>
      <source>Developed the original cmake build script and he has committed a number of patches.</source>
      <extracomment>about:Bruno Bigras</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="205"/>
      <source>Contributed to the Lua API.</source>
      <extracomment>about:Carter Dewey</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="208"/>
      <source>Developed the Vyzor GUI Manager for Mudlet.</source>
      <extracomment>about:Oneymus</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="211"/>
      <source>Worked wonders in rejuvenating our Website in 2017 but who prefers a little anonymity - if you are a &lt;i&gt;SpamBot&lt;/i&gt; you will not get onto our Fora now. They have also made some useful C++ core code contributions and we look forward to future reviews on and work in that area.</source>
      <extracomment>about:TheFae</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="216"/>
      <source>Joining us 2017 they have given us some useful C++ and Lua contributions.</source>
      <extracomment>about:Dicene</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="219"/>
      <source>Contributed the Geyser layout manager for Mudlet in March 2010. It is written in Lua and aims at simplifying user GUI scripting.</source>
      <extracomment>about:James Younquist</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="223"/>
      <source>Helped develop and debug the Lua API.</source>
      <extracomment>about:John Dahlström</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="226"/>
      <source>Contributed several improvements and new features for Geyser.</source>
      <extracomment>about:Beliaar</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="229"/>
      <source>The original author of our Windows installer.</source>
      <extracomment>about:Leigh Stillard</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="232"/>
      <source>Worked on the manual, forum help and helps with GUI design and documentation.</source>
      <extracomment>about:Maksym Grinenko</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="235"/>
      <source>Developed a database Lua API that allows for far easier use of databases and one of the original OSX installers.</source>
      <extracomment>about:Stephen Hansen</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="238"/>
      <source>Designed our beautiful logo, our splash screen, the about dialog, our website, several icons and badges. Visit his homepage at &lt;a href=&quot;http://thorwil.wordpress.com/&quot;&gt;thorwil.wordpress.com&lt;/a&gt;.</source>
      <extracomment>about:Thorsten Wilms</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="854"/>
      <source>&lt;h2&gt;&lt;u&gt;Lrexlib-pcre2 -  Regular expression library binding (PCRE2 flavour).&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © Reuben Thomas 2000-2020&lt;br&gt;Copyright © Shmuel Zeigerman 2004-2020 &lt;/h3&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="868"/>
      <source>The &lt;b&gt;edbee-lib&lt;/b&gt; widget itself incorporates other components with licences that must be noted as well, they are:</source>
      <translation>Das &lt;b&gt;edbee-lib&lt;/b&gt; Widget selbst beinhaltet andere Komponenten, deren Lizenzen ebenfalls vermerkt werden müssen, nämlich:</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="870"/>
      <source>&lt;h2&gt;&lt;u&gt;Onigmo (Oniguruma-mod) LICENSE&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2002-2009 K.Kosako &amp;lt;sndgk393 AT ybb DOT ne DOT jp&amp;gt;&lt;br&gt;Copyright © 2011-2014 K.Takata &amp;lt;kentkt AT csc DOT jp&amp;gt;&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Onigmo (Oniguruma-mod) LICENSE&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2002-2009 K.Kosako &amp;lt;sndgk393 AT ybb DOT ne DOT jp&amp;gt;&lt;br&gt;Copyright © 2011-2014 K.Takata &amp;lt;kentkt AT csc DOT jp&amp;gt;&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="875"/>
      <source>&lt;h2&gt;&lt;u&gt;Oniguruma LICENSE&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2002-2009 K.Kosako &amp;lt;sndgk393 AT ybb DOT ne DOT jp&amp;gt;&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Oniguruma LICENSE&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2002-2009 K.Kosako &amp;lt;sndgk393 AT ybb DOT ne DOT jp&amp;gt;&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="879"/>
      <source>&lt;h2&gt;&lt;u&gt;Ruby BSDL&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 1993-2013 Yukihiro Matsumoto.&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Ruby BSDL&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 1993-2013 Yukihiro Matsumoto.&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="893"/>
      <source>&lt;h2&gt;&lt;u&gt;Sparkle - macOS updater&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2006-2013 Andy Matuschak.&lt;br&gt;Copyright © 2009-2013 Elgato Systems GmbH.&lt;br&gt;Copyright © 2011-2014 Kornel Lesiński.&lt;br&gt;Copyright © 2015-2017 Mayur Pawashe.&lt;br&gt;Copyright © 2014 C.W. Betts.&lt;br&gt;Copyright © 2014 Petroules Corporation.&lt;br&gt;Copyright © 2014 Big Nerd Ranch.&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Sparkle - macOS updater&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2006-2013 Andy Matuschak.&lt;br&gt;Copyright © 2009-2013 Elgato Systems GmbH.&lt;br&gt;Copyright © 2011-2014 Kornel Lesiński.&lt;br&gt;Copyright © 2015-2017 Mayur Pawashe.&lt;br&gt;Copyright © 2014 C.W. Betts.&lt;br&gt;Copyright © 2014 Petroules Corporation.&lt;br&gt;Copyright © 2014 Big Nerd Ranch.&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="903"/>
      <source>&lt;h4&gt;bspatch.c and bsdiff.c, from bsdiff 4.3 &lt;a href=&quot;http://www.daemonology.net/bsdiff/&quot;&gt;http://www.daemonology.net/bsdiff&lt;/a&gt;:&lt;/h4&gt;&lt;h3&gt;Copyright © 2003-2005 Colin Percival.&lt;/h3&gt;&lt;h4&gt;sais.c and sais.c, from sais-lite (2010/08/07) &lt;a href=&quot;https://sites.google.com/site/yuta256/sais&quot;&gt;https://sites.google.com/site/yuta256/sais&lt;/a&gt;:&lt;/h4&gt;&lt;h3&gt;Copyright © 2008-2010 Yuta Mori.&lt;/h3&gt;&lt;h4&gt;SUDSAVerifier.m:&lt;/h4&gt;&lt;h3&gt;Copyright © 2011 Mark Hamlin.&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h4&gt;bspatch.c and bsdiff.c, from bsdiff 4.3 &lt;a href=&quot;http://www.daemonology.net/bsdiff/&quot;&gt;http://www.daemonology.net/bsdiff&lt;/a&gt;:&lt;/h4&gt;&lt;h3&gt;Copyright © 2003-2005 Colin Percival.&lt;/h3&gt;&lt;h4&gt;sais.c and sais.c, from sais-lite (2010/08/07) &lt;a href=&quot;https://sites.google.com/site/yuta256/sais&quot;&gt;https://sites.google.com/site/yuta256/sais&lt;/a&gt;:&lt;/h4&gt;&lt;h3&gt;Copyright © 2008-2010 Yuta Mori.&lt;/h3&gt;&lt;h4&gt;SUDSAVerifier.m:&lt;/h4&gt;&lt;h3&gt;Copyright © 2011 Mark Hamlin.&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="913"/>
      <source>&lt;h2&gt;&lt;u&gt;Discord - Rich Presence - RPC library&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2017 Discord, Inc.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Discord - Rich Presence - RPC library&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2017 Discord, Inc.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="916"/>
      <source>&lt;h2&gt;&lt;u&gt;QtKeyChain - Platform-independent Qt API for storing passwords securely&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2011-2019 Frank Osterfeld &amp;lt;frank.osterfeld@gmail.com&amp;gt;.&lt;/h3&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="928"/>
      <source>&lt;h2&gt;&lt;u&gt;Sentry Native - Crash reporting SDK&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2019 Sentry (https://sentry.io) and individual contributors.&lt;br&gt;All rights reserved.&lt;/h3&gt;</source>
      <translation>&lt;h2&gt;&lt;u&gt;Sentry Native - Crash reporting SDK&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Copyright © 2019 Sentry (https://sentry.io) and individual contributors.&lt;br&gt;All rights reserved.&lt;/h3&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1039"/>
      <source>&lt;h2&gt;&lt;u&gt;Sword 3D Model&lt;/u&gt;&lt;/h2&gt;&lt;h3&gt;Model obtained from &lt;a href=&quot;https://sketchfab.com/3d-models/sword-07463a2658e04d6ab8a42b5639a35d63&quot;&gt;Sketchfab&lt;/a&gt;&lt;br&gt;Author: &lt;a href=&quot;https://sketchfab.com/minghau&quot;&gt;minghauLoh&lt;/a&gt;&lt;br&gt;Licensed under &lt;a href=&quot;https://creativecommons.org/licenses/by/4.0/&quot;&gt;CC BY 4.0&lt;/a&gt;&lt;/h3&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1104"/>
      <source>
                            These formidable folks will be fondly remembered forever&lt;br&gt;for their generous financial support on Mudlet&apos;s patreon:
                            </source>
      <translation>
                          Diese formidablen Leute bleiben für immer in liebevoller Erinnerung&lt;br&gt;für ihre großzügige finanzielle Unterstützung an Mudlet&apos;s Patreon:
                            </translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1112"/>
      <source>
                            These formidable folks will be fondly remembered forever&lt;br&gt;for their generous financial support on &lt;a href=&quot;https://www.patreon.com/mudlet&quot;&gt;Mudlet&apos;s patreon&lt;/a&gt;:
                            </source>
      <translation>
                          Diese formidablen Leute bleiben für immer in liebevoller Erinnerung&lt;br&gt;für ihre großzügige finanzielle Unterstützung an &lt;a href=&quot;https://www.patreon.com/mudlet&quot;&gt;Mudlet&apos;s Patreon&lt;/a&gt;:
                            </translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1148"/>
      <source>You are using the 32-Bit version of Mudlet on a 64-Bit version of Windows. You may wish to upgrade (by downloading and then installing the 64-Bit version now available from Mudlet&apos;s website).</source>
      <translation>Du verwendest die 32-Bit-Version von Mudlet auf einer 64-Bit-Version von Windows. Du kannst ein Upgrade durchführen (indem Du die 64-Bit-Version, die jetzt auf Mudlet&apos;s Website verfügbar ist, herunterlädst und dann installierst).</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1151"/>
      <source>This is a 32-Bit build of Mudlet running on a 64-Bit version of Windows.</source>
      <translation>Dies ist eine 32-Bit Version von Mudlet, die auf einer 64-Bit Version von Windows läuft.</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1164"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1210"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1251"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1281"/>
      <source>Technical information:</source>
      <translation>Technische Informationen:</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1165"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1211"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1252"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1282"/>
      <source>Version</source>
      <translation>Version</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1167"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1213"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1254"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1284"/>
      <source>OS</source>
      <translation>Betriebssystem</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1172"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1218"/>
      <source>CPU (WoW64)</source>
      <extracomment>This is shown for 32-Bit Windows builds when run on a *64-Bit OS. &quot;WoW64&quot; stands for WindowOnWindows64.</extracomment>
      <translation>CPU (WoW64)</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1179"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1225"/>
      <source>CPU (%1-bits)</source>
      <translation>CPU (%1-bits)</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1184"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1231"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1257"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1287"/>
      <source>CPU</source>
      <extracomment>This is shown for all other OSes than Windows.</extracomment>
      <translation>Prozessor</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1190"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1263"/>
      <source>Qt version (compilation)</source>
      <extracomment>This is shown when the Qt version used at run-time *is different to that used during compilation - it not *the usual case.</extracomment>
      <translation>Qt-Version (Kompilierung)</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1196"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1269"/>
      <source>Qt version (run-time)</source>
      <extracomment>This is shown when the Qt version used at run-time *is different to that used during compilation - it not *the usual case.</extracomment>
      <translation>Qt-Version (Laufzeit)</translation>
    </message>
    <message>
      <location filename="../src/dlgAboutDialog.cpp" line="1236"/>
      <location filename="../src/dlgAboutDialog.cpp" line="1292"/>
      <source>Qt version</source>
      <extracomment>This is shown when the same Qt version is used at run-time *as was used during compilation - it is the usual case.</extracomment>
      <translation>Qt-Version</translation>
    </message>
  </context>
  <context>
    <name>dlgAliasMainArea</name>
    <message>
      <location filename="../src/dlgAliasMainArea.cpp" line="37"/>
      <source>for example, ^myalias$ to match &apos;myalias&apos;</source>
      <extracomment>This text is shown as placeholder in the pattern box when no real pattern was entered, yet.</extracomment>
      <translation>Beispiel: ^meinAlias$ reagiert auf &apos;meinAlias&apos;</translation>
    </message>
  </context>
  <context>
    <name>dlgColorTrigger</name>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="50"/>
      <source>More colors</source>
      <translation>Weitere Farben</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="52"/>
      <source>Click to access all 256 ANSI colors.</source>
      <translation>Klicke für Zugriff auf alle 256 ANSI-Farben.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="62"/>
      <source>Default</source>
      <translation>Standard</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="57"/>
      <source>Click to make the color trigger ignore the text&apos;s background color - however choosing this for both foreground and background is an error.</source>
      <translation>Klicke, damit der Farbtrigger die Hintergrundfarbe des Textes ignoriert - allerdings wäre es ein Fehler, dies sowohl für Vordergrund- und Hintergrundfarbe auszuwählen.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="58"/>
      <source>Click to make the color trigger ignore the text&apos;s foreground color - however choosing this for both foreground and background is an error.</source>
      <translation>Klicke, damit der Farbtrigger die Vordergrundfarbe des Textes ignoriert - allerdings wäre es ein Fehler, dies sowohl für Vordergrund- und Hintergrundfarbe auszuwählen.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="64"/>
      <source>Click to make the color trigger when the text&apos;s background color has not been modified from its normal value.</source>
      <translation>Klicke hier, um den Trigger auszulösen, wenn die Hintergrundfarbe des Textes nicht vom Normalwert geändert wurde.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="64"/>
      <source>Click to make the color trigger when the text&apos;s foreground color has not been modified from its normal value.</source>
      <translation>Klicke hier, um den Trigger auszulösen, wenn die Vordergrundfarbe des Textes nicht vom Normalwert geändert wurde.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="66"/>
      <source>Click a color to make the trigger fire only when the text&apos;s background color matches the color number indicated.</source>
      <translation>Wähle eine Farbe, um den Trigger nur dann auszulösen, wenn die Hintergrundfarbe des Textes mit der angegebenen Farbnummer übereinstimmt.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="67"/>
      <source>Click a color to make the trigger fire only when the text&apos;s foreground color matches the color number indicated.</source>
      <translation>Wähle eine Farbe, um den Trigger nur dann auszulösen, wenn die Vordergrundfarbe des Textes mit der angegebenen Farbnummer übereinstimmt.</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="72"/>
      <source>Black</source>
      <translation>Schwarz</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="73"/>
      <source>Red</source>
      <translation>Rot</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="74"/>
      <source>Green</source>
      <translation>Grün</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="75"/>
      <source>Yellow</source>
      <translation>Gelb</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="76"/>
      <source>Blue</source>
      <translation>Blau</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="77"/>
      <source>Magenta</source>
      <translation>Magenta</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="78"/>
      <source>Cyan</source>
      <translation>Cyan</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="79"/>
      <source>White (Light gray)</source>
      <translation>Weiß (Hellgrau)</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="81"/>
      <source>Light black (Dark gray)</source>
      <translation>Hellschwarz (Dunkelgrau)</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="82"/>
      <source>Light red</source>
      <translation>Helles Rot</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="83"/>
      <source>Light green</source>
      <translation>Helles Grün</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="84"/>
      <source>Light yellow</source>
      <translation>Helles Gelb</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="85"/>
      <source>Light blue</source>
      <translation>Helles Blau</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="86"/>
      <source>Light magenta</source>
      <translation>Helles Magenta</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="87"/>
      <source>Light cyan</source>
      <translation>Helles Cyan</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="88"/>
      <source>Light white</source>
      <translation>Helles Weiß</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="214"/>
      <source>%1 [%2]</source>
      <extracomment>Color Trigger dialog button in basic 16-color set, the first value is the name of the color, the second is the ANSI color number - for most languages modification is not likely to be needed - this text is used in two places</extracomment>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../src/dlgColorTrigger.cpp" line="368"/>
      <source>All color options are showing.</source>
      <translation>Alle Farboptionen werden angezeigt.</translation>
    </message>
  </context>
  <context>
    <name>dlgComposer</name>
    <message>
      <location filename="../src/dlgComposer.cpp" line="293"/>
      <source>Add to user dictionary</source>
      <extracomment>Context menu action to add a word to the user&apos;s personal dictionary</extracomment>
      <translation>Dem Benutzerwörterbuch hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgComposer.cpp" line="296"/>
      <source>Remove from user dictionary</source>
      <extracomment>Context menu action to remove a word from the user&apos;s personal dictionary</extracomment>
      <translation>Aus Benutzerwörterbuch entfernen</translation>
    </message>
    <message>
      <location filename="../src/dlgComposer.cpp" line="304"/>
      <source>▼Mudlet▼ │ dictionary suggestions │ ▲User▲</source>
      <extracomment>This separator line in the spell-check context menu divides suggestions from the user&apos;s personal dictionary (above) and Mudlet&apos;s built-in dictionary (below). The symbols are decorative and help indicate the direction. This appears in the composer window.</extracomment>
      <translation>▼ Mudlet ▼ │ Wörterbuchvorschläge │ ▲ Benutzer ▲</translation>
    </message>
    <message>
      <location filename="../src/dlgComposer.cpp" line="311"/>
      <source>▼System▼ │ dictionary suggestions │ ▲User▲</source>
      <extracomment>This separator line in the spell-check context menu divides suggestions from the user&apos;s personal dictionary (above) and the system dictionary (below). The symbols are decorative and help indicate the direction. This appears in the composer window.</extracomment>
      <translation>▼ System ▼ │ Wörterbuchvorschläge │ ▲ Benutzer ▲</translation>
    </message>
    <message>
      <location filename="../src/dlgComposer.cpp" line="358"/>
      <source>no suggestions (system)</source>
      <extracomment>Shown when the spell-checker has no suggestions from the system dictionary for the misspelled word in the composer</extracomment>
      <translation>Keine Vorschläge (System)</translation>
    </message>
    <message>
      <location filename="../src/dlgComposer.cpp" line="384"/>
      <source>no suggestions (shared)</source>
      <extracomment>Shown when the spell-checker has no suggestions from the shared user dictionary for the misspelled word in the composer</extracomment>
      <translation>keine Vorschläge (gemeinsam)</translation>
    </message>
    <message>
      <location filename="../src/dlgComposer.cpp" line="387"/>
      <source>no suggestions (profile)</source>
      <extracomment>Shown when the spell-checker has no suggestions from the profile-specific user dictionary for the misspelled word in the composer</extracomment>
      <translation>keine Vorschläge (Profil)</translation>
    </message>
  </context>
  <context>
    <name>dlgConnectionProfiles</name>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="92"/>
      <source>Connect</source>
      <translation>Verbinden</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="212"/>
      <source>Characters password. Note that the password is not encrypted in storage</source>
      <translation>Das Passwort des Charakters. Beachte, dass das Kennwort nicht verschlüsselt gespeichert wird</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="286"/>
      <source>Game name: %1</source>
      <translation>Name des Spiels: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="288"/>
      <source>Button to select a mud game to play, double-click it to connect and start playing it.</source>
      <extracomment>Some text to speech engines will spell out initials like MUD so stick to lower case if that is a better option</extracomment>
      <translation>Schaltfläche, um ein Spiel zum Spielen auszuwählen. Klicke doppelt darauf, um eine Verbindung herzustellen und das Spiel zu beginnen.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1114"/>
      <source>This profile is currently loaded - close it before changing the connection parameters.</source>
      <translation>Dieses Profil ist momentan geladen - Beende es, bevor die Verbindungsparameter geändert werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1429"/>
      <source>Reset icon</source>
      <extracomment>Reset the custom picture for this profile in the connection dialog and show the default one instead</extracomment>
      <translation>Bild zurücksetzen</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1433"/>
      <source>Set custom icon</source>
      <extracomment>Set a custom picture to show for the profile in the connection dialog</extracomment>
      <translation>Neues Bild wählen</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1438"/>
      <source>Set custom color</source>
      <extracomment>Set a custom color to show for the profile in the connection dialog</extracomment>
      <translation>Neue Farbe wählen</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1818"/>
      <source>The %1 character is not permitted. Use one of the following:</source>
      <translation>Das Zeichen %1 ist nicht erlaubt. Verwende eines der Folgenden:</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1841"/>
      <source>You have to enter a number. Other characters are not permitted.</source>
      <translation>Du musst eine Zahl eingeben. Andere Zeichen sind nicht erlaubt.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1830"/>
      <source>This profile name is already in use.</source>
      <translation>Dieser Profilname wird bereits verwendet.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="698"/>
      <source>Could not rename your profile data on the computer.</source>
      <translation>Konnte deine Profil-Daten auf dem Computer nicht umbenennen.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="94"/>
      <source>Offline</source>
      <translation>Offline</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="115"/>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1555"/>
      <source>Copy</source>
      <translation>Kopieren</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="117"/>
      <source>Copy settings only</source>
      <translation>Nur Einstellungen kopieren</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="134"/>
      <source>copy profile</source>
      <translation>Profil kopieren</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="135"/>
      <source>copy the entire profile to new one that will require a different new name.</source>
      <translation>Kopiere das gesamte Profil in ein neues, das einen anderen neuen Namen benötigt.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="147"/>
      <source>copy profile settings</source>
      <translation>Profileinstellungen kopieren</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="148"/>
      <source>copy the settings and some other parts of the profile to a new one that will require a different new name.</source>
      <translation>Kopiere die Einstellungen und einige andere Teile des Profils in ein neues Profil, das einen anderen neuen Namen benötigt.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="210"/>
      <source>Characters password, stored securely in the computer&apos;s credential manager</source>
      <translation>Kennwort des Charakters, sicher im Anmeldeinformations-Manager des Computers gespeichert</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="283"/>
      <source>Click to load but not connect the selected profile.</source>
      <translation>Das ausgewählte Profil laden, aber nicht verbinden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="284"/>
      <source>Click to load and connect the selected profile.</source>
      <translation>Das ausgewählte Profil laden und verbinden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="285"/>
      <source>Need to have a valid profile name, game server address and port before this button can be enabled.</source>
      <translation>Du benötigst einen gültigen Profilnamen, eine Spielserveradresse und einen Port, bevor diese Schaltfläche aktiviert werden kann.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="706"/>
      <source>Could not create the new profile folder on your computer.</source>
      <translation>Konnte den neuen Profil-Ordner auf dem Computer nicht erstellen.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="624"/>
      <location filename="../src/dlgConnectionProfiles.cpp" line="752"/>
      <source>new profile name</source>
      <translation>neuer Profilname</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="104"/>
      <source>&lt;p&gt;&lt;center&gt;&lt;big&gt;&lt;b&gt;Welcome to Mudlet!&lt;/b&gt;&lt;/big&gt;&lt;/center&gt;&lt;/p&gt;&lt;p&gt;&lt;center&gt;&lt;b&gt;To get started, double-click on &lt;/b&gt;Mudlet Tutorial&lt;b&gt; or select a game from the list.&lt;/b&gt;&lt;/center&gt;&lt;/p&gt;&lt;p&gt;Want to play a game that’s not listed?&lt;/p&gt;&lt;p&gt;Click %1 &lt;span style=&quot; color:#555753;&quot;&gt;New&lt;/span&gt;, then enter the &lt;i&gt;Profile Name&lt;/i&gt;, &lt;i&gt;Server Address&lt;/i&gt;, and &lt;i&gt;Port&lt;/i&gt; in the required fields.&lt;/p&gt;&lt;p&gt;Once you&apos;re ready, click %2 &lt;span style=&quot; color:#555753;&quot;&gt;Connect&lt;/span&gt; to begin your adventure.&lt;/p&gt;&lt;p&gt;Have fun!&lt;/p&gt;&lt;p align=&quot;right&quot;&gt;&lt;span style=&quot; font-family:&apos;Sans&apos;;&quot;&gt;The Mudlet Team &lt;/span&gt;&lt;img src=&quot;:/icons/mudlet_main_16px.png&quot;/&gt;&lt;/p&gt;</source>
      <comment>Welcome message. Both %1 and %2 may be replaced by icons when this text is used.</comment>
      <translation>&lt;p&gt;&lt;center&gt;&lt;big&gt;&lt;b&gt;Willkommen bei Mudlet!&lt;/b&gt;&lt;/big&gt;&lt;/center&gt;&lt;/p&gt;&lt;p&gt;&lt;center&gt;&lt;b&gt;Starte mit dem &lt;/b&gt;Mudlet Tutorial&lt;b&gt; per Doppelklick, oder wähle ein Spiel aus der Liste.&lt;/b&gt;&lt;/center&gt;&lt;/p&gt;&lt;p&gt;Willst Du ein Spiel spielen, das nicht aufgeführt ist?&lt;/p&gt;&lt;p&gt;Klicke auf %1 &lt;span style=&quot; color:#555753;&quot;&gt;Neu&lt;/span&gt;und gib dann in den erforderlichen Feldern den &lt;i&gt;Namen&lt;/i&gt; des Profils, sowie &lt;i&gt;Adresse&lt;/i&gt;und &lt;i&gt;Port&lt;/i&gt; des Servers ein.&lt;/p&gt;&lt;p&gt;Klicke Sie auf %2 &lt;span style=&quot; color:#555753;&quot;&gt;Verbinden&lt;/span&gt; um Dein Abenteuer zu beginnen, wenn Du bereit bist.&lt;/p&gt;&lt;p&gt;Viel Spaß!&lt;/p&gt;&lt;p align=&quot;right&quot;&gt;&lt;span style=&quot; font-family:&apos;Sans&apos;;&quot;&gt;Das Mudlet Team &lt;/span&gt;&lt;img src=&quot;:/icons/mudlet_main_16px.png&quot;/&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="897"/>
      <source>Deleting &apos;%1&apos;</source>
      <translation>Lösche &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1118"/>
      <source>A profile that is in use cannot be removed</source>
      <translation>Ein Profil, das gerade verwendet wird, kann nicht entfernt werden</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1168"/>
      <source>Discord integration not available on this platform</source>
      <translation>Discord Integration ist auf dieser Plattform nicht verfügbar</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1174"/>
      <source>Discord integration not supported by game</source>
      <translation>Discord Integration wird durch dieses Spiel nicht unterstützt</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1177"/>
      <source>Check to enable Discord integration</source>
      <translation>Aktiviere die Discord Integration</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1454"/>
      <source>Select custom image for profile (should be 120x30)</source>
      <translation>Wählen ein neues Bild für das Profil (sollte 120x30 sein)</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1454"/>
      <source>Images (%1)</source>
      <translation>Bilder (%1)</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1532"/>
      <source>Copying...</source>
      <translation>Kopiere...</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1851"/>
      <source>Port number must be above zero and below 65535.</source>
      <translation>Die Portnummer muss größer als null sein und unter 65535.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1871"/>
      <source>Mudlet can not load support for secure connections.</source>
      <translation>Mudlet kann keine Unterstützung für sichere Verbindungen laden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1893"/>
      <source>Please enter the URL or IP address of the Game server.</source>
      <translation>Bitte gib die URL oder IP-Adresse des Spielservers ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1912"/>
      <source>Please enter the URL of the Game server.

&lt;i&gt;SSL/TLS connections require a URL, as an IP address is not a suitable identifier for the certification of the Game Server.&lt;/i&gt;</source>
      <extracomment>Please use two line-feeds after the first line so the second * line can be italicised and spaced out - if appropriate for * the locale.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1931"/>
      <source>Load profile without connecting.</source>
      <translation>Profil laden ohne zu verbinden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1947"/>
      <source>Please set a valid profile name, game server address and the game port before loading.</source>
      <translation>Bitte stelle vor dem Laden einen gültigen Profilnamen ein, sowie Adresse und Port des Spielservers.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1952"/>
      <source>Please set a valid profile name, game server address and the game port before connecting.</source>
      <translation>Bitte setze einen gültigen Profilnamen sowie Adresse und Port des Spielservers vor dem Verbinden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="2006"/>
      <source>Click to hide the password; it will also hide if another profile is selected.</source>
      <translation>Klicke hier, um das Kennwort auszublenden. Es wird auch ausgeblendet, wenn ein anderes Profil ausgewählt wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="2010"/>
      <source>Click to reveal the password for this profile.</source>
      <translation>Klicke hier, um das Kennwort für dieses Profil einzublenden.</translation>
    </message>
    <message>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1859"/>
      <location filename="../src/dlgConnectionProfiles.cpp" line="1862"/>
      <source>Mudlet is not configured for secure connections.</source>
      <translation>Mudlet ist nicht für sichere Verbindungen konfiguriert.</translation>
    </message>
  </context>
  <context>
    <name>dlgIRC</name>
    <message>
      <location filename="../src/dlgIRC.cpp" line="105"/>
      <source>%1 closed their client.</source>
      <translation>%1 hat den Client geschlossen.</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="117"/>
      <source>Mudlet IRC Client - %1 - %2 on %3</source>
      <translation>Mudlet IRC-Client - %1 - %2 auf %3</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="131"/>
      <source>$ Starting Mudlet IRC Client...</source>
      <translation>$ Starte Mudlet IRC Client...</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="132"/>
      <source>$ Host: %1:%2</source>
      <translation>$ Server: %1:%2</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="133"/>
      <source>$ Nick: %1</source>
      <translation>$ Spitzname: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="134"/>
      <source>$ Auto-Join Channels: %1</source>
      <translation>Automatisch betretene Kanäle: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="135"/>
      <source>$ This client supports Auto-Completion using the Tab key.</source>
      <translation>$ Dieser Client unterstützt Auto-Vervollständigung per Tab-Taste.</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="136"/>
      <source>$ Type &lt;b&gt;/help&lt;/b&gt; for commands or &lt;b&gt;/help [command]&lt;/b&gt; for command syntax.</source>
      <translation>$ Tippe &lt;b&gt;/help&lt;/b&gt; für alle Befehle oder &lt;b&gt;/help [Befehl]&lt;/b&gt; für die Syntax eines Befehls.</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="197"/>
      <source>Restarting IRC Client</source>
      <translation>Starte IRC Client neu</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="375"/>
      <source>[Error] MSGLIMIT requires &lt;limit&gt; to be a whole number greater than zero!</source>
      <translation>[Error] MSGLIMIT erfordert, dass &lt;limit&gt; eine ganze Zahl und größer als Null ist!</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="405"/>
      <source>[HELP] Available Commands: %1</source>
      <translation>[HILFE] Verfügbare Befehle: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="407"/>
      <source>[HELP] Syntax: %1</source>
      <translation>[HILFE] Syntax: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="415"/>
      <source>! Connected to %1.</source>
      <translation>! Verbunden mit %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="416"/>
      <source>! Joining %1...</source>
      <translation>! Betrete %1...</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="421"/>
      <source>! Connecting %1...</source>
      <translation>! Verbinde mit %1...</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="426"/>
      <source>! Disconnected from %1.</source>
      <translation>! Getrennt von %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="488"/>
      <source>[ERROR] Syntax: %1</source>
      <translation>[FEHLER] Syntax: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="490"/>
      <source>[ERROR] Unknown command: %1</source>
      <translation>[FEHLER] Unbekannter Befehl: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="636"/>
      <source>! The Nickname %1 is reserved. Automatically changing Nickname to: %2</source>
      <translation>! Der Spitzname %1 ist reserviert. Wechsle Spitznamen automatisch zu: %2</translation>
    </message>
    <message>
      <location filename="../src/dlgIRC.cpp" line="647"/>
      <source>Your nick has changed.</source>
      <translation>Dein Spitzname hat sich geändert.</translation>
    </message>
  </context>
  <context>
    <name>dlgMapLabel</name>
    <message>
      <location filename="../src/dlgMapLabel.cpp" line="38"/>
      <source>Create label</source>
      <extracomment>Create label dialog title</extracomment>
      <translation>Markierung erstellen</translation>
    </message>
    <message>
      <location filename="../src/dlgMapLabel.cpp" line="95"/>
      <source>Foreground color</source>
      <extracomment>2D mapper create label color dialog title</extracomment>
      <translation>Vordergrundfarbe</translation>
    </message>
    <message>
      <location filename="../src/dlgMapLabel.cpp" line="118"/>
      <source>Background color</source>
      <extracomment>2D mapper create label color dialog title</extracomment>
      <translation>Hintergrundfarbe</translation>
    </message>
    <message>
      <location filename="../src/dlgMapLabel.cpp" line="141"/>
      <source>Text outline color</source>
      <extracomment>2D mapper create label color dialog title</extracomment>
      <translation>Textumrandungsfarbe</translation>
    </message>
    <message>
      <location filename="../src/dlgMapLabel.cpp" line="163"/>
      <source>Label font</source>
      <extracomment>2D mapper create label font dialog title</extracomment>
      <translation>Schriftart der Markierung</translation>
    </message>
    <message>
      <location filename="../src/dlgMapLabel.cpp" line="185"/>
      <source>Select image</source>
      <translation>Bild auswählen</translation>
    </message>
  </context>
  <context>
    <name>dlgMapper</name>
    <message>
      <location filename="../src/dlgMapper.cpp" line="557"/>
      <source>Draw rooms on upper and lower levels</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="560"/>
      <source>When enabled, rooms on floors above and below the current level will be drawn with a lighter color to show the map layout context.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="565"/>
      <source>Round rooms</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="568"/>
      <source>When enabled, rooms will be drawn with round corners instead of square corners.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="573"/>
      <source>Show room IDs</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="576"/>
      <source>When enabled, room IDs will be displayed on the map.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="581"/>
      <source>Show map grid</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="584"/>
      <source>When enabled, grid will be shown on mapper.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="590"/>
      <source>Show map in 3D</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="593"/>
      <source>When enabled, the map will be displayed in 3D mode.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="600"/>
      <source>Info overlays</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="630"/>
      <source>None</source>
      <extracomment>Don&apos;t show the map overlay, &apos;none&apos; meaning no map overlay styled are enabled</extracomment>
      <translation>Ohne</translation>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="664"/>
      <source>Map autosave failed</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="670"/>
      <source>Retry save</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgMapper.cpp" line="680"/>
      <source>Dismiss warning</source>
      <translation type="unfinished"/>
    </message>
  </context>
  <context>
    <name>dlgModuleManager</name>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="45"/>
      <source>Module Manager - %1</source>
      <translation>Module - %1</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="61"/>
      <source>Module Name</source>
      <translation>Modulname</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="61"/>
      <source>Priority</source>
      <translation>Priorität</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="61"/>
      <source>Sync</source>
      <translation>Synchronisieren</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="61"/>
      <source>Module Location</source>
      <translation>Ort des Moduls</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="101"/>
      <source>Checking this box will cause the module to be saved and &lt;i&gt;resynchronised&lt;/i&gt; across all sessions that share it when the &lt;i&gt;Save Profile&lt;/i&gt; button is clicked in the Editor or if it is saved at the end of the session.</source>
      <translation>Wenn diese Box aktiviert ist, wird das Modul gespeichert und über alle Sitzungen hinweg &lt;i&gt;neu synchronisiert&lt;/i&gt;, die es teilen, sobald die &lt;i&gt;Profil speichern&lt;/i&gt; Taste im Editor angeklickt wird, oder wenn es am Ende der Sitzung gespeichert wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="134"/>
      <source>Load Mudlet Module</source>
      <translation>Lade Mudlet Modul</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="144"/>
      <source>Load Mudlet Module:</source>
      <translation>Lade Mudlet Modul:</translation>
    </message>
    <message>
      <location filename="../src/dlgModuleManager.cpp" line="144"/>
      <source>Cannot read file %1:
%2.</source>
      <translation>Kann Datei %1 nicht lesen:
%2.</translation>
    </message>
  </context>
  <context>
    <name>dlgNotepad</name>
    <message>
      <location filename="../src/dlgNotepad.cpp" line="48"/>
      <source>Prepend</source>
      <extracomment>label for prepended text entry box in notepad</extracomment>
      <translation>Voranstellen</translation>
    </message>
    <message>
      <location filename="../src/dlgNotepad.cpp" line="52"/>
      <source>Text to prepend to lines</source>
      <extracomment>placeholder text for text entry box in notepad - text which gets added before sending a line</extracomment>
      <translation>Text, der den Zeilen vorangestellt werden soll</translation>
    </message>
    <message>
      <location filename="../src/dlgNotepad.cpp" line="56"/>
      <source>Stop</source>
      <translation>Stopp</translation>
    </message>
  </context>
  <context>
    <name>dlgPackageExporter</name>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="29"/>
      <source>Package name here</source>
      <translation>Paketname hier</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="36"/>
      <source>or</source>
      <translation>oder</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="82"/>
      <source>Check items to export</source>
      <translation>Wähle Elemente für den Export</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="156"/>
      <source>Author</source>
      <translation>Autor</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="175"/>
      <location filename="../src/ui/dlgPackageExporter.ui" line="358"/>
      <source>(recommended)</source>
      <translation>(empfohlen)</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="213"/>
      <location filename="../src/ui/dlgPackageExporter.ui" line="241"/>
      <source>Icon size of 512x512 recommended</source>
      <translation>Symbolgröße von 512x512 empfohlen</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="260"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="270"/>
      <source>512x512 recommended</source>
      <translation>512x512 empfohlen</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="293"/>
      <source>one-line description (recommended)</source>
      <translation>einzeilige Beschreibung (empfohlen)</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="300"/>
      <source>Description
(e.g. how to use)</source>
      <translation>Beschreibung
(z.B. wie man es benutzt)</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="314"/>
      <source>(recommended)

This package description is shown in the package manager.  The editor supports Commonmark markdown.  Follow the description below for a thorough example of what to include in your package description.

### Description

A full description of what this package achieves. If the package is game specific then mention that here.  Specify if the package has autoupdating or, if not, add a link in the See Also section below to the code repository.

### Usage

If this package uses aliases, show a few examples and expected output.

`&gt; alias_1`

    output of alias_1  -- indent by four spaces
    more output        -- for code blocks

If this package is a GUI implementation consider adding screenshots by directly dragging and dropping images into this editor.

### See Also

Further reading material. e.g. a link to the Mudlet wiki, forums, Github package repository or webpage.

* https://wiki.mudlet.org/w/Manual:Best_Practices#Package_and_Module_best_practices
* [Link 2 might be a webpage](https://example.org)</source>
      <translation>(empfohlen)

Diese Paketbeschreibung wird im Paketmanager angezeigt. Der Editor unterstützt Commonmark markdown. Folge der folgenden Beschreibung als genaues Beispiel dafür, was Du in Deine Paketbeschreibung aufnehmen solltest.

### Beschreibung

Eine vollständige Beschreibung dessen, was dieses Paket kann. Wenn das Paket spielspezifisch ist, dann erwähne das hier. Gib an, ob sich das Paket automatisch aktualisiert oder füge sonst einen Link in der Sektion "Siehe Auch" unten in das Code-Repository hinzu.

### Verwendung

Wenn dieses Paket Aliase nutzt, zeigen einige Beispiele und erwartete Ausgaben.

`&gt; alias_1`

    Ausgabe von alias_1 -- Einzug um vier Leerzeichen
    weitere Ausgabe -- für Code-Blöcke

Wenn dieses Paket eine GUI implementiert, füge vielleicht Screenshots hinzu. Dazu einfach Bilder direkt in diesen Editor ziehen und fallen lassen.

### Siehe auch

Weitere Lese-Materialien, z.B. ein Link zum Mudlet Wiki, Forum, Paketverwaltung oder Webseite.

* https://wiki.mudlet.org/w/Manual:Best_Practices#Package_and_Module_best_practices
* [Link 2 könnte eine Webseite sein](https://example.org)</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="355"/>
      <source>1</source>
      <translation>1</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="182"/>
      <source>Icon</source>
      <translation>Symbol</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="66"/>
      <source>Select what to export</source>
      <comment>This is the text shown at the top of a groupbox initially and when there is NO items to export in the Package exporter dialogue.</comment>
      <translation>Wähle, was exportiert wird</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="109"/>
      <source>Describe your package. Add a description, icons, assets and more.</source>
      <translation>Beschreibe dein Paket. Füge eine Beschreibung, Symbole, Assets und mehr hinzu.</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="216"/>
      <source>Add icon</source>
      <translation>Symbol hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="280"/>
      <source>Short description</source>
      <translation>Kurze Beschreibung</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="345"/>
      <source>Version</source>
      <translation>Version</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="368"/>
      <source>Required packages</source>
      <translation>Benötigte Pakete</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="468"/>
      <source>Does this package make use of other packages? List them here as requirements. Press &apos;Delete&apos; to remove a package.</source>
      <translation>Verwendet dieses Paket andere Pakete? Liste sie hier als Voraussetzungen auf. Drücke &apos;Löschen&apos;, um ein Paket zu entfernen.</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="500"/>
      <source>Include assets (images, sounds, fonts)</source>
      <translation>Medien hinzufügen (Bilder, Töne, Schriftarten)</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="510"/>
      <source>Drag and drop files and folders, or use the browse button below</source>
      <translation>Füge hier Dateien und Ordner per Drag &amp; Drop ein, oder benutze die Schaltfläche unten</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="558"/>
      <source>Select files to include in package</source>
      <translation>Wähle Dateien, die in das Paket aufgenommen werden sollen</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="20"/>
      <source>Package Exporter</source>
      <translation>Paket exportieren</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="365"/>
      <source>Does this package make use of other packages? List them here as requirements.</source>
      <translation>Verwendet dieses Paket andere Pakete? Liste sie hier als Voraussetzungen auf.</translation>
    </message>
    <message>
      <location filename="../src/ui/dlgPackageExporter.ui" line="608"/>
      <source>Select export location</source>
      <translation>Wähle das Ziel des Exports</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="67"/>
      <source>Triggers</source>
      <translation>Trigger</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="68"/>
      <source>Aliases</source>
      <translation>Aliase</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="69"/>
      <source>Timers</source>
      <translation>Timers</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="70"/>
      <source>Scripts</source>
      <translation>Skripte</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="71"/>
      <source>Keys</source>
      <translation>Tasten</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="72"/>
      <source>Buttons</source>
      <translation>Buttons</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="95"/>
      <source>Export</source>
      <extracomment>Text for button to perform the package export on the items the user has selected.</extracomment>
      <translation>Exportieren</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="137"/>
      <source>Package Exporter - %1</source>
      <extracomment>Title of the window. The %1 will be replaced by the current profile&apos;s name</extracomment>
      <translation>Paket exportieren - %1</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="164"/>
      <source>Create Module - %1</source>
      <translation>Modul erstellen - %1</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="167"/>
      <source>Enter module name</source>
      <translation>Modulnamen eingeben</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="170"/>
      <source>Create Module</source>
      <translation>Modul erstellen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="173"/>
      <source>Select where to save module</source>
      <translation>Speicherort auswählen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="176"/>
      <source>Select items to include in module</source>
      <translation>Wähle Elemente, die in das Modul aufgenommen werden sollen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="184"/>
      <source>Add module description, icon, and assets (optional)</source>
      <translation>Modulbeschreibung, Symbol und Assets hinzufügen (optional)</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="187"/>
      <source>Module location</source>
      <translation>Ort des Moduls</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="193"/>
      <source>Module description</source>
      <translation>Modulbeschreibung</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="194"/>
      <source>Brief description of your module</source>
      <translation>Kurze Beschreibung des Moduls</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="195"/>
      <source>Module author (recommended)</source>
      <translation>Autor des Moduls (empfohlen)</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="196"/>
      <source>Module version (recommended)</source>
      <translation>Version des Moduls (empfohlen)</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="199"/>
      <source>Module dependencies</source>
      <translation>Modul-Abhängigkeiten</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="200"/>
      <source>Include module assets (images, sounds, fonts)</source>
      <translation>Medien hinzufügen (Bilder, Töne, Schriftarten)</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="201"/>
      <source>Select files to include in module</source>
      <translation>Wähle Dateien, die in das Modul aufgenommen werden sollen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="209"/>
      <source>Select module dependencies</source>
      <translation>Modul-Abhängigkeiten auswählen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="220"/>
      <source>(optional)

This module description is shown in the Module Manager. The editor supports Commonmark markdown.

### Description

A full description of what this module does. If the module is game-specific, mention that here.

### Usage

If this module uses aliases, show a few examples and expected output.

`&gt; alias_1`

    output of alias_1  -- indent by four spaces
    more output        -- for code blocks

### See Also

Further reading material, e.g., links to documentation or forum posts.

* https://wiki.mudlet.org/w/Manual:Modules</source>
      <translation>(optional)

Diese Modulbeschreibung wird im Modul-Manager angezeigt. Der Editor unterstützt Commonmark-Markdown.

### Beschreibung

Eine vollständige Beschreibung dessen, was dieses Modul tut. Wenn das Modul spielspezifisch ist, bitte hier erwähnen.

### Verwendung

Wenn dieses Modul Aliase verwendet, einige Beispiele und die erwartete Ausgabe zeigen.

`&gt; alias_1`

    Ausgabe von alias_1 -- mit vier Leerzeichen eingerückt
    weitere Ausgabe     -- für Codeblöcke

### Siehe auch

Weiteres Lesematerial, z.B. Links zu Dokumentation oder Forumbeiträgen.

* https://wiki.mudlet.org/w/Manual:Modulen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="413"/>
      <source>Failed to open file &quot;%1&quot; to place into package. Error message was: &quot;%2&quot;.</source>
      <extracomment>This error message will appear when a file is to be placed into the package but the code cannot open it.</extracomment>
      <translation>Fehler beim Öffnen der Datei &quot;%1&quot;, die in das Paket eingefügt werden soll. Fehlernachricht: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="422"/>
      <source>Failed to add file &quot;%1&quot; to package. Error message was: &quot;%3&quot;.</source>
      <extracomment>This error message will appear when a file is to be placed into the package but cannot be done for some reason.</extracomment>
      <translation>Fehler beim Hinzufügen der Datei &quot;%1&quot; zum Paket. Fehlermeldung: &quot;%3&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="594"/>
      <source>package name</source>
      <extracomment>package name will be added to other fields in the &apos;required fields missing: ...&apos; tooltip when it&apos;s missing</extracomment>
      <translation>Paketname</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="616"/>
      <source>Required field missing: %1</source>
      <translation>Pflichtfeld fehlt: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="619"/>
      <source>Export package</source>
      <translation>Paket exportieren</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="844"/>
      <source>Cannot create empty module. Please select at least one trigger, timer, alias, script, action, or key to include in the module.</source>
      <translation>Leeres Modul kann nicht erstellt werden. Bitte mindestens eine/n Trigger, Timer, Alias, Skript, Aktion oder Taste auswählen, die in das Modul eingebunden werden sollen.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="846"/>
      <source>Cannot create empty package. Please select at least one item to include in the package.</source>
      <translation>Leeres Paket kann nicht erstellt werden. Bitte mindestens ein Element auswählen, das im Paket enthalten sein soll.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="958"/>
      <source>Module &quot;%1&quot; created and installed successfully! You can now close this dialog.</source>
      <translation>Modul &quot;%1&quot; erfolgreich erstellt und installiert! Dieser Dialog kann nun geschlossen werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="969"/>
      <source>Module Already Exists</source>
      <translation>Modul existiert bereits</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="970"/>
      <source>A module named &quot;%1&quot; is already installed.</source>
      <translation>Ein Modul namens &quot;%1&quot; ist bereits installiert.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="971"/>
      <source>Do you want to overwrite the existing module?</source>
      <translation>Möchtest Du das bestehende Modul überschreiben?</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="983"/>
      <source>Module Overwritten</source>
      <translation>Modul überschrieben</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="984"/>
      <source>Module &quot;%1&quot; overwritten successfully!</source>
      <translation>Modul &quot;%1&quot; wurde erfolgreich überschrieben!</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="985"/>
      <source>The existing module has been replaced.</source>
      <translation>Das vorhandene Modul wurde ersetzt.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="993"/>
      <location filename="../src/dlgPackageExporter.cpp" line="1009"/>
      <source>Module &quot;%1&quot; exported but installation failed: %2</source>
      <translation>Modul &quot;%1&quot; exportiert, aber Installation fehlgeschlagen: %2</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="998"/>
      <source>Module &quot;%1&quot; exported but failed to uninstall existing version</source>
      <translation>Modul &quot;%1&quot; exportiert, aber die vorhandene Version konnte nicht deinstalliert werden</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1004"/>
      <source>Module &quot;%1&quot; exported successfully but not installed (already exists)</source>
      <translation>Modul &quot;%1&quot; erfolgreich exportiert, aber nicht installiert (bereits vorhanden)</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1338"/>
      <source>Failed to open package file. Error is: &quot;%1&quot;.</source>
      <extracomment>This zipError message is shown when the libzip library code is unable * to open the file that was to be the end result of the export process. * As this may be an existing file anywhere in the computer&apos;s * file-system(s) it is possible that permissions on the directory or an * existing file that is to be overwritten may be a source of problems * here.</extracomment>
      <translation>Fehler beim Öffnen der Paketdatei. Fehlermeldung: &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1502"/>
      <source>Failed to zip up the package. Error is: &quot;%1&quot;.</source>
      <extracomment>This error message is displayed at the final stage of exporting * a package when all the sourced files are finally put into the * archive. Unfortunately this may be the point at which something * breaks because a problem was not spotted/detected in the process * earlier...</extracomment>
      <translation>Fehler beim Komprimieren der Paketdatei. Fehlermeldung: &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1927"/>
      <source>Why not &lt;a href=&quot;https://packages.mudlet.org/upload&quot;&gt;upload&lt;/a&gt; your package for other Mudlet users?</source>
      <extracomment>Only the text outside of the &apos;a&apos; (HTML anchor) tags PLUS the verb &apos;upload&apos; in between them in the source text, (associated with uploading the resulting package to the Mudlet forums) should be translated.</extracomment>
      <translation>Warum nicht das Modul für andere Mudlet-Benutzer &lt;a href=&quot;https://packages.mudlet.org/upload&quot;&gt;hochladen&lt;/a&gt;?</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgPackageExporter.cpp" line="1945"/>
      <source>Select what to export (%n item(s))</source>
      <extracomment>This is the text shown at the top of a groupbox when there is %n (one or more) items to export in the Package exporter dialogue; the initial (and when there is no items selected) is a separate text.</extracomment>
      <translation>
        <numerusform>Wähle, was exportiert werden soll (1 Element)</numerusform>
        <numerusform>Wähle, was exportiert werden soll (%n Elemente)</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1948"/>
      <source>Select what to export</source>
      <extracomment>This is the text shown at the top of a groupbox initially and when there is NO items to export in the Package exporter dialogue.</extracomment>
      <translation>Wähle, was exportiert werden soll</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="125"/>
      <source>update installed package</source>
      <translation>aktualisiere ein installiertes Paket</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="432"/>
      <source>add dependencies</source>
      <translation>wähle Abhängigkeit</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="579"/>
      <location filename="../src/dlgPackageExporter.cpp" line="581"/>
      <source>Export to %1</source>
      <translation>Exportiere nach %1</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1306"/>
      <source>cannot copy %1 to the temporary location %2 - can you double-check it?</source>
      <translation>kann %1 nicht an den temporären Ort %2 kopieren - bitte überprüfen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="628"/>
      <source>Open Icon</source>
      <translation>Symbol öffnen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="628"/>
      <source>Image Files (*.png *.jpg *.jpeg *.bmp *.tif *.ico *.icns)</source>
      <translation>Bilddateien (*.png *.jpg *.jpeg *.bmp *.tif *.ico *.icns)</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="763"/>
      <source>Please enter the package name.</source>
      <translation>Bitte einen Paketnamen eingeben.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="891"/>
      <location filename="../src/dlgPackageExporter.cpp" line="1033"/>
      <source>Exporting package...</source>
      <translation>Paket wird exportiert...</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="911"/>
      <source>Failed to export. Could not open the folder &quot;%1&quot; for writing. Do you have the necessary permissions and free disk-space to write to that folder?</source>
      <translation>Fehler beim Exportieren. Der Ordner &quot;%1&quot; konnte nicht zum Schreiben geöffnet werden. Hast du die notwendigen Berechtigungen und freien Speicherplatz, um in diesen Ordner zu schreiben?</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1237"/>
      <source>Failed to export. Could not write Mudlet items to the file &quot;%1&quot;.</source>
      <extracomment>This error message is shown when all the Mudlet items cannot be written to the &apos;packageName&apos;.xml file in the base directory of the place where all the files are staged before being compressed into the package file. The full path and filename are shown in %1 to help the user diagnose what might have happened</extracomment>
      <translation>Fehler beim Exportieren. Mudlet-Elemente konnten nicht in die Datei &quot;%1&quot; geschrieben werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1301"/>
      <source>%1 doesn&apos;t seem to exist anymore - can you double-check it?</source>
      <translation>%1 scheint nicht mehr zu existieren - kannst du es noch einmal überprüfen?</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1421"/>
      <source>Failed to add directory &quot;%1&quot; to package. Error is: &quot;%2&quot;.</source>
      <translation>Fehler beim Hinzufügen des Verzeichnisses &quot;%1&quot; zum Paket. Fehlermeldung: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1464"/>
      <source>Required file &quot;%1&quot; was not found in the staging area. This area contains the Mudlet items chosen for the package, which you selected to be included in the package file. This suggests there may be a problem with that directory: &quot;%2&quot; - Do you have the necessary permissions and free disk-space?</source>
      <translation>Die erforderliche Datei &quot;%1&quot; wurde im Bereitstellungsbereich nicht gefunden. Dieser Bereich enthält die Mudlet-Elemente, die du für die Aufnahme in das Paket ausgewählt hast. Dies deutet darauf hin, dass es ein Problem mit diesem Verzeichnis geben könnte: &quot;%2&quot; - Hast du die notwendigen Berechtigungen und freien Speicherplatz?</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1015"/>
      <source>Package &quot;%1&quot; exported to: %2</source>
      <translation>Paket &quot;%1&quot; exportiert nach: %2</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1493"/>
      <source>Export cancelled.</source>
      <translation>Export abgebrochen.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageExporter.cpp" line="1566"/>
      <source>Where do you want to save the package?</source>
      <translation>Wo möchtest du das Paket speichern?</translation>
    </message>
  </context>
  <context>
    <name>dlgPackageManager</name>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="53"/>
      <source>Package Manager - %1</source>
      <extracomment>Package manager - window title</extracomment>
      <translation>Pakete - %1</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="62"/>
      <location filename="../src/dlgPackageManager.cpp" line="241"/>
      <source>Installed</source>
      <extracomment>Package manager - status item showing installed packages
----------
Package manager - status item showing number of installed packages</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="64"/>
      <location filename="../src/dlgPackageManager.cpp" line="204"/>
      <source>Available</source>
      <extracomment>Package manager - status item showing available packages
----------
Package manager - status item showing number of available packages</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="169"/>
      <source>Version </source>
      <extracomment>Package manager - label showing package version</extracomment>
      <translation>Version </translation>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="251"/>
      <source>Import Mudlet Package</source>
      <extracomment>Package manager - import package from file dialog</extracomment>
      <translation>Importiere Mudlet Paket</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="262"/>
      <source>Import Mudlet Package:</source>
      <extracomment>Package manager - error when attempting to read a file to import</extracomment>
      <translation>Mudlet Paket importieren:</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="262"/>
      <source>Cannot read file %1:
%2.</source>
      <translation>Kann Datei %1 nicht lesen:
%2.</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="280"/>
      <source>Downloading packages...</source>
      <extracomment>Package manager - cancel button text for download progress dialog</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="280"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="320"/>
      <location filename="../src/dlgPackageManager.cpp" line="329"/>
      <location filename="../src/dlgPackageManager.cpp" line="380"/>
      <source>Installation Failed</source>
      <extracomment>Package manager: package couldn&apos;t be downloaded
----------
Package manager: network error, package couldn&apos;t be downloaded</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="320"/>
      <location filename="../src/dlgPackageManager.cpp" line="329"/>
      <source>Package &apos;%1&apos; not found in repository</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="380"/>
      <source>Package &apos;%1&apos; could not be downloaded due to a network error</source>
      <translation type="unfinished"/>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgPackageManager.cpp" line="664"/>
      <source>Install (%n)</source>
      <extracomment>Message on button in package manager to install one or more (%n is the count of) selected package(s).</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="667"/>
      <location filename="../src/dlgPackageManager.cpp" line="671"/>
      <source>Install</source>
      <extracomment>Message on button in package manager initially and when there is no packages to install</extracomment>
      <translation>Installieren</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgPackageManager.cpp" line="686"/>
      <source>Remove (%n)</source>
      <extracomment>Message on button in package manager to remove one or more (%n is the count of) selected package(s).</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgPackageManager.cpp" line="689"/>
      <location filename="../src/dlgPackageManager.cpp" line="693"/>
      <source>Remove</source>
      <extracomment>Message on button in package manager initially and when there is no packages to remove</extracomment>
      <translation>Löschen</translation>
    </message>
  </context>
  <context>
    <name>dlgProfilePreferences</name>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="142"/>
      <source>Location which will be used to store log files - matching logs will be appended to.</source>
      <translation>Standort, der zum Speichern von Log-Dateien verwendet wird - übereinstimmende Logs werden angehängt.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="143"/>
      <source>Select a directory where logs will be saved.</source>
      <translation>Wähle ein Verzeichnis, in dem Protokolle gespeichert werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="144"/>
      <source>Reset the directory so that logs are saved to the profile&apos;s &lt;i&gt;log&lt;/i&gt; directory.</source>
      <translation>Setze das Verzeichnis zurück, damit Protokolle in den &lt;i&gt;log&lt;/i&gt;-Ordner des Profils gespeichert werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="148"/>
      <source>Set a custom name for your log. (New logs are appended if a log file of the same name already exists).</source>
      <translation>Bestimme einen eigenen Namens für deine Protokolldatei. (Neue Protokolle werden angehängt, wenn bereits eine Datei mit dem gleichen Namen existiert.)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="177"/>
      <source>Automatic updates are disabled in development builds to prevent an update from overwriting your Mudlet.</source>
      <translation>Automatische Updates sind in Entwicklungsversionen deaktiviert, um zu verhindern, dass ein Update dein Mudlet überschreibt.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="204"/>
      <source>This will bring up a display showing all the symbols used in the current map and whether they can be drawn using just the specified font, any other font, or not at all.  It also shows the sequence of Unicode &lt;i&gt;code-points&lt;/i&gt; that make up that symbol, so that they can be identified even if they cannot be displayed; also, up to the first thirty two rooms that are using that symbol are listed, which may help to identify any unexpected or odd cases.</source>
      <translation>Hiermit werden alle Symbole angezeigt, die in der aktuellen Karte genutzt werden, und ob sie nur mit der angegebenen Schriftart dargestellt werden können, mit einer anderen Schriftart, oder überhaupt nicht. Es wird auch eine Sequenz von Unicode-&lt;i&gt;Code-Punkten&lt;/i&gt; angezeigt, aus denen das Symbol zusammengesetzt wird, damit es auch identifiziert werden kann, falls es nicht dargestellt werden kann. Außerdem werden bis zu 32 Räume aufgelistet, die dieses Symbol benutzen, wodurch man unerwartete oder seltsame Fälle aufdecken kann.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="210"/>
      <source>Select the only or the primary font used (depending on &lt;i&gt;Only use symbols (glyphs) from chosen font&lt;/i&gt; setting) to produce the 2D mapper room symbols.</source>
      <translation>Wähle die einzige oder hauptsächlich benutzte Schriftart (je nach der Einstellung &lt;i&gt;Verwende nur Symbole (Glyphen) aus der gewählten Schriftart&lt;/i&gt;), um die Symbole der Räume auf der 2D-Karte erstellen.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="212"/>
      <source>Using a single font is likely to produce a more consistent style but may cause the &lt;i&gt;font replacement character&lt;/i&gt; &apos;&lt;b&gt;�&lt;/b&gt;&apos; to show if the font does not have a needed glyph (a font&apos;s individual character/symbol) to represent the grapheme (what is to be represented).  Clearing this checkbox will allow the best alternative glyph from another font to be used to draw that grapheme.</source>
      <translation>Mit einer einzigen Schriftart ist es wahrscheinlicher, einen einheitlicheren Stil zu erzeugen, aber das &lt;i&gt;Ersetzungszeichen&lt;/i&gt; &apos;&lt;b&gt;�&lt;/b&gt;&apos; könnte gezeigt werden, falls die Schriftart ein benötigte Glyphe nicht hat (ein einzelnes Zeichen oder Symbol der Schriftart), um das gewünschte Graphem darzustellen. Diese Markierung zu löschen führt dazu, dass die beste alternative Glyphe einer anderen Schriftart benutzt wird, um das Graphem zu zeichnen.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="308"/>
      <source>%1 (%2% done)</source>
      <comment>%1 is the (not-translated so users of the language can read it!) language name, %2 is percentage done.</comment>
      <translation>%1 (%2% fertig)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="376"/>
      <source>Migrated all passwords to secure storage.</source>
      <translation>Alle Kennwörter wurden in den sicheren Speicher migriert.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="387"/>
      <source>Migrated all passwords to profile storage.</source>
      <translation>Alle Kennwörter wurden in den Profilspeicher migriert.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="751"/>
      <source>From the dictionary file &lt;tt&gt;%1.dic&lt;/tt&gt; (and its companion affix &lt;tt&gt;.aff&lt;/tt&gt; file).</source>
      <translation>Aus der Wörterbuchdatei &lt;tt&gt;%1.dic&lt;/tt&gt; (und der begleitenden Affix &lt;tt&gt;.aff&lt;/tt&gt; Datei).</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="887"/>
      <source>yyyy-MM-dd#HH-mm-ss (e.g., 1970-01-01#00-00-00%1)</source>
      <translation>yyyy-MM-dd#HH-mm-ss (z.B., 1970-01-01#00-00-00%1)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="889"/>
      <source>yyyy-MM-ddTHH-mm-ss (e.g., 1970-01-01T00-00-00%1)</source>
      <translation>yyyy-MM-ddTHH-mm-ss (z.B., 1970-01-01T00-00-00%1)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="890"/>
      <source>yyyy-MM-dd (concatenate daily logs in, e.g. 1970-01-01%1)</source>
      <translation>yyyy-MM-dd (Logs eines Tages aneinander hängen, z.B. 1970-01-01%1)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="893"/>
      <source>yyyy-MM (concatenate month logs in, e.g. 1970-01%1)</source>
      <translation>yyyy-MM (Logs eines Monats aneinander hängen, z.B. 1970-01%1)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="894"/>
      <source>Named file (concatenate logs in one file)</source>
      <translation>Benannte Datei (Logs in einer Datei aneinander hängen)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="982"/>
      <source>Other profiles to Map to:</source>
      <translation>Andere Profile für die Karte:</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1046"/>
      <source>2D Map Room Symbol scaling factor:</source>
      <translation>Skalierungsfaktor des Symbols für Räume der 2D Karte:</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1066"/>
      <source>Show &quot;%1&quot; in the map area selection</source>
      <translation>Zeige &quot;%1&quot; in der Auswahl der Kartengebiete</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1114"/>
      <source>%1 (*Error, report to Mudlet Makers*)</source>
      <comment>The encoder code name is not in the mudlet class mEncodingNamesMap when it should be and the Mudlet Makers need to fix it!</comment>
      <translation>%1 (*Fehler, bitte an Mudlet-Entwickler melden*)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1262"/>
      <location filename="../src/dlgProfilePreferences.cpp" line="4311"/>
      <source>Profile preferences - %1</source>
      <translation>Profil-Einstellungen - %1</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1589"/>
      <source>Profile preferences</source>
      <translation>Profil-Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2511"/>
      <source>Load Mudlet map</source>
      <translation>Mudlet Karte laden</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2451"/>
      <source>Loading map - please wait...</source>
      <translation>Karte wird geladen, bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="151"/>
      <source>logfile</source>
      <extracomment>Must be a valid default filename for a log-file and is used if the user does not enter any other value (Ensure all instances have the same translation {one of two copies}).</extracomment>
      <translation>Protokolldatei</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgProfilePreferences.cpp" line="162"/>
      <location filename="../src/dlgProfilePreferences.cpp" line="3234"/>
      <source>copy to %n destination(s)</source>
      <extracomment>text on button to put the map from this profile into the other profiles to receive the map from this profile, %n is the number of other profiles that have already been selected to receive it and will be zero or more. The button will also be disabled (greyed out) in the zero case but the text will still be visible.</extracomment>
      <translation>
        <numerusform>Kopiere an %n Ziele</numerusform>
        <numerusform>Kopiere an %n Ziele</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="225"/>
      <source>&lt;p&gt;Some East Asian MUDs may use glyphs (characters) that Unicode classifies as being of &lt;i&gt;Ambiguous&lt;/i&gt; width when drawn in a font with a so-called &lt;i&gt;fixed&lt;/i&gt; pitch; in fact such text is &lt;i&gt;duo-spaced&lt;/i&gt; when not using a proportional font. These symbols can be drawn using either a half or the whole space of a full character. By default Mudlet tries to chose the right width automatically but you can override the setting for each profile.&lt;/p&gt;&lt;p&gt;This control has three settings:&lt;ul&gt;&lt;li&gt;&lt;b&gt;Unchecked&lt;/b&gt; &apos;&lt;i&gt;narrow&lt;/i&gt;&apos; = Draw ambiguous width characters in a single &apos;space&apos;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Checked&lt;/b&gt; &apos;&lt;i&gt;wide&lt;/i&gt;&apos; = Draw ambiguous width characters two &apos;spaces&apos; wide.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Partly checked&lt;/b&gt; &lt;i&gt;(Default) &apos;auto&apos;&lt;/i&gt; = Use &apos;wide&apos; setting for MUD Server encodings of &lt;b&gt;Big5&lt;/b&gt;/&lt;b&gt;Big5-HKSCS&lt;/b&gt;, &lt;b&gt;GBK&lt;/b&gt;, &lt;b&gt;GBK18030&lt;/b&gt; or &lt;b&gt;EUC-KR&lt;/b&gt; and &apos;narrow&apos; for all others.&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;This is a temporary arrangement and will probably change when Mudlet gains full support for languages other than English.&lt;/i&gt;&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="383"/>
      <source>Migrated %1...</source>
      <extracomment>This notifies the user that progress is being made on profile migration by saying what profile was just migrated to store passwords securely</extracomment>
      <translation>%1 migriert...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="704"/>
      <source>Enable spell check using Mudlet dictionary:</source>
      <extracomment>On Windows and MacOs, we have to bundle our own dictionaries with our application - and we also use them on *nix systems where we do not find the system ones</extracomment>
      <translation>Rechtschreibprüfung mit Mudlet-Wörterbuch aktivieren:</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="707"/>
      <source>Enable spell check using System dictionary:</source>
      <extracomment>On *nix systems where we find the system ones we use them</extracomment>
      <translation>Rechtschreibprüfung mit System-Wörterbuch aktivieren:</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="819"/>
      <source>&lt;p&gt;Use the maximum buffer size your system can handle (%1 lines). This will be calculated based on available memory.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Maximale Puffergröße des Systems verwenden (%1 Zeilen). Dies wird je nach verfügbarem Speicher berechnet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="917"/>
      <source>Protocols</source>
      <translation>Protokolle</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="926"/>
      <source>GMCP: Generic Mud Communication Protocol</source>
      <translation>GMCP: Generisches Mud-Kommunikationsprotokoll</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="936"/>
      <source>MSDP: Mud Server Data Protocol</source>
      <translation>MSDP: Mud Server-Datenprotokoll</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="946"/>
      <source>MSSP: Mud Server Status Protocol</source>
      <translation>MSSP: Mud Server Status-Protokoll</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="941"/>
      <source>MSP: Mud Sound Protocol</source>
      <translation>MSP: Mud Sound Protocol</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="956"/>
      <source>MXP: Mud eXtension Protocol</source>
      <translation>MXP: Mud eXtensions-Protokoll</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="951"/>
      <source>MTTS: Mud Terminal Type Standard</source>
      <translation>MTTS: Mud Terminal Typ Standard</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="921"/>
      <source>CHARSET: Character Encoding Standard</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="931"/>
      <source>MNES: Mud New-Environ Standard</source>
      <translation>MNES: Mud New-Environ-Standard</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="961"/>
      <source>NAWS: Negotiate About Window Size</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="966"/>
      <source>NEW-ENVIRON: Client Variables Standard</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1023"/>
      <source>%1 {Default}</source>
      <translation>%1 {Default}</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1035"/>
      <source>%1 {Experimental}</source>
      <translation>%1 {Experimental}</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1037"/>
      <source>%1 {For older versions}</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1225"/>
      <source>unknown error</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1227"/>
      <source>This profile could not be loaded correctly (%1). Settings cannot be saved. Close the profile and try loading an older version from &apos;Connect - Options - Profile history&apos;.</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="1885"/>
      <source>Pick color</source>
      <extracomment>Generic pick color dialog title</extracomment>
      <translation>Farbe wählen</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2475"/>
      <source>Loaded map from %1.</source>
      <translation>Karte geladen von %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2477"/>
      <source>Could not load map from %1.</source>
      <translation>Karte konnte nicht geladen werden von %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2542"/>
      <source>Save Mudlet map</source>
      <translation>Mudlet Karte speichern</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2570"/>
      <source>Saving map - please wait...</source>
      <translation>Karte wird gespeichert, bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2587"/>
      <source>Saved map to %1.</source>
      <translation>Karte gespeichert nach %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2589"/>
      <source>Could not save map to %1.</source>
      <translation>Konnte die Karte nicht nach %1 speichern.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2620"/>
      <source>Migrating passwords to secure storage...</source>
      <translation>Alle Kennwörter werden in den sicheren Speicher migriert...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2627"/>
      <source>Migrating passwords to profiles...</source>
      <translation>Kennwörter werden in die Profile migriert...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2659"/>
      <source>[ ERROR ] - Unable to use or create directory to store map for other profile &quot;%1&quot;.
Please check that you have permissions/access to:
&quot;%2&quot;
and there is enough space. The copying operation has failed.</source>
      <translation>[FEHLER] - Kann das Verzeichnis nicht nutzen oder erstellen, um für das andere Profil
&quot;%1&quot; die Karte zu speichern.
Prüfe bitte, dass du die Berechtigungen und Zugriff hast auf:
&quot;%2&quot;
und dass es genug Speicherplatz gibt. Die Kopie ist fehlgeschlagen.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2666"/>
      <source>Creating a destination directory failed...</source>
      <translation>Erstellen eines Ziel-Verzeichnisses ist fehlgeschlagen...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2750"/>
      <source>Backing up current map - please wait...</source>
      <translation>Sichern der aktuellen Karte - bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2760"/>
      <source>Could not backup the map - saving it failed.</source>
      <translation>Karte konnte nicht gesichert werden - Speichern schlug fehl.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2785"/>
      <source>Could not copy the map - failed to work out which map file we just saved the map as!</source>
      <translation>Konnte Karte nicht kopieren - Wusste nicht mehr, als welche Datei die Karte gerade gespeichert wurde.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2797"/>
      <source>Copying over map to %1 - please wait...</source>
      <translation>Kopiere Karte herüber nach %1 - bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2803"/>
      <source>Could not copy the map to %1 - unable to copy the new map file over.</source>
      <translation>Konnte Karte nicht kopieren nach %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2807"/>
      <source>Map copied successfully to other profile %1.</source>
      <translation>Karte erfolgreich in das andere Profil %1 kopiert.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2819"/>
      <source>Map copied, now signalling other profiles to reload it.</source>
      <translation>Karte kopiert. Signalisiere den anderen Profilen, sie neu zu laden.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2858"/>
      <source>Where should Mudlet save log files?</source>
      <translation>Wo soll Mudlet Protokolldateien speichern?</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgProfilePreferences.cpp" line="3241"/>
      <source>%n selected - change destinations...</source>
      <extracomment>text on button to select other profiles to receive the map from this profile, %n is the number of other profiles that have already been selected to receive it and will always be 1 or more</extracomment>
      <translation>
        <numerusform>%n ausgewählt - Ziel ändern...</numerusform>
        <numerusform>%n ausgewählt - Ziel ändern...</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3248"/>
      <source>pick destinations...</source>
      <extracomment>text on button to select other profiles to receive the map from this profile, this is used when no profiles have been selected</extracomment>
      <translation>Ziel wählen...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3485"/>
      <source>Could not update themes: %1</source>
      <translation>Designs konnten nicht aktualisiert werden: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3488"/>
      <source>Updating themes from colorsublime.github.io...</source>
      <translation>Aktualisiere Designs von colorsublime.github.io...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3615"/>
      <source>{missing, possibly recently deleted trigger item}</source>
      <translation>(Fehlender Trigger, vermutlich zwischenzeitlich gelöscht)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3618"/>
      <source>{missing, possibly recently deleted alias item}</source>
      <translation>(Fehlendes Alias, vermutlich zwischenzeitlich gelöscht)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3621"/>
      <source>{missing, possibly recently deleted script item}</source>
      <translation>(Fehlendes Skript, vermutlich zwischenzeitlich gelöscht)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3624"/>
      <source>{missing, possibly recently deleted timer item}</source>
      <translation>(Fehlender Timer, vermutlich zwischenzeitlich gelöscht)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3627"/>
      <source>{missing, possibly recently deleted key item}</source>
      <translation>(Fehlende Taste, vermutlich zwischenzeitlich gelöscht)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3630"/>
      <source>{missing, possibly recently deleted button item}</source>
      <translation>(Fehlender Button, vermutlich zwischenzeitlich gelöscht)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3754"/>
      <source>The room symbol will appear like this if only symbols (glyphs) from the specific font are used.</source>
      <translation>Das Raumsymbol erscheint wie folgt, wenn nur Symbole (Glyphen) aus der spezifischen Schriftart verwendet werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3759"/>
      <source>The room symbol will appear like this if symbols (glyphs) from any font can be used.</source>
      <translation>Das Raumsymbol erscheint wie folgt, wenn Symbole (Glyphen) aus jeder Schriftart verwendet werdet dürfen.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3799"/>
      <source>How many rooms in the whole map have this symbol.</source>
      <translation>Wie viele Räume in der gesamten Karte haben dieses Symbol.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3817"/>
      <source>The rooms with this symbol, up to a maximum of thirty-two, if there are more than this, it is indicated but they are not shown.</source>
      <translation>Die Räume mit diesem Symbol, maximal 32. Falls es mehr sind, wird es angezeigt, aber sie werden nicht gelistet.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3825"/>
      <source>The symbol can be made entirely from glyphs in the specified font.</source>
      <translation>Das Symbol kann vollständig aus Glyphen der gewählten Schriftart erstellt werden.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3843"/>
      <source>The symbol cannot be drawn using any of the fonts in the system, either an invalid string was entered as the symbol for the indicated rooms or the map was created on a different systems with a different set of fonts available to use. You may be able to correct this by installing an additional font using whatever method is appropriate for this system or by editing the map to use a different symbol. It may be possible to do the latter via a lua script using the &lt;i&gt;getRoomChar&lt;/i&gt; and &lt;i&gt;setRoomChar&lt;/i&gt; functions.</source>
      <translation>Das Symbol kann mit keiner der Schriftarten im System gezeichnet werden. Entweder wurde eine ungültige Zeichenkette als Symbol für die angegebenen Räume eingegeben oder die Karte wurde auf einem anderen System erstellt, auf dem andere Schriftarten verwendet werden konnten. Du kannst dies möglicherweise korrigieren, indem du eine zusätzliche Schriftart installierst, die für dieses System geeignet ist, oder indem du die Karte bearbeitest, um ein anderes Symbol zu verwenden. Letzteres ist möglicherweise über ein Lua-Skript mit den Funktionen &lt;i&gt;getRoomChar&lt;/i&gt; und &lt;i&gt;setRoomChar&lt;/i&gt; möglich.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3936"/>
      <source>Large icon</source>
      <extracomment>Discord Rich Presence large icon</extracomment>
      <translation>Großes Symbol</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3938"/>
      <source>Detail</source>
      <extracomment>Discord Rich Presence detail</extracomment>
      <translation>Detail</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3941"/>
      <source>Small icon</source>
      <extracomment>Discord Rich Presence small icon&quot;</extracomment>
      <translation>Kleines Symbol</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3943"/>
      <source>State</source>
      <extracomment>Discord Rich Presence state</extracomment>
      <translation>Zustand</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3946"/>
      <source>Party size</source>
      <extracomment>Discord Rich Presence party size</extracomment>
      <translation>Gruppengröße</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3948"/>
      <source>Party max</source>
      <extracomment>Discord Rich Presence maximum party size</extracomment>
      <translation>Maximale Gruppengröße</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3950"/>
      <source>Time</source>
      <extracomment>Discord Rich Presence time until or time elapsed</extracomment>
      <translation>Zeit</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4443"/>
      <source>Set outer color of player room mark.</source>
      <translation>Wähle die äußere Farbe der Markierung des Spielerraums.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4444"/>
      <source>Set inner color of player room mark.</source>
      <translation>Wähle die innere Farbe der Markierung des Spielerraums.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="145"/>
      <source>&lt;p&gt;This option sets the format of the log name.&lt;/p&gt;&lt;p&gt;If &lt;i&gt;Named file&lt;/i&gt; is selected, you can set a custom file name. (Logs are appended if a log file of the same name already exists.)&lt;/p&gt;</source>
      <translation>&lt;p&gt;Diese Option bestimmt das Format des Namens der Protokolldatei.&lt;/p&gt;&lt;p&gt;Wenn &lt;i&gt;Benannte Datei&lt;/i&gt; ausgewählt wird, kannst du einen eigenen Namen definieren. (Die Protokolle werden angehängt, wenn bereits eine Datei mit dem gleichen Namen existiert.)&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="198"/>
      <source>&lt;p&gt;A timer with a short interval will quickly fill up the &lt;i&gt;Central Debug Console&lt;/i&gt; windows with messages that it ran correctly on &lt;i&gt;each&lt;/i&gt; occasion it is called.  This (per profile) control adjusts a threshold that will hide those messages in just that window for those timers which run &lt;b&gt;correctly&lt;/b&gt; when the timer&apos;s interval is less than this setting.&lt;/p&gt;&lt;p&gt;&lt;u&gt;Any timer script that has errors will still have its error messages reported whatever the setting.&lt;/u&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein Timer mit kurzem Intervall wird schnell das Fenster für die &lt;i&gt;Zentrale Debug-Konsole&lt;/i&gt; füllen, weil er bei &lt;i&gt;jedem Aufruf&lt;/i&gt; melden wird, dass er richtig gelaufen ist. Die folgende (profilspezifische) Einstellung regelt eine Schwelle, unter der diese Meldungen an das Fenster unterdrückt werden, wenn ein Timer &lt;b&gt;richtig&lt;/b&gt; gelaufen ist, und sein Intervall kleiner ist als diese Einstellung.&lt;/p&gt;&lt;p&gt;&lt;u&gt;Wenn ein Skript eines Timers einen Fehler meldet, werden diese weiter unabhängig von dieser Einstellung erscheinen.&lt;/u&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="217"/>
      <source>&lt;p&gt;If &lt;b&gt;not&lt;/b&gt; checked Mudlet will only react to the first matching keybinding (combination of key and modifiers) even if more than one of them is set to be active. This means that a temporary keybinding (not visible in the Editor) created by a script or package may be used in preference to a permanent one that is shown and is set to be active. If checked then all matching keybindings will be run.&lt;/p&gt;&lt;p&gt;&lt;i&gt;It is recommended to not enable this option if you need to maintain compatibility with scripts or packages for Mudlet versions prior to &lt;b&gt;3.9.0&lt;/b&gt;.&lt;/i&gt;&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="237"/>
      <source>&lt;p&gt;Enable a context (right click) menu action on any console/user window that, when the mouse cursor is hovered over it, will display the UTF-16 and UTF-8 items that make up each Unicode codepoint on the &lt;b&gt;first&lt;/b&gt; line of any selection.&lt;/p&gt;&lt;p&gt;This utility feature is intended to help the user identify any grapheme (visual equivalent to a &lt;i&gt;character&lt;/i&gt;) that a Game server may send even if it is composed of multiple bytes as any non-ASCII character will be in the Lua sub-system which uses the UTF-8 encoding system.&lt;p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="244"/>
      <source>&lt;p&gt;Some Desktop Environments tell Qt applications like Mudlet whether they should shown icons on menus, others, however do not. This control allows the user to override the setting, if needed, as follows:&lt;ul&gt;&lt;li&gt;&lt;b&gt;Unchecked&lt;/b&gt; &apos;&lt;i&gt;off&lt;/i&gt;&apos; = Prevent menus from being drawn with icons.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Checked&lt;/b&gt; &apos;&lt;i&gt;on&lt;/i&gt;&apos; = Allow menus to be drawn with icons.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Partly checked&lt;/b&gt; &lt;i&gt;(Default) &apos;auto&apos;&lt;/i&gt; = Use the setting that the system provides.&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;This setting is only processed when individual menus are created and changes may not propagate everywhere until Mudlet is restarted.&lt;/i&gt;&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="738"/>
      <source>%1 - not recognised</source>
      <translation>%1 - nicht erkannt</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="752"/>
      <source>&lt;p&gt;Mudlet does not recognise the code &quot;%1&quot;, please report it to the Mudlet developers so we can describe it properly in future Mudlet versions!&lt;/p&gt;&lt;p&gt;The file &lt;tt&gt;%2.dic&lt;/tt&gt; (and its companion affix &lt;tt&gt;.aff&lt;/tt&gt; file) is still usable.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mudlet erkennt den Code &quot;%1&quot; nicht. Bitte melde ihn bei den Mudlet-Entwicklern, damit wir ihn in zukünftigen Mudlet-Versionen richtig beschreiben können!&lt;/p&gt;&lt;p&gt;Die Datei &lt;tt&gt;%2.dic&lt;/tt&gt; (und die zugehörige &lt;tt&gt;.aff&lt;/tt&gt; Affix-Datei) ist weiterhin verwendbar.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="768"/>
      <source>No Hunspell dictionary files found, spell-checking will not be available.</source>
      <translation>Es wurden keine Hunspell-Wörterbuchdateien gefunden. Rechtschreibprüfung ist nicht verfügbar.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2462"/>
      <source>[ ERROR ] - Unable to load JSON map file: %1
reason: %2.</source>
      <translation>[ FEHLER ] - Konnte JSON-Kartendatei nicht laden: %1
Grund: %2.</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2503"/>
      <source>Any map file (*.dat *.json *.xml)</source>
      <comment>Do not change extensions (in braces) as they are used programmatically</comment>
      <translation>Jede Kartendatei (*.dat *.json *.xml)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2504"/>
      <location filename="../src/dlgProfilePreferences.cpp" line="2537"/>
      <source>Mudlet binary map (*.dat)</source>
      <comment>Do not change extensions (in braces) as they are used programmatically</comment>
      <translation>Mudlets binäres Kartenformat (*.dat)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2505"/>
      <location filename="../src/dlgProfilePreferences.cpp" line="2538"/>
      <source>Mudlet JSON map (*.json)</source>
      <comment>Do not change extensions (in braces) as they are used programmatically</comment>
      <translation>Mudlets JSON Kartenformat (*.json)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2506"/>
      <source>Mudlet XML map (*.xml)</source>
      <comment>Do not change extensions (in braces) as they are used programmatically</comment>
      <translation>Mudlets XML Kartenformat (*.xml)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="2507"/>
      <source>Any file (*)</source>
      <comment>Do not change extensions (in braces) as they are used programmatically</comment>
      <translation>Beliebige Datei (*)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3787"/>
      <source>&lt;p&gt;These are the sequence of hexadecimal numbers that are used by the Unicode consortium to identify the graphemes needed to create the symbol.  These numbers can be utilised to determine precisely what is to be drawn even if some fonts have glyphs that are the same for different codepoints or combination of codepoints.&lt;/p&gt;&lt;p&gt;Character entry utilities such as &lt;i&gt;charmap.exe&lt;/i&gt; on &lt;i&gt;Windows&lt;/i&gt; or &lt;i&gt;gucharmap&lt;/i&gt; on many Unix type operating systems will also use these numbers which cover everything from U+0020 {Space} to U+10FFFD the last usable number in the &lt;i&gt;Private Use Plane 16&lt;/i&gt; via most of the written marks that humanity has ever made.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3811"/>
      <source>more - not shown...</source>
      <translation>mehr - nicht angezeigt...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3834"/>
      <source>&lt;p&gt;The symbol cannot be made entirely from glyphs in the specified font, but, using other fonts in the system, it can. Either un-check the &lt;i&gt;Only use symbols (glyphs) from chosen font&lt;/i&gt; option or try and choose another font that does have the needed glyphs.&lt;/p&gt;&lt;p&gt;&lt;i&gt;You need not close this table to try another font, changing it on the main preferences dialogue will update this table after a slight delay.&lt;/i&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Das Symbol kann nicht vollständig aus Glypthen der gewählten Schriftart erstellt werden, aber mit anderen Schriftarten geht es. Bitte deaktiviere entweder die Einstellung &lt;i&gt;Das Symbol kann vollständig aus Glypthen der gewählten Schriftart erstellt werden.&lt;/i&gt; oder versuche eine andere Schriftart mit den benötigten Glyphen.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Du brauchst diese Tabelle nicht zu schließen, um eine andere Schriftart auszuprobieren. Wenn du sie in den Einstellungen änderst, wird sich diese Tabelle kurz darauf aktualisieren.&lt;/i&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="3988"/>
      <source>Map symbol usage - %1</source>
      <translation>Benutzung des Kartensymbols - %1</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4069"/>
      <source>yyyy-MM-dd#HH-mm-ss (e.g., 1970-01-01#00-00-00.html)</source>
      <translation>yyyy-MM-dd#HH-mm-ss (z.B., 1970-01-01#00-00-00.html)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4070"/>
      <source>yyyy-MM-ddTHH-mm-ss (e.g., 1970-01-01T00-00-00.html)</source>
      <translation>yyyy-MM-ddTHH-mm-ss (z.B., 1970-01-01T00-00-00.html)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4071"/>
      <source>yyyy-MM-dd (concatenate daily logs in, e.g. 1970-01-01.html)</source>
      <translation>yyyy-MM-dd (Logs eines Tages aneinander hängen, z.B. 1970-01-01.html)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4072"/>
      <source>yyyy-MM (concatenate month logs in, e.g. 1970-01.html)</source>
      <translation>yyyy-MM (Logs eines Monats aneinander hängen, z.B. 1970-01.html)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4075"/>
      <source>yyyy-MM-dd#HH-mm-ss (e.g., 1970-01-01#00-00-00.txt)</source>
      <translation>yyyy-MM-dd#HH-mm-ss (z.B., 1970-01-01#00-00-00.txt)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4076"/>
      <source>yyyy-MM-ddTHH-mm-ss (e.g., 1970-01-01T00-00-00.txt)</source>
      <translation>yyyy-MM-ddTHH-mm-ss (z.B., 1970-01-01T00-00-00.txt)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4077"/>
      <source>yyyy-MM-dd (concatenate daily logs in, e.g. 1970-01-01.txt)</source>
      <translation>yyyy-MM-dd (Logs eines Tages aneinander hängen, z.B. 1970-01-01.txt)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4078"/>
      <source>yyyy-MM (concatenate month logs in, e.g. 1970-01.txt)</source>
      <translation>yyyy-MM (Logs eines Monats aneinander hängen, z.B. 1970-01.txt)</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4578"/>
      <source>Deleting map - please wait...</source>
      <translation>Karte wird gelöscht, bitte warten...</translation>
    </message>
    <message>
      <location filename="../src/dlgProfilePreferences.cpp" line="4587"/>
      <source>Deleted map.</source>
      <translation>Karte gelöscht.</translation>
    </message>
  </context>
  <context>
    <name>dlgRoomExits</name>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="275"/>
      <source>(roomID)</source>
      <comment>Placeholder, if no roomID is set for an exit.</comment>
      <translation>(roomID)</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="276"/>
      <source>(command or Lua script)</source>
      <comment>Placeholder, if a special exit has no name/script set.</comment>
      <translation>(Befehl oder Lua-Skript)</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="441"/>
      <location filename="../src/dlgRoomExits.cpp" line="445"/>
      <location filename="../src/dlgRoomExits.cpp" line="990"/>
      <source>Set the number of the room that this special exit goes to.</source>
      <translation>Lege die Nummer des Raums fest, in den dieser Sonderausgang führt.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="447"/>
      <location filename="../src/dlgRoomExits.cpp" line="1585"/>
      <source>Prevent a route being created via this exit, equivalent to an infinite exit weight.</source>
      <translation>Verhindere die Erstellung von Routen durch diesen Ausgang. Das entspricht einem unendlichen Gewicht des Ausgangs.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="452"/>
      <location filename="../src/dlgRoomExits.cpp" line="1591"/>
      <source>Set to a positive value to override the default (Room) Weight for using this Exit route, zero value assigns the default.</source>
      <translation>Wähle einen positiven Wert, um die normale Gewichtung des Raums für diese Ausgangsrichtung zu setzen. Null setzt wieder den Standard.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="455"/>
      <location filename="../src/dlgRoomExits.cpp" line="1600"/>
      <source>No door symbol is drawn on 2D Map for this exit (only functional choice currently).</source>
      <translation>Für diesen Ausgang wird kein Symbol für die Tür auf der 2D Karte gezeichnet (derzeit einzige funktionale Auswahl).</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="457"/>
      <location filename="../src/dlgRoomExits.cpp" line="1601"/>
      <source>Green (Open) door symbol would be drawn on a custom exit line for this exit on 2D Map (but not currently).</source>
      <translation>Ein grünes Symbol für die (offene) Tür würde auf der benutzerdefinierten Linie für diesen Ausgang auf der 2D Karte gezeichnet (derzeit aber nicht).</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="459"/>
      <location filename="../src/dlgRoomExits.cpp" line="1602"/>
      <source>Orange (Closed) door symbol would be drawn on a custom exit line for this exit on 2D Map (but not currently).</source>
      <translation>Ein oranges Symbol für die (geschlossene) Tür würde auf der benutzerdefinierten Linie für diesen Ausgang auf der 2D Karte gezeichnet (derzeit aber nicht).</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="461"/>
      <location filename="../src/dlgRoomExits.cpp" line="1603"/>
      <source>Red (Locked) door symbol would be drawn on a custom exit line for this exit on 2D Map (but not currently).</source>
      <translation>Ein rotes Symbol für die (versperrte) Tür würde auf der benutzerdefinierten Linie für diesen Ausgang auf der 2D Karte gezeichnet (derzeit aber nicht).</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="969"/>
      <location filename="../src/dlgRoomExits.cpp" line="994"/>
      <source>The roomID of the room that this special exit leads to is expected here. If left like this, this exit will be deleted when &lt;tt&gt;save&lt;/tt&gt; is clicked.</source>
      <translation>Hier wird die Raum-ID des Raums erwartet, zu dem dieser spezielle Ausgang führt. Wenn sie so bleibt, wird dieser Ausgang gelöscht, wenn &lt;tt&gt;speichern&lt;/tt&gt; angeklickt wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="985"/>
      <source>Entered number is invalid. If left like this, this exit will be deleted when &lt;tt&gt;save&lt;/tt&gt; is clicked.</source>
      <translation>Die eingegebene Zahl ist ungültig. Wenn sie so bleibt, wird dieser Ausgang gelöscht, wenn &lt;tt&gt;speichern&lt;/tt&gt; angeklickt wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="986"/>
      <source>Set the number of the room that this special exit leads to.</source>
      <translation>Lege die Nummer des Raums fest, in den dieser Sonderausgang führt.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="999"/>
      <source>No command or Lua script entered, if left like this, this exit will be deleted when &lt;tt&gt;save&lt;/tt&gt; is clicked.</source>
      <translation>Kein Kommando oder Lua-Skript eingegeben. Wenn das so bleibt, wird dieser Ausgang gelöscht, wenn &lt;tt&gt;speichern&lt;/tt&gt; angeklickt wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1046"/>
      <location filename="../src/dlgRoomExits.cpp" line="1058"/>
      <source>Exit to &quot;%1&quot; in area: &quot;%2&quot;.</source>
      <translation>Ausgang nach &quot;%1&quot; in Gebiet: &quot;%2&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1509"/>
      <source>This is the Room ID number for this room; this &lt;b&gt;room is locked&lt;/b&gt; so it will not be used for speed-walks at all.</source>
      <extracomment>This text is a revision to the default tooltip text set for this widget in the &apos;room_exits.ui&apos; file. Bold HTML tags are used to emphasis that this room&apos;s locked status overrides any weight or lock (&quot;No route&quot;) setting of any exit that comes to it.</extracomment>
      <translation>Dies ist die Raum-ID-Nummer für diesen Raum; dieser &lt;b&gt;Raum ist verschlossen&lt;/b&gt; und wird daher nicht für Speedwalking genutzt.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1071"/>
      <location filename="../src/dlgRoomExits.cpp" line="1083"/>
      <source>Exit to unnamed room in area: &quot;%1&quot;, is valid.</source>
      <translation>Ausgang zu unbenanntem Raum in Gebiet &quot;%1&quot; ist gültig.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1001"/>
      <source>Some mapper scripts may require prefixing the keyword &quot;script:&quot;).</source>
      <translation>Einige Mapper-Skripte erfordern möglicherweise das Schlüsselwort &quot;script:&quot; voranzustellen).</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1077"/>
      <location filename="../src/dlgRoomExits.cpp" line="1089"/>
      <source>Exit to unnamed room is valid.</source>
      <translation>Ausgang zu unbenanntem Raum ist gültig.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1185"/>
      <location filename="../src/dlgRoomExits.cpp" line="1186"/>
      <location filename="../src/dlgRoomExits.cpp" line="1294"/>
      <location filename="../src/dlgRoomExits.cpp" line="1529"/>
      <source>Set the number of the room northwest of this one.</source>
      <translation>Stelle die Nummer des Raums nordwestlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1194"/>
      <location filename="../src/dlgRoomExits.cpp" line="1195"/>
      <location filename="../src/dlgRoomExits.cpp" line="1302"/>
      <location filename="../src/dlgRoomExits.cpp" line="1531"/>
      <source>Set the number of the room north of this one.</source>
      <translation>Stelle die Nummer des Raums nördlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1203"/>
      <location filename="../src/dlgRoomExits.cpp" line="1204"/>
      <location filename="../src/dlgRoomExits.cpp" line="1310"/>
      <location filename="../src/dlgRoomExits.cpp" line="1533"/>
      <source>Set the number of the room northeast of this one.</source>
      <translation>Stelle die Nummer des Raums nordöstlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1212"/>
      <location filename="../src/dlgRoomExits.cpp" line="1213"/>
      <location filename="../src/dlgRoomExits.cpp" line="1318"/>
      <location filename="../src/dlgRoomExits.cpp" line="1535"/>
      <source>Set the number of the room up from this one.</source>
      <translation>Stelle die Nummer des Raums oberhalb von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1221"/>
      <location filename="../src/dlgRoomExits.cpp" line="1222"/>
      <location filename="../src/dlgRoomExits.cpp" line="1326"/>
      <location filename="../src/dlgRoomExits.cpp" line="1537"/>
      <source>Set the number of the room west of this one.</source>
      <translation>Stelle die Nummer des Raums westlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1230"/>
      <location filename="../src/dlgRoomExits.cpp" line="1231"/>
      <location filename="../src/dlgRoomExits.cpp" line="1334"/>
      <location filename="../src/dlgRoomExits.cpp" line="1539"/>
      <source>Set the number of the room east of this one.</source>
      <translation>Stelle die Nummer des Raums östlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1239"/>
      <location filename="../src/dlgRoomExits.cpp" line="1240"/>
      <location filename="../src/dlgRoomExits.cpp" line="1342"/>
      <location filename="../src/dlgRoomExits.cpp" line="1541"/>
      <source>Set the number of the room down from this one.</source>
      <translation>Stelle die Nummer des Raums unterhalb von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1248"/>
      <location filename="../src/dlgRoomExits.cpp" line="1249"/>
      <location filename="../src/dlgRoomExits.cpp" line="1350"/>
      <location filename="../src/dlgRoomExits.cpp" line="1543"/>
      <source>Set the number of the room southwest of this one.</source>
      <translation>Stelle die Nummer des Raums südwestlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1257"/>
      <location filename="../src/dlgRoomExits.cpp" line="1258"/>
      <location filename="../src/dlgRoomExits.cpp" line="1358"/>
      <location filename="../src/dlgRoomExits.cpp" line="1545"/>
      <source>Set the number of the room south of this one.</source>
      <translation>Stelle die Nummer des Raums südlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1266"/>
      <location filename="../src/dlgRoomExits.cpp" line="1267"/>
      <location filename="../src/dlgRoomExits.cpp" line="1366"/>
      <location filename="../src/dlgRoomExits.cpp" line="1547"/>
      <source>Set the number of the room southeast of this one.</source>
      <translation>Stelle die Nummer des Raums südöstlich von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1275"/>
      <location filename="../src/dlgRoomExits.cpp" line="1276"/>
      <location filename="../src/dlgRoomExits.cpp" line="1374"/>
      <location filename="../src/dlgRoomExits.cpp" line="1549"/>
      <source>Set the number of the room in from this one.</source>
      <translation>Stelle die Nummer des Raums innerhalb von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1284"/>
      <location filename="../src/dlgRoomExits.cpp" line="1285"/>
      <location filename="../src/dlgRoomExits.cpp" line="1382"/>
      <location filename="../src/dlgRoomExits.cpp" line="1551"/>
      <source>Set the number of the room out from this one.</source>
      <translation>Stelle die Nummer des Raums außerhalb von diesem ein.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1051"/>
      <location filename="../src/dlgRoomExits.cpp" line="1063"/>
      <source>Exit to &quot;%1&quot;.</source>
      <translation>Ausgang nach &quot;%1&quot;.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1049"/>
      <location filename="../src/dlgRoomExits.cpp" line="1054"/>
      <location filename="../src/dlgRoomExits.cpp" line="1074"/>
      <location filename="../src/dlgRoomExits.cpp" line="1079"/>
      <source>&lt;b&gt;Room is locked&lt;/b&gt;, it will not be used for speed-walks for any exit that leads to it.</source>
      <extracomment>Bold HTML tags are used to emphasis that destination room locked status overrides any weight or lock (&quot;No route&quot;) setting of any exit that goes to it.</extracomment>
      <translation>&lt;b&gt;Der Raum ist verschlossen&lt;/b&gt;, er wird nicht für Speed-Walks genutzt, für keinen Ausgang, der dorthin führt.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1061"/>
      <location filename="../src/dlgRoomExits.cpp" line="1066"/>
      <location filename="../src/dlgRoomExits.cpp" line="1086"/>
      <location filename="../src/dlgRoomExits.cpp" line="1091"/>
      <source>&lt;b&gt;Room&lt;/b&gt; Weight of destination: %1.</source>
      <extracomment>Bold HTML tags are used to emphasis that the value is destination room&apos;s weight whether overridden by a non-zero exit weight here or not
----------
Bold HTML tags are used to emphasis that the value is destination room&apos;s weight whether overridden by a non-zero exit weight here or not.</extracomment>
      <translation>&lt;b&gt;Raum&lt;/b&gt; Gewicht des Ziels: %1.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1157"/>
      <location filename="../src/dlgRoomExits.cpp" line="1478"/>
      <source>Clear the stub exit for this exit to enter an exit roomID.</source>
      <translation>Entferne den Abzweig, um einen Ausgang per ID einzugeben.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1185"/>
      <location filename="../src/dlgRoomExits.cpp" line="1194"/>
      <location filename="../src/dlgRoomExits.cpp" line="1203"/>
      <location filename="../src/dlgRoomExits.cpp" line="1212"/>
      <location filename="../src/dlgRoomExits.cpp" line="1221"/>
      <location filename="../src/dlgRoomExits.cpp" line="1230"/>
      <location filename="../src/dlgRoomExits.cpp" line="1239"/>
      <location filename="../src/dlgRoomExits.cpp" line="1248"/>
      <location filename="../src/dlgRoomExits.cpp" line="1257"/>
      <location filename="../src/dlgRoomExits.cpp" line="1266"/>
      <location filename="../src/dlgRoomExits.cpp" line="1275"/>
      <location filename="../src/dlgRoomExits.cpp" line="1284"/>
      <source>Entered number is invalid.</source>
      <translation>Die eingegebene Nummer ist ungültig.</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1519"/>
      <source>Exits for room: &quot;%1&quot; [*]</source>
      <translation>Ausgänge aus Raum: &quot;%1&quot; [*]</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomExits.cpp" line="1521"/>
      <source>Exits for room Id: %1 [*]</source>
      <translation>Ausgänge für Raum ID: %1 [*]</translation>
    </message>
  </context>
  <context>
    <name>dlgRoomProperties</name>
    <message numerus="yes">
      <location filename="../src/dlgRoomProperties.cpp" line="180"/>
      <source>Lock room(s), so it/they will never be used for speedwalking</source>
      <comment>This text will be shown at a checkbox, where you can set/unset a number of room&apos;s lock.</comment>
      <translation>
        <numerusform>Raum sperren, so dass er nie für Speedwalking benutzt wird</numerusform>
        <numerusform>Räume sperren, so dass sie nie für Speedwalking benutzt werden</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgRoomProperties.cpp" line="197"/>
      <source>Enter a new room weight to use as the travel time for all of the %n selected room(s). This will be used for calculating the best path. The minimum and default is 1.</source>
      <comment>%n is the total number of rooms involved.</comment>
      <translation>
        <numerusform>Gib ein neues Raumgewicht ein, das als Reisezeit für den ausgewählten Raum verwendet werden soll. Dieses wird zur Berechnung des besten Pfades verwendet. Das Minimum und der Standard sind 1.</numerusform>
        <numerusform>Gib ein neues Raumgewicht ein, das als Reisezeit für die %n ausgewählten Räume verwendet werden soll. Dieses wird zur Berechnung des besten Pfades verwendet. Das Minimum und der Standard sind 1.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgRoomProperties.cpp" line="203"/>
      <source>To change the room weight for all of the %n selected room(s), please choose:
 • an existing room weight from the list below (sorted by most commonly used first)
 • enter a new positive integer value to use as a new weight. The default is 1.</source>
      <comment>This is for when applying a new room weight to one or more rooms and some have different weights at present. %n is the total number of rooms involved.</comment>
      <translation>
        <numerusform>Um das Raumgewicht für die ausgewählten Räume zu ändern, bitte entweder:
 • ein existierendes Raumgewicht aus der Liste unten wählen (sortiert nach der häufigsten Verwendung), oder
 • eine positive Ganzzahl eingeben, die als neues Gewicht benutzt werden soll. Der Standard ist 1.</numerusform>
        <numerusform>Um das Raumgewicht für die ausgewählten %n Räume zu ändern, bitte entweder:
 • ein existierendes Raumgewicht aus der Liste unten wählen (sortiert nach der häufigsten Verwendung), oder
 • eine positive Ganzzahl eingeben, die als neues Gewicht benutzt werden soll. Der Standard ist 1.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="553"/>
      <source>Delete room color</source>
      <extracomment>This action deletes a color from the list of all room colors</extracomment>
      <translation>Raumfarbe löschen</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="581"/>
      <source>OK</source>
      <extracomment>confirm room color selection dialog</extracomment>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="587"/>
      <source>Cancel</source>
      <extracomment>cancel room color selection dialog</extracomment>
      <translation>Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="636"/>
      <source>Set a custom border color and thickness for the selected room(s). Leave at default to use the global map settings.</source>
      <extracomment>Instruction text shown in room properties dialog for the border customization section</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="649"/>
      <source>Set border color</source>
      <extracomment>Title for the color picker dialog when selecting a room border color</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="476"/>
      <source>Set symbol color</source>
      <translation>Symbolfarbe festlegen</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgRoomProperties.cpp" line="226"/>
      <source>Enter one or more characters to set a new symbol for %n room(s).  Clear to unset.</source>
      <comment>%n is the total number of rooms involved.</comment>
      <extracomment>room properties dialog, setting symbols</extracomment>
      <translation type="unfinished"/>
    </message>
    <message numerus="yes">
      <location filename="../src/dlgRoomProperties.cpp" line="232"/>
      <source>To set the symbol for all %n room(s), please choose:
 • an existing symbol from the list,
 • enter one or more characters to set a new symbol,
 • clear to unset.</source>
      <comment>This is for when applying a new room symbol to one or more rooms and some have different symbols or no symbol at present. %n is the total number of rooms involved.</comment>
      <extracomment>room properties dialog, setting symbols</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="275"/>
      <location filename="../src/dlgRoomProperties.cpp" line="313"/>
      <source>%1 (count: %2)</source>
      <extracomment>Format for showing a room symbol with its usage count. %1 is the symbol itself (e.g., &quot;★&quot; or &quot;!&quot;), %2 is the number of rooms using this symbol. Example output: &quot;★ (count: 5)&quot; or &quot;! (count: 12)&quot;. The word &quot;count&quot; and the format can be translated, but ensure the numbers remain clearly associated.
----------
Format for showing a room weight with its usage count. %1 is the weight value (e.g., &quot;1&quot; or &quot;50&quot;), %2 is the number of rooms with this weight. Example output: &quot;5 (count: 3)&quot; or &quot;100 (count: 7)&quot;. The word &quot;count&quot; and the format can be translated, but ensure the numbers remain clearly associated.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="515"/>
      <location filename="../src/dlgRoomProperties.cpp" line="572"/>
      <source>Define new room color</source>
      <translation>Neue Raumfarbe definieren</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.cpp" line="538"/>
      <source>Set room color</source>
      <translation>Raumfarbe wählen</translation>
    </message>
    <message>
      <location filename="../src/dlgRoomProperties.h" line="94"/>
      <source>(Multiple values...)</source>
      <translation>(Mehrere Werte...)</translation>
    </message>
  </context>
  <context>
    <name>dlgTriggerEditor</name>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="790"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9271"/>
      <location filename="../src/dlgTriggerEditor.h" line="564"/>
      <source>Triggers</source>
      <translation>Trigger</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="791"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="792"/>
      <source>Show Triggers</source>
      <translation>Trigger anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="820"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9299"/>
      <location filename="../src/dlgTriggerEditor.h" line="570"/>
      <source>Buttons</source>
      <translation>Buttons</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="821"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="822"/>
      <source>Show Buttons</source>
      <translation>Buttons anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="795"/>
      <location filename="../src/dlgTriggerEditor.h" line="565"/>
      <source>Aliases</source>
      <translation>Aliase</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="796"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="797"/>
      <source>Show Aliases</source>
      <translation>Aliase anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="805"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9278"/>
      <location filename="../src/dlgTriggerEditor.h" line="567"/>
      <source>Timers</source>
      <translation>Timer</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="806"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="807"/>
      <source>Show Timers</source>
      <translation>Timer anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="800"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9285"/>
      <location filename="../src/dlgTriggerEditor.h" line="566"/>
      <source>Scripts</source>
      <translation>Skripte</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="801"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="802"/>
      <source>Show Scripts</source>
      <translation>Skripte anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="810"/>
      <location filename="../src/dlgTriggerEditor.h" line="568"/>
      <source>Keys</source>
      <translation>Tasten</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="811"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="812"/>
      <source>Show Keybindings</source>
      <translation>Verbundene Tasten anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="815"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9802"/>
      <location filename="../src/dlgTriggerEditor.h" line="569"/>
      <source>Variables</source>
      <translation>Variablen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="816"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="817"/>
      <source>Show Variables</source>
      <translation>Variablen anzeigen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="850"/>
      <source>Activate</source>
      <translation>Aktivieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="851"/>
      <source>Toggle Active or Non-Active Mode for Triggers, Scripts etc.</source>
      <translation>Wechsle aktiven und inaktiven Status des Triggers.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="869"/>
      <source>Delete Item</source>
      <translation>Element löschen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="892"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13523"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13532"/>
      <source>Copy</source>
      <translation>Kopieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="896"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="897"/>
      <source>Copy the trigger/script/alias/etc</source>
      <translation>Kopiere Trigger/Skript/Alias/etc</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="906"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13524"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13533"/>
      <source>Paste</source>
      <translation>Einfügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="910"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="911"/>
      <source>Paste triggers/scripts/aliases/etc from the clipboard</source>
      <translation>Trigger/Skripte/Aliase/Etc aus der Zwischenablage einfügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="952"/>
      <source>Import</source>
      <translation>Importieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="956"/>
      <source>Export</source>
      <translation>Exportieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="965"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13293"/>
      <location filename="../src/dlgTriggerEditor.h" line="563"/>
      <source>Save Profile</source>
      <translation>Profil speichern</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="977"/>
      <source>Saves your entire profile (triggers, aliases, scripts, timers, buttons and keys, but not the map or script-specific settings); also &quot;synchronizes&quot; modules that are so marked.</source>
      <translation>Speichert dein gesamtes Profil (Trigger, Aliase, Skripte, Timer, Buttons und Tasten, aber nicht die Karte oder skriptspezifische Einstellungen); synchronisiert auch Module, die dazu markiert sind.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="979"/>
      <source>Save Profile As</source>
      <translation>Profil speichern als</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="831"/>
      <location filename="../src/dlgTriggerEditor.h" line="572"/>
      <source>Statistics</source>
      <translation>Statistiken</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="322"/>
      <source>new folder</source>
      <extracomment>Accessible description for a newly created folder, shown after the folder name</extracomment>
      <translation>neuer Ordner</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="324"/>
      <source>new item</source>
      <extracomment>Accessible description for a newly created item, shown after the item name</extracomment>
      <translation>neues Element</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="330"/>
      <source>%1 - Editor</source>
      <translation>%1 - Editor</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="708"/>
      <source>*** starting new session ***</source>
      <translation>*** Neue Sitzung wird gestartet ***</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="836"/>
      <location filename="../src/dlgTriggerEditor.h" line="573"/>
      <source>Debug</source>
      <translation>Debug</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="987"/>
      <source>Something went wrong loading your Mudlet profile and it could not be loaded. Try loading an older version in &apos;Connect - Options - Profile history&apos;</source>
      <translation>Beim Laden des Mudlet-Profils ist etwas schief gelaufen und es konnte nicht geladen werden.Versuche, eine ältere Version via &apos;Connect - Optionen - Profilverlauf&apos; zu laden</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1014"/>
      <source>Editor Toolbar - %1 - Actions</source>
      <extracomment>This is the toolbar that is initially placed at the top of the editor.</extracomment>
      <translation>Editor-Symbolleiste - %1 - Aktionen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1058"/>
      <source>Editor Toolbar - %1 - Items</source>
      <extracomment>This is the toolbar that is initially placed at the left side of the editor.</extracomment>
      <translation>Editor-Symbolleiste - %1 - Elemente</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1068"/>
      <source>Restore Actions toolbar</source>
      <extracomment>This will restore that toolbar in the editor window, after a user has hidden it or moved it to another docking location or floated it elsewhere.</extracomment>
      <translation>Symbolleiste "Aktionen" wiederherstellen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1071"/>
      <source>Restore Items toolbar</source>
      <extracomment>This will restore that toolbar in the editor window, after a user has hidden it or moved it to another docking location or floated it elsewhere.</extracomment>
      <translation>Symbolleiste "Elemente" wiederherstellen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1239"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="1242"/>
      <source>Search Options</source>
      <translation>Suchoptionen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1246"/>
      <source>Case sensitive</source>
      <translation>Groß-/Kleinschreibung beachten</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1391"/>
      <source>start of line</source>
      <translation>Zeilenanfang</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5660"/>
      <source>New trigger group</source>
      <translation>Neue Trigger-Gruppe</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5660"/>
      <source>New trigger</source>
      <translation>Neuer Trigger</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5773"/>
      <source>New timer group</source>
      <translation>Neue Timer-Gruppe</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5773"/>
      <source>New timer</source>
      <translation>Neuer Timer</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5939"/>
      <source>New key group</source>
      <translation>Neue Tasten-Gruppe</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5939"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="7759"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="7830"/>
      <source>New key</source>
      <translation>Neue Taste</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6039"/>
      <source>New alias group</source>
      <translation>Neue Alias-Gruppe</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6039"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="6962"/>
      <source>New alias</source>
      <translation>Neuer Alias</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6145"/>
      <source>New menu</source>
      <translation>Neues Menü</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6145"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="6174"/>
      <source>New button</source>
      <translation>Neuer Button</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6174"/>
      <source>New toolbar</source>
      <translation>Neue Symbolleiste</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6254"/>
      <source>New script group</source>
      <translation>Neue Skript-Gruppe</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6254"/>
      <source>New script</source>
      <translation>Neues Skript</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="6978"/>
      <source>Alias &lt;em&gt;%1&lt;/em&gt; has an infinite loop - substitution matches its own pattern. Please fix it - this alias isn&apos;t good as it&apos;ll call itself forever.</source>
      <translation>Alias &lt;em&gt;%1&lt;/em&gt; weist eine Endlosschleife auf - Die Ersetzung stimmt mit dem eigenen Muster überein. Bitte korrigieren, da das Alias sich immer wieder selbst aufrufen wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="7415"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9146"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13985"/>
      <source>While loading the profile, this script had an error that has since been fixed, possibly by another script. The error was:%2%3</source>
      <translation>Beim Laden des Profils hatte dieses Skript einen Fehler, der seitdem behoben wurde, möglicherweise durch ein anderes Skript. Der Fehler war:%2%3</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="7717"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8910"/>
      <source>Checked variables will be saved and loaded with your profile.</source>
      <translation>Markierte Variablen werden mit deinem Profil gespeichert und geladen.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="7948"/>
      <source>match on the prompt line</source>
      <translation>Promptzeile erkennen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="7952"/>
      <source>match on the prompt line (disabled)</source>
      <translation>Promptzeile erkennen (deaktiviert)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="7953"/>
      <source>A Go-Ahead (GA) signal from the game is required to make this feature work</source>
      <translation>Ein Go-Ahead (GA) Signal aus dem Spiel ist erforderlich, damit dieses Feature funktioniert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="8389"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8391"/>
      <source>fault</source>
      <translation>Fehler</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="8244"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8357"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13195"/>
      <source>Foreground color ignored</source>
      <extracomment>Color trigger ignored foreground color button, ensure all three instances have the same text</extracomment>
      <translation>Vordergrundfarbe ignoriert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="122"/>
      <source>How to add a new alias from the input line</source>
      <extracomment>Name of a selectable option for the Alias intro</extracomment>
      <translation>Wie man ein neues Alias mit der Eingabezeile erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="125"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="162"/>
      <source>There are a &lt;a href=&apos;https://forums.mudlet.org/viewtopic.php?f=6&amp;t=22609&apos;&gt;couple&lt;/a&gt; of &lt;a href=&apos;https://forums.mudlet.org/viewtopic.php?f=6&amp;t=16462&apos;&gt;packages&lt;/a&gt; that can help you.</source>
      <extracomment>Help contents of a selectable option for the Alias intro
----------
Help contents of a selectable option for the Trigger intro</extracomment>
      <translation>Es gibt da &lt;a href=&apos;https://forums.mudlet.org/viewtopic.php?f=6&amp;t=22609&apos;&gt;einige&lt;/a&gt; &lt;a href=&apos;https://forums.mudlet.org/viewtopic.php?f=6&amp;t=16462&apos;&gt;Pakete&lt;/a&gt;, die Dir helfen können.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="127"/>
      <source>Alias can also be defined from the input line in the main profile window like this:</source>
      <extracomment>Part of the Alias intro - This introductory text will be followed by a Lua code example for a trigger.</extracomment>
      <translation>Alias können auch aus der Eingabezeile im Hauptfenster des Profils definiert werden:</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="130"/>
      <source>My greetings</source>
      <extracomment>Part of the Alias intro, code example for an alias - This is the name of the alias which reacts on the player typing &quot;hi&quot; by saying &quot;Greetings, traveller!&quot; in game.</extracomment>
      <translation>Grüße</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="132"/>
      <source>hi</source>
      <extracomment>Part of the Alias intro, code example for an alias - This is the text input from the player which will be reacted on by saying &quot;Greetings, traveller!&quot; in game.</extracomment>
      <translation>hi</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="134"/>
      <source>say Greetings, traveller!</source>
      <extracomment>Part of the Alias intro, code example for an alias - This is the command that Mudlet will send to the game after the player typed &quot;hi&quot;.</extracomment>
      <translation>sag Seid gegrüßt, Reisender!</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="136"/>
      <source>We said hi!</source>
      <extracomment>Part of the Alias intro, code example for an alias - This is the confirmation text shown to the player after they typed &quot;hi&quot; and we said &quot;Greetings, traveller!&quot; in game.</extracomment>
      <translation>Wir haben gegrüßt!</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="139"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="174"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="199"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="224"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="245"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="267"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="293"/>
      <source>Where to find more information</source>
      <translation>Wo finden sich weitere Informationen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="141"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="176"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="201"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="269"/>
      <source>Watch a &lt;a href=&apos;%1&apos;&gt;video demonstration&lt;/a&gt; of the basic functionality.</source>
      <translation>Schau Dir ein &lt;a href=&apos;%1&apos;&gt;Demo-Video&lt;/a&gt; der Grundfunktionen an.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="143"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Aliases&apos;&gt;Introduction to Aliases&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Aliases&apos;&gt;Einführung in Aliase&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="144"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="179"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="204"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="227"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="248"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="272"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="296"/>
      <source>Do you maybe have any other suggestions, questions or doubts?</source>
      <translation>Hast Du vielleicht noch andere Fragen, Anregungen oder Zweifel?</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="145"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="180"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="205"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="228"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="249"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="273"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="297"/>
      <source>Join our community on &lt;a href=&apos;https://www.mudlet.org/chat&apos;&gt;Discord&lt;/a&gt; or in &lt;a href=&apos;https://forums.mudlet.org/&apos;&gt;Mudlet forums&lt;/a&gt; - See you there!</source>
      <translation>Werde Teil unserer Community bei &lt;a href=&apos;https://www.mudlet.org/chat&apos;&gt;Discord&lt;/a&gt; oder den &lt;a href=&apos;https://forums.mudlet.org/&apos;&gt;Mudlet-Foren&lt;/a&gt; - Wir sehen uns dort!</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="159"/>
      <source>How to add a new trigger from the input line</source>
      <extracomment>Name of a selectable option for the Trigger intro</extracomment>
      <translation>Wie man einen neuen Trigger mit der Eingabezeile erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="164"/>
      <source>Triggers can also be defined from the input line in the main profile window like this:</source>
      <extracomment>Part of the Trigger intro - This introductory text will be followed by a Lua code example for a trigger.</extracomment>
      <translation>Trigger können auch aus der Eingabezeile im Hauptfenster des Profils definiert werden:</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="167"/>
      <source>My drink trigger</source>
      <extracomment>Part of the Trigger intro, code example for a trigger - This is the name of the trigger which reacts on &quot;You are thirsty&quot; with &quot;drink water&quot;.</extracomment>
      <translation>Mein Getränke-Trigger</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="169"/>
      <source>You are thirsty.</source>
      <extracomment>Part of the Trigger intro, code example for a trigger - This is the text from game which will be triggered on, and reacted to with &quot;drink water&quot;.</extracomment>
      <translation>Du hast Durst.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="171"/>
      <source>drink water</source>
      <extracomment>Part of the Trigger intro, code example for a trigger - This is the command sent to game after we triggered on text &quot;You are thirsty.&quot; from game.</extracomment>
      <translation>trinke wasser</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="178"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Triggers&apos;&gt;Introduction to Triggers&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Trigger&apos;&gt;Einführung in Trigger&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="203"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Scripts&apos;&gt;Introduction to Scripts&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Scripts&apos;&gt;Einführung in Skripte&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="219"/>
      <source>How to add a new timer from the input line</source>
      <extracomment>Name of a selectable option for the Timer intro</extracomment>
      <translation>Wie man einen neuen Timer mit der Eingabezeile erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="226"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Timers&apos;&gt;Introduction to Timers&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Timers&apos;&gt;Einleitung für Timer&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="247"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Buttons&apos;&gt;Introduction to Buttons&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Buttons&apos;&gt;Einleitung für Buttons&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="262"/>
      <source>How to add a new keybinding from the input line</source>
      <extracomment>Name of a selectable option for the Keys intro</extracomment>
      <translation>Wie man ein neues Tastenkürzel mit der Eingabezeile erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="271"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Keybindings&apos;&gt;Introduction to Keybindings&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Keybindings&apos;&gt;Einleitung für Tastenkürzel&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="288"/>
      <source>How to add a new variable from the input line</source>
      <extracomment>Name of a selectable option for the Variable intro</extracomment>
      <translation>Wie man eine neue Variable mit der Eingabezeile erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="295"/>
      <source>Read the &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Variables&apos;&gt;Introduction to Variables&lt;/a&gt; for a detailed overview.</source>
      <translation>Lies die &lt;a href=&apos;http://wiki.mudlet.org/w/Manual:Introduction#Variables&apos;&gt;Einleitung für Variablen&lt;/a&gt; für eine detaillierte Übersicht.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="326"/>
      <source>package item</source>
      <extracomment>Accessible description indicating an item belongs to a package, shown after the item name. Keep short, as it&apos;s appended to other descriptions like &quot;activated, package item&quot;</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="451"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13519"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13528"/>
      <source>Undo</source>
      <translation>Rückgängig machen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="458"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13520"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13529"/>
      <source>Redo</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="472"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="1583"/>
      <source>Undo: %1 (%2)</source>
      <extracomment>Tooltip for undo action. %1 is the action being undone (e.g., &quot;Activate trigger &quot;foo&quot;&quot;), %2 is the keyboard shortcut</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="477"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="1594"/>
      <source>Undo (%1)</source>
      <extracomment>Tooltip for undo action when no specific action. %1 is the keyboard shortcut</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="486"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="1588"/>
      <source>Redo: %1 (%2)</source>
      <extracomment>Tooltip for redo action. %1 is the action being redone (e.g., &quot;Activate trigger &quot;foo&quot;&quot;), %2 is the keyboard shortcut</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="491"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="1597"/>
      <source>Redo (%1)</source>
      <extracomment>Tooltip for redo action when no specific action. %1 is the keyboard shortcut</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="839"/>
      <source>Show/Hide Debug Console (%1) -&gt; system will be &lt;b&gt;&lt;i&gt;slower&lt;/i&gt;&lt;/b&gt;.</source>
      <extracomment>%1 is a keyboard shortcut, e.g. &apos;Ctrl+0&apos; on Windows/Linux or &apos;⌘0&apos; on macOS</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="844"/>
      <source>Test Undo/Redo</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="845"/>
      <source>Run internal undo/redo tests and output results to console</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="846"/>
      <source>Run Undo/Redo Tests</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="862"/>
      <source>Add Item</source>
      <translation>Element hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="960"/>
      <source>Create Module</source>
      <translation>Modul erstellen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="962"/>
      <source>&lt;p&gt;Create a module from selected items&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein Modul aus den ausgewählten Elementen erstellen&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="967"/>
      <source>&lt;p&gt;Saves your profile. (%1)&lt;/p&gt;&lt;p&gt;Saves your entire profile (triggers, aliases, scripts, timers, buttons and keys, but not the map or script-specific settings) to your computer disk, so in case of a computer or program crash, all changes you have done will be retained.&lt;/p&gt;&lt;p&gt;It also makes a backup of your profile, you can load an older version of it when connecting.&lt;/p&gt;&lt;p&gt;Should there be any modules that are marked to be &quot;&lt;i&gt;synced&lt;/i&gt;&quot; this will also cause them to be saved and reloaded into other profiles if they too are active.&lt;/p&gt;</source>
      <extracomment>%1 is a keyboard shortcut, e.g. &apos;Ctrl+Shift+S&apos; on Windows/Linux or &apos;⌘⇧S&apos; on macOS</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1258"/>
      <source>Whole word</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1260"/>
      <source>Only match whole words</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1762"/>
      <source>Text to find (anywhere in the game output)</source>
      <translation>Zu findender Text (irgendwo in der Ausgabe)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1764"/>
      <source>Text to find (as a regular expression pattern)</source>
      <translation>Zu findender Text (als Muster für reguläre Ausdrücke)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1766"/>
      <source>Text to find (from beginning of the line)</source>
      <translation>Zu findender Text (vom Zeilenanfang)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1768"/>
      <source>Exact line to match</source>
      <translation>Zu findende komplette Zeile</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1770"/>
      <source>Lua code to run (return true to match)</source>
      <translation>Lua-Code zur Ausführung (soll bei Treffer "true" zurückgeben)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3585"/>
      <source>Do you really want to delete alias &quot;%1&quot;?</source>
      <translation>Möchtest Du das Alias &quot;%1&quot; wirklich löschen?</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3587"/>
      <source>Do you really want to delete %1 aliases?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Aliase löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3758"/>
      <source>Do you really want to delete button &quot;%1&quot;?</source>
      <translation>Möchtest Du den Button &quot;%1&quot; wirklich löschen?</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3760"/>
      <source>Do you really want to delete %1 buttons?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Buttons löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3914"/>
      <source>Do you really want to delete variable &quot;%1&quot;?</source>
      <translation>Möchtest Du die Variable &quot;%1&quot; wirklich löschen?</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3916"/>
      <source>Do you really want to delete %1 variables?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Variablen löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3990"/>
      <source>Do you really want to delete script &quot;%1&quot;?</source>
      <translation>Möchtest Du das Skript &quot;%1&quot; wirklich löschen?</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="3992"/>
      <source>Do you really want to delete %1 scripts?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Skripte löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4135"/>
      <source>Do you really want to delete key &quot;%1&quot;?</source>
      <translation>Möchtest Du die Taste &quot;%1&quot; wirklich löschen?</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4137"/>
      <source>Do you really want to delete %1 keys?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Tasten löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4280"/>
      <source>Do you really want to delete trigger &quot;%1&quot;?</source>
      <translation>Willst Du wirklich %1 Trigger löschen?

Einträge, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4282"/>
      <source>Do you really want to delete %1 triggers?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Trigger löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4430"/>
      <source>Do you really want to delete timer &quot;%1&quot;?</source>
      <translation>Willst Du wirklich %1 Timer löschen?

Einträge, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4432"/>
      <source>Do you really want to delete %1 timers?

Items to be deleted:
%2</source>
      <translation>Willst Du wirklich %1 Timer löschen?

Objekte, die gelöscht werden sollen:
%2</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4625"/>
      <source>&lt;p&gt;Unable to activate &quot;&lt;tt&gt;%1&lt;/tt&gt;&quot;: %2&lt;/p&gt;
                     &lt;p&gt;&lt;i&gt;You will need to reactivate this after the problem has been corrected.&lt;/i&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Konnte &quot;&lt;tt&gt;%1&lt;/tt&gt;&quot; nicht aktivieren: %2&lt;/p&gt;
                     &lt;p&gt;&lt;i&gt;Dies muss erneut aktiviert werden, nachdem das Problem behoben wurde.&lt;/i&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4745"/>
      <source>move items</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="4938"/>
      <source>&lt;p&gt;&lt;b&gt;Unable to activate &quot;&lt;tt&gt;%1&lt;/tt&gt;&quot;: %2.&lt;/b&gt;&lt;/p&gt;
                     &lt;p&gt;&lt;i&gt;You will need to reactivate this after the problem has been corrected.&lt;/i&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;&lt;b&gt;Konnte &quot;&lt;tt&gt;%1&lt;/tt&gt;&quot; nicht aktivieren: %2&lt;/b&gt;&lt;/p&gt;
                     &lt;p&gt;&lt;i&gt;Dies muss erneut aktiviert werden, nachdem das Problem behoben wurde.&lt;/i&gt;&lt;/p&gt;</translation>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="5225"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="5393"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="5570"/>
      <source>&lt;p&gt;&lt;b&gt;Unable to activate &quot;&lt;tt&gt;%1&lt;/tt&gt;&quot;; %2.&lt;/b&gt;&lt;/p&gt;
                     &lt;p&gt;&lt;i&gt;You will need to reactivate this after the problem has been corrected.&lt;/i&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;&lt;b&gt;Konnte &quot;&lt;tt&gt;%1&lt;/tt&gt;&quot; nicht aktivieren: %2&lt;/b&gt;&lt;/p&gt;
                     &lt;p&gt;&lt;i&gt;Dies muss erneut aktiviert werden, nachdem das Problem behoben wurde.&lt;/i&gt;&lt;/p&gt;</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5889"/>
      <source>table_variable</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="5889"/>
      <source>variable_name</source>
      <translation type="unfinished"/>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="8466"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8541"/>
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      <location filename="../src/dlgTriggerEditor.cpp" line="9160"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9239"/>
      <source>This item is part of a package. To best preserve your changes, copy this item before editing as package upgrades may overwrite modifications.</source>
      <extracomment>Package item warning shown in trigger editor when editing package items. Should only be announced to screen readers once per item, not repeatedly on every edit.
----------
Package item warning banner shown in trigger editor when selecting package items</extracomment>
      <translation>Dieses Objekt gehört zu einem Paket. Kopiere das Objekt, bevor Du es änderst, da Updates des Paketes sonst Deine Änderungen überschreiben könnten.</translation>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="8361"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13198"/>
      <source>Default foreground color</source>
      <extracomment>Color trigger default foreground color button, ensure all three instances have the same text</extracomment>
      <translation>Standard-Vordergrundfarbe</translation>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="8365"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13201"/>
      <source>Foreground color [ANSI %1]</source>
      <extracomment>Color trigger ANSI foreground color button, ensure all three instances have the same text</extracomment>
      <translation>Vordergrundfarbe [ANSI %1]</translation>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="8371"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13257"/>
      <source>Background color ignored</source>
      <extracomment>Color trigger ignored background color button, ensure all three instances have the same text</extracomment>
      <translation>Hintergrundfarbe ignoriert</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="8262"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8375"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13260"/>
      <source>Default background color</source>
      <extracomment>Color trigger default background color button, ensure all three instances have the same text</extracomment>
      <translation>Standard-Hintergrundfarbe</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="8266"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8379"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13263"/>
      <source>Background color [ANSI %1]</source>
      <extracomment>Color trigger ANSI background color button, ensure all three instances have the same text</extracomment>
      <translation>Hintergrundfarbe [ANSI %1]</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="8444"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8448"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13084"/>
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      <source>keep</source>
      <extracomment>Keep the existing colour on matches to highlight. Use shortest word possible so it fits on the button</extracomment>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="8547"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="8621"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="9056"/>
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      <source>Package item. Copy before editing to preserve changes.</source>
      <extracomment>First-time educational message for screen reader users about package items</extracomment>
      <translation type="unfinished"/>
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    <message>
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      <location filename="../src/dlgTriggerEditor.cpp" line="13062"/>
      <source>Command:</source>
      <translation>Befehl:</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="9012"/>
      <source>Menu properties</source>
      <translation>Menü-Eigenschaften</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="9022"/>
      <source>Button properties</source>
      <translation>Button-Eigenschaften</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="9030"/>
      <source>Command (down);</source>
      <translation>Befehl (unten);</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="9292"/>
      <source>Aliases - Input Triggers</source>
      <translation>Aliase</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="9306"/>
      <source>Key Bindings</source>
      <translation>Tastenkürzel</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10438"/>
      <source>Add Trigger</source>
      <translation>Trigger hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10439"/>
      <source>Add new trigger</source>
      <translation>Einen neuen Trigger hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10440"/>
      <source>Add Trigger Group</source>
      <translation>Trigger-Gruppe hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10441"/>
      <source>Add new group of triggers</source>
      <translation>Eine neue Gruppe von Triggern hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10442"/>
      <source>Delete Trigger</source>
      <translation>Trigger löschen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10443"/>
      <source>Delete the selected trigger</source>
      <translation>Den ausgewählten Trigger entfernen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10444"/>
      <location filename="../src/dlgTriggerEditor.h" line="556"/>
      <source>Save Trigger</source>
      <translation>Trigger speichern</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10445"/>
      <source>Saves the selected trigger, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert den ausgewählten Trigger, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10448"/>
      <source>Add Timer</source>
      <translation>Timer hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10449"/>
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      <translation>Neuen Timer hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10450"/>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10451"/>
      <source>Add new group of timers</source>
      <translation>Eine neue Gruppe von Timern hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10452"/>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10453"/>
      <source>Delete the selected timer</source>
      <translation>Den ausgewählten Timer entfernen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10454"/>
      <location filename="../src/dlgTriggerEditor.h" line="557"/>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10455"/>
      <source>Saves the selected timer, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert den ausgewählten Timer, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10458"/>
      <source>Add Alias</source>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10459"/>
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      <translation>Neues Alias hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10460"/>
      <source>Add Alias Group</source>
      <translation>Alias-Gruppe hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10461"/>
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      <translation>Eine neue Gruppe von Aliasen hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10462"/>
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      <translation>Alias löschen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10463"/>
      <source>Delete the selected alias</source>
      <translation>Das ausgewählte Alias entfernen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10464"/>
      <location filename="../src/dlgTriggerEditor.h" line="558"/>
      <source>Save Alias</source>
      <translation>Alias speichern</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10465"/>
      <source>Saves the selected alias, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert das ausgewählte Alias, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10468"/>
      <source>Add Script</source>
      <translation>Skript hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10469"/>
      <source>Add new script</source>
      <translation>Ein neues Skript hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10470"/>
      <source>Add Script Group</source>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10471"/>
      <source>Add new group of scripts</source>
      <translation>Eine neue Gruppe von Skripten hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10472"/>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10473"/>
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    <message>
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      <location filename="../src/dlgTriggerEditor.h" line="559"/>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10475"/>
      <source>Saves the selected script, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert das ausgewählte Skript, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10478"/>
      <source>Add Button</source>
      <translation>Button hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10479"/>
      <source>Add new button</source>
      <translation>Neuen Button hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10480"/>
      <source>Add Button Group</source>
      <translation>Button-Gruppe hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10481"/>
      <source>Add new group of buttons</source>
      <translation>Eine neue Gruppe von Buttons hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10482"/>
      <source>Delete Button</source>
      <translation>Button löschen</translation>
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      <location filename="../src/dlgTriggerEditor.cpp" line="10483"/>
      <source>Delete the selected button</source>
      <translation>Den ausgewählten Button entfernen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10484"/>
      <location filename="../src/dlgTriggerEditor.h" line="560"/>
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      <translation>Button speichern</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10485"/>
      <source>Saves the selected button, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert den ausgewählten Button, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10488"/>
      <source>Add Key</source>
      <translation>Taste hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10489"/>
      <source>Add new key</source>
      <translation>Neue Taste hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10490"/>
      <source>Add Key Group</source>
      <translation>Tasten-Gruppe hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10491"/>
      <source>Add new group of keys</source>
      <translation>Eine neue Gruppe von Tasten hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10492"/>
      <source>Delete Key</source>
      <translation>Taste löschen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10493"/>
      <source>Delete the selected key</source>
      <translation>Die ausgewählte Taste entfernen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10494"/>
      <location filename="../src/dlgTriggerEditor.h" line="561"/>
      <source>Save Key</source>
      <translation>Taste speichern</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10495"/>
      <source>Saves the selected key, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert die ausgewählte Taste, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10498"/>
      <source>Add Variable</source>
      <translation>Variable hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10499"/>
      <source>Add new variable</source>
      <translation>Eine neue Variable hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10500"/>
      <source>Add Lua table</source>
      <translation>Lua-Tabelle hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10501"/>
      <source>Add new Lua table</source>
      <translation>Eine neue Lua-Tabelle hinzufügen</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10502"/>
      <source>Delete Variable</source>
      <translation>Variable löschen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10503"/>
      <source>Delete the selected variable</source>
      <translation>Die ausgewählte Variable entfernen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10504"/>
      <location filename="../src/dlgTriggerEditor.h" line="562"/>
      <source>Save Variable</source>
      <translation>Variable speichern</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="10505"/>
      <source>Saves the selected variable, causing new changes to take effect - does not save to disk though...</source>
      <translation>Speichert die ausgewählte Variable, wodurch neue Änderungen wirksam werden - speichert aber nicht auf der Festplatte...</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11281"/>
      <source>Central Debug Console</source>
      <translation>Zentrale Debug-Konsole</translation>
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    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11563"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11567"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11587"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11591"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11611"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11615"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11635"/>
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      <location filename="../src/dlgTriggerEditor.cpp" line="11659"/>
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      <location filename="../src/dlgTriggerEditor.cpp" line="11701"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11718"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11765"/>
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      <location filename="../src/dlgTriggerEditor.cpp" line="11821"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11838"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11877"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11894"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11933"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11950"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11989"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="12006"/>
      <source>Export Package:</source>
      <translation>Paket exportieren:</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11563"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11567"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11587"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11591"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11611"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11615"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11635"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11639"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11659"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11663"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11683"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11688"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11701"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11765"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11821"/>
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      <location filename="../src/dlgTriggerEditor.cpp" line="11933"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11989"/>
      <source>You have to choose an item for export first. Please select a tree item and then click on export again.</source>
      <translation>Sie müssen zuerst ein Element für den Export wählen. Bitte wählen Sie ein Element aus dem Baum und klicken Sie dann erneut auf Exportieren.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11572"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11596"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11620"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11644"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11668"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11693"/>
      <source>Package %1 saved</source>
      <translation>Paket %1 gespeichert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11718"/>
      <source>No valid triggers found to export.</source>
      <translation>Keine gültigen Trigger zum Exportieren gefunden.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11726"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11789"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11845"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11901"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="11957"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="12013"/>
      <source>Copied %1 to clipboard</source>
      <translation>In die Zwischenablage kopiert: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11730"/>
      <source>Copied %1 triggers to clipboard</source>
      <translation>%1 Trigger in die Zwischenablage kopiert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11782"/>
      <source>No valid timers found to export.</source>
      <translation>Keine gültigen Timer zum Exportieren gefunden.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11792"/>
      <source>Copied %1 timers to clipboard</source>
      <translation>%1 Timer in die Zwischenablage kopiert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11838"/>
      <source>No valid aliases found to export.</source>
      <translation>Keine gültigen Aliase zum Exportieren gefunden.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11848"/>
      <source>Copied %1 aliases to clipboard</source>
      <translation>%1 Aliase in die Zwischenablage kopiert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11894"/>
      <source>No valid actions found to export.</source>
      <translation>Keine gültigen Aktionen zum Exportieren gefunden.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11904"/>
      <source>Copied %1 actions to clipboard</source>
      <translation>%1 Aktionen in die Zwischenablage kopiert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11950"/>
      <source>No valid scripts found to export.</source>
      <translation>Keine gültigen Skripte zum Exportieren gefunden.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="11960"/>
      <source>Copied %1 scripts to clipboard</source>
      <translation>%1 Skripte in die Zwischenablage kopiert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12006"/>
      <source>No valid keys found to export.</source>
      <translation>Keine gültigen Tasten zum Exportieren gefunden.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12016"/>
      <source>Copied %1 keys to clipboard</source>
      <translation>%1 Tasten in die Zwischenablage kopiert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12050"/>
      <source>Mudlet packages (*.xml)</source>
      <translation>Mudlet Pakete (*.xml)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12050"/>
      <source>Export Item</source>
      <translation>Element exportieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12067"/>
      <source>export package:</source>
      <translation>Paket exportieren:</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12067"/>
      <source>Cannot write file %1:
%2.</source>
      <translation>Kann Datei %1 nicht schreiben:
%2.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12287"/>
      <source>Pasted %1 items successfully</source>
      <translation>%1 Objekte erfolgreich eingefügt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12307"/>
      <source>paste</source>
      <extracomment>Undo/redo text for pasting items</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12776"/>
      <source>Import Mudlet Package</source>
      <translation>Mudlet Paket importieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12878"/>
      <source>Couldn&apos;t save profile</source>
      <translation>Konnte Profil nicht speichern</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12878"/>
      <source>Sorry, couldn&apos;t save your profile - got the following error: %1</source>
      <translation>Leider konnte das Profil nicht gespeichert werden - folgende Fehlermeldung erhalten: %1</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12888"/>
      <source>Backup Profile</source>
      <translation>Profil sichern</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="12888"/>
      <source>trigger files (*.trigger *.xml)</source>
      <translation>Trigger-Dateien (*.trigger *.xml)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13122"/>
      <source>Audio files(*.aac *.mp3 *.mp4a *.oga *.ogg *.pcm *.wav *.wma);;Advanced Audio Coding-stream(*.aac);;MPEG-2 Audio Layer 3(*.mp3);;MPEG-4 Audio(*.mp4a);;Ogg Vorbis(*.oga *.ogg);;PCM Audio(*.pcm);;Wave(*.wav);;Windows Media Audio(*.wma);;All files(*.*)</source>
      <extracomment>This the list of file extensions that are considered for sounds from triggers, the terms inside of the &apos;(&apos;...&apos;)&apos; and the &quot;;;&quot; are used programmatically and should not be changed.</extracomment>
      <translation>Audiodateien (*.aac *.mp3 *.mp4a *.oga *.ogg *.pcm *.wav *.wma);;Advanced Audio Coding-Stream (*.aac);;MPEG-2 Audio Layer 3 (*.mp3);;MPEG-4 Audio (*.mp4a);;Ogg Vorbis (*.oga *.ogg);;PCM Audio (*.pcm);;Wave (*.wav);;Windows Media Audio (*.wma);;Alle Dateien (*.*)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="14650"/>
      <source>Banner hidden. &lt;a href=&apos;undo&apos; style=&apos;color: inherit; text-decoration: underline;&apos;&gt;Undo&lt;/a&gt; | &lt;a href=&apos;hide-permanently&apos; style=&apos;color: inherit; text-decoration: underline;&apos;&gt;Hide permanently&lt;/a&gt;</source>
      <extracomment>Toast notification shown when user dismisses an editor tip banner. Allows them to undo or permanently hide the tips for this editor view type.</extracomment>
      <translation>Banner ausgeblendet. &lt;a href=&apos;undo&apos; style=&apos;color: inherit; text-decoration: underline;&apos;&gt;Rückgängig&lt;/a&gt; | &lt;a href=&apos;hide-permanently&apos; style=&apos;color: inherit; text-decoration: underline;&apos;&gt;Dauerhaft ausblenden&lt;/a&gt;</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13058"/>
      <source>Command (down):</source>
      <translation>Befehl (unten):</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13079"/>
      <source>Select foreground color to apply to matches</source>
      <translation>Wähle die Vordergrundfarbe, die Treffer erhalten sollen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13101"/>
      <source>Select background color to apply to matches</source>
      <translation>Wähle die Hintergrundfarbe, die Treffer erhalten sollen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13117"/>
      <source>Choose sound file</source>
      <translation>Audiodatei auswählen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13175"/>
      <source>Select foreground trigger color for item %1</source>
      <translation>Wähle die Vordergrundfarbe, bei der Element %1 auslösen soll</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13238"/>
      <source>Select background trigger color for item %1</source>
      <translation>Wähle die Hintergrundfarbe, bei der Element %1 auslösen soll</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13286"/>
      <source>Saving…</source>
      <translation>Speichere…</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13516"/>
      <source>Format All</source>
      <translation>Alles formatieren</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13522"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13531"/>
      <source>Cut</source>
      <translation>Ausschneiden</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13526"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="13535"/>
      <source>Select All</source>
      <translation>Alles auswählen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="13698"/>
      <source>Sound file to play when the trigger fires.</source>
      <translation>Audiodatei, die wiedergegeben werden soll, wenn der Trigger ausgelöst wird.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1389"/>
      <source>substring</source>
      <translation>Ausschnitt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="113"/>
      <source>Alias react on user input.</source>
      <extracomment>Headline for the Alias intro</extracomment>
      <translation>Aliase reagieren auf die Eingaben des Spielers.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="115"/>
      <source>How to add a new alias now</source>
      <extracomment>Name of a selectable option for the Alias intro</extracomment>
      <translation>Wie man jetzt ein neues Alias erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="117"/>
      <source>&lt;ol&gt;&lt;li&gt;Click on the &apos;Add Item&apos; icon above.&lt;/li&gt;&lt;li&gt;Define an input &lt;strong&gt;pattern&lt;/strong&gt; either literally or with a Perl regular expression.&lt;/li&gt;&lt;li&gt;Define a &apos;substitution&apos; &lt;strong&gt;command&lt;/strong&gt; to send to the game in clear text &lt;strong&gt;instead of the alias pattern&lt;/strong&gt;, or write a script for more complicated needs.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Activate&lt;/strong&gt; the alias.&lt;/li&gt;&lt;/ol&gt;</source>
      <extracomment>Help contents of a selectable option for the Alias intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="149"/>
      <source>Triggers react on game output.</source>
      <extracomment>Headline for the Trigger intro</extracomment>
      <translation>Trigger reagieren auf die Ausgabe des Spiels.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="151"/>
      <source>How to add a new trigger now</source>
      <extracomment>Name of a selectable option for the Trigger intro</extracomment>
      <translation>Wie man jetzt einen neuen Trigger erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="153"/>
      <source>&lt;ol&gt;&lt;li&gt;Click on the &apos;Add Item&apos; icon above.&lt;/li&gt;&lt;li&gt;Define a &lt;strong&gt;pattern&lt;/strong&gt; that you want to trigger on.&lt;/li&gt;&lt;li&gt;Select the appropriate pattern &lt;strong&gt;type&lt;/strong&gt;.&lt;/li&gt;&lt;li&gt;Define a clear text &lt;strong&gt;command&lt;/strong&gt; that you want to send to the game if the trigger finds the pattern in the text from the game, or write a script for more complicated needs..&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Activate&lt;/strong&gt; the trigger.&lt;/li&gt;&lt;/ol&gt;</source>
      <extracomment>Help contents of a selectable option for the Trigger intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="184"/>
      <source>Scripts organize code and can react to events.</source>
      <extracomment>Headline for the Script intro</extracomment>
      <translation>Skripte organisieren Code und können auf Ereignisse reagieren.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="186"/>
      <source>How to add a new script now</source>
      <extracomment>Name of a selectable option for the Script intro</extracomment>
      <translation>Wie man jetzt ein neues Skript erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="188"/>
      <source>&lt;ol&gt;&lt;li&gt;Click on the &apos;Add Item&apos; icon above.&lt;/li&gt;&lt;li&gt;Enter a script in the box below. You can for example define &lt;strong&gt;functions&lt;/strong&gt; to be called by other triggers, aliases, etc.&lt;/li&gt;&lt;li&gt;If you write lua &lt;strong&gt;commands&lt;/strong&gt; without defining a function, they will be run on Mudlet startup and each time you open the script for editing.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Activate&lt;/strong&gt; the script.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Scripts are run automatically when viewed, even if they are deactivated.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Script intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="194"/>
      <source>How to have a script react to events</source>
      <extracomment>Name of a selectable option for the Script intro</extracomment>
      <translation>Wie ein Skript auf Ereignisse reagieren kann</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="196"/>
      <source>&lt;p&gt;You can register a list of &lt;strong&gt;events&lt;/strong&gt; with the + and - symbols. If one of these events take place, the function with the same name as the script item itself will be called.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Events can also be added to a script from the command line in the main profile window like this:&lt;/p&gt;&lt;p&gt;&lt;code&gt;lua registerAnonymousEventHandler(&amp;quot;nameOfTheMudletEvent&amp;quot;, &amp;quot;nameOfYourFunctionToBeCalled&amp;quot;)&lt;/code&gt;&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Script intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="209"/>
      <source>Timers react after a timespan once or regularly.</source>
      <extracomment>Headline for the Timer intro</extracomment>
      <translation>Timer reagieren nach eine Dauer einmal oder regelmäßig.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="211"/>
      <source>How to add a new timer now</source>
      <extracomment>Name of a selectable option for the Timer intro</extracomment>
      <translation>Wie man jetzt einen neuen Timer erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="213"/>
      <source>&lt;ol&gt;&lt;li&gt;Click on the &apos;Add Item&apos; icon above.&lt;/li&gt;&lt;li&gt;Define the &lt;strong&gt;timespan&lt;/strong&gt; after which the timer should react in a this format: hours : minutes : seconds.&lt;/li&gt;&lt;li&gt;Define a clear text &lt;strong&gt;command&lt;/strong&gt; that you want to send to the game when the time has passed, or write a script for more complicated needs.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Activate&lt;/strong&gt; the timer.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If you want the trigger to react only once and not regularly, use the Lua tempTimer() function instead.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Timer intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="221"/>
      <source>&lt;p&gt;Timers can also be defined from the input line in the main profile window like this:&lt;/p&gt;&lt;p&gt;&lt;code&gt;lua tempTimer(3, function() echo(&amp;quot;hello!
&amp;quot;) end)&lt;/code&gt;&lt;/p&gt;&lt;p&gt;This will greet you exactly 3 seconds after it was made.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Timer intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="232"/>
      <source>Buttons react on mouse clicks.</source>
      <extracomment>Headline for the Button intro</extracomment>
      <translation>Buttons reagieren auf Mausklicks.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="234"/>
      <source>How to add a new button now</source>
      <extracomment>Name of a selectable option for the Button intro</extracomment>
      <translation>Wie man jetzt einen neuen Button erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="236"/>
      <source>&lt;ol&gt;&lt;li&gt;Add a new group to define a new &lt;strong&gt;button bar&lt;/strong&gt; in case you don&apos;t have any.&lt;/li&gt;&lt;li&gt;Add new groups as &lt;strong&gt;menus&lt;/strong&gt; to a button bar or sub-menus to menus.&lt;li&gt;&lt;li&gt;Add new items as &lt;strong&gt;buttons&lt;/strong&gt; to a button bar or menu or sub-menu.&lt;/li&gt;&lt;li&gt;Define a clear text &lt;strong&gt;command&lt;/strong&gt; that you want to send to the game if the button is pressed, or write a script for more complicated needs.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Activate&lt;/strong&gt; the toolbar, menu or button. &lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Deactivated items will be hidden and if they are toolbars or menus then all the items they contain will be also be hidden.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If a button is made a &lt;strong&gt;click-down&lt;/strong&gt; button then you may also define a clear text command that you want to send to the game when the button is pressed a second time to uncheck it or to write a script to run when it happens - within such a script the Lua &apos;getButtonState()&apos; function reports whether the button is up or down.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Button intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="253"/>
      <source>Keys react on keyboard presses.</source>
      <extracomment>Headline for the Keys intro</extracomment>
      <translation>Tasten reagieren bei einem Druck auf die Tastatur.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="255"/>
      <source>How to add a new keybinding now</source>
      <extracomment>Name of a selectable option for the Keys intro</extracomment>
      <translation>Wie man jetzt ein neues Tastenkürzel erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="257"/>
      <source>&lt;ol&gt;&lt;li&gt;Click on the &apos;Add Item&apos; icon above.&lt;/li&gt;&lt;li&gt;Click on &lt;strong&gt;&apos;grab key&apos;&lt;/strong&gt; and then press your key combination, e.g. including modifier keys like Control, Shift, etc.&lt;/li&gt;&lt;li&gt;Define a clear text &lt;strong&gt;command&lt;/strong&gt; that you want to send to the game if the button is pressed, or write a script for more complicated needs.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Activate&lt;/strong&gt; the new key binding.&lt;/li&gt;&lt;/ol&gt;</source>
      <extracomment>Help contents of a selectable option for the Keys intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="264"/>
      <source>&lt;p&gt;Keys can be defined from the input line in the main profile window like this:&lt;/p&gt;&lt;p&gt;&lt;code&gt;lua permKey(&amp;quot;my jump key&amp;quot;, &amp;quot;&amp;quot;, mudlet.key.F8, [[send(&amp;quot;jump&amp;quot;]]) end)&lt;/code&gt;&lt;/p&gt;&lt;p&gt;Pressing F8 will make you jump.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Keys intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="277"/>
      <source>Variables store information.</source>
      <extracomment>Headline for the Variable intro</extracomment>
      <translation>Variablen speichern Informationen.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="279"/>
      <source>How to add a new variable now</source>
      <extracomment>Name of a selectable option for the Variable intro</extracomment>
      <translation>Wie man jetzt eine neue Variable erstellt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="281"/>
      <source>&lt;ol&gt;&lt;li&gt;Click on the &apos;Add Item&apos; icon above. To add a table instead click &apos;Add Group&apos;.&lt;/li&gt;&lt;li&gt;Select type of variable value (can be a string, integer, boolean)&lt;/li&gt;&lt;li&gt;Enter the value you want to store in this variable.&lt;/li&gt;&lt;li&gt;If you want to keep the variable in your next Mudlet sessions, check the checkbox in the list of variables to the left.&lt;/li&gt;&lt;li&gt;To remove a variable manually, set it to &apos;nil&apos; or click on the &apos;Delete&apos; icon above.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Variables created here won&apos;t be saved when Mudlet shuts down unless you check their checkbox in the list of variables to the left. You could also create scripts with the variables instead.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Variable intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="290"/>
      <source>&lt;p&gt;Variables and tables can also be defined from the input line in the main profile window like this:&lt;/p&gt;&lt;p&gt;&lt;code&gt;lua foo = &amp;quot;bar&amp;quot;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;This will create a string called &apos;foo&apos; with &apos;bar&apos; as its value.&lt;/p&gt;</source>
      <extracomment>Help contents of a selectable option for the Variable intro</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="302"/>
      <source>activated</source>
      <extracomment>Item is currently on, short enough to be spoken</extracomment>
      <translation>aktiviert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="304"/>
      <source>deactivated</source>
      <extracomment>Item is currently off, short enough to be spoken</extracomment>
      <translation>deaktiviert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="306"/>
      <source>activated folder</source>
      <extracomment>Folder is currently turned on</extracomment>
      <translation>aktivierter Ordner</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="308"/>
      <source>deactivated folder</source>
      <extracomment>Folder is currently turned off</extracomment>
      <translation>deaktivierter Ordner</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="310"/>
      <source>deactivated due to error</source>
      <extracomment>Item is currently inactive because of errors, short enough to be spoken</extracomment>
      <translation>wegen Fehler deaktiviert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="312"/>
      <source>%1 in a deactivated group</source>
      <extracomment>Item is currently turned on individually, but is member of an inactive group</extracomment>
      <translation>%1 in deaktivierter Gruppe</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="314"/>
      <source>activated filter chain</source>
      <extracomment>A trigger that unlocks other triggers is currently turned on, short enough to be spoken</extracomment>
      <translation>aktivierte Filterkette</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="316"/>
      <source>deactivated filter chain</source>
      <extracomment>A trigger that unlocks other triggers is currently turned off, short enough to be spoken</extracomment>
      <translation>deaktivierte Filterkette</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="318"/>
      <source>activated offset timer</source>
      <extracomment>A timer that starts after another timer is currently turned on</extracomment>
      <translation>aktivierter Offset-Timer</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="320"/>
      <source>deactivated offset timer</source>
      <extracomment>A timer that starts after another timer is currently turned off</extracomment>
      <translation>deaktivierter Offset-Timer</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="396"/>
      <source>-- add your Lua code here</source>
      <translation>-- Gib hier deinen Lua-Code ein</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="826"/>
      <location filename="../src/dlgTriggerEditor.h" line="571"/>
      <source>Errors</source>
      <translation>Fehler</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="827"/>
      <source>Show/Hide the errors console in the bottom right of this editor.</source>
      <translation>Zeige/Verstecke die Fehler-Konsole in der unteren rechten Seite des Editors.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="828"/>
      <source>Show/Hide errors console</source>
      <translation>Zeige/Verstecke die Fehler-Konsole</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="832"/>
      <source>Generate a statistics summary display on the main profile console.</source>
      <translation>Erstelle zusammenfassende Statistiken im Hauptfenster.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="833"/>
      <source>Generate statistics</source>
      <translation>Erstelle Statistiken</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="837"/>
      <source>Show/Hide the separate Central Debug Console - when being displayed the system will be slower.</source>
      <translation>Zeige/Verstecke die separate zentrale Debug-Konsole - während der Anzeige wird das System langsamer sein.</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1248"/>
      <source>Match case precisely</source>
      <translation>Groß - / Kleinschreibung genau abgleichen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1252"/>
      <source>Include variables</source>
      <translation>Variablen einschließen</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1254"/>
      <source>Search variables (slower)</source>
      <translation>Variablen suchen (langsamer)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1305"/>
      <source>Type</source>
      <extracomment>Heading for the first column of the search results</extracomment>
      <translation>Art</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1309"/>
      <source>Where</source>
      <translation>Wo</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1311"/>
      <source>What</source>
      <translation>Was</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1390"/>
      <source>perl regex</source>
      <translation>Perl-Regex</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1392"/>
      <source>exact match</source>
      <translation>Genauer Treffer</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1393"/>
      <source>lua function</source>
      <translation>Lua-Funktion</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1394"/>
      <source>line spacer</source>
      <translation>Zeilenabstandshalter</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1395"/>
      <source>color trigger</source>
      <translation>Farbtrigger</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1396"/>
      <source>prompt</source>
      <translation>Prompt</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2915"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2927"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2955"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2987"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3017"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3029"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3056"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3091"/>
      <source>Trigger</source>
      <translation>Trigger</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="1307"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2434"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2477"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2550"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2622"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2744"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2828"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2915"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3017"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3123"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3212"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3298"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3422"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3496"/>
      <source>Name</source>
      <translation>Name</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2489"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2494"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2562"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2567"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2634"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2639"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2838"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2843"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2927"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2932"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3029"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3034"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3133"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3138"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3310"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3315"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3434"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3439"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3508"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3513"/>
      <source>Command</source>
      <translation>Befehl</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2955"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2960"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3056"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3061"/>
      <source>Pattern {%1}</source>
      <translation>Muster {%1}</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2520"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2525"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2592"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2597"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2714"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2719"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2798"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2803"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2885"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2890"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2987"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2992"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3091"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3096"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3180"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3185"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3266"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3271"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3390"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3395"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3464"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3469"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3538"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3543"/>
      <source>Lua code (%1:%2)</source>
      <translation>Lua-code (%1:%2)</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2828"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2838"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2855"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2885"/>
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      <location filename="../src/dlgTriggerEditor.cpp" line="3150"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3180"/>
      <source>Alias</source>
      <translation>Alias</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2855"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2860"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3150"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3155"/>
      <source>Pattern</source>
      <translation>Muster</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2744"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2766"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2798"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3212"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3234"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3266"/>
      <source>Script</source>
      <translation>Skript</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2766"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2771"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3234"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3239"/>
      <source>Event Handler</source>
      <translation>Ereignisbehandlung</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2622"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2634"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2653"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2714"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3298"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3310"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3329"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3390"/>
      <source>Button</source>
      <translation>Button</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="877"/>
      <source>Add Group (%1)</source>
      <extracomment>%1 is a keyboard shortcut, e.g. &apos;Ctrl+Shift+N&apos; on Windows/Linux or &apos;⌘⇧N&apos; on macOS</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="887"/>
      <source>&lt;p&gt;Saves the selected item. (%1)&lt;/p&gt;&lt;p&gt;Saving causes any changes to the item to take effect. It will not save to disk, so changes will be lost in case of a computer/program crash (but Save Profile to the right will be secure.)&lt;/p&gt;</source>
      <extracomment>%1 is a keyboard shortcut, e.g. &apos;Ctrl+S&apos; on Windows/Linux or &apos;⌘S&apos; on macOS</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2634"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2639"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3310"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3315"/>
      <source>Command {Down}</source>
      <translation>Befehl {Down}</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2653"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2658"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3329"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3334"/>
      <source>Command {Up}</source>
      <translation>Befehl {Up}</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2682"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3358"/>
      <source>Action</source>
      <translation>Aktion</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2682"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2687"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3358"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3363"/>
      <source>Stylesheet {L: %1 C: %2}</source>
      <translation>Stylesheet {L: %1 C: %2}</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2550"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2562"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2592"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3422"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3434"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3464"/>
      <source>Timer</source>
      <translation>Timer</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2477"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2489"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2520"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3496"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3508"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="3538"/>
      <source>Key</source>
      <translation>Taste</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2434"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2448"/>
      <source>Variable</source>
      <translation>Variable</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.cpp" line="2448"/>
      <location filename="../src/dlgTriggerEditor.cpp" line="2454"/>
      <source>Value</source>
      <translation>Wert</translation>
    </message>
    <message>
      <location filename="../src/dlgTriggerEditor.h" line="555"/>
      <source>Save Item</source>
      <translation>Element speichern</translation>
    </message>
  </context>
  <context>
    <name>dlgVarsMainArea</name>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="54"/>
      <location filename="../src/dlgVarsMainArea.cpp" line="81"/>
      <source>Auto-Type</source>
      <translation>Automatisch</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="55"/>
      <source>key (string)</source>
      <translation>Schlüsselwert (String)</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="56"/>
      <source>index (integer number)</source>
      <translation>Index (Zahl)</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="57"/>
      <source>table (use &quot;Add Group&quot; to create)</source>
      <translation>Tabelle (benutze &quot;Gruppe hinzufügen&quot; zum Erstellen)</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="58"/>
      <source>function (cannot create from GUI)</source>
      <translation>Funktion (nicht in GUI erstellbar)</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="82"/>
      <source>string</source>
      <translation>String</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="83"/>
      <source>number</source>
      <translation>Zahl</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="84"/>
      <source>boolean</source>
      <translation>Boolean</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="85"/>
      <source>table</source>
      <translation>Tabelle</translation>
    </message>
    <message>
      <location filename="../src/dlgVarsMainArea.cpp" line="86"/>
      <source>function</source>
      <translation>Funktion</translation>
    </message>
  </context>
  <context>
    <name>edbee::TextEditorComponent</name>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/views/components/texteditorcomponent.cpp" line="562"/>
      <source>Cut</source>
      <translation>Ausschneiden</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/views/components/texteditorcomponent.cpp" line="563"/>
      <source>Copy</source>
      <translation>Kopieren</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/views/components/texteditorcomponent.cpp" line="564"/>
      <source>Paste</source>
      <translation>Einfügen</translation>
    </message>
    <message>
      <location filename="../3rdparty/edbee-lib/edbee-lib/edbee/views/components/texteditorcomponent.cpp" line="566"/>
      <source>Select All</source>
      <translation>Alles auswählen</translation>
    </message>
  </context>
  <context>
    <name>irc</name>
    <message>
      <location filename="../src/ui/irc.ui" line="25"/>
      <source>Mudlet IRC Client</source>
      <translation>Mudlet IRC-Client</translation>
    </message>
  </context>
  <context>
    <name>keybindings_main_area</name>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="23"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="33"/>
      <source>&lt;p&gt;Choose a good, ideally unique, name for your key or key group. This will be displayed in the key tree.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen guten, bestenfalls einzigartigen Namen für deine Taste oder die Gruppe. Dieser wird in der Liste angezeigt werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="61"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="90"/>
      <source>Command:</source>
      <translation>Befehl:</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="100"/>
      <source>&lt;p&gt;Enter one or more commands to use if the given command matches the pattern. (Optional)&lt;/p&gt;&lt;p&gt;This could be another alias or a command to send directly to the game. For complex commands that require modification of variables within this profile, use a Lua script in the editor area below instead. It&apos;s possible to use both this field and a Lua script - the contents of this field will be used before running the script.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Gib einen oder mehrere Befehle ein, die verwendet werden sollen, wenn der eingegebene Befehl mit dem Muster übereinstimmt. (Optional)&lt;/p&gt;&lt;p&gt;Dies könnte ein weiterer Alias oder ein Befehl sein, der direkt an das Spiel gesendet werden kann. Für komplexe Befehle, die eine Änderung von Variablen innerhalb dieses Profils erfordern, besser stattdessen ein Lua-Skript im Editorbereich unten verwenden. Es ist möglich, sowohl dieses Feld als auch ein Lua-Skript zu verwenden - Der Inhalt dieses Feldes wird vor dem Ausführen des Skripts verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="103"/>
      <source>Text to send to the game (optional)</source>
      <translation>Text, der ans Spiel gesendet werden soll (optional)</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="110"/>
      <source>Key Binding:</source>
      <translation>Tastenkürzel:</translation>
    </message>
    <message>
      <location filename="../src/ui/keybindings_main_area.ui" line="127"/>
      <source>Grab New Key</source>
      <translation>Taste erkennen</translation>
    </message>
  </context>
  <context>
    <name>lacking_mapper_script</name>
    <message>
      <location filename="../src/ui/lacking_mapper_script.ui" line="23"/>
      <source>No mapping script found</source>
      <translation>Kein Skript zum Kartieren gefunden</translation>
    </message>
    <message>
      <location filename="../src/ui/lacking_mapper_script.ui" line="35"/>
      <source>&lt;p&gt;It seems that you don&apos;t have any &lt;a href=&quot;http://wiki.mudlet.org/w/Mapping_script&quot;&gt;mapping scripts&lt;/a&gt; installed yet - the mapper needs you to have one for your game, so it can track where you are and autowalk you. You can either make one yourself, or import an existing one that someone else made.&lt;/p&gt;&lt;p&gt;Would you like to see if any are available?&lt;/p&gt;</source>
      <translation>&lt;p&gt;Es scheint, dass noch keine &lt;a href=&quot;http://wiki.mudlet.org/w/Mapping_script&quot;&gt;Kartenskripte&lt;/a&gt; installiert sind - Der Mapper braucht eins für dieses Spiel, um deine Bewegungen zu verfolgen und dich automatisch bewegen zu können. Du kannst entweder selbst eins erstellen oder ein vorhandenes importieren, das jemand anderes erstellt hat.&lt;/p&gt;&lt;p&gt;Würdest du gerne prüfen, ob welche zur Verfügung stehen?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/lacking_mapper_script.ui" line="86"/>
      <source>Close</source>
      <translation>Schließen</translation>
    </message>
    <message>
      <location filename="../src/ui/lacking_mapper_script.ui" line="93"/>
      <source>Find some scripts</source>
      <translation>Finde einige Skripte</translation>
    </message>
  </context>
  <context>
    <name>main</name>
    <message>
      <location filename="../src/main.cpp" line="318"/>
      <source>Warning: %1
</source>
      <translation>Warnung: %1
</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="328"/>
      <source>       -h, --help                   displays this message.</source>
      <translation>       -h, --Help                   zeigt diese Nachricht an.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="329"/>
      <source>       -v, --version                displays version information.</source>
      <translation>       -v, --version                zeigt Versionsinformationen an.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="331"/>
      <source>       -p, --profile=&lt;profile&gt;      additional profile to open, may be
                                    repeated.</source>
      <translation>       -p, --profile=&lt;profil&gt;       Zusätzliches Profil zum Öffnen, kann
                                    wiederholt werden.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="333"/>
      <source>       -o, --only=&lt;predefined&gt;      make Mudlet only show the specific
                                    predefined game, may be repeated.</source>
      <translation>       -o, --only=&lt;vordefiniert&gt;    Machen Sie Mudlet nur das spezifische
                                    vordefinierte Spiel anzeigen, kann
                                    wiederholt werden.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="335"/>
      <source>       -f, --fullscreen             start Mudlet in fullscreen mode.</source>
      <translation>       -f, --fullscreen             Mudlet im Vollbildmodus starten.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="336"/>
      <source>       --steammode                  adjusts Mudlet settings to match
                                    Steam&apos;s requirements.</source>
      <translation>       --steammode                  Mudlets Einstellungen an Steams 
                                    Anforderungen anpassen.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="338"/>
      <source>There are other inherited options that arise from the Qt Libraries which are
less likely to be useful for normal use of this application:</source>
      <translation>Es gibt andere ererbte Optionen, die aus den Qt -Bibliotheken
entstehen, die weniger wahrscheinlich für die normale
Verwendung dieser Anwendung nützlich sind:</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="341"/>
      <source>       --dograb                     ignore any implicit or explicit -nograb.
                                    --dograb wins over --nograb even when --nograb is last on
                                    the command line.</source>
      <translation>       --dograb                     Ignorieren Sie implizite oder explizite --nograb.
                                    --dograb gewinnt über --nograb auch wenn --Nograb
                                    in der Befehlszeile der letzte ist.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="345"/>
      <source>       --nograb                     the application should never grab the mouse or the
                                    keyboard. This option is set by default when Mudlet is
                                    running in the gdb debugger under Linux.</source>
      <translation>       --nograb                     Die Anwendung sollte niemals die Maus oder die
                                    Tastatur greifen. Diese Option wird standardmäßig
                                    festgelegt, wenn Mudlet im gdb-debugger unter
                                    Linux ausgeführt wird.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="349"/>
      <source>       --nograb                     the application should never grab the mouse or the
                                    keyboard.</source>
      <translation>       --nograb                     Die Anwendung sollte niemals die Maus oder die
                                   Tastatur greifen.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="352"/>
      <source>       --reverse                    sets the application&apos;s layout direction to right to left.</source>
      <translation>       --reverse                    Legt die Layout-Richtung der Anwendung auf rechts
                                    nach links.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="353"/>
      <source>       --style=style                sets the application GUI style. Possible values depend on
                                    your system configuration. If Qt was compiled with
                                    additional styles or has additional styles as plugins
                                    these will be available to the -style command line
                                    option. You can also set the style for all Qt
                                    applications by setting the QT_STYLE_OVERRIDE environment
                                    variable.</source>
      <translation>       --style=style                Legt den Anwendungs -GUI -Stil fest. Mögliche Werte hängen
                                    von Ihrer Systemkonfiguration ab. Wenn QT mit
                                    zusätzlichen Stilen kompiliert wurde oder zusätzliche
                                    Stile als Plugins aufweist, sind diese der
                                    Befehlszeilenoption von --style zur Verfügung. Sie
                                    können den Stil auch für alle QT -Anwendungen
                                    festlegen, indem Sie die Umgebungsvariable
                                    QT_STYLE_OVERRIDE einstellen.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="360"/>
      <source>       --style style                is the same as listed above.</source>
      <translation>       --style style                ist das gleiche wie oben aufgeführt.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="361"/>
      <source>       --stylesheet=stylesheet      sets the application styleSheet.
                                    The value must be a path to a file that contains the
                                    Style Sheet. Note: Relative URLs in the Style Sheet file
                                    are relative to the Style Sheet file&apos;s path.</source>
      <translation>       --stylesheet=stylesheet      Legt das Anwendungsstylesheet fest.
                                    Der Wert muss ein Pfad zu einer Datei sein, die
                                    das Stilblatt enthält. HINWEIS: Relative URLs in der
                                    Styletheet -Datei sind relativ zum Pfad der
                                    Stylesheet -Datei.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="366"/>
      <source>       --stylesheet stylesheet      is the same as listed above.</source>
      <translation>       --stylesheet stylesheet      ist das gleiche wie oben aufgeführt.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="369"/>
      <source>       --sync                       forces the X server to perform each X client request
                                    immediately and not use buffer optimization. It makes the
                                    program easier to debug and often much slower. The --sync
                                    option is only valid for the X11 version of Qt.</source>
      <translation>       --sync                       erzwingt den X -Server, jede X -Client -Anforderung
                                    sofort durchzuführen und nicht die Pufferoptimierung zu
                                    verwenden. Es macht es einfacher, das Programm zu
                                    debuggen, ist aber oft viel langsamer. Die Option -sync
                                    gilt nur für die X11-Version von Qt.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="374"/>
      <source>       --widgetcount                prints debug message at the end about number of widgets
                                    left undestroyed and maximum number of widgets existing
                                    at the same time.</source>
      <translation>       --widgetcount                Druckt Informationen am Ende über die Anzahl der übrigen
                                    Widgets, die nicht zerstört werden, und die maximale
                                    Anzahl von Widgets, die gleichzeitig vorhanden sind.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="377"/>
      <source>       --qmljsdebugger=1234[,block] activates the QML/JS debugger with a
                                    specified port. The number is the port value and block is
                                    optional and will make the application wait until a
                                    debugger connects to it.</source>
      <translation>       --qmljsdebugger=1234[,block] Aktiviert den QML/JS -Debugger mit
                                    einem bestimmten Port. Die Nummer ist der
                                    Portwert und block ist optional und lässt die
                                    Anwendung warten, bis ein Debugger eine
                                    Verbindung dazu herstellt.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="381"/>
      <source>Arguments:</source>
      <translation>Argumente:</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="382"/>
      <source>        [FILE]                       File to install as a package</source>
      <translation>        [DATEI]                      Datei, die als Paket installiert werden soll</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="383"/>
      <source>Report bugs to: https://github.com/Mudlet/Mudlet/issues</source>
      <translation>Berichte Fehler an: https://github.com/Mudlet/Mudlet/issues</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="323"/>
      <source>Usage: %1 [OPTION...] [FILE] </source>
      <comment>%1 is the name of the executable as it is on this OS.</comment>
      <translation>Nutzung: %1 [OPTION...] [DATEI] </translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="327"/>
      <source>Options:</source>
      <translation>Optionen:</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="330"/>
      <source>       -s, --splashscreen           show splashscreen on startup.</source>
      <translation>       -s, --splashscreen           Splashscreen beim Start anzeigen.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="384"/>
      <source>Project home page: http://www.mudlet.org/</source>
      <translation>Webseite des Projekts: http://www.mudlet.org/</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="392"/>
      <source>%1 %2%3 (with debug symbols, without optimisations)</source>
      <comment>%1 is the name of the application like mudlet or Mudlet.exe, %2 is the version number like 3.20 and %3 is a build suffix like -dev</comment>
      <translation>%1 %2%3 (mit Debug-Symbolen, ohne Optimierungen)</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="398"/>
      <source>Qt libraries %1 (compilation) %2 (runtime)</source>
      <comment>%1 and %2 are version numbers</comment>
      <translation>Qt-Bibliotheken %1 (Kompilierung) %2 (Laufzeit)</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="401"/>
      <source>Copyright © 2008-2026  Mudlet developers</source>
      <translation>Copyright © 2008-2026 Mudlet-Entwickler</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="402"/>
      <source>Licence GPLv2+: GNU GPL version 2 or later - http://gnu.org/licenses/gpl.html</source>
      <translation>Lizenz GPLv2+: GNU GPL Version 2 oder höher - http://gnu.org/licenses/gpl.html</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="403"/>
      <source>This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.</source>
      <translation>Dies ist freie Software: Du darfst sie verändern und weiterverbreiten.
Es gibt KEINE GARANTIE soweit gesetzlich zulässig.</translation>
    </message>
    <message>
      <location filename="../src/main.cpp" line="483"/>
      <source>Version: %1</source>
      <translation>Version: %1</translation>
    </message>
  </context>
  <context>
    <name>main_window</name>
    <message>
      <location filename="../src/ui/main_window.ui" line="95"/>
      <source>Toolbox</source>
      <translation>Werkzeuge</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="112"/>
      <source>Options</source>
      <translation>Optionen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="123"/>
      <source>Help</source>
      <translation>Hilfe</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="134"/>
      <source>About</source>
      <translation>Über</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="143"/>
      <source>Window</source>
      <translation>Fenster</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="154"/>
      <source>Games</source>
      <translation>Spiele</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="173"/>
      <source>Reattach detached windows</source>
      <translation>Freistehende Fenster anhängen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="176"/>
      <source>&lt;p&gt;Reattach all detached profile windows back to the main Mudlet window.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Alle freistehenden Profil-Fenster wieder an das Mudlet-Hauptfenster anhängen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="187"/>
      <source>Always on Top</source>
      <translation>Immer im Vordergrund</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="190"/>
      <source>&lt;p&gt;Keep the main Mudlet window always on top of other windows.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Behalte das Mudlet-Hauptfenster immer über den anderen Fenstern.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="195"/>
      <source>Minimize</source>
      <translation>Minimieren</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="198"/>
      <source>&lt;p&gt;Minimize the main Mudlet window.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Minimiere das Mudlet-Hauptfenster.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="203"/>
      <source>Play</source>
      <translation>Spielen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="206"/>
      <source>&lt;p&gt;Configure connection details of, and make a connection to, game servers.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Konfiguriere die Details der Verbindungen und verbinde zu Spielservern.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="214"/>
      <source>&lt;p&gt;Disconnect from the current game server.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Trenne die Verbindung zum aktuellen Spielserver.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="222"/>
      <source>&lt;p&gt;Disconnect and then reconnect to the current game server.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Trenne und verbinde dann wieder zum aktuellen Spielserver.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="230"/>
      <source>&lt;p&gt;Configure setting for the Mudlet application globally and for the current profile.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Konfiguriere Einstellungen für die Mudlet Anwendung insgesamt und für das aktuelle Profil.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="241"/>
      <source>&lt;p&gt;Opens the Editor for the different types of things that can be scripted by the user.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne den Editor für die verschiedenen Arten von Dingen, für die ein Benutzer ein Skript erstellen kann&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="246"/>
      <source>Show errors</source>
      <translation>Fehler anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="249"/>
      <source>&lt;p&gt;Show errors from scripts that you have running&lt;/p&gt;</source>
      <translation>&lt;p&gt;Fehler von ausgeführten Skripten anzeigen&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="284"/>
      <source>&lt;p&gt;Opens an (on-line) collection of &quot;Educational Mudlet screencasts&quot; in your system web-browser.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne eine Online-Sammlung von &quot;Mudlet Lernvideos&quot; mit dem Webbrowser deines Systems.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="292"/>
      <source>&lt;p&gt;Load a previous saved game session that can be used to test Mudlet lua systems (off-line!).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Lade eine zuvor gespeicherte Spielsitzung, mit der Mudlets Lua Systeme (offline!) getestet werden können.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="300"/>
      <source>&lt;p&gt;Opens the (on-line) Mudlet Forum in your system web-browser.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne das Mudlet Online-Forum mit dem Webbrowser deines Systems.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="313"/>
      <source>&lt;p&gt;Opens a connect to an IRC server (LiberaChat) in your system web-browser.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne eine Verbindung zu einem IRC-Server (LiberaChat) im Web-Browser deines Systems.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="321"/>
      <source>&lt;p&gt;Show or hide the game map.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeige oder verstecke die Karte des Spiels.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="329"/>
      <source>&lt;p&gt;Install and remove collections of Mudlet lua items (packages).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Installiere und entferne Sammlungen von Mudlet Lua-Elementen (Pakete).&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="337"/>
      <source>&lt;p&gt;Install and remove (share- &amp; sync-able) collections of Mudlet lua items (modules).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Installiere und entferne (gemeinsam nutzbare und synchronisierbare) Sammlungen von Mudlet Lua-Elementen (Module).&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="342"/>
      <source>Package exporter</source>
      <translation>Paket exportieren</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="345"/>
      <source>&lt;p&gt;Gather and bundle up collections of Mudlet Lua items and other reasources into a module.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Sammle und bündle einige Mudlet Lua-Elemente und anderen Ressourcen in ein Modul.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="356"/>
      <source>Multiview</source>
      <translation>Multi-Sicht</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="479"/>
      <source>Timestamps</source>
      <translation>Zeitstempel</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="487"/>
      <source>Record replay</source>
      <translation>Wiederholung aufzeichnen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="495"/>
      <source>Record log</source>
      <translation>Protokoll aufzeichnen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="503"/>
      <source>Emergency stop</source>
      <translation>Not-Aus</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="506"/>
      <source>&lt;p&gt;Toggle all triggers, aliases, timers, etc. on or off&lt;/p&gt;</source>
      <translation>&lt;p&gt;Alle Trigger, Aliasse, Timer usw. ein- oder ausschalten&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="381"/>
      <source>Mute all media</source>
      <translation>Alles stumm</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="384"/>
      <source>&lt;p&gt;Mutes all media played.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Alle Medien werden stumm abgespielt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="395"/>
      <source>Mute sounds from Mudlet (triggers, scripts, etc.)</source>
      <translation>Töne von Mudlet (Trigger, Skripte, etc.) stumm schalten</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="398"/>
      <source>&lt;p&gt;Mutes media played by the Lua API and scripts.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Medien aus Lua API und Skripten werden stumm abgespielt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="426"/>
      <source>&lt;p&gt;Hide / show the search area and buttons at the bottom of the screen.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Suchbereich und Schaltflächen am unteren Bildschirmrand ein- und ausblenden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="431"/>
      <source>Discord</source>
      <translation>Discord</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="434"/>
      <source>&lt;p&gt;Open a link to Discord.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne einen Link zu Discord.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="442"/>
      <source>Discord help channel</source>
      <translation>Hilfskanal in Discord</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="445"/>
      <source>&lt;p&gt;Open a link to the Mudlet server on Discord.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne einen Link zum Mudlet-Server auf Discord.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="450"/>
      <location filename="../src/ui/main_window.ui" line="453"/>
      <source>Report an issue</source>
      <translation>Problem melden</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="456"/>
      <source>The public test build gets newer features to you quicker, and you help us find issues in them quicker. Spotted something odd? Let us know asap!</source>
      <translation>Die öffentliche Testversion bringt Dir schneller neue Funktionen, und Du hilfst uns, Probleme darin schneller zu finden. Hast Du etwas Merkwürdiges entdeckt? Lass es uns so schnell wie möglich wissen!</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="461"/>
      <source>Close profile</source>
      <translation>Profil schließen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="466"/>
      <source>Close Mudlet</source>
      <translation>Mudlet schließen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="474"/>
      <source>Show changelog</source>
      <translation>Änderungen zeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="482"/>
      <source>&lt;p&gt;Toggle time stamps on the main console.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeitstempel auf der Hauptkonsole ein- oder ausschalten.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="490"/>
      <source>&lt;p&gt;Toggle recording of replays.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Aufnahme von Wiederholungen umschalten.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="498"/>
      <source>&lt;p&gt;Toggle logging facilities.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Protokollierung ein- oder ausschalten.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="211"/>
      <source>Disconnect</source>
      <translation>Trennen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="219"/>
      <source>Reconnect</source>
      <translation>Neu verbinden</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="227"/>
      <source>Preferences</source>
      <translation>Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="238"/>
      <source>Script editor</source>
      <translation>Skript-Editor</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="254"/>
      <source>Notepad</source>
      <translation>Notizblock</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="262"/>
      <source>API Reference</source>
      <translation>API-Referenz</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="297"/>
      <source>Online forum</source>
      <translation>Online-Forum</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="270"/>
      <source>About Mudlet</source>
      <translation>Über Mudlet</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="257"/>
      <source>&lt;p&gt;Opens a free form text editor window for this profile that is saved between sessions.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffne einen formlosen Texteditor für dieses Profil, der zwischen den Sitzungen gespeichert wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="265"/>
      <source>&lt;p&gt;Opens the Mudlet manual in your web browser.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Öffnet das Mudlet-Handbuch in deinem Webbrowser.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="273"/>
      <source>&lt;p&gt;Inform yourself about this version of Mudlet, the people who made it and the licence under which you can share it.&lt;/p&gt;</source>
      <comment>Tooltip for About Mudlet sub-menu item and main toolbar button (or menu item if an update has changed that control to have a popup menu instead) (Used in 3 places - please ensure all have the same translation).</comment>
      <translation>&lt;p&gt;Informiere dich über diese Version von Mudlet, die Menschen, die daran beteiligt waren, und die Lizenz, unter der du es teilen kannst.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="281"/>
      <source>Video tutorials</source>
      <translation>Videoanleitungen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="289"/>
      <source>Load replay</source>
      <translation>Wiederholung laden</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="305"/>
      <source>Check for updates...</source>
      <translation>Nach Updates suchen...</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="310"/>
      <source>Live help chat</source>
      <translation>Sofortiger Hilfe-Chat</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="318"/>
      <source>Show map</source>
      <translation>Karte anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="326"/>
      <source>Package manager</source>
      <translation>Pakete</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="334"/>
      <source>Module manager</source>
      <translation>Module</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="359"/>
      <source>&lt;p&gt;Splits the Mudlet screen to show multiple profiles at once; disabled when less than two are loaded.&lt;/p&gt;</source>
      <comment>Same text is used in 2 places.</comment>
      <translation>&lt;p&gt;Teilt den Mudlet-Bildschirm auf, um mehrere Profile gleichzeitig anzuzeigen. Deaktiviert, wenn weniger als zwei geladen sind.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="370"/>
      <source>Fullscreen</source>
      <translation>Vollbild</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="409"/>
      <source>Mute sounds from the game (MCMP, MSP)</source>
      <translation>Töne vom Spiel (MCMP, MSP, etc.) stumm schalten</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="412"/>
      <source>&lt;p&gt;Mutes media played by the game (MCMP, MSP).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Medien aus dem Spiel (MCMP, MSP, etc.) werden stumm abgespielt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/main_window.ui" line="423"/>
      <source>Compact input line</source>
      <translation>Kompakte Eingabezeile</translation>
    </message>
  </context>
  <context>
    <name>map_label</name>
    <message>
      <location filename="../src/ui/map_label.ui" line="20"/>
      <source>Map label</source>
      <translation>Markierung</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="38"/>
      <source>Type:</source>
      <translation>Art:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="49"/>
      <source>Text</source>
      <translation>Text</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="54"/>
      <source>Image</source>
      <translation>Bild</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="62"/>
      <source>Image:</source>
      <translation>Bild:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="79"/>
      <location filename="../src/ui/map_label.ui" line="133"/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="86"/>
      <source>Stretch image</source>
      <translation>Bild strecken</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="93"/>
      <source>Label text:</source>
      <translation>Aufschrift:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="109"/>
      <source>My Label</source>
      <translation>Meine Markierung</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="116"/>
      <source>Font:</source>
      <translation>Schriftart:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="140"/>
      <source>Foreground:</source>
      <translation>Vordergrund:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="157"/>
      <source>Background:</source>
      <translation>Hintergrund:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="174"/>
      <source>Text outline:</source>
      <translation>Text-Umrandung:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="202"/>
      <source>Background</source>
      <translation>Hintergrund</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="207"/>
      <source>Foreground</source>
      <translation>Vordergrund</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="215"/>
      <source>&lt;p&gt;If deselected the label will have the same size when you zoom in and out in the mapper. If it is selected the label will scale when you zoom the mapper.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wenn diese Option deaktiviert ist, hat die Markierung beim Vergrößern und Verkleinern im Mapper die gleiche Größe. Wenn sie aktiviert ist, wird die Beschriftung beim Zoomen des Mappers skaliert.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="191"/>
      <source>Position:</source>
      <translation>Position:</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="218"/>
      <source>Scale with zoom</source>
      <translation>Mit Zoom skalieren</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="266"/>
      <source>Save</source>
      <translation>Speichern</translation>
    </message>
    <message>
      <location filename="../src/ui/map_label.ui" line="273"/>
      <source>Cancel</source>
      <translation>Abbrechen</translation>
    </message>
  </context>
  <context>
    <name>mapper</name>
    <message>
      <location filename="../src/ui/mapper.ui" line="60"/>
      <source>^</source>
      <translation>^</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="247"/>
      <source>Area:</source>
      <translation>Gebiet:</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="285"/>
      <source>Map autosave failed - click for options</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="447"/>
      <source>top + 1</source>
      <translation>oben + 1</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="597"/>
      <source>Player Icon Adjustments:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="607"/>
      <source>Height</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="614"/>
      <source>Rot X</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="621"/>
      <source>Rot Y</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="628"/>
      <source>Rot Z</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="635"/>
      <source>Scale</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="663"/>
      <source>Adjust player icon height (-2.0 to +5.0 units)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="691"/>
      <source>Rotate player icon around X axis (-180° to +180°)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="719"/>
      <source>Rotate player icon around Y axis (-180° to +180°)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="747"/>
      <source>Rotate player icon around Z axis (-180° to +180°)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="775"/>
      <source>Adjust player icon scale (0.001 to 0.02)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="782"/>
      <source>Reset Player Icon</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="785"/>
      <source>Reset player icon adjustments to default values</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="421"/>
      <source>bottom + 1</source>
      <translation>unten + 1</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="301"/>
      <source>≡</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="304"/>
      <source>Mapper display options</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="434"/>
      <source>bottom -1</source>
      <translation>unten - 1</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="460"/>
      <source>top - 1</source>
      <translation>oben - 1</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="408"/>
      <source>1 level</source>
      <translation>Ebene 1</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="356"/>
      <source>default</source>
      <translation>Standard</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="369"/>
      <source>top view</source>
      <translation>von oben</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="382"/>
      <source>side view</source>
      <translation>von Seite</translation>
    </message>
    <message>
      <location filename="../src/ui/mapper.ui" line="395"/>
      <source>all levels</source>
      <translation>alle Ebenen</translation>
    </message>
  </context>
  <context>
    <name>module_manager</name>
    <message>
      <location filename="../src/ui/module_manager.ui" line="79"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Modules are a way to utilize a common package across many sessions - unlike packages, which are installed per-profile.&lt;/p&gt;
&lt;p&gt;Modules are loaded in ascending priority (1 will get loaded before 2 and so on), modules with the same priority will be loaded in alphabetical order.&lt;/p&gt;
&lt;p&gt;Modules with negative priority will be loaded before script packages.&lt;/p&gt;
&lt;p&gt;The &lt;b&gt;&lt;i&gt;Sync&lt;/i&gt;&lt;/b&gt; option, if it is enabled, will, when the module in &lt;b&gt;this profile&lt;/b&gt; is saved &lt;b&gt;to disk&lt;/b&gt;, cause it to be then reloaded into all profiles which also are using the same file that contains the module. To make several profiles use the same module, install it in each profile through this module manager (which should be opened when the particular profile is the one currently in the foreground).&lt;/p&gt;&lt;p&gt;
&lt;p&gt;For each save operation, modules are backed up to a directory, &lt;i&gt;moduleBackups&lt;/i&gt;, within your Mudlet profile directory.&lt;/p&gt;
&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Module sind eine Möglichkeit, ein gemeinsames Paket für viele Sitzungen zu nutzen - im Gegensatz zu Paketen, die pro Profil installiert werden.&lt;/p&gt;
&lt;p&gt;Module werden in aufsteigender Priorität geladen (1 wird vor 2 geladen und so weiter), Module mit der gleichen Priorität werden in alphabetischer Reihenfolge geladen.&lt;/p&gt;
&lt;p&gt;Module mit negativer Priorität werden vor den Skriptpaketen geladen.&lt;/p&gt;
&lt;p&gt;Wenn die Option &lt;b&gt;&lt;i&gt;Sync&lt;/i&gt;&lt;/b&gt; aktiviert ist, wird sie, wenn das Modul in &lt;b&gt;diesem Profil&lt;/b&gt; auf der Festplatte &lt;b&gt;gespeichert wird&lt;/b&gt;, dazu führen, dass es in alle Profile neu geladen wird, die ebenfalls die gleiche Datei verwenden, die das Modul enthält. Wenn mehrere Profile dasselbe Modul verwenden sollen, installiere es in jedem Profil über diesen Modulmanager (der geöffnet werden sollte, wenn das jeweilige Profil im Vordergrund ist).&lt;/p&gt;&lt;p&gt;
&lt;p&gt;Bei jedem Speichervorgang werden die Module in einem Verzeichnis, &lt;i&gt;moduleBackups&lt;/i&gt;, in deinem Mudlet-Profilverzeichnis gesichert.&lt;/p&gt;
&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/module_manager.ui" line="128"/>
      <source>Uninstall</source>
      <translation>Deinstallieren</translation>
    </message>
    <message>
      <location filename="../src/ui/module_manager.ui" line="141"/>
      <source>Install</source>
      <translation>Installieren</translation>
    </message>
    <message>
      <location filename="../src/ui/module_manager.ui" line="148"/>
      <source>Module Help</source>
      <translation>Hilfe zum Modul</translation>
    </message>
  </context>
  <context>
    <name>mudlet</name>
    <message>
      <location filename="../src/mudlet.cpp" line="953"/>
      <source>Afrikaans</source>
      <extracomment>In the translation source texts the language is the leading term, with, generally, the (primary) country(ies) in the brackets, with a trailing language disabiguation after a &apos;-&apos; Chinese is an exception!</extracomment>
      <translation>Afrikaans</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="954"/>
      <source>Afrikaans (South Africa)</source>
      <translation>Afrikaans (Südafrika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="955"/>
      <source>Aragonese</source>
      <translation>Aragonese</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="956"/>
      <source>Aragonese (Spain)</source>
      <translation>Aragon (Spanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="957"/>
      <source>Arabic</source>
      <translation>Arabisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="958"/>
      <source>Arabic (United Arab Emirates)</source>
      <translation>Arabisch (Vereinigte Arabische Emirate)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="959"/>
      <source>Arabic (Bahrain)</source>
      <translation>Arabisch (Bahrain)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="960"/>
      <source>Arabic (Algeria)</source>
      <translation>Arabisch (Algerien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="962"/>
      <source>Arabic (India)</source>
      <translation>Arabisch (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="963"/>
      <source>Arabic (Iraq)</source>
      <translation>Arabisch (Irak)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="964"/>
      <source>Arabic (Jordan)</source>
      <translation>Arabisch (Jordanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="965"/>
      <source>Arabic (Kuwait)</source>
      <translation>Arabisch (Kuwait)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="966"/>
      <source>Arabic (Lebanon)</source>
      <translation>Arabisch (Libanon)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="967"/>
      <source>Arabic (Libya)</source>
      <translation>Arabisch (Libyen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="968"/>
      <source>Arabic (Morocco)</source>
      <translation>Arabisch (Marokko)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="969"/>
      <source>Arabic (Oman)</source>
      <translation>Arabisch (Oman)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="970"/>
      <source>Arabic (Qatar)</source>
      <translation>Arabisch (Katar)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="971"/>
      <source>Arabic (Saudi Arabia)</source>
      <translation>Arabisch (Saudi Arabien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="972"/>
      <source>Arabic (Sudan)</source>
      <translation>Arabisch (Sudan)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="973"/>
      <source>Arabic (Syria)</source>
      <translation>Arabisch (Syrien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="974"/>
      <source>Arabic (Tunisia)</source>
      <translation>Arabisch (Tunesien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="975"/>
      <source>Arabic (Yemen)</source>
      <translation>Arabisch (Jemen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="976"/>
      <source>Belarusian</source>
      <translation>Weißrussisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="977"/>
      <source>Belarusian (Belarus)</source>
      <translation>Weißrussisch (Weißrussland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="978"/>
      <source>Belarusian (Russia)</source>
      <translation>Weißrussisch (Russland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="979"/>
      <source>Bulgarian</source>
      <translation>Bulgarisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="980"/>
      <source>Bulgarian (Bulgaria)</source>
      <translation>Bulgarisch (Bulgarien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="981"/>
      <source>Bangla</source>
      <translation>Bangla</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="982"/>
      <source>Bangla (Bangladesh)</source>
      <translation>Bangla (Bangladesch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="983"/>
      <source>Bangla (India)</source>
      <translation>Bangla (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="984"/>
      <source>Tibetan</source>
      <translation>Tibetisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="985"/>
      <source>Tibetan (China)</source>
      <translation>Tibetisch (China)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="986"/>
      <source>Tibetan (India)</source>
      <translation>Tibetisch (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="987"/>
      <source>Breton</source>
      <translation>Breton</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="988"/>
      <source>Breton (France)</source>
      <translation>Breton (Frankreich)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="989"/>
      <source>Bosnian</source>
      <translation>Bosnisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="990"/>
      <source>Bosnian (Bosnia/Herzegovina)</source>
      <translation>Bosnisch (Bosnien/Herzegowina)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="991"/>
      <source>Bosnian (Bosnia/Herzegovina - Cyrillic alphabet)</source>
      <translation>Bosnisch (Bosnien/Herzegowina - kyrillisches Alphabet)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="992"/>
      <source>Catalan</source>
      <translation>Katalanisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="993"/>
      <source>Catalan (Spain)</source>
      <translation>Katalanisch (Spanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="994"/>
      <source>Catalan (Spain - Valencian)</source>
      <translation>Katalanisch (Spanien-Valencianisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="995"/>
      <source>Central Kurdish</source>
      <translation>Mittelkurdisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="996"/>
      <source>Central Kurdish (Iraq)</source>
      <translation>Mittelkurdisch (Irak)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="997"/>
      <source>Czech</source>
      <translation>Tschechisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="998"/>
      <source>Czech (Czechia)</source>
      <translation>Tschechisch (Tschechei)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1001"/>
      <source>Danish</source>
      <translation>Dänisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1002"/>
      <source>Danish (Denmark)</source>
      <translation>Dänisch (Dänemark)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1003"/>
      <source>German</source>
      <translation>Deutsch (German)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1004"/>
      <source>German (Austria)</source>
      <translation>Deutsch (Österreich)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1005"/>
      <source>German (Austria, revised by F M Baumann)</source>
      <translation>Deutsch (Österreich, überarbeitet von F M Baumann)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1006"/>
      <source>German (Belgium)</source>
      <translation>Deutsch (Belgien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1007"/>
      <source>German (Switzerland)</source>
      <translation>Deutsch (Schweiz)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1008"/>
      <source>German (Switzerland, revised by F M Baumann)</source>
      <translation>Deutsch (Schweiz, überarbeitet von F M Baumann)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1009"/>
      <source>German (Germany/Belgium/Luxemburg)</source>
      <translation>Deutsch (Deutschland/Belgien/Luxemburg)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1010"/>
      <source>German (Germany/Belgium/Luxemburg, revised by F M Baumann)</source>
      <translation>Deutsch (Deutschland/Belgien/Luxemburg, überarbeitet von F M Baumann)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1011"/>
      <source>German (Liechtenstein)</source>
      <translation>Deutsch (Liechtenstein)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1012"/>
      <source>German (Luxembourg)</source>
      <translation>Deutsch (Luxemburg)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1015"/>
      <source>Greek</source>
      <translation>Griechisch (Greek)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1016"/>
      <source>Greek (Greece)</source>
      <translation>Griechisch (Griechenland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1017"/>
      <source>English</source>
      <translation>Englisch (American English)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1018"/>
      <source>English (Antigua/Barbuda)</source>
      <translation>Englisch (Antigua/Barbuda)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1019"/>
      <source>English (Australia)</source>
      <translation>Englisch (Australien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1021"/>
      <source>English (Bahamas)</source>
      <translation>Englisch (Bahamas)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1022"/>
      <source>English (Botswana)</source>
      <translation>Englisch (Botswana)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1023"/>
      <source>English (Belize)</source>
      <translation>Englisch (Belize)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="961"/>
      <source>Arabic (Egypt)</source>
      <translation>Arabisch (Ägypten)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="322"/>
      <location filename="../src/mudlet.cpp" line="324"/>
      <location filename="../src/mudlet.cpp" line="716"/>
      <source>Close profile</source>
      <translation>Profil schließen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="327"/>
      <location filename="../src/mudlet.cpp" line="329"/>
      <source>Close Mudlet</source>
      <translation>Mudlet schließen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="383"/>
      <source>Mute</source>
      <translation>Ton aus</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="390"/>
      <location filename="../src/mudlet.cpp" line="392"/>
      <location filename="../src/mudlet.cpp" line="712"/>
      <location filename="../src/mudlet.cpp" line="4533"/>
      <location filename="../src/mudlet.cpp" line="4536"/>
      <source>Mute all media</source>
      <translation>Alle Töne stumm schalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="396"/>
      <location filename="../src/mudlet.cpp" line="398"/>
      <location filename="../src/mudlet.cpp" line="4568"/>
      <source>Mute sounds from Mudlet (triggers, scripts, etc.)</source>
      <translation>Medien von Mudlet (Trigger, Skripte, etc.) werden stumm abgespielt</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="425"/>
      <source>Mudlet chat</source>
      <translation>Mudlet Chat</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="426"/>
      <source>Open a link to the Mudlet server on Discord</source>
      <translation>Öffne einen Link zum Mudlet-Server auf Discord</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="464"/>
      <source>Show Main Toolbar</source>
      <translation>Hauptsymbolleiste anzeigen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="520"/>
      <source>Report issue</source>
      <translation>Problem melden</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="543"/>
      <source>Full Screen</source>
      <translation>Vollbild</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="704"/>
      <source>Script editor</source>
      <translation>Skript-Editor</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="705"/>
      <source>Show Map</source>
      <translation>Karte zeigen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="706"/>
      <source>Compact input line</source>
      <translation>Kompakte Eingabezeile</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="707"/>
      <source>Preferences</source>
      <translation>Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="709"/>
      <source>Package manager</source>
      <translation>Pakete</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="710"/>
      <source>Module manager</source>
      <translation>Module</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="713"/>
      <source>Play</source>
      <translation>Spielen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="717"/>
      <source>Toggle Time Stamps</source>
      <translation>Zeitstempel umschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="718"/>
      <source>Toggle Replay</source>
      <translation>Wiedergabe umschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="719"/>
      <source>Toggle Logging</source>
      <translation>Protokollierung umschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="720"/>
      <source>Toggle Emergency Stop</source>
      <translation>Not-Aus umschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="999"/>
      <source>Welsh</source>
      <translation>Walisisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1000"/>
      <source>Welsh (United Kingdom {Wales})</source>
      <translation>Walisisch (Vereinigtes Königreich {Wales})</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1013"/>
      <source>Dzongkha</source>
      <translation>Dzongkha</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1014"/>
      <source>Dzongkha (Bhutan)</source>
      <translation>Dzongkha (Bhutan)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1020"/>
      <source>English (Australia, Large)</source>
      <comment>This dictionary contains larger vocabulary.</comment>
      <translation>Englisch (Australien, groß)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1024"/>
      <source>English (Canada)</source>
      <translation>Englisch (Kanada)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1025"/>
      <source>English (Canada, Large)</source>
      <comment>This dictionary contains larger vocabulary.</comment>
      <translation>Englisch (Kanada, groß)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1026"/>
      <source>English (Denmark)</source>
      <translation>Englisch (Dänemark)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1027"/>
      <source>English (United Kingdom)</source>
      <translation>Englisch (Großbritannien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1028"/>
      <source>English (United Kingdom, Large)</source>
      <comment>This dictionary contains larger vocabulary.</comment>
      <translation>Englisch (Großbritannien, groß)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1029"/>
      <source>English (United Kingdom - &apos;ise&apos; not &apos;ize&apos;)</source>
      <comment>This dictionary prefers the British &apos;ise&apos; form over the American &apos;ize&apos; one.</comment>
      <translation>Englisch (Großbritannien - &apos;ise&apos; nicht &apos;ize&apos;)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1030"/>
      <source>English (Ghana)</source>
      <translation>Englisch (Ghana)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1031"/>
      <source>English (Hong Kong SAR China)</source>
      <translation>Englisch (Sonderverwaltungszone Hongkong)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1032"/>
      <source>English (Ireland)</source>
      <translation>Englisch (Irland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1033"/>
      <source>English (India)</source>
      <translation>Englisch (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1034"/>
      <source>English (Jamaica)</source>
      <translation>Englisch (Jamaika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1035"/>
      <source>English (Namibia)</source>
      <translation>Englisch (Namibia)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1036"/>
      <source>English (Nigeria)</source>
      <translation>Englisch (Nigeria)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1037"/>
      <source>English (New Zealand)</source>
      <translation>Englisch (Neuseeland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1038"/>
      <source>English (Philippines)</source>
      <translation>Englisch (Philippinen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1039"/>
      <source>English (Singapore)</source>
      <translation>Englisch (Singapur)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1040"/>
      <source>English (Trinidad/Tobago)</source>
      <translation>Englisch (Trinidad/Tobago)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1041"/>
      <source>English (United States)</source>
      <translation>Englisch (USA)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1042"/>
      <source>English (United States, Large)</source>
      <comment>This dictionary contains larger vocabulary.</comment>
      <translation>Englisch (USA, groß)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1043"/>
      <source>English (South Africa)</source>
      <translation>Englisch (Südafrika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1044"/>
      <source>English (Zimbabwe)</source>
      <translation>Englisch (Simbabwe)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1045"/>
      <source>Esperanto</source>
      <translation>Esperanto</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1046"/>
      <source>Spanish</source>
      <translation>Spanisch (Spanish)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1047"/>
      <source>Spanish (Argentina)</source>
      <translation>Spanisch (Argentinien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1048"/>
      <source>Spanish (Bolivia)</source>
      <translation>Spanisch (Bolivien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1049"/>
      <source>Spanish (Chile)</source>
      <translation>Spanisch (Chile)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1050"/>
      <source>Spanish (Colombia)</source>
      <translation>Spanisch (Kolumbien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1051"/>
      <source>Spanish (Costa Rica)</source>
      <translation>Spanisch (Costa Rica)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1052"/>
      <source>Spanish (Cuba)</source>
      <translation>Spanisch (Kuba)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1053"/>
      <source>Spanish (Dominican Republic)</source>
      <translation>Spanisch (Dominikanische Republik)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1054"/>
      <source>Spanish (Ecuador)</source>
      <translation>Spanisch (Ecuador)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1055"/>
      <source>Spanish (Spain)</source>
      <translation>Spanisch (Spanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1056"/>
      <source>Spanish (Guatemala)</source>
      <translation>Spanisch (Guatemala)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1057"/>
      <source>Spanish (Honduras)</source>
      <translation>Spanisch (Honduras)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1058"/>
      <source>Spanish (Mexico)</source>
      <translation>Spanisch (Mexiko)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1059"/>
      <source>Spanish (Nicaragua)</source>
      <translation>Spanisch (Nicaragua)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1060"/>
      <source>Spanish (Panama)</source>
      <translation>Spanisch (Panama)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1061"/>
      <source>Spanish (Peru)</source>
      <translation>Spanisch (Peru)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1062"/>
      <source>Spanish (Puerto Rico)</source>
      <translation>Spanisch (Puerto Rico)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1063"/>
      <source>Spanish (Paraguay)</source>
      <translation>Spanisch (Paraguay)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1064"/>
      <source>Spanish (El Savador)</source>
      <translation>Spanisch (El Savador)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1065"/>
      <source>Spanish (United States)</source>
      <translation>Spanisch (USA)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1066"/>
      <source>Spanish (Uruguay)</source>
      <translation>Spanisch (Uruguay)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1067"/>
      <source>Spanish (Venezuela)</source>
      <translation>Spanisch (Venezuela)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1068"/>
      <source>Estonian</source>
      <translation>Estnisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1069"/>
      <source>Estonian (Estonia)</source>
      <translation>Estnisch (Estland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1070"/>
      <source>Basque</source>
      <translation>Baskisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1071"/>
      <source>Basque (Spain)</source>
      <translation>Baskisch (Spanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1072"/>
      <source>Basque (France)</source>
      <translation>Baskisch (Frankreich)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1073"/>
      <location filename="../src/mudlet.cpp" line="1074"/>
      <source>Finnish</source>
      <translation>Finnisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1075"/>
      <source>Faroese</source>
      <translation>Färöisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1076"/>
      <source>Faroese (Faroe Islands)</source>
      <translation>Färöisch (Färöer Inseln)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1077"/>
      <location filename="../src/mudlet.cpp" line="1081"/>
      <source>French</source>
      <translation>Französisch (French)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1082"/>
      <source>French (Belgium)</source>
      <translation>Französisch (Belgien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1083"/>
      <source>French (Catalan)</source>
      <translation>Französisch (Katalanisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1084"/>
      <source>French (Switzerland)</source>
      <translation>Französisch (Schweiz)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1085"/>
      <source>French (France)</source>
      <translation>Französisch (Frankreich)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1086"/>
      <source>French (Luxemburg)</source>
      <translation>Französisch (Luxemburg)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1087"/>
      <source>French (Monaco)</source>
      <translation>Französisch (Monaco)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1088"/>
      <source>Irish</source>
      <translation>Irisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1089"/>
      <source>Gaelic</source>
      <translation>Gälisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1090"/>
      <source>Gaelic (United Kingdom {Scots})</source>
      <translation>Gälisch (Vereinigtes Königreich {Scots})</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1091"/>
      <source>Galician</source>
      <translation>Galizisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1092"/>
      <source>Galician (Spain)</source>
      <translation>Galizisch (Spanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1093"/>
      <location filename="../src/mudlet.cpp" line="1098"/>
      <source>Guarani</source>
      <translation>Guarani</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1094"/>
      <location filename="../src/mudlet.cpp" line="1099"/>
      <source>Guarani (Paraguay)</source>
      <translation>Guarani (Paraguay)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1095"/>
      <source>Gujarati</source>
      <translation>Gujarati</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1096"/>
      <source>Gujarati (India)</source>
      <translation>Gujarati (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1100"/>
      <source>Hebrew</source>
      <translation>Hebräisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1101"/>
      <source>Hebrew (Israel)</source>
      <translation>Hebräisch (Israel)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1102"/>
      <source>Hindi</source>
      <translation>Hindi</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1103"/>
      <source>Hindi (India)</source>
      <translation>Hindi (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1104"/>
      <source>Croatian</source>
      <translation>Kroatisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1105"/>
      <source>Croatian (Croatia)</source>
      <translation>Kroatisch (Kroatien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1106"/>
      <source>Hungarian</source>
      <translation>Ungarisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1107"/>
      <source>Hungarian (Hungary)</source>
      <translation>Ungarisch (Ungarn)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1108"/>
      <source>Armenian</source>
      <translation>Armenisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1109"/>
      <source>Armenian (Armenia)</source>
      <translation>Armenisch (Armenien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1110"/>
      <source>Indonesian</source>
      <translation>Indonesisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1111"/>
      <source>Indonesian (Indonesia)</source>
      <translation>Indonesisch (Indonesien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1139"/>
      <source>Mongolian</source>
      <translation>Mongolisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1140"/>
      <source>Mongolian (Mongolia)</source>
      <translation>Mongolisch (Mongolei)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1205"/>
      <source>Tagalog</source>
      <translation>Tagalog</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1308"/>
      <source>Medievia {Custom codec for that MUD}</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>Medievia {Spezifischer Codec für dieses MUD}</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1333"/>
      <source>hh:mm:ss.zzz </source>
      <extracomment>This represents the format of the timestamps shown alongside the texts * in a console and might require translation for a few locales; the content * is as per QDateTime::toString(...) and needs to follow the rules for that * function as well as being suitable for the translation locale.</extracomment>
      <translation>hh:mm:ss.zzz </translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1338"/>
      <source>------------ </source>
      <extracomment>This represents the format of the timestamps shown for lines that do not * have a timestamp in a console that is showing them. If localised this * should be set to the same format and length as the smTimeStampFormat:</extracomment>
      <translation>------------ </translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1801"/>
      <source>%1 (Main Window)</source>
      <translation>%1 (Hauptfenster)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1828"/>
      <source>%1 (Detached)</source>
      <translation>%1 (abgetrennt)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="3805"/>
      <source>Map - %1</source>
      <translation>Karte - %1</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4533"/>
      <location filename="../src/mudlet.cpp" line="4536"/>
      <source>Unmute all media</source>
      <translation>Alle Töne wieder einschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4551"/>
      <source>[ INFO ]  - Mudlet and game sounds are muted. Use &quot;%1&quot; to unmute.</source>
      <translation>[ INFO ]  - Mudlet und Spielgeräusche sind stummgeschaltet. Drücke &quot;%1&quot;, um die Stummschaltung aufzuheben.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4552"/>
      <source>[ INFO ]  - Mudlet and game sounds are unmuted. Use &quot;%1&quot; to mute.</source>
      <translation>[ INFO ]  - Mudlet und Spielgeräusche sind nicht stummgeschaltet. Drücke &quot;%1&quot;, um sie stumm zu schalten.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4614"/>
      <source>[ INFO ]  - Compact input line set. Press &quot;%1&quot; to show bottom-right buttons again.</source>
      <extracomment>Here %1 will be replaced with the keyboard shortcut, default is ALT+L.</extracomment>
      <translation>[ INFO ]  - Kompakte Eingabezeile aktiviert. Drücke &quot;%1&quot;, um die Buttons unten rechts wieder anzuzeigen.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4705"/>
      <location filename="../src/mudlet.cpp" line="4769"/>
      <source>Profile Toolbar</source>
      <translation>Profil-Symbolleiste</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4758"/>
      <source>Detach Tab &quot;%1&quot;</source>
      <translation>Profil &quot;%1&quot; abtrennen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4777"/>
      <source>Show Connection Indicators on Tabs</source>
      <translation>Verbindungsindikatoren auf Tabs anzeigen</translation>
    </message>
    <message numerus="yes">
      <location filename="../src/mudlet.cpp" line="5362"/>
      <source>&lt;p&gt;About Mudlet&lt;/p&gt;&lt;p&gt;&lt;i&gt;%n update(s) is/are now available!&lt;/i&gt;&lt;p&gt;</source>
      <extracomment>This is the tooltip text for the &apos;About&apos; Mudlet main toolbar button when it has been changed by adding a menu which now contains the original &apos;About Mudlet&apos; action and a new one to access the manual update process</extracomment>
      <translation>
        <numerusform>&lt;p&gt;Über Mudlet&lt;/p&gt;&lt;p&gt;&lt;i&gt;%n neue Versionen sind jetzt verfügbar!&lt;/i&gt;&lt;p&gt;</numerusform>
        <numerusform>&lt;p&gt;Über Mudlet&lt;/p&gt;&lt;p&gt;&lt;i&gt;%n neue Versionen sind jetzt verfügbar!&lt;/i&gt;&lt;p&gt;</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../src/mudlet.cpp" line="5380"/>
      <source>Review %n update(s)...</source>
      <extracomment>Review update(s) menu item, %n is the count of how many updates are available</extracomment>
      <translation>
        <numerusform>1 Update vorhanden...</numerusform>
        <numerusform>1 Update vorhanden...</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../src/mudlet.cpp" line="5383"/>
      <source>Review the update(s) available...</source>
      <extracomment>Tool-tip for review update(s) menu item, given that the count of how many updates are available is already shown in the menu, the %n parameter that is that number need not be used here</extracomment>
      <translation>
        <numerusform>Prüfe die neue Version...</numerusform>
        <numerusform>Prüfe die neuen Versionen...</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1114"/>
      <source>Icelandic</source>
      <translation>Isländisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="402"/>
      <location filename="../src/mudlet.cpp" line="404"/>
      <location filename="../src/mudlet.cpp" line="4573"/>
      <source>Mute sounds from the game (MCMP, MSP)</source>
      <translation>Töne vom Spiel (MCMP, MSP, etc.) stumm schalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1115"/>
      <source>Icelandic (Iceland)</source>
      <translation>Isländisch (Island)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1116"/>
      <source>Italian</source>
      <translation>Italienisch (Italian)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1117"/>
      <source>Italian (Switzerland)</source>
      <translation>Italienisch (Schweiz)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1118"/>
      <source>Italian (Italy)</source>
      <translation>Italienisch (Italien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1119"/>
      <source>Kazakh</source>
      <translation>Kasachisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1120"/>
      <source>Kazakh (Kazakhstan)</source>
      <translation>Kasachisch (Kasachstan)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1121"/>
      <source>Kurmanji</source>
      <translation>Kurmanji</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1122"/>
      <source>Kurmanji {Latin-alphabet Kurdish}</source>
      <translation>Kurmanji (Kurdisch mit lateinischem Alphabet)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1123"/>
      <source>Korean</source>
      <translation>Koreanisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1124"/>
      <source>Korean (South Korea)</source>
      <translation>Koreanisch (Südkorea)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1125"/>
      <source>Kurdish</source>
      <translation>Kurdisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1126"/>
      <source>Kurdish (Syria)</source>
      <translation>Kurdisch (Syrien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1127"/>
      <source>Kurdish (Turkey)</source>
      <translation>Kurdisch (Türkei)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1128"/>
      <source>Latin</source>
      <translation>Latein</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1129"/>
      <source>Luxembourgish</source>
      <translation>Luxemburgisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1130"/>
      <source>Luxembourgish (Luxembourg)</source>
      <translation>Luxemburgisch (Luxemburg)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1131"/>
      <source>Lao</source>
      <translation>Lao</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1132"/>
      <source>Lao (Laos)</source>
      <translation>Lao (Laos)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1133"/>
      <source>Lithuanian</source>
      <translation>Litauisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1134"/>
      <source>Lithuanian (Lithuania)</source>
      <translation>Litauisch (Litauen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1135"/>
      <source>Latvian</source>
      <translation>Lettisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1136"/>
      <source>Latvian (Latvia)</source>
      <translation>Lettisch (Lettland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1137"/>
      <source>Malayalam</source>
      <translation>Malayalam</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1138"/>
      <source>Malayalam (India)</source>
      <translation>Malayalam (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1141"/>
      <source>Norwegian Bokmål</source>
      <translation>Norwegisch Bokmål</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1142"/>
      <source>Norwegian Bokmål (Norway)</source>
      <translation>Norwegisch Bokmål (Norwegen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1143"/>
      <source>Nepali</source>
      <translation>Nepalisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1144"/>
      <source>Nepali (Nepal)</source>
      <translation>Nepalisch (Nepal)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1145"/>
      <source>Dutch</source>
      <translation>Niederländisch (Dutch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1146"/>
      <source>Dutch (Netherlands Antilles)</source>
      <translation>Niederländisch (Niederländische Antillen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1147"/>
      <source>Dutch (Aruba)</source>
      <translation>Niederländisch (Aruba)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1148"/>
      <source>Dutch (Belgium)</source>
      <translation>Niederländisch (Belgien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1149"/>
      <source>Dutch (Netherlands)</source>
      <translation>Niederländisch (Niederlande)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1150"/>
      <source>Dutch (Suriname)</source>
      <translation>Niederländisch (Surinam)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1151"/>
      <source>Norwegian Nynorsk</source>
      <translation>Norwegisch Nynorsk</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1152"/>
      <source>Norwegian Nynorsk (Norway)</source>
      <translation>Norwegisch Nynorsk (Norwegen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1153"/>
      <source>Occitan</source>
      <translation>Okzitanisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1154"/>
      <source>Occitan (France)</source>
      <translation>Okzitanisch (Frankreich)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1155"/>
      <source>Polish</source>
      <translation>Polnisch (Polish)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1156"/>
      <source>Polish (Poland)</source>
      <translation>Polnisch (Polen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1157"/>
      <source>Portuguese</source>
      <translation>Portugiesisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1158"/>
      <source>Portuguese (Brazil)</source>
      <translation>Portugiesisch (Brasilien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1159"/>
      <source>Portuguese (Portugal)</source>
      <translation>Portugiesisch (Portugal)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1160"/>
      <source>Romanian</source>
      <translation>Rumänisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1161"/>
      <source>Romanian (Romania)</source>
      <translation>Rumänisch (Rumänien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1162"/>
      <source>Russian</source>
      <translation>Russisch (Russian)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1163"/>
      <source>Russian (Russia)</source>
      <translation>Russisch (Russland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1164"/>
      <source>Northern Sami</source>
      <translation>Nord-Sami</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1165"/>
      <source>Northern Sami (Finland)</source>
      <translation>Nord-Sami (Finnland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1166"/>
      <source>Northern Sami (Norway)</source>
      <translation>Nord-Sami (Norwegen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1167"/>
      <source>Northern Sami (Sweden)</source>
      <translation>Nord-Sami (Schweden)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1172"/>
      <source>Sinhala</source>
      <translation>Sinhala</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1173"/>
      <source>Sinhala (Sri Lanka)</source>
      <translation>Sinhala (Sri Lanka)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1174"/>
      <source>Slovak</source>
      <translation>Slovakisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1175"/>
      <source>Slovak (Slovakia)</source>
      <translation>Slowakisch (Slowakei)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1176"/>
      <source>Slovenian</source>
      <translation>Slowenisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1177"/>
      <source>Slovenian (Slovenia)</source>
      <translation>Slowenisch (Slowenien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1178"/>
      <source>Somali</source>
      <translation>Somali</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1179"/>
      <source>Somali (Somalia)</source>
      <translation>Somali (Somalia)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1180"/>
      <source>Albanian</source>
      <translation>Albanisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1181"/>
      <source>Albanian (Albania)</source>
      <translation>Albanisch (Albanien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1182"/>
      <source>Serbian</source>
      <translation>Serbisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1183"/>
      <source>Serbian (Montenegro)</source>
      <translation>Serbisch (Montenegro)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1184"/>
      <source>Serbian (Serbia)</source>
      <translation>Serbisch (Serbien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1185"/>
      <source>Serbian (Serbia - Latin-alphabet)</source>
      <translation>Serbisch (Serbien - lateinisches Alphabet)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1186"/>
      <source>Serbian (former state of Yugoslavia)</source>
      <translation>Serbisch (ehemaliger Staat Jugoslawien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1187"/>
      <source>Swati</source>
      <translation>Swati</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1188"/>
      <source>Swati (Swaziland)</source>
      <translation>Swati (Swasiland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1189"/>
      <source>Swati (South Africa)</source>
      <translation>Swati (Südafrika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1190"/>
      <source>Swedish</source>
      <translation>Schwedisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1191"/>
      <source>Swedish (Sweden)</source>
      <translation>Schwedisch (Schweden)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1192"/>
      <source>Swedish (Finland)</source>
      <translation>Schwedisch (Finnland)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1193"/>
      <source>Swahili</source>
      <translation>Swahili</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1194"/>
      <source>Swahili (Kenya)</source>
      <translation>Swahili (Kenia)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1195"/>
      <source>Swahili (Tanzania)</source>
      <translation>Swahili (Tansania)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1209"/>
      <source>Turkish</source>
      <translation>Türkisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1196"/>
      <source>Telugu</source>
      <translation>Telugu</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1197"/>
      <source>Telugu (India)</source>
      <translation>Telugu (Indien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1198"/>
      <source>Thai</source>
      <translation>Thailändisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1199"/>
      <source>Thai (Thailand)</source>
      <translation>Thailändisch (Thailand)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1200"/>
      <source>Tigrinya</source>
      <translation>Tigrinya</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1201"/>
      <source>Tigrinya (Eritrea)</source>
      <translation>Tigrinya (Eritrea)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1202"/>
      <source>Tigrinya (Ethiopia)</source>
      <translation>Tigrinya (Äthiopien)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1203"/>
      <source>Turkmen</source>
      <translation>Turkmenisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1204"/>
      <source>Turkmen (Turkmenistan)</source>
      <translation>Turkmenisch (Turkmenistan)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1206"/>
      <source>Tswana</source>
      <translation>Tswana</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1207"/>
      <source>Tswana (Botswana)</source>
      <translation>Tswana (Botswana)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1208"/>
      <source>Tswana (South Africa)</source>
      <translation>Tswana (Südafrika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1211"/>
      <source>Tsonga</source>
      <translation>Tsonga</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1212"/>
      <source>Tsonga (South Africa)</source>
      <translation>Tsonga (Südafrika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1213"/>
      <source>Ukrainian</source>
      <translation>Ukrainisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1214"/>
      <source>Ukrainian (Ukraine)</source>
      <translation>Ukrainisch (Ukraine)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1215"/>
      <source>Uzbek</source>
      <translation>Usbekisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1216"/>
      <source>Uzbek (Uzbekistan)</source>
      <translation>Usbekisch (Usbekistan)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1217"/>
      <source>Venda</source>
      <translation>Venda</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1218"/>
      <source>Vietnamese</source>
      <translation>Vietnamesich</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1219"/>
      <source>Vietnamese (Vietnam)</source>
      <translation>Vietnamesisch (Vietnam)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1226"/>
      <source>Walloon</source>
      <translation>Wallonisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1227"/>
      <source>Xhosa</source>
      <translation>Xhosa</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1228"/>
      <source>Yiddish</source>
      <translation>Jiddisch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1229"/>
      <source>Chinese</source>
      <translation>Chinesisch (Chinese)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1230"/>
      <source>Chinese (China - simplified)</source>
      <translation>Chinesisch (China - vereinfacht)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1231"/>
      <source>Chinese (Taiwan - traditional)</source>
      <translation>Chinesisch (Taiwan - traditionell)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1232"/>
      <source>Zulu</source>
      <translation>Zulu</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1236"/>
      <source>ASCII (Basic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ASCII (Basis)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1238"/>
      <source>UTF-8 (Recommended)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>UTF-8 (empfohlen)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1240"/>
      <source>EUC-KR (Korean)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>EUC-KR (Koreanisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1242"/>
      <source>GBK (Chinese)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>GBK (Chinesisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1244"/>
      <source>GB18030 (Chinese)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>GB18030 (Chinesisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1246"/>
      <source>Big5-ETen (Taiwan)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>Big5-ETen (Taiwan)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1248"/>
      <source>Big5-HKSCS (Hong Kong)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>Big5-HKSCS (Hongkong)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1250"/>
      <source>ISO 8859-1 (Western European)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-1 (Westeuropa/Western European)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1252"/>
      <source>ISO 8859-2 (Central European)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-2 (Mitteleuropa/Central European)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1254"/>
      <source>ISO 8859-3 (South European)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-3 (Südeuropa/South European)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1256"/>
      <source>ISO 8859-4 (Baltic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-4 (Baltisch/Baltic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1258"/>
      <source>ISO 8859-5 (Cyrillic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-5 (Kyrillisch/Cyrillic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1260"/>
      <source>ISO 8859-6 (Arabic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-6 (Arabisch/Arabic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1262"/>
      <source>ISO 8859-7 (Greek)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-7 (Griechisch/Greek)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1264"/>
      <source>ISO 8859-8 (Hebrew Visual)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-8 (Hebräisch Visuell/Hebrew Visual)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1266"/>
      <source>ISO 8859-9 (Turkish)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-9 (Türkisch/Turkish)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1268"/>
      <source>ISO 8859-10 (Nordic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-10 (Nordisch/Nordic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1270"/>
      <source>ISO 8859-11 (Latin/Thai)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-11 (Latin/Thai)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1272"/>
      <source>ISO 8859-13 (Baltic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-13 (Baltisch/Baltic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1274"/>
      <source>ISO 8859-14 (Celtic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-14 (Keltisch/Celtic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1276"/>
      <source>ISO 8859-15 (Western)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-15 (Westlich/Western)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1278"/>
      <source>ISO 8859-16 (Romanian)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>ISO 8859-16 (Rumänisch/Romanian)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1280"/>
      <location filename="../src/mudlet.cpp" line="1282"/>
      <source>CP437 (OEM Font)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP437 (OEM-Schriftart)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1284"/>
      <location filename="../src/mudlet.cpp" line="1286"/>
      <source>CP667 (Mazovia)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP667 (Masowien/Mazovia)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1288"/>
      <location filename="../src/mudlet.cpp" line="1290"/>
      <source>CP737 (DOS Greek)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP737 (DOS-Griechisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1292"/>
      <source>CP850 (Western Europe)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP850 (Westeuropa)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1294"/>
      <source>CP866 (Cyrillic/Russian)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP866 (Kyrillisch/Russisch / Cyrillic/Russian)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1296"/>
      <location filename="../src/mudlet.cpp" line="1298"/>
      <source>CP869 (DOS Greek 2)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP869 (DOS-Griechisch 2)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1300"/>
      <source>CP1161 (Latin/Thai)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>CP1161 (Lateinisch/Thailändisch)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1302"/>
      <source>KOI8-R (Cyrillic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>KOI8-R (Kyrillisch/Cyrillic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1304"/>
      <source>KOI8-U (Cyrillic/Ukrainian)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>KOI8-U (Kyrillisch/Ukrainisch / Cyrillic/Ukrainian)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1306"/>
      <source>MACINTOSH</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>MACINTOSH</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1310"/>
      <source>WINDOWS-1250 (Central European)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1250 (Mitteleuropa/Central European)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1312"/>
      <source>WINDOWS-1251 (Cyrillic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1251 (Kyrillisch/Cyrillic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1314"/>
      <source>WINDOWS-1252 (Western)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1252 (Westlich/Western)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1316"/>
      <source>WINDOWS-1253 (Greek)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1253 (Griechisch / Greek)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1318"/>
      <source>WINDOWS-1254 (Turkish)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1254 (Türkisch/Turkish)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1320"/>
      <source>WINDOWS-1255 (Hebrew)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1255 (Hebräisch/Hebrew)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1322"/>
      <source>WINDOWS-1256 (Arabic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1256 (Arabisch/Arabic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1324"/>
      <source>WINDOWS-1257 (Baltic)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1257 (Baltisch/Baltic)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1326"/>
      <source>WINDOWS-1258 (Vietnamese)</source>
      <extracomment>Keep the English translation intact, so if a user accidentally changes to a language they don&apos;t understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European)</extracomment>
      <translation>WINDOWS-1258 (Vietnamesisch/Vietnamese)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="5463"/>
      <source>Could not open profile file: %1</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="5472"/>
      <source>[ ERROR ] - Something went wrong loading your Mudlet profile and it could not be loaded.
Try loading an older version in &apos;Connect - Options - Profile history&apos; or double-check that %1 looks correct.</source>
      <extracomment>%1 is the path and file name (i.e. the location) of the problem fil</extracomment>
      <translation>[ FEHLER ] - Beim Laden des Mudlet-Profils ist etwas schief gelaufen und es konnte nicht geladen werden.
Versuche, eine ältere Version via &apos;Connect - Optionen - Profilverlauf&apos; zu laden oder überprüfe, ob %1 korrekt aussieht.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4555"/>
      <source>[ INFO ]  - Mudlet and game sounds are muted.</source>
      <translation>[ INFO ]  - Mudlet und Spielgeräusche sind stummgeschaltet.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4556"/>
      <source>[ INFO ]  - Mudlet and game sounds are unmuted.</source>
      <translation>[ INFO ]  - Mudlet und Spielgeräusche sind nicht stummgeschaltet.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4568"/>
      <source>Unmute sounds from Mudlet (Triggers, Scripts, etc.)</source>
      <translation>Töne von Mudlet (Trigger, Skripte, etc.) wieder einschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4573"/>
      <source>Unmute sounds from the game (MCMP, MSP)</source>
      <translation>Töne vom Spiel (MCMP, MSP, etc.) wieder einschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4806"/>
      <source>Cannot load a replay as one is already in progress in this or another profile.</source>
      <translation>Wiederholung kann nicht geladen werden, da schon eine in diesem oder einem anderen Profil läuft.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4825"/>
      <source>Replay each step with a shorter time interval between steps.</source>
      <translation>Jeden Schritt mit kürzerem zeitlichen Abstand abspielen.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4831"/>
      <source>Replay each step with a longer time interval between steps.</source>
      <translation>Jeden Schritt mit längerem zeitlichen Abstand abspielen.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="6586"/>
      <source>Hide tray icon</source>
      <translation>Tray-Symbol ausblenden</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="6591"/>
      <source>Quit Mudlet</source>
      <translation>Mudlet beenden</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="254"/>
      <source>Main Toolbar</source>
      <translation>Hauptsymbolleiste</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="307"/>
      <location filename="../src/mudlet.cpp" line="314"/>
      <location filename="../src/mudlet.cpp" line="316"/>
      <source>Connect</source>
      <translation>Verbinden</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="319"/>
      <location filename="../src/mudlet.cpp" line="714"/>
      <source>Disconnect</source>
      <translation>Trennen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="420"/>
      <source>Open Discord</source>
      <translation>Discord öffnen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="338"/>
      <source>Triggers</source>
      <translation>Trigger</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="219"/>
      <source>hh:mm:ss</source>
      <extracomment>Formatting string for elapsed time display in replay playback - see QDateTime::toString(const QString&amp;) for the gory details...!</extracomment>
      <translation>hh:mm:ss</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="339"/>
      <source>Show and edit triggers</source>
      <translation>Trigger anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="346"/>
      <source>Aliases</source>
      <translation>Aliase</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="347"/>
      <source>Show and edit aliases</source>
      <translation>Aliase anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="352"/>
      <source>Timers</source>
      <translation>Timer</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="353"/>
      <source>Show and edit timers</source>
      <translation>Timer anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="358"/>
      <source>Buttons</source>
      <translation>Buttons</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="359"/>
      <source>Show and edit easy buttons</source>
      <translation>Einfache Buttons anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="364"/>
      <source>Scripts</source>
      <translation>Skripte</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="365"/>
      <source>Show and edit scripts</source>
      <translation>Skripte anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="370"/>
      <source>Keys</source>
      <translation>Tasten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="371"/>
      <source>Show and edit keys</source>
      <translation>Tasten anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="376"/>
      <source>Variables</source>
      <translation>Variablen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="377"/>
      <source>Show and edit Lua variables</source>
      <translation>Lua Variablen anzeigen und bearbeiten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="436"/>
      <source>Map</source>
      <translation>Karte</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="437"/>
      <source>Show/hide the map</source>
      <translation>Zeige/Verberge die Karte</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="442"/>
      <source>Manual</source>
      <translation>Handbuch</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="443"/>
      <source>Browse reference material and documentation</source>
      <translation>Durchsuche Referenzmaterial und Dokumentation</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="448"/>
      <source>Settings</source>
      <translation>Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="449"/>
      <source>See and edit profile preferences</source>
      <translation>Zeige und bearbeite Profileinstellungen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="457"/>
      <location filename="../src/mudlet.cpp" line="708"/>
      <source>Notepad</source>
      <translation>Notiz</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="458"/>
      <source>Open a notepad that you can store your notes in</source>
      <translation>Öffne einen Texteditor, um deine Notizen zu speichern</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="470"/>
      <location filename="../src/mudlet.cpp" line="479"/>
      <source>Packages</source>
      <translation>Pakete</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="477"/>
      <source>Package Manager</source>
      <translation>Pakete</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="482"/>
      <source>Module Manager</source>
      <translation>Module</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="486"/>
      <source>Package Exporter</source>
      <translation>Paket exportieren</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="496"/>
      <source>Replay</source>
      <translation>Wiederholung</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="501"/>
      <location filename="../src/mudlet.cpp" line="715"/>
      <source>Reconnect</source>
      <translation>Neu verbinden</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="502"/>
      <source>Disconnects you from the game and connects once again</source>
      <translation>Trennt dich vom Spiel und verbindet wieder</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="507"/>
      <location filename="../src/mudlet.cpp" line="711"/>
      <source>MultiView</source>
      <translation>Multi-Sicht</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="509"/>
      <source>Splits the Mudlet screen to show multiple profiles at once; disabled when less than two are loaded.</source>
      <extracomment>Same text is used in 2 places.</extracomment>
      <translation>Teilt den Mudlet-Bildschirm auf, um mehrere Profile gleichzeitig anzuzeigen. Deaktiviert, wenn weniger als zwei geladen sind.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="531"/>
      <location filename="../src/mudlet.cpp" line="5367"/>
      <source>About</source>
      <translation>Über</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="533"/>
      <location filename="../src/mudlet.cpp" line="5350"/>
      <source>Inform yourself about this version of Mudlet, the people who made it and the licence under which you can share it.</source>
      <extracomment>Tooltip for About Mudlet sub-menu item and main toolbar button (or menu item if an update has changed that control to have a popup menu instead) (Used in 3 places - please ensure all have the same translation).</extracomment>
      <translation>Informiere dich über diese Version von Mudlet, die Menschen, die daran beteiligt waren, und die Lizenz, unter der du es teilen kannst.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1113"/>
      <source>Interlingue</source>
      <extracomment>, formerly known as Occidental, and not to be mistaken for Interlingua</extracomment>
      <translation>Interlingue</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1169"/>
      <source>Shtokavian</source>
      <extracomment>This code seems to be the identifier for the prestige dialect for several languages used in the region of the former Yugoslavia state without a state indication</extracomment>
      <translation>Shtokavian</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1171"/>
      <source>Shtokavian (former state of Yugoslavia)</source>
      <extracomment>This code seems to be the identifier for the prestige dialect for several languages used in the region of the former Yugoslavia state with a (withdrawn from ISO 3166) state indication</extracomment>
      <translation>Shtokavian (ehemaliger Staat Jugoslawiens)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1210"/>
      <source>Turkish (Turkey)</source>
      <translation>Türkisch (Türkei)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1220"/>
      <location filename="../src/mudlet.cpp" line="1224"/>
      <source>Vietnamese (DauCu variant - old-style diacritics)</source>
      <translation>Vietnamesisch (DauCu Variante - alte Diakritika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="1221"/>
      <location filename="../src/mudlet.cpp" line="1225"/>
      <source>Vietnamese (DauMoi variant - new-style diacritics)</source>
      <translation>Vietnamesisch (DauMoi Variante - neue Diakritika)</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="2335"/>
      <location filename="../src/mudlet.cpp" line="2442"/>
      <location filename="../src/mudlet.cpp" line="4902"/>
      <source>Load a Mudlet replay.</source>
      <translation>Lade eine Mudlet-Wiederholung.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4289"/>
      <source>Central Debug Console</source>
      <translation>Zentrale Debug-Konsole</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="544"/>
      <location filename="../src/mudlet.cpp" line="725"/>
      <source>Toggle Full Screen View</source>
      <translation>Vollbildanzeige umschalten</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="524"/>
      <source>The public test build gets newer features to you quicker, and you help us find issues in them quicker. Spotted something odd? Let us know asap!</source>
      <translation>Die öffentliche Testversion bringt Dir schneller neue Funktionen, und Du hilfst uns, Probleme darin schneller zu finden. Hast Du etwas Merkwürdiges entdeckt? Lass es uns so schnell wie möglich wissen!</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="2253"/>
      <location filename="../src/mudlet.cpp" line="2340"/>
      <source>&lt;p&gt;Load a Mudlet replay.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Disabled until a profile is loaded.&lt;/i&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Lade eine Mudlet Wiederholung.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Deaktiviert, bis ein Profil geladen ist.&lt;/i&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="3992"/>
      <source>%1 - notes</source>
      <translation>%1 - Notizen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4096"/>
      <source>Select Replay</source>
      <translation>Wiederholung auswählen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4098"/>
      <source>*.dat</source>
      <translation>*.dat</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4405"/>
      <source>[  OK  ]  - Profile &quot;%1&quot; loaded in offline mode.</source>
      <translation>[  OK  ]  - Profil &quot;%1&quot; im Offline-Modus geladen.</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4823"/>
      <source>Faster</source>
      <translation>Schneller</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4829"/>
      <source>Slower</source>
      <translation>Langsamer</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4841"/>
      <location filename="../src/mudlet.cpp" line="4910"/>
      <location filename="../src/mudlet.cpp" line="4919"/>
      <source>Speed: X%1</source>
      <translation>Geschwindigkeit: X%1</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="4848"/>
      <location filename="../src/mudlet.cpp" line="4865"/>
      <source>Time: %1</source>
      <translation>Zeit: %1</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="5405"/>
      <source>Update installed - restart to apply</source>
      <translation>Update installiert - Neustart zum Übernehmen</translation>
    </message>
    <message>
      <location filename="../src/mudlet.cpp" line="5522"/>
      <source>[ WARN ]  - Cannot perform replay, another one may already be in progress,
try again when it has finished.</source>
      <translation>[ WARNUNG ] - Kann Wiederholung nicht ausführen. Eine andere könnte bereits laufen. Bitte wiederholen, nachdem diese endet.</translation>
    </message>
  </context>
  <context>
    <name>notes_editor</name>
    <message>
      <location filename="../src/ui/notes_editor.ui" line="39"/>
      <source>toolBar</source>
      <translation>Werkzeugleiste</translation>
    </message>
    <message>
      <location filename="../src/ui/notes_editor.ui" line="76"/>
      <source>Send all</source>
      <translation>Alles senden</translation>
    </message>
    <message>
      <location filename="../src/ui/notes_editor.ui" line="84"/>
      <source>Send line</source>
      <translation>Zeile senden</translation>
    </message>
    <message>
      <location filename="../src/ui/notes_editor.ui" line="92"/>
      <source>Send selection</source>
      <translation>Auswahl senden</translation>
    </message>
  </context>
  <context>
    <name>package_manager</name>
    <message>
      <location filename="../src/ui/package_manager.ui" line="62"/>
      <location filename="../src/ui/package_manager.ui" line="65"/>
      <source>Search packages</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="124"/>
      <source>Install package from repository</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="127"/>
      <source>Install</source>
      <translation>Installieren</translation>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="137"/>
      <source>Install package from file</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="140"/>
      <source>Install from file</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="153"/>
      <source>Remove package from installed packages</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="156"/>
      <source>Remove</source>
      <comment>Message on button in package manager initially and when there is no packages to remove.</comment>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="209"/>
      <source>TextLabel</source>
      <translation>Text</translation>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="311"/>
      <source>Open package repository website</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/package_manager.ui" line="324"/>
      <source>Report an issue with this package</source>
      <translation type="unfinished"/>
    </message>
  </context>
  <context>
    <name>package_manager_unpack</name>
    <message>
      <location filename="../src/ui/package_manager_unpack.ui" line="24"/>
      <source>unpacking please wait ...</source>
      <translation>Entpacke, bitte warten...</translation>
    </message>
  </context>
  <context>
    <name>profile_preferences</name>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="20"/>
      <source>Profile preferences</source>
      <translation>Profil-Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="55"/>
      <source>General</source>
      <translation>Allgemein</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="61"/>
      <source>Icon sizes</source>
      <translation>Symbolgröße</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="67"/>
      <source>Icon size toolbars:</source>
      <translation>Symbolgröße in Symbolleisten:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="93"/>
      <source>Icon size in tree views:</source>
      <translation>Symbolgröße in Baumansichten:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="116"/>
      <source>Show menu bar:</source>
      <translation>Menüleiste anzeigen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="130"/>
      <location filename="../src/ui/profile_preferences.ui" line="162"/>
      <location filename="../src/ui/profile_preferences.ui" line="613"/>
      <source>Never</source>
      <translation>Niemals</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="135"/>
      <location filename="../src/ui/profile_preferences.ui" line="167"/>
      <source>Until a profile is loaded</source>
      <translation>Bis ein Profil geladen wurde</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="140"/>
      <location filename="../src/ui/profile_preferences.ui" line="172"/>
      <location filename="../src/ui/profile_preferences.ui" line="623"/>
      <source>Always</source>
      <translation>Immer</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="148"/>
      <source>Show main toolbar</source>
      <translation>Funktionsleiste anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="342"/>
      <source>Allow server to install script packages</source>
      <translation>Erlaube Servern Skriptpakete zu installieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="305"/>
      <source>Game protocols</source>
      <translation>Spiel-Protokolle</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="329"/>
      <location filename="../src/ui/profile_preferences.ui" line="4308"/>
      <source>Please reconnect to your game for the change to take effect</source>
      <translation>Bitte neu mit dem Spiel verbinden, damit die Änderungen aktiv werden.</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="362"/>
      <source>Log options</source>
      <translation>Optionen für die Protokollierung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="371"/>
      <source>Save log files in HTML format instead of plain text</source>
      <translation>Speichere Protokolldateien im HTML-Format anstelle von normalem Text</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="378"/>
      <source>Add timestamps at the beginning of log lines</source>
      <translation>Ergänze Zeitstempel zu Beginn der protokollierten Zeilen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="385"/>
      <source>Save log files in:</source>
      <translation>Protokolldateien speichern unter:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="402"/>
      <source>Browse...</source>
      <translation>Durchsuchen...</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="409"/>
      <source>Reset</source>
      <translation>Zurücksetzen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="416"/>
      <source>Log format:</source>
      <translation>Format des Protokolls:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="429"/>
      <source>Log name:</source>
      <translation>Name des Protokolls:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="449"/>
      <source>.txt</source>
      <translation>.txt</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="482"/>
      <source>Input line</source>
      <translation>Eingabezeile</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="491"/>
      <source>Input</source>
      <translation>Eingabe</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="506"/>
      <source>Strict UNIX line endings</source>
      <translation>Strenge UNIX-Zeilenenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="519"/>
      <source>Auto clear the input line after you sent text</source>
      <translation>Leere die Eingabezeile nachdem du Text gesendet hast</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="213"/>
      <source>&lt;p&gt;If you are playing a non-English game and seeing � instead of text, or special letters like &lt;span style=&quot; font-weight:600;&quot;&gt;ñ&lt;/span&gt; aren&apos;t showing right - try changing the encoding to UTF-8 or to one suggested by your game.&lt;/p&gt;&lt;p&gt;For some encodings on some Operating Systems Mudlet itself has to provide the codec needed; if that is the case for this Mudlet then there will be a &lt;tt&gt;m &lt;/tt&gt; prefixed applied to those encoding names (so if they have errors the blame can be applied correctly!)&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="368"/>
      <source>&lt;p&gt;When checked will cause the date-stamp named log file to be HTML (file extension &apos;.html&apos;) which can convey color, font and other formatting information rather than a plain text (file extension &apos;.txt&apos;) format.  If changed while logging is already in progress it is necessary to stop and restart logging for this setting to take effect in a new log file.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="503"/>
      <source>&lt;p&gt;Use strict UNIX line endings on commands for old UNIX servers that can&apos;t handle windows line endings correctly.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Benutze strenge UNIX-Zeilenenden bei Befehlen für alte UNIX-Server, die mit Windows-Zeilenenden nicht korrekt umgehen können&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="551"/>
      <source>React to all keybindings on the same key</source>
      <translation>Reagiere auf alle Tasenkürzel derselben Taste</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="532"/>
      <source>&lt;p&gt;Highlights your input line text when scrolling through your history for easy cancellation.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Hebt den Text deiner Eingabezeile hervor während du durch den Verlauf scrollst, um leichter abzubrechen&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="631"/>
      <source>Command separator:</source>
      <translation>Trennzeichen zwischen Befehlen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="654"/>
      <source>Command line minimum height in pixels:</source>
      <translation>Mindesthöhe der Befehlszeile in Pixel:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="781"/>
      <source>Main display</source>
      <translation>Hauptanzeige</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="793"/>
      <source>Font</source>
      <translation>Schriftart</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="799"/>
      <source>Font:</source>
      <translation>Schriftart:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="825"/>
      <source>Size:</source>
      <translation>Größe:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="854"/>
      <source>&lt;p&gt;Use anti aliasing on fonts. Smoothes fonts if you have a high screen resolution and you can use larger fonts. Note that on low resolutions and small font sizes, the font gets blurry.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Glätte Kanten der Schriften. Ergibt glattere Schriften, wenn du eine hohe Bildschirmauflösung und größere Schriften benutzt. Beachte, dass die Schrift bei kleinen Auflösungen verschwommen wird. &lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="857"/>
      <source>Enable anti-aliasing</source>
      <translation>Kantenglättung aktivieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="898"/>
      <source>Display Border</source>
      <translation>Rand der Anzeige</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="916"/>
      <location filename="../src/ui/profile_preferences.ui" line="935"/>
      <source>&lt;p&gt;Extra space to have before text on top - can be set to negative to move text up beyond the screen.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mehr Platz vor dem Text oben - kann negativ gesetzt werden, um Text oben vom Bildschirm verschwinden zu lassen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="919"/>
      <source>Top border height:</source>
      <translation>Höhe des Randes oben:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="963"/>
      <location filename="../src/ui/profile_preferences.ui" line="982"/>
      <source>&lt;p&gt;Extra space to have before text on the left - can be set to negative to move text left beyond the screen.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mehr Platz vor dem Text links - kann negativ gesetzt werden, um Text links vom Bildschirm verschwinden zu lassen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="966"/>
      <source>Left border width:</source>
      <translation>Breite des Randes links:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1010"/>
      <location filename="../src/ui/profile_preferences.ui" line="1029"/>
      <source>&lt;p&gt;Extra space to have before text on the bottom - can be set to negative to allow text to go down beyond the screen.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mehr Platz vor dem Text unten - kann negativ gesetzt werden, um Text unten vom Bildschirm verschwinden zu lassen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1013"/>
      <source>Bottom border height:</source>
      <translation>Höhe des Randes unten:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1057"/>
      <location filename="../src/ui/profile_preferences.ui" line="1076"/>
      <source>&lt;p&gt;Extra space to have before text on the right - can be set to negative to move text right beyond the screen.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mehr Platz vor dem Text rechts - kann negativ gesetzt werden, um Text rechts vom Bildschirm verschwinden zu lassen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1060"/>
      <source>Right border width:</source>
      <translation>Breite des Randes rechts:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1104"/>
      <source>Word wrapping</source>
      <translation>Zeilenumbruch</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1128"/>
      <source>Wrap lines at:</source>
      <translation>Zeilenumbruch bei:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1151"/>
      <location filename="../src/ui/profile_preferences.ui" line="1205"/>
      <location filename="../src/ui/profile_preferences.ui" line="1262"/>
      <source>characters</source>
      <translation>Zeichen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1182"/>
      <source>Indent wrapped lines by:</source>
      <translation>Einzug bei umgebruchenen Zeilen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1236"/>
      <source>&lt;p&gt;Subsequent wrapped lines will be indented by this amount.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Nachfolgende umgebrochene Zeilen werden um soviel eingerückt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1357"/>
      <source>Double-click</source>
      <translation>Doppelklick</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1363"/>
      <source>Stop selecting a word on these characters:</source>
      <translation>Stoppe die Auswahl eines Wortes bei diesen Zeichen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1376"/>
      <source>&apos;&quot;</source>
      <translation>&apos;&quot;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1389"/>
      <location filename="../src/ui/profile_preferences.ui" line="1594"/>
      <source>Display options</source>
      <translation>Darstellungsoptionen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1418"/>
      <source>Fix unnecessary linebreaks on GA servers</source>
      <translation>Behebe unnötige Zeilenbrüche auf GA-Servern</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1603"/>
      <source>Show Spaces/Tabs</source>
      <translation>Zeige Leerzeichen/Tabs</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1613"/>
      <source>Show Line/Paragraphs</source>
      <translation>Zeige Zeilen/Absätze</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1435"/>
      <source>Echo Lua errors to the main console</source>
      <translation>Zeige Lua Fehler in der Hauptanzeige</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1494"/>
      <source>Editor</source>
      <translation>Editor</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1500"/>
      <source>Theme</source>
      <translation>Design</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1568"/>
      <source>Updating themes from colorsublime.github.io...</source>
      <translation>Aktualisiere Designs von colorsublime.github.io...</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1620"/>
      <source>&lt;p&gt;Shows bidirection Unicode characters which can be used to change the meaning of source code while remaining invisible to the eye.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeigt bidirektionale Unicode-Zeichen an, die verwendet werden können, um die Bedeutung von Quellcode zu ändern, dabei aber für das Auge unsichtbar bleiben.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1657"/>
      <source>Color view</source>
      <translation>Farbansicht</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1663"/>
      <source>Select your color preferences</source>
      <translation>Wähle deine Farb-Einstellungen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1669"/>
      <source>Foreground:</source>
      <translation>Vordergrund:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1695"/>
      <source>Background:</source>
      <translation>Hintergrund:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1718"/>
      <source>Command line foreground:</source>
      <translation>Vordergrund der Befehlszeile:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1738"/>
      <source>Command line background:</source>
      <translation>Hintergrund der Befehlszeile:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1758"/>
      <source>Command foreground:</source>
      <translation>Vordergrund des Befehls:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1781"/>
      <source>Command background:</source>
      <translation>Hintergrund des Befehls:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="183"/>
      <source>Language &amp;&amp; data encoding</source>
      <translation>Sprache &amp;&amp; Datenkodierung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="189"/>
      <source>Interface language:</source>
      <translation>Sprache der Benutzeroberfläche:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="203"/>
      <source>Server data encoding:</source>
      <translation>Server-Daten-Kodierung:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="225"/>
      <source>Please restart Mudlet to apply the new language</source>
      <translation>Bitte Mudlet neu starten, um die neue Sprache anzuwenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="235"/>
      <source>Miscellaneous</source>
      <translation>Sonstiges</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="548"/>
      <source>&lt;p&gt;Check all Key-bindings against key-presses.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Versions of Mudlet prior to &lt;b&gt;3.9.0&lt;/b&gt; would stop checking after the first matching combination of&lt;/i&gt; KeyCode &lt;i&gt;and&lt;/i&gt; KeyModifier &lt;i&gt;was found and then send the command and/or run the script of that Key-binding only.  This&lt;/i&gt; per-profile &lt;i&gt;option tells Mudlet to check and run the remaining matches; but, to retain compatibility with previous versions, defaults to the &lt;b&gt;un&lt;/b&gt;-checked state.&lt;/i&gt;&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="686"/>
      <source>Spell checking</source>
      <translation>Rechtschreibprüfung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="692"/>
      <source>&lt;p&gt;This option controls spell-checking on the command line in the main console for this profile.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Diese Option steuert die Rechtschreibprüfung der Befehlszeile in der Hauptkonsole für dieses Profil.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="695"/>
      <source>System/Mudlet dictionary:</source>
      <translation>System-/Mudlet -Wörterbuch:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="725"/>
      <source>&lt;p&gt;A user dictionary specific to this profile will be available. This will be on the command line (words which are in it will appear with a dashed cyan underline) and in the lua sub-system.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Das Benutzerwörterbuch wird spezifisch für dieses Profil genutzt. Dies wird in der Befehlszeile angezeigt (Wörter aus dem Wörterbuch werden blau unterstrichen) und ist im Lua-Subsystem verfügbar.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="728"/>
      <source>Profile</source>
      <translation>Profil</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="735"/>
      <source>&lt;p&gt;A user dictionary that is shared between all profiles (which have this option selected) will be available. This will be on the command line (words which are in it will appear with a dashed cyan underline) and in the lua sub-system.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Das Benutzerwörterbuch wird von allen Profilen gemeinsam genutzt (wenn sie diese Option ausgewählt haben). Dies wird in der Befehlszeile angezeigt (Wörter aus dem Wörterbuch werden blau unterstrichen) und ist im Lua-Subsystem verfügbar.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="738"/>
      <source>Shared</source>
      <translation>Gemeinsam genutzt</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="869"/>
      <source>The selected font doesn&apos;t work with Mudlet, please pick another</source>
      <translation>Die ausgewählte Schriftart funktioniert nicht mit Mudlet, bitte wähle eine andere</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1373"/>
      <source>&lt;p&gt;Enter the characters you&apos;d like double-clicking to stop selecting text on here. If you don&apos;t enter any, double-clicking on a word will only stop at a space, and will include characters like a double or a single quote. For example, double-clicking on the word &lt;span style=&quot; font-style:italic;&quot;&gt;Hello&lt;/span&gt; in the following will select &lt;span style=&quot; font-style:italic;&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Hello!&amp;quot;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;You say, &lt;span style=&quot; font-weight:600;&quot;&gt;&amp;quot;Hello!&amp;quot;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;If you set the characters in the field to &lt;span style=&quot; font-weight:600;&quot;&gt;&apos;&amp;quot;! &lt;/span&gt;which will mean it should stop selecting on &apos; &lt;span style=&quot; font-style:italic;&quot;&gt;or&lt;/span&gt; &amp;quot; &lt;span style=&quot; font-style:italic;&quot;&gt;or&lt;/span&gt; ! then double-clicking on &lt;span style=&quot; font-style:italic;&quot;&gt;Hello&lt;/span&gt; will just select &lt;span style=&quot; font-style:italic;&quot;&gt;Hello&lt;/span&gt;&lt;/p&gt;&lt;p&gt;You say, &amp;quot;&lt;span style=&quot; font-weight:600;&quot;&gt;Hello&lt;/span&gt;!&amp;quot;&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1379"/>
      <source>(characters to ignore in selection, for example &apos; or &quot;)</source>
      <translation>(Zeichen, die in der Auswahl ignoriert werden, bspw. &apos; oder &quot;)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1415"/>
      <source>&lt;p&gt;Some games (notably all IRE MUDs) suffer from a bug where they don&apos;t properly communicate with the client on where a newline should be. Enable this to fix text from getting appended to the previous prompt line.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Einige Spiele (besonders alle IRE MUDs) leiden unter einem Fehler, wobei sie mit dem Client nicht richtig kommunizieren, wo eine Zeile umbrechen sollte. Aktiviere diese Einstellung, damit Text nicht immer an die vorherige Promptzeile angehängt wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1600"/>
      <source>&lt;body&gt;&lt;p&gt;When displaying Lua contents in the main text editor area of the Editor show tabs and spaces with visible marks instead of whitespace.&lt;/p&gt;</source>
      <translation>&lt;body&gt;&lt;p&gt;Bei der Anzeige von Lua Inhalten im Hauptfenster des Editors werden Tabulatoren und Leerzeichen sichtbar markiert.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1610"/>
      <source>&lt;body&gt;&lt;p&gt;When displaying Lua contents in the main text editor area of the Editor show  line and paragraphs ends with visible marks as well as whitespace.&lt;/p&gt;</source>
      <translation>&lt;body&gt;&lt;p&gt;Bei der Anzeige von Lua Inhalten im Hauptfenster des Editors werden Enden von Zeilen und Absätzen sichtbar markiert.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1432"/>
      <source>&lt;p&gt;Prints Lua errors to the main console in addition to the error tab in the editor.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeigt Lua-Fehler auch im Hauptfenster, nicht nur im Fehlerregister des Editors.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1425"/>
      <source>Enable text analyzer</source>
      <translation>Textanalyse aktivieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2316"/>
      <source>Delete map:</source>
      <translation>Karte löschen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2481"/>
      <source>Use large area exit arrows in 2D view</source>
      <translation>Zeige große Pfeile für Ausgänge in ein anderes Gebiet</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2960"/>
      <source>Map info background:</source>
      <translation>Hintergrund der Karteninfos:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3934"/>
      <source>Allow secure connection reminder</source>
      <translation>Erinnerung an sichere Verbindung erlauben</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3931"/>
      <source>&lt;p&gt;To encourage enhanced data transfer protection and privacy, be prompted for a choice to switch to an encrypted port when advertised via Mud Server Status Protocol (MSSP).&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2349"/>
      <source>&lt;p&gt;Select profiles that you want to copy map to, then press the Copy button to the right.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle die Profile aus, in die die Karte kopiert werden soll, und drücke dann rechts auf Kopieren.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2362"/>
      <source>&lt;p&gt;Copy map into the selected profiles on the left.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Karte in die links ausgewählten Profile kopieren.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2394"/>
      <source>&lt;p&gt;Change this to a lower version if you need to save your map in a format that can be read by older versions of Mudlet. Doing so will lose the extra data available in the current map format.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ändere dies auf eine kleinere Version, wenn du deine Karte in einem Format speichern möchtest, die von älteren Mudlet Versionen gelesen werden kann. Dadurch werden zusätzliche Daten aus dem aktuellen Kartenformat verloren gehen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2433"/>
      <location filename="../src/ui/profile_preferences.ui" line="2446"/>
      <source>&lt;p&gt;On games that provide maps for download, you can press this button to get the latest map. Note that this will &lt;span style=&quot; font-weight:600;&quot;&gt;overwrite&lt;/span&gt; any changes you&apos;ve done to your map, and will use the new map only.&lt;/p&gt;</source>
      <translation>&lt;p&gt;In Spielen, die Karten zum Download anbieten, kannst du diese Taste drücken, um die neueste Karte zu erhalten. Beachte, dass dies deine bisherigen Änderungen &lt;span style=&quot; font-weight:600;&quot;&gt;überschreiben&lt;/span&gt; wird, und nur noch die neue Karte verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2566"/>
      <source>&lt;p&gt;The default area (area id -1) is used by some mapper scripts as a temporary &apos;holding area&apos; for rooms before they&apos;re placed in the correct area.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Das Standard-Gebiet (Gebiets-ID -1) wird von einigen Mapper-Skripten als temporärer &apos;Wartebereich&apos; für Räume verwendet, bevor diese ins richtige Gebiet platziert werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2579"/>
      <source>&lt;p&gt;This enables borders around room. Color can be set in Mapper colors tab.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Dies zeigt Ränder am Raum. Die Farbe kann unter Mapper-Farben eingestellt werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2537"/>
      <source>&lt;p&gt;If checked, scrolling up zooms out and scrolling down zooms in. If unchecked, scrolling up zooms in and scrolling down zooms out.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wenn diese Option aktiviert ist, wird beim Scrollen nach oben die Ansicht verkleinert und beim Scrollen nach unten vergrößert. Wenn diese Option deaktiviert ist, wird beim Scrollen nach oben die Ansicht vergrößert und beim Scrollen nach unten verkleinert.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2491"/>
      <source>Symbols</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2540"/>
      <source>Invert zoom direction</source>
      <translation>Zoom-Richtung umkehren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2602"/>
      <source>Player room marker</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2745"/>
      <source>Room size:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2761"/>
      <source>Exit size:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2805"/>
      <source>Grid width:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3037"/>
      <source>Grid color:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3486"/>
      <source>&lt;p&gt;Allow Lua to set Discord status.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Erlaube Lua, den Status des Discord zu setzen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3992"/>
      <source>&lt;p&gt;Username for logging into the proxy if required.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Benutzername für die Anmeldung am Proxy, falls nötig.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4008"/>
      <source>&lt;p&gt;Password for logging into the proxy if required.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Passwort für die Anmeldung am Proxy, falls nötig.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4041"/>
      <source>Shortcuts</source>
      <translation>Tastaturkürzel</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4056"/>
      <source>Main window shortcuts</source>
      <translation>Tastaturkürzel für das Hauptfenster</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4068"/>
      <source>To disable shortcut input &apos;Esc&apos; key.</source>
      <translation>&apos;Esc&apos; eingeben, um das Tastaturkürzel zu deaktivieren.</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4087"/>
      <source>Reset to defaults</source>
      <translation>Auf den Standard zurücksetzen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4123"/>
      <source>&lt;p&gt;On some platforms, like macOS, the screen reader tool has issues announcing incoming text fully, without skipping. You can opt into disabling announcing new text from the game with this option to use a custom TTS instead which avoids such issues.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Auf einigen Plattformen, wie z. B. macOS, hat das Screenreader-Tool Probleme damit, eingehenden Text vollständig und ohne Überspringen anzusagen. Mit dieser Option kannst du die Ansage von neuem Text im Spiel deaktivieren und stattdessen ein benutzerdefiniertes TTS verwenden, das solche Probleme vermeidet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4133"/>
      <source>Advertise screen reader use via protocols supporting this notice (NEW-ENVIRON, MNES, MTTS)</source>
      <translation>Bewerbe die Nutzung von Screenreadern über Protokolle, die diesen Hinweis unterstützen (NEW-ENVIRON, MNES, MTTS)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4140"/>
      <source>Enable closed caption for media</source>
      <translation>Untertitel für Medien aktivieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4210"/>
      <source>&lt;p&gt;Enable F3 and Shift+F3 shortcuts for searching up and down in the buffer.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Tastenkürzel F3 und Umschalt+F3 aktivieren, um im Puffer nach oben und unten zu suchen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4259"/>
      <source>&lt;p&gt;This option adds a line line break &lt;LF&gt; or &quot;
&quot; to your command input on empty commands. This option will rarely be necessary.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Diese Option ergänzt einen Zeilenumbruch &lt;LF&gt; oder &quot;
&quot; zu deiner Befehlszeile bei leeren Befehlen. Diese Option wird nur selten notwendig sein.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4277"/>
      <source>&lt;p&gt;Some servers use KaVir’s protocol snippet, which expects the client to provide both its name and a decimal version number during Telnet TTYPE negotiation. However, including a version number is not in accordance with the relevant RFCs as the period character is not permitted therein; so since 2024 Mudlet has stopped sending it by default. As a result, servers that rely on this information may assume Mudlet is version 1.0 or earlier, and consequently restrict color support to 16 colors instead of enabling 256-color mode.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4280"/>
      <source>Send Mudlet version in terminal type</source>
      <translation>Mudlet-Version im Terminal-Typ senden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4287"/>
      <source>&lt;p&gt;Some servers do not negotiate Mud eXtension Protocol (MXP). When checked, this preference forces the MXP processor to be enabled. Note: To disable MXP entirely, leave this unchecked and also uncheck MXP in Choose protocols section of the General tab in Settings.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4290"/>
      <source>Force MXP processing on</source>
      <translation>MXP-Verarbeitung erzwingen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4324"/>
      <source>Clear stored media</source>
      <translation>Gespeicherte Medien löschen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4330"/>
      <location filename="../src/ui/profile_preferences.ui" line="4343"/>
      <source>&lt;p&gt;Media files used with Mudlet&apos;s Lua API, Mud Client Media Protocol (MCMP), and Mud Sound Protocol (MSP) are cached with the game profile. You can press this button to clear the media cache. For many games the media will get downloaded again upon demand.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4333"/>
      <source>Purge stored media files for the current profile:</source>
      <translation>Gespeicherte Mediendateien für das aktuelle Profil löschen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4346"/>
      <source>Clear</source>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4406"/>
      <source>Crash report sending policy:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4414"/>
      <source>Always send</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4419"/>
      <source>Never send</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4424"/>
      <source>Ask each time</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4432"/>
      <source>&lt;p&gt;Some MUDs use a flawed interpretation of the ANSI Set Graphics Rendition (&lt;b&gt;SGR&lt;/b&gt;) code sequences for 16M color mode which only uses semi-colons and not colons to separate parameter elements i.e. instead of using a code in the form: &lt;br&gt;&lt;tt&gt;\e[&lt;/tt&gt;...&lt;tt&gt;38:2:&lt;/tt&gt;&amp;lt;Color Space Id&amp;gt;&lt;tt&gt;:&lt;/tt&gt;&amp;lt;Red&amp;gt;&lt;tt&gt;:&lt;/tt&gt;&amp;lt;Green&amp;gt;&lt;tt&gt;:&lt;/tt&gt;&amp;lt;Blue&amp;gt;&lt;tt&gt;:&lt;/tt&gt;&amp;lt;Unused&amp;gt;&lt;tt&gt;:&lt;/tt&gt;&amp;lt;Tolerance&amp;gt;&lt;tt&gt;:&lt;/tt&gt;&amp;lt;Tolerance Color Space (0=CIELUV; 1=CIELAB)&amp;gt;&lt;tt&gt;;&lt;/tt&gt;...&lt;tt&gt;m&lt;/tt&gt;&lt;br&gt;where the &lt;i&gt;Color Space Id&lt;/i&gt; is expected to be an empty string to specify the usual (default) case and all of the &lt;i&gt;Parameter Elements&lt;/i&gt; (the &quot;2&quot; and the values in the &lt;tt&gt;&amp;lt;...&amp;gt;&lt;/tt&gt;s) may, technically, be omitted; they use: &lt;br&gt;&lt;tt&gt;\e[&lt;/tt&gt;...&lt;tt&gt;38;2;&lt;/tt&gt;&amp;lt;Red&amp;gt;&lt;tt&gt;;&lt;/tt&gt;&amp;lt;Green&amp;gt;&lt;tt&gt;;&lt;/tt&gt;&amp;lt;Blue&amp;gt;&lt;tt&gt;;&lt;/tt&gt;...&lt;tt&gt;m&lt;/tt&gt;&lt;br&gt;or: &lt;br&gt;&lt;tt&gt;\e[&lt;/tt&gt;...&lt;tt&gt;38;2;&lt;/tt&gt;&amp;lt;Color Space Id&amp;gt;&lt;tt&gt;;&lt;/tt&gt;&amp;lt;Red&amp;gt;&lt;tt&gt;;&lt;/tt&gt;&amp;lt;Green&amp;gt;&lt;tt&gt;;&lt;/tt&gt;&amp;lt;Blue&amp;gt;&lt;tt&gt;;&lt;/tt&gt;...&lt;tt&gt;m&lt;/tt&gt; .&lt;/p&gt;&lt;p&gt;It is not possible to reliably detect the difference between these two so checking this option causes Mudlet to expect the last one with the additional (but empty!) parameter.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4536"/>
      <source>h:mm:ss.zzz</source>
      <comment>Used to set a time interval only</comment>
      <translation>h:mm:ss.zzz</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1578"/>
      <source>Autocomplete</source>
      <translation>Autovervollständigung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="295"/>
      <source>Notify on new data</source>
      <translation>Benachrichtigung bei neuen Daten</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="292"/>
      <source>&lt;p&gt;Show a toolbar notification if Mudlet is minimized and new data arrives.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeigt eine Benachrichtigung in der Symbolleiste an, wenn Mudlet minimiert ist und neue Daten eintreffen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="285"/>
      <source>Auto save on exit</source>
      <translation>Automatisch speichern beim Beenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="352"/>
      <source>Allow server to download and play media</source>
      <translation>Erlaube Servern das Herunterladen und Abspielen von Medien</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="252"/>
      <source>System setting</source>
      <translation>System-Einstellung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="257"/>
      <source>Light</source>
      <translation>Hell</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="262"/>
      <source>Dark</source>
      <translation>Dunkel</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="241"/>
      <source>Appearance</source>
      <translation>Farbschema</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="275"/>
      <source>Set dark theme in &lt;a href=&quot;dark-code-editor&quot;&gt;code editor&lt;/a&gt; as well?</source>
      <translation>Das dunkle Design auch im &lt;a href=&quot;dark-code-editor&quot;&gt;Code-Editor&lt;/a&gt; einstellen?</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="535"/>
      <source>Highlight history</source>
      <translation>Verlauf hervorheben</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="564"/>
      <source>&lt;p&gt;Disable password masking when servers request hidden input.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Warning:&lt;/b&gt; This is not recommended for security reasons as passwords will be visible in plain text.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="567"/>
      <source>Disable password masking</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="587"/>
      <source>Show sent commands:</source>
      <translation>Gesendete Befehle anzeigen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="603"/>
      <source>&lt;p&gt;Controls how sent commands are echoed in the display box:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Never&lt;/b&gt;: Commands are never shown regardless of script settings&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Script controlled&lt;/b&gt;: Scripts can control visibility using send(cmd, true/false)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Always&lt;/b&gt;: Commands are always shown regardless of script settings&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;i&gt;This can be disabled by the game server if it negotiates to use the telnet ECHO option.&lt;/i&gt;&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="618"/>
      <source>Script controlled</source>
      <translation>Skriptgesteuert</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="881"/>
      <source>This font is not monospace, which may not be ideal for playing some text games:
you can use it but there could be issues with aligning columns of text</source>
      <comment>Note that this text is split into two lines so that the message is not too wide in English, please do the same for other locales where the text is the same or longer</comment>
      <translation>Dies ist keine Monospace-Schriftart, was bei manchen Textspielen vielleicht nicht ideal ist: 
Du kannst sie verwenden, aber es könnte Probleme mit der Ausrichtung von Textspalten geben</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1239"/>
      <source>Indent hanging wrapped lines by:</source>
      <translation>Einzug bei umgebrochenen Zeilen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1278"/>
      <source>Scrollback</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1302"/>
      <source>&lt;p&gt;Maximum number of lines to keep in the console buffer. When exceeded, older lines are removed in batches.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Maximale Anzahl von Zeilen, die im Konsolenpuffer gehalten werden sollen. Bei Überschreitung werden ältere Zeilen chargenweise entfernt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1305"/>
      <source>Main display size:</source>
      <translation>Größe der Hauptanzeige:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1315"/>
      <source>&lt;p&gt;Maximum number of lines to keep in the console buffer. Minimum is 100 lines.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Maximale Anzahl von Zeilen, die im Konsolenpuffer gehalten werden sollen. Das Minimum ist 100 Zeilen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1331"/>
      <source>lines</source>
      <translation>Zeilen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1344"/>
      <source>&lt;p&gt;Use the maximum buffer size your system can handle. This will be calculated based on available memory.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Maximale Puffergröße des Systems verwenden. Dies wird je nach verfügbarem Speicher berechnet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1347"/>
      <source>Use maximum lines possible</source>
      <translation>Maximal mögliche Zeilen verwenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1395"/>
      <source>Display control characters as:</source>
      <translation>Steuerzeichen anzeigen als:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1405"/>
      <source>Make &apos;Ambiguous&apos; E. Asian width characters wide</source>
      <translation>Verbreitere &apos;mehrdeutige&apos; ostasiatische Zeichen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1449"/>
      <source>nothing</source>
      <translation>gar nicht</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1454"/>
      <source>Unicode Control Pictures</source>
      <translation>Unicode-Kontrollbilder</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1459"/>
      <source>CP437 (OEM Font)- like</source>
      <translation>CP437-ähnlich (OEM-Schriftart)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1467"/>
      <source>Display whenever a tab is connected or a disconnected</source>
      <translation>Anzeigen, wenn ein Tab verbunden oder getrennt ist</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1470"/>
      <source>Show connection status on tabs</source>
      <translation>Verbindungsstatus auf Tabs anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1584"/>
      <source>Autocomplete Lua functions in code editor</source>
      <translation>Vervollständige automatisch die Lua-Funktionen im Code-Editor</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1623"/>
      <source>Show invisible Unicode control characters</source>
      <translation>Unsichtbare Unicode-Steuerzeichen anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1630"/>
      <source>&lt;p&gt;Shows the &lt;b&gt;unique&lt;/b&gt; ID number that Mudlet uses internally to identify each instance of an item this is the same number that the Lua API functions that create aliases, key-binding, etc. return on success. This may be useful to know when there are multiple items of the same type with the same name and will be incorporated in the names of the related items&apos; Lua scripts in the Central Debug Console output.&lt;/p&gt;&lt;p&gt;Note that although the number assigned to an item is constant during a session of the profile it may be different the next time the profile is loaded if other items are added or removed.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeigt die &lt;b&gt;eindeutige&lt;/b&gt; ID-Nummer an, die Mudlet intern verwendet, um jedes Objekt zu identifizieren. Dies ist die gleiche Nummer, die Lua API Funktionen bei Erfolg zurückgeben, wenn sie Aliase, Tasten, usw. erzeugen. Dies kann gut zu wissen sein, wenn es mehrere Elemente desselben Typs mit dem gleichen Namen gibt, und wird mit im Namen der Lua Skripte der Elemente in der zentralen Debug-Konsole ausgegeben.&lt;/p&gt;&lt;p&gt;Die Nummer, die einem Element zugewiesen wurde, bleibt während einer Sitzung des Profils konstant, kann sich aber beim nächsten Laden des Profils unterscheiden, wenn andere Elemente hinzugefügt oder entfernt werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1633"/>
      <source>Show Items&apos; ID number</source>
      <translation>ID Nummer der Objekte anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1679"/>
      <source>&lt;p&gt;The foreground color used by default for the main console (unless changed by a lua command or the game server).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Die Vordergrundfarbe wird standardmäßig für die Hauptkonsole verwendet (es sei denn, dies wurde geändert durch einen Lua-Befehl oder vom Spielserver).&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1705"/>
      <source>&lt;p&gt;The background color used by default for the main console (unless changed by a lua command or the game server).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Die Hintergrundfarbe wird standardmäßig für die Hauptkonsole verwendet (es sei denn, dies wurde geändert durch einen Lua-Befehl oder vom Spielserver).&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1728"/>
      <source>&lt;p&gt;The foreground color used for the main input area.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Die Vordergrundfarbe wird standardmäßig für den Eingabebereich verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1748"/>
      <source>&lt;p&gt;The background color used for the main input area.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Die Hintergrundfarbe wird standardmäßig für den Eingabebereich verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1768"/>
      <source>&lt;p&gt;The foreground color used for text sent to the game server.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Die Vordergrundfarbe wird für Text verwendet, der an den Spielserver geschickt wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1791"/>
      <source>&lt;p&gt;The background color used for text sent to the game server.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Die Hintergrundfarbe wird für Text verwendet, der an den Spielserver geschickt wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1817"/>
      <source>These preferences set how you want a particular color to be represented visually in the main display:</source>
      <translation>Diese Einstellungen legen fest, wie bestimmte Farben in der Hauptanzeige visuell dargestellt werden sollen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1827"/>
      <location filename="../src/ui/profile_preferences.ui" line="3064"/>
      <source>Black:</source>
      <translation>Schwarz:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1837"/>
      <source>ANSI Color Number 0</source>
      <translation>ANSI-Farbe Nummer 0</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1850"/>
      <location filename="../src/ui/profile_preferences.ui" line="3084"/>
      <source>Light black:</source>
      <translation>Helles Schwarz:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1860"/>
      <source>ANSI Color Number 8</source>
      <translation>ANSI-Farbe Nummer 8</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1873"/>
      <location filename="../src/ui/profile_preferences.ui" line="3104"/>
      <source>Red:</source>
      <translation>Rot:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1883"/>
      <source>ANSI Color Number 1</source>
      <translation>ANSI-Farbe Nummer 1</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1896"/>
      <location filename="../src/ui/profile_preferences.ui" line="3124"/>
      <source>Light red:</source>
      <translation>Helles Rot:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1906"/>
      <source>ANSI Color Number 9</source>
      <translation>ANSI-Farbe Nummer 9</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1919"/>
      <location filename="../src/ui/profile_preferences.ui" line="3144"/>
      <source>Green:</source>
      <translation>Grün:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1929"/>
      <source>ANSI Color Number 2</source>
      <translation>ANSI-Farbe Nummer 2</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1942"/>
      <location filename="../src/ui/profile_preferences.ui" line="3164"/>
      <source>Light green:</source>
      <translation>Helles Grün:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1952"/>
      <source>ANSI Color Number 10</source>
      <translation>ANSI-Farbe Nummer 10</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1965"/>
      <location filename="../src/ui/profile_preferences.ui" line="3184"/>
      <source>Yellow:</source>
      <translation>Gelb:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1975"/>
      <source>ANSI Color Number 3</source>
      <translation>ANSI-Farbe Nummer 3</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1988"/>
      <location filename="../src/ui/profile_preferences.ui" line="3204"/>
      <source>Light yellow:</source>
      <translation>Helles Gelb:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="1998"/>
      <source>ANSI Color Number 11</source>
      <translation>ANSI-Farbe Nummer 11</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2011"/>
      <location filename="../src/ui/profile_preferences.ui" line="3224"/>
      <source>Blue:</source>
      <translation>Blau:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2021"/>
      <source>ANSI Color Number 4</source>
      <translation>ANSI-Farbe Nummer 4</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2034"/>
      <location filename="../src/ui/profile_preferences.ui" line="3244"/>
      <source>Light blue:</source>
      <translation>Helles Blau:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2044"/>
      <source>ANSI Color Number 12</source>
      <translation>ANSI-Farbe Nummer 12</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2057"/>
      <location filename="../src/ui/profile_preferences.ui" line="3264"/>
      <source>Magenta:</source>
      <translation>Magenta:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2067"/>
      <source>ANSI Color Number 5</source>
      <translation>ANSI-Farbe Nummer 5</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2080"/>
      <location filename="../src/ui/profile_preferences.ui" line="3284"/>
      <source>Light magenta:</source>
      <translation>Helles Magenta:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2090"/>
      <source>ANSI Color Number 13</source>
      <translation>ANSI-Farbe Nummer 13</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2103"/>
      <location filename="../src/ui/profile_preferences.ui" line="3304"/>
      <source>Cyan:</source>
      <translation>Türkis:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2113"/>
      <source>ANSI Color Number 6</source>
      <translation>ANSI-Farbe Nummer 6</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2126"/>
      <location filename="../src/ui/profile_preferences.ui" line="3324"/>
      <source>Light cyan:</source>
      <translation>Helles Türkis:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2136"/>
      <source>ANSI Color Number 14</source>
      <translation>ANSI-Farbe Nummer 14</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2149"/>
      <location filename="../src/ui/profile_preferences.ui" line="3344"/>
      <source>White:</source>
      <translation>Weiß:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2159"/>
      <source>ANSI Color Number 7</source>
      <translation>ANSI-Farbe Nummer 7</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2172"/>
      <location filename="../src/ui/profile_preferences.ui" line="3364"/>
      <source>Light white:</source>
      <translation>Helles Weiß:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2182"/>
      <source>ANSI Color Number 15</source>
      <translation>ANSI-Farbe Nummer 15</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2205"/>
      <location filename="../src/ui/profile_preferences.ui" line="3384"/>
      <source>Reset all colors to default</source>
      <translation>Alle Farben auf den Standard zurücksetzen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2195"/>
      <source>&lt;p&gt;If this option is checked the Mud Server may send codes to change the above 16 colors or to reset them to their defaults by using standard ANSI &lt;tt&gt;OSC&lt;/tt&gt; Escape codes.&lt;/p&gt;&lt;p&gt;Specifically &lt;tt&gt;&amp;lt;OSC&amp;gt;Pirrggbb&amp;lt;ST&amp;gt;&lt;/tt&gt; will set the color with index &lt;i&gt;i&lt;/i&gt; to have the color with the given &lt;i&gt;rr&lt;/i&gt; red, &lt;i&gt;gg&lt;/i&gt; green and &lt;i&gt;bb&lt;/i&gt;  blue components where i is a single hex-digit (&apos;0&apos; to &apos;9&apos; or &apos;a&apos; to &apos;f&apos; or &apos;A&apos; to &apos;F&apos; to give a number between 0 an d15) and rr, gg and bb are two digit hex-digits numbers (between 0 to 255); &amp;lt;OSC&amp;gt; is &lt;i&gt;Operating System Command&lt;/i&gt; which is normally encoded as the ASCII &amp;lt;ESC&amp;gt; character followed by &lt;tt&gt;[&lt;/tt&gt; and &amp;lt;ST&amp;gt; is the &lt;i&gt;String Terminator&lt;/i&gt; which is normally encoded as the ASCII &amp;lt;ESC&amp;gt; character followed by &lt;tt&gt;\&lt;tt&gt;.&lt;/p&gt;&lt;p&gt;Conversely &lt;tt&gt;&amp;lt;OSC&amp;gt;R&amp;lt;ST&amp;gt;&lt;/tt&gt; will reset the colors to the defaults like the button to the right does.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2198"/>
      <source>Server allowed to redefine these colors</source>
      <translation>Der Server darf diese Farben neu definieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2229"/>
      <source>Mapper</source>
      <translation>Mapper</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2235"/>
      <source>Map files</source>
      <translation>Kartendateien</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2241"/>
      <source>Save your current map:</source>
      <translation>Speichere deine aktuelle Karte:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2268"/>
      <source>Load another map file in:</source>
      <translation>Lade eine andere Kartendatei:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2258"/>
      <source>&lt;p&gt;Mudlet now does some sanity checking and repairing to clean up issues that may have arisen in previous version due to faulty code or badly documented commands. However if significant problems are found the report can be quite extensive, in particular for larger maps.&lt;/p&gt;&lt;p&gt;Unless this option is set, Mudlet will reduce the amount of on-screen messages by hiding many texts and showing a suggestion to review the report file instead.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mudlet führt nun Prüfungen und Reparaturen durch, um Probleme mit vorherigen Versionen zu beseitigen, die auf fehlerhaften Code oder schlecht dokumentierten Befehlen zurückgehen. Sollten schwerwiegende Probleme auftauchen, kann der Bericht sehr umfangreich ausfallen, besonders bei sehr großen Karten.&lt;/p&gt;&lt;p&gt;Solange diese Funktion deaktiviert ist, wird Mudlet die Anzahl der Meldungen überschaubar halten und weniger Texte auf dem Bildschirm ausgegeben, sondern auf die Datei mit dem vollständigen Bericht verwiesen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="311"/>
      <source>Choose protocols</source>
      <translation>Protokolle auswählen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="349"/>
      <source>&lt;p&gt;This also needs GMCP to be enabled in the protocols.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Dies erfordert auch die Aktivierung von GMCP in den Protokollen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2261"/>
      <source>report map issues on screen</source>
      <translation>Kartenprobleme auf dem Bildschirm berichten</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2278"/>
      <source>choose map...</source>
      <translation>Karte wählen...</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2285"/>
      <source>Or load an older version:</source>
      <translation>Oder eine ältere Version laden:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2302"/>
      <source>◀ load this map</source>
      <translation>◀️ Diese Karte laden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2329"/>
      <source>delete</source>
      <comment>Text on the button to delete a map, ensure the text matches the word or words `quoted` for the adjacent checkbox</comment>
      <translation>Löschen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2352"/>
      <source>pick destinations...</source>
      <comment>text on button to select other profiles to receive the map from this profile, this is used when no profiles have been selected</comment>
      <translation>Ziel wählen...</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2436"/>
      <source>Download latest map provided by your game:</source>
      <translation>Lade die neueste Karte herunter, die dein Spiel bereitstellt:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2592"/>
      <source>&lt;p&gt;This enables anti-aliasing (AA) for the 2D map view, making it look smoother and nicer. Disable this if you&apos;re on a very slow computer.&lt;/p&gt;&lt;p&gt;3D map view always has anti-aliasing enabled.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Dies ermöglicht Kantenglättung (Anti-Aliasing) der 2D-Kartenansicht, die so glatter und schöner aussieht. Deaktiviere dies auf sehr langsamen Computern.&lt;/p&gt;&lt;p&gt;Die 3D-Kartenansicht hat immer Kantenglättung aktiviert.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2524"/>
      <source>&lt;p&gt;When enabled, rooms on floors above and below the current level will be drawn with a lighter color to show the map layout context.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2527"/>
      <source>Draw rooms on upper and lower levels</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2608"/>
      <source>2D map player room marker style:</source>
      <translation>Stil der Markierung des Spielerraums auf der 2D-Karte:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2618"/>
      <source>Outer ring color</source>
      <translation>Farbe des Außenrings</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2628"/>
      <source>Inner ring color</source>
      <translation>Farbe des Innenrings</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2642"/>
      <source>Original</source>
      <translation>Original</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2647"/>
      <source>Red ring</source>
      <translation>Roter Ring</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2652"/>
      <source>Blue/Yellow ring</source>
      <translation>Blauer/Gelber Ring</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2657"/>
      <source>Custom ring</source>
      <translation>Benutzerdefinierter Ring</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2665"/>
      <source>&lt;p&gt;Percentage ratio (&lt;i&gt;the default is 120%&lt;/i&gt;) of the marker symbol to the space available for the room.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Prozentuales Verhältnis (&lt;i&gt;der Standardwert ist 120%&lt;/i&gt;) des markierenden Symbols zum verfügbaren Platz des Raumes.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2671"/>
      <location filename="../src/ui/profile_preferences.ui" line="2699"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2674"/>
      <source>Outer diameter: </source>
      <translation>Äußerer Durchmesser: </translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2693"/>
      <source>&lt;p&gt;Percentage ratio of the inner diameter of the marker symbol to the outer one (&lt;i&gt;the default is 70%&lt;/i&gt;).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Prozentuales Verhältnis des Innendurchmessers des markierenden Symbols zum äußeren Durchmesser (&lt;i&gt;der Standardwert ist 70%&lt;/i&gt;).&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2702"/>
      <source>Inner diameter: </source>
      <translation>Innerer Durchmesser: </translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2582"/>
      <source>Show room borders</source>
      <translation>Raumränder anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2940"/>
      <source>Room border color:</source>
      <translation>Farbe der Raumränder:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3408"/>
      <source>Chat</source>
      <translation>Chat</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4246"/>
      <source>Special options needed for some older game drivers (needs client restart to take effect)</source>
      <translation>Spezielle Optionen für einige ältere Spiel-Treiber (Aktivierung benötigt Neustart des Client)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4453"/>
      <source>the computer&apos;s password manager (secure)</source>
      <translation>im Kennwort-Manager des Computers (sicher)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4458"/>
      <source>plaintext with the profile (portable)</source>
      <translation>als Klartext mit dem Profil (protabel)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4546"/>
      <source>&lt;p&gt;If checked this will cause all problem Unicode codepoints to be reported in the debug output as they occur; if cleared then each different one will only be reported once and summarized in as a table when the console in which they occurred is finally destroyed (when the profile is closed).&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4435"/>
      <source>Expect Color Space Id in SGR...(3|4)8;2;...m codes</source>
      <translation>Erwarte Farbraum-ID in SGR... (3|4)8;2;... m-Codes</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4442"/>
      <source>Store character login passwords in:</source>
      <translation>Kennwörter für Charakteranmeldung speichern in:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3598"/>
      <source>TLS/SSL secure connection</source>
      <translation>Sichere TLS/SSL-Verbindung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3699"/>
      <source>Accept self-signed certificates</source>
      <translation>Akzeptiere selbstsignierte Zertifikate</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3709"/>
      <source>Accept expired certificates</source>
      <translation>Akzeptiere abgelaufene Zertifikate</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3616"/>
      <source>Certificate</source>
      <translation>Zertifikat</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3676"/>
      <source>Serial:</source>
      <translation>Seriennummer:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3625"/>
      <source>Issuer:</source>
      <translation>Aussteller:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3642"/>
      <source>Issued to:</source>
      <translation>Ausgestellt für:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3659"/>
      <source>Expires:</source>
      <translation>Läuft ab:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3719"/>
      <source>Accept all certificate errors       (unsecure)</source>
      <translation>Akzeptiere alle Zertifikatsfehler (unsicher)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2336"/>
      <source>Copy map to other profile(s):</source>
      <translation>Kopiere Karte an andere(s) Profil(e):</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2417"/>
      <source>An action above happened</source>
      <translation>Eine Aktion geschah oben.</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2372"/>
      <source>Map format version:</source>
      <translation>Version des Kartenformats:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2400"/>
      <location filename="../src/ui/profile_preferences.ui" line="2404"/>
      <source># {default version}</source>
      <translation># {Standard-Version}</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2427"/>
      <source>Map download</source>
      <translation>Karte herunterladen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2449"/>
      <source>Download</source>
      <translation>Herunterladen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2459"/>
      <source>Map view</source>
      <translation>Kartenansicht</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2511"/>
      <source>2D Map Room Symbol Font</source>
      <translation>2D-Karte-Raum-Symbol-Schriftart</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2595"/>
      <source>Use high quality graphics in 2D view</source>
      <translation>Verwende hochwertige Grafiken in der 2D-Ansicht</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="196"/>
      <source>&lt;p&gt;Can you help translate Mudlet?&lt;/p&gt;&lt;p&gt;If so, please visit: &lt;b&gt;https://www.mudlet.org/translate&lt;/b&gt;.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Kannst du helfen, Mudlet zu übersetzen?&lt;/p&gt;&lt;p&gt;Falls ja, besuche bitte: &lt;b&gt;https://www.mudlet.org/translate&lt;/b&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="647"/>
      <source>Text to separate commands or blank to disable</source>
      <translation>Text, an dem Befehle getrennt werden, oder leer zum deaktivieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="718"/>
      <source>User dictionary: </source>
      <translation>Benutzerwörterbuch: </translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2251"/>
      <source>choose location...</source>
      <translation>Position auswählen...</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2569"/>
      <source>Show the default area in map area selection</source>
      <translation>Das Standard-Gebiet in der Auswahl der Kartengebiete anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2497"/>
      <source>Only use symbols (glyphs) from chosen font</source>
      <translation>Verwende nur Symbole (Glyphen) aus der gewählten Schriftart</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2504"/>
      <source>Show symbol usage...</source>
      <translation>Zeige Verwendung der Symbole...</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2885"/>
      <source>Mapper colors</source>
      <translation>Farben des Mappers</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2891"/>
      <source>Select your color preferences for the map display</source>
      <translation>Wähle deine Farbeinstellungen für die Kartenanzeige</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2897"/>
      <source>Link color</source>
      <translation>Farbe der Verbindungen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2920"/>
      <source>Background color:</source>
      <translation>Hintergrundfarbe:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2977"/>
      <source>Lower level color:</source>
      <translation>Farbe der unteren Ebene:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="2997"/>
      <source>Upper level color:</source>
      <translation>Farbe der oberen Ebene:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3017"/>
      <source>Overlapping rooms border:</source>
      <translation>Überlappende Raumgrenzen:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4213"/>
      <source>Enable F3 search shortcuts</source>
      <translation>Aktiviere F3 als Kürzel zur Suche</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4240"/>
      <source>Special Options</source>
      <translation>Spezielle Optionen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4252"/>
      <source>Force compression off</source>
      <translation>Komprimierung zwingend abschalten</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4270"/>
      <source>Force telnet GA signal interpretation off</source>
      <translation>Telnet GA Signalinterpretation zwingend abschalten</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4263"/>
      <source>Force new line on empty commands</source>
      <translation>Neue Zeile bei leeren Befehlen ergänzen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3414"/>
      <source>Discord privacy</source>
      <translation>Discord Privatsphäre</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3447"/>
      <source>Don&apos;t hide small icon or tooltip</source>
      <translation>Tooltipp und kleines Symbol einblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3452"/>
      <source>Hide small icon tooltip</source>
      <translation>Tooltip am kleinen Symbol ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3457"/>
      <source>Hide small icon and tooltip</source>
      <translation>Tooltipp und kleines Symbol ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3479"/>
      <source>Hide timer</source>
      <translation>Timer ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3502"/>
      <location filename="../src/ui/profile_preferences.ui" line="3518"/>
      <location filename="../src/ui/profile_preferences.ui" line="3534"/>
      <location filename="../src/ui/profile_preferences.ui" line="3550"/>
      <source>&lt;p&gt;Mudlet will only show Rich Presence information while you use this Discord username (useful if you have multiple Discord accounts). Leave empty to show it for any Discord account you log in to.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mudlet wird Informationen zur Rich Presence nur zeigen, während du diesen Discord Benutzernamen benutzt (hilfreich, falls du mehrere Discord Konten hast). Leer lassen, um sie für jedes eingeloggtes Discord Konto anzuzeigen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3508"/>
      <source>Restrict to:</source>
      <translation>Beschränken auf:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3421"/>
      <source>Don&apos;t hide large icon or tooltip</source>
      <translation>Tooltipp und großes Symbol einblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3426"/>
      <source>Hide large icon tooltip</source>
      <translation>Tooltip am großen Symbol ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3431"/>
      <source>Hide large icon and tooltip</source>
      <translation>Tooltipp und großes Symbol ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3489"/>
      <source>Enable Lua API</source>
      <translation>Lua API aktivieren</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3524"/>
      <source>specific Discord username</source>
      <translation>bestimmter Discord-Benutzername</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3465"/>
      <source>Hide state</source>
      <translation>Zustand ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3472"/>
      <source>Hide party details</source>
      <translation>Gruppendetails ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3439"/>
      <source>Hide detail</source>
      <translation>Detail ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4372"/>
      <source>Search Engine</source>
      <translation>Suchmaschine</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4356"/>
      <source>Mudlet updates</source>
      <translation>Mudlet Aktualisierungen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4362"/>
      <source>Disable automatic updates</source>
      <translation>Deaktiviere automatische Aktualisierungen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4384"/>
      <source>Other Special options</source>
      <translation>Andere spezielle Optionen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4390"/>
      <source>Show icons on menus</source>
      <translation>Symbole in Menüs anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3592"/>
      <source>Connection</source>
      <translation>Verbindung</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3947"/>
      <source>Connect to the game via proxy</source>
      <translation>Mit dem Spiel über Proxy verbinden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3962"/>
      <source>Address</source>
      <translation>Adresse</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3982"/>
      <source>port</source>
      <translation>port</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="3998"/>
      <source>username (optional)</source>
      <translation>Benutzername (optional)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4014"/>
      <source>password (optional)</source>
      <translation>Passwort (optional)</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4502"/>
      <source>Show debug messages for timers not smaller than:</source>
      <translation>Debug-Meldungen für Timer anzeigen, die nicht kleiner sind als:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4499"/>
      <source>&lt;p&gt;Show &apos;LUA OK&apos; messages for Timers with the specified minimum interval (h:mm:ss.zzz), the minimum value (the default) shows all such messages but can render the &lt;i&gt;Central Debug Console&lt;/i&gt; useless if there is a very small interval timer running.&lt;/p&gt;</source>
      <comment>The term in &apos;...&apos; refer to a Mudlet specific thing and ought to match the corresponding translation elsewhere.</comment>
      <translation>&lt;p&gt;Zeige &apos;LUA OK&apos;-Meldungen für Timer mit dem angegebenen Mindestintervall (h:mm:ss.zzz). Der Minimalwert (die Voreinstellung) zeigt alle derartigen Meldungen an, kann aber die &lt;i&gt;Zentrale Debug-Konsole&lt;/i&gt; nutzlos machen, wenn ein Timer mit sehr kleinem Intervall läuft.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4549"/>
      <source>Report all Codepoint problems immediately</source>
      <translation>Alle Codepoint-Probleme sofort melden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4556"/>
      <source>Additional text wait time:</source>
      <translation>Zusätzliche Wartezeit auf den Text:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4566"/>
      <source>&lt;p&gt;&lt;i&gt;Go-Ahead&lt;/i&gt; (&lt;tt&gt;GA&lt;/tt&gt;) and &lt;i&gt;End-of-record&lt;/i&gt; (&lt;tt&gt;EOR&lt;/tt&gt;) signalling tells Mudlet when the game server is done sending text. On games that do not provide &lt;tt&gt;GA&lt;/tt&gt; or &lt;tt&gt;EOR&lt;/tt&gt;, this option controls how long Mudlet will wait for more text to arrive. Greater values will help reduce the risk that Mudlet will split a large piece of text (with unintended line-breaks in the middle) which can stop some triggers from working. Lesser values increases the risk of text getting broken up, but may make the game feel more responsive.&lt;/p&gt;&lt;p&gt;&lt;i&gt;The default value, which was what Mudlet used before this control was added, is 0.300 Seconds.&lt;/i&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;&lt;i&gt;Go-Ahead&lt;/i&gt; (&lt;tt&gt;GA&lt;/tt&gt;) und &lt;i&gt;End-of-record&lt;/i&gt; (&lt;tt&gt;EOR&lt;/tt&gt;) signalisieren Mudlet, wann der Spielserver mit dem Senden von Text fertig ist. Bei Spielen, die weder &lt;tt&gt;GA&lt;/tt&gt; noch &lt;tt&gt;EOR&lt;/tt&gt;anbieten, steuert diese Option, wie lange Mudlet auf weiteren Text warten soll. Größere Werte verringern das Risiko, dass Mudlet einen großen Textabschnitt aufteilt (mit unbeabsichtigten Zeilenumbrüchen in der Mitte), was dazu führen kann, dass einige Trigger nicht funktionieren. Kleinere Werte erhöhen das Risiko, dass der Text unterbrochen wird, können aber dazu führen, dass das Spiel gefühlt schneller reagiert.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Der Standardwert, den Mudlet verwendet hat, bevor dieses Steuerelement hinzugefügt wurde, ist 0,3 Sekunden.&lt;/i&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4569"/>
      <source> seconds</source>
      <extracomment>For most locales a space should be included so that the text is separated from the number!</extracomment>
      <translation> Sekunden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4111"/>
      <location filename="../src/ui/profile_preferences.ui" line="4117"/>
      <source>Accessibility</source>
      <translation>Barrierefreiheit</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4126"/>
      <source>Announce incoming text in screen reader</source>
      <translation>Eingehenden Text im Screenreader ansagen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4158"/>
      <source>show them</source>
      <translation>Anzeigen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4163"/>
      <source>hide them</source>
      <translation>Ausblenden</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4168"/>
      <source>replace with a space</source>
      <translation>Durch ein Leerzeichen ersetzen</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4147"/>
      <source>When the game sends blank lines:</source>
      <translation>Wenn das Spiel leere Zeilen sendet:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4176"/>
      <source>Switch between input line and main window using:</source>
      <translation>Wechsle zwischen Eingabezeile und Hauptfenster mit:</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4187"/>
      <source>no key</source>
      <translation>Keiner Taste</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4192"/>
      <source>Tab</source>
      <translation>Tabulatortaste</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4197"/>
      <source>Ctrl+Tab</source>
      <translation>Strg + Tabulatortaste</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4202"/>
      <source>F6</source>
      <translation>F6-Taste</translation>
    </message>
    <message>
      <location filename="../src/ui/profile_preferences.ui" line="4639"/>
      <source>Save</source>
      <translation>Speichern</translation>
    </message>
  </context>
  <context>
    <name>room_exits</name>
    <message>
      <location filename="../src/ui/room_exits.ui" line="38"/>
      <source>General exits:</source>
      <translation>Allgemeine Ausgänge:</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="91"/>
      <source>NW exit...</source>
      <translation>NW-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="101"/>
      <location filename="../src/ui/room_exits.ui" line="235"/>
      <location filename="../src/ui/room_exits.ui" line="369"/>
      <location filename="../src/ui/room_exits.ui" line="503"/>
      <location filename="../src/ui/room_exits.ui" line="640"/>
      <location filename="../src/ui/room_exits.ui" line="887"/>
      <location filename="../src/ui/room_exits.ui" line="1021"/>
      <location filename="../src/ui/room_exits.ui" line="1173"/>
      <location filename="../src/ui/room_exits.ui" line="1307"/>
      <location filename="../src/ui/room_exits.ui" line="1441"/>
      <location filename="../src/ui/room_exits.ui" line="1575"/>
      <location filename="../src/ui/room_exits.ui" line="1838"/>
      <source>&lt;p&gt;Set to a positive value to override the default (Room) Weight for using this Exit route, zero value assigns the default.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen positiven Wert, um die normale Gewichtung des Raums für diese Ausgangsrichtung zu setzen. Null setzt wieder den Standard.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="225"/>
      <source>N exit...</source>
      <translation>N-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="359"/>
      <source>NE exit...</source>
      <translation>NO-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="493"/>
      <source>Up exit...</source>
      <translation>Oben-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="630"/>
      <source>W exit...</source>
      <translation>W-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="735"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="769"/>
      <source>&lt;p&gt;This is the Room ID Number for this room.</source>
      <translation>&lt;p&gt;Dies ist die Raum-ID-Nummer für diesen Raum.</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="804"/>
      <source>Weight:</source>
      <translation>Gewicht:</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="817"/>
      <source>&lt;p&gt;This is the default weight for this room, which will be used for any exit &lt;i&gt;that leads to &lt;u&gt;this room&lt;/u&gt;&lt;/i&gt; which does not have its own value set.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Dies ist die normale Gewichtung dieses Raums. Sie wird für jeden Ausgang benutzt, der &lt;i&gt;zu &lt;u&gt;diesem Raum&lt;/u&gt; hinführt&lt;/i&gt; und keinen eigenen Wert gesetzt hat.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="880"/>
      <source>E exit...</source>
      <translation>O-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1011"/>
      <source>Down exit...</source>
      <translation>Unten-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1157"/>
      <source>SW exit...</source>
      <translation>SW-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1297"/>
      <source>S exit...</source>
      <translation>S-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1431"/>
      <source>SE exit...</source>
      <translation>SO-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1565"/>
      <source>In exit...</source>
      <translation>Rein-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1828"/>
      <source>Out exit...</source>
      <translation>Raus-Ausgang...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1681"/>
      <source>No route</source>
      <translation>Keine Route</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1696"/>
      <source>Stub Exit</source>
      <translation>Abzweig</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="65"/>
      <location filename="../src/ui/room_exits.ui" line="199"/>
      <location filename="../src/ui/room_exits.ui" line="333"/>
      <location filename="../src/ui/room_exits.ui" line="467"/>
      <location filename="../src/ui/room_exits.ui" line="601"/>
      <location filename="../src/ui/room_exits.ui" line="854"/>
      <location filename="../src/ui/room_exits.ui" line="985"/>
      <location filename="../src/ui/room_exits.ui" line="1125"/>
      <location filename="../src/ui/room_exits.ui" line="1271"/>
      <location filename="../src/ui/room_exits.ui" line="1405"/>
      <location filename="../src/ui/room_exits.ui" line="1539"/>
      <location filename="../src/ui/room_exits.ui" line="1802"/>
      <location filename="../src/ui/room_exits.ui" line="1986"/>
      <source>&lt;p&gt;Prevent a route being created via this exit, equivalent to an infinite exit weight.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Verhindere die Erstellung von Routen durch diesen Ausgang. Das entspricht einem unendlichen Gewicht des Ausgangs.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="53"/>
      <source>Northwest</source>
      <translation>Nordwesten</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="81"/>
      <location filename="../src/ui/room_exits.ui" line="215"/>
      <location filename="../src/ui/room_exits.ui" line="349"/>
      <location filename="../src/ui/room_exits.ui" line="483"/>
      <location filename="../src/ui/room_exits.ui" line="617"/>
      <location filename="../src/ui/room_exits.ui" line="870"/>
      <location filename="../src/ui/room_exits.ui" line="1001"/>
      <location filename="../src/ui/room_exits.ui" line="1147"/>
      <location filename="../src/ui/room_exits.ui" line="1287"/>
      <location filename="../src/ui/room_exits.ui" line="1421"/>
      <location filename="../src/ui/room_exits.ui" line="1555"/>
      <location filename="../src/ui/room_exits.ui" line="1818"/>
      <source>&lt;p&gt;Create an exit in this direction with unknown destination, mutually exclusive with an actual exit roomID.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Erstelle in diese Richtung einen Abzweig mit unbekanntem Ziel. Kann nicht gleichzeitig einen Ausgang mit echter RaumID haben.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="114"/>
      <location filename="../src/ui/room_exits.ui" line="248"/>
      <location filename="../src/ui/room_exits.ui" line="382"/>
      <location filename="../src/ui/room_exits.ui" line="516"/>
      <location filename="../src/ui/room_exits.ui" line="653"/>
      <location filename="../src/ui/room_exits.ui" line="900"/>
      <location filename="../src/ui/room_exits.ui" line="1034"/>
      <location filename="../src/ui/room_exits.ui" line="1186"/>
      <location filename="../src/ui/room_exits.ui" line="1320"/>
      <location filename="../src/ui/room_exits.ui" line="1454"/>
      <location filename="../src/ui/room_exits.ui" line="1588"/>
      <location filename="../src/ui/room_exits.ui" line="1851"/>
      <location filename="../src/ui/room_exits.ui" line="2004"/>
      <source>&lt;p&gt;No door symbol is drawn on 2D Map for this exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Für diesen Ausgang wird kein Symbol für die Tür auf der 2D Karte gezeichnet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="133"/>
      <location filename="../src/ui/room_exits.ui" line="267"/>
      <location filename="../src/ui/room_exits.ui" line="401"/>
      <location filename="../src/ui/room_exits.ui" line="672"/>
      <location filename="../src/ui/room_exits.ui" line="919"/>
      <location filename="../src/ui/room_exits.ui" line="1205"/>
      <location filename="../src/ui/room_exits.ui" line="1339"/>
      <location filename="../src/ui/room_exits.ui" line="1473"/>
      <source>&lt;p&gt;Green (Open) door symbol is drawn on 2D Map, can be set on either a stub or a real exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein grünes Symbol für die (offene) Tür wird auf der 2D Karte gezeichnet. Passt entweder zu einem Abzweig oder einem echten Ausgang.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="149"/>
      <location filename="../src/ui/room_exits.ui" line="283"/>
      <location filename="../src/ui/room_exits.ui" line="417"/>
      <location filename="../src/ui/room_exits.ui" line="688"/>
      <location filename="../src/ui/room_exits.ui" line="935"/>
      <location filename="../src/ui/room_exits.ui" line="1221"/>
      <location filename="../src/ui/room_exits.ui" line="1355"/>
      <location filename="../src/ui/room_exits.ui" line="1489"/>
      <source>&lt;p&gt;Orange (Closed) door symbol is drawn on 2D Map, can be set on either a stub or a real exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein oranges Symbol für die (geschlossene) Tür wird auf der 2D Karte gezeichnet. Passt entweder zu einem Abzweig oder einem echten Ausgang.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="165"/>
      <location filename="../src/ui/room_exits.ui" line="299"/>
      <location filename="../src/ui/room_exits.ui" line="433"/>
      <location filename="../src/ui/room_exits.ui" line="704"/>
      <location filename="../src/ui/room_exits.ui" line="951"/>
      <location filename="../src/ui/room_exits.ui" line="1237"/>
      <location filename="../src/ui/room_exits.ui" line="1371"/>
      <location filename="../src/ui/room_exits.ui" line="1505"/>
      <source>&lt;p&gt;Red (Locked) door symbol is drawn on 2D Map, can be set on either a stub or a real exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein rotes Symbol für die (versperrte) Tür wird auf der 2D Karte gezeichnet. Passt entweder zu einem Abzweig oder einem echten Ausgang.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="187"/>
      <source>North</source>
      <translation>Norden</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="321"/>
      <source>Northeast</source>
      <translation>Nordosten</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="455"/>
      <source>Up</source>
      <translation>Oben</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="535"/>
      <location filename="../src/ui/room_exits.ui" line="1053"/>
      <location filename="../src/ui/room_exits.ui" line="1607"/>
      <location filename="../src/ui/room_exits.ui" line="1870"/>
      <source>&lt;p&gt;A symbol is drawn with a green (Open) fill color on 2D Map, can be set on either a stub or a real exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein Symbol mit grüner (offener) Füllung wird auf der 2D Karte gezeichnet. Passt entweder zu einem Abzweig oder einem echten Ausgang.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="551"/>
      <location filename="../src/ui/room_exits.ui" line="1069"/>
      <location filename="../src/ui/room_exits.ui" line="1623"/>
      <location filename="../src/ui/room_exits.ui" line="1886"/>
      <source>&lt;p&gt;A symbol is drawn with an orange (Closed) fill color on 2D Map, can be set on either a stub or a real exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein Symbol mit oranger (geschlossener) Füllung wird auf der 2D Karte gezeichnet. Passt entweder zu einem Abzweig oder einem echten Ausgang.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="567"/>
      <location filename="../src/ui/room_exits.ui" line="1085"/>
      <location filename="../src/ui/room_exits.ui" line="1639"/>
      <location filename="../src/ui/room_exits.ui" line="1902"/>
      <source>&lt;p&gt;A symbol is drawn with a red (Locked) fill color on 2D Map, can be set on either a stub or a real exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein Symbol mit roter (versperrter) Füllung wird auf der 2D Karte gezeichnet. Passt entweder zu einem Abzweig oder einem echten Ausgang.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="589"/>
      <source>West</source>
      <translation>Westen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="729"/>
      <source>This room</source>
      <translation>Dieser Raum</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="842"/>
      <source>East</source>
      <translation>Osten</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="973"/>
      <source>Down</source>
      <translation>Unten</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1107"/>
      <source>Southwest</source>
      <translation>Südwesten</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1259"/>
      <source>South</source>
      <translation>Süden</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1393"/>
      <source>Southeast</source>
      <translation>Südosten</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1527"/>
      <source>In</source>
      <translation>Rein</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1667"/>
      <source>Key</source>
      <translation>Legende</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1708"/>
      <source>Exit RoomID number</source>
      <translation>Ausgangs RaumID Nummer</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1735"/>
      <source>No door</source>
      <translation>Keine Tür</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1750"/>
      <source>Open door</source>
      <translation>Offene Tür</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1762"/>
      <source>Closed door</source>
      <translation>Geschlossene Tür</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1774"/>
      <source>Locked door</source>
      <translation>Versperrte Tür</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1790"/>
      <source>Out</source>
      <translation>Raus</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1973"/>
      <source>Exit
Status</source>
      <translation>Ausgang
Status</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1977"/>
      <source>&lt;p&gt;Indicates whether the exit is invalid, leads to another room in this area or leads to a room in another area.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Zeigt an, ob der Ausgang ungültig ist, zu einem anderen Raum in diesem Gebiet führt oder zu einem Raum in einem anderen Gebiet führt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2013"/>
      <source>&lt;p&gt;Green (Open) door symbol is drawn on 2D Map.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein grünes (offenes) Türsymbol wird auf der 2D Karte gezeichnet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2022"/>
      <source>&lt;p&gt;Orange (Closed) door symbol is drawn on 2D Map.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein oranges (geschlossenes) Türsymbol wird auf der 2D Karte gezeichnet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2031"/>
      <source>&lt;p&gt;Red (Locked) door symbol is drawn on 2D Map.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ein rotes (versperrtes) Türsymbol wird auf der 2D Karte gezeichnet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2108"/>
      <source>&lt;p&gt;Use this button to save any changes, will also remove any invalid Special exits.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Benutze diese Schaltfläche, um alle Änderungen zu speichern, und auch alle ungültigen besonderen Ausgänge zu entfernen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2124"/>
      <source>&lt;p&gt;Use this button to close the dialogue without changing anything.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Mit dieser Schaltfläche schließt du den Dialog ohne etwas zu ändern.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1968"/>
      <source>&lt;p&gt;Set the number of the room that this exit leads to, if set to zero the exit will be removed on saving the exits.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle die ID des Raums zu dem dieser Ausgang hinführt. Bei Null wird dieser Ausgang beim Speichern entfernt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2057"/>
      <source>&lt;p&gt;Add an empty item to Special exits to be edited as required.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Ergänze ein leeres Element zu den besonderen Ausgängen, damit es wie benötigt bearbeitet werden kann.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2076"/>
      <source>&lt;p&gt;Press this button to deactivate the selection of a Special exit.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Klicke diese Schaltfläche um die Auswahl des besonderen Ausgangs zu deaktivieren.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2111"/>
      <source>&amp;Save</source>
      <translation>&amp;Speichern</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1720"/>
      <source>Exit Weight (0=No override)</source>
      <translation>Gewichtung des Ausgangs (0=Nicht überschreiben)</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2127"/>
      <source>&amp;Cancel</source>
      <translation>&amp;Abbrechen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1921"/>
      <source>Special exits:</source>
      <translation>Spezielle Ausgänge:</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1930"/>
      <source>&lt;p&gt;Click on an item to edit/change it. To delete a Special Exit, either: select it and press the keyboard Delete key; or set its Exit roomID to less than one; or clear the name/command entry.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1964"/>
      <source>Exit
Room ID</source>
      <translation>Ausgang
Raum-ID</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1982"/>
      <source>No
Route</source>
      <translation>Keine
Route</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1991"/>
      <source>Exit
Weight</source>
      <translation>Ausgang
Gewicht</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="1995"/>
      <source>&lt;p&gt;Set to a positive integer value to override the default (Room) Weight for using this Exit route, a zero value assigns the default.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen positiven Wert, um die normale Gewichtung des Raums für diese Ausgangsrichtung zu setzen. Null setzt wieder den Standard.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2000"/>
      <source>Door
None</source>
      <translation>Tür
Keine</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2009"/>
      <source>Door
Open</source>
      <translation>Tür
Offen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2018"/>
      <source>Door
Closed</source>
      <translation>Tür
Geschlossen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2027"/>
      <source>Door
Locked</source>
      <translation>Tür
Versperrt</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2036"/>
      <source>Command
or LUA script</source>
      <translation>Befehl oder 
LUA Skript</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2040"/>
      <source>&lt;p&gt;Some mapper scripts may require prefixing the keyword &quot;script:&quot;.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Einige Mapper-Skripte erfordern möglicherweise das Schlüsselwort &quot;script:&quot; voranzustellen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2060"/>
      <source>&amp;Add special exit</source>
      <translation>Besonderen Ausgang hinzufügen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_exits.ui" line="2079"/>
      <source>&amp;End S. Exits editing</source>
      <translation>Besonderen Auswahl abwählen</translation>
    </message>
  </context>
  <context>
    <name>room_properties</name>
    <message>
      <location filename="../src/ui/room_properties.ui" line="20"/>
      <source>Room properties</source>
      <translation>Raum-Eigenschaften</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="47"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="54"/>
      <source>Room name...</source>
      <translation>Raumname...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="61"/>
      <source>Icon:</source>
      <translation>Zeichen:</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="111"/>
      <source>Set room color</source>
      <translation>Raumfarbe wählen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="127"/>
      <source>Symbol</source>
      <translation>Symbol</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="167"/>
      <source>Room symbol...</source>
      <translation>Raumsymbol...</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="210"/>
      <source>Color of to use for the room symbol(s)</source>
      <translation>Farbe für die Raumsymbole</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="216"/>
      <source>Set symbol color</source>
      <translation>Symbolfarbe festlegen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="229"/>
      <location filename="../src/ui/room_properties.ui" line="307"/>
      <source>Reset</source>
      <extracomment>This button is located next to the button &quot;Set symbol color&quot; and will reset the symbol color back to the original color.</extracomment>
      <translation>Zurücksetzen</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="242"/>
      <source>Border</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="288"/>
      <source>Color of the room border</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="294"/>
      <source>Set border color</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="332"/>
      <source>Thickness:</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="345"/>
      <source>(use global)</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="364"/>
      <source>Pathfinding</source>
      <translation>Wegfindung</translation>
    </message>
    <message>
      <location filename="../src/ui/room_properties.ui" line="410"/>
      <source>1 (default)</source>
      <translation>1 (Standard)</translation>
    </message>
  </context>
  <context>
    <name>scripts_main_area</name>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="23"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="33"/>
      <source>&lt;p&gt;Choose a good, (ideally, though it need not be, unique) name for your script or script group. This will be displayed in the script tree.&lt;/p&gt;&lt;p&gt;If a function within the script is to be used to handle events entered in the list below &lt;b&gt;&lt;u&gt;it must have the same name as is entered here.&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen guten (bestenfalls einzigartigen, aber muss nicht sein) Namen für dein Skript oder die Gruppe. Dieser wird in der Liste angezeigt werden.&lt;/p&gt;&lt;p&gt;Falls eine Funktion innerhalb des Skriptes zur Behandlung von Ereignissen aus der Liste unten vorgesehen ist, dann &lt;b&gt;&lt;u&gt;muss sie den gleichen Namen haben, der hier eigegeben wird.&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="61"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="90"/>
      <source>Registered Events:</source>
      <translation>Registrierte Ereignisse:</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="137"/>
      <source>&lt;p&gt;Remove (selected) event from list.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Entferne das ausgewählte Ereignis aus der Liste.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="147"/>
      <source>Add User Event:</source>
      <translation>Benutzerdefiniertes Ereignis hinzufügen:</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="181"/>
      <source>&lt;p&gt;Add entered event name to list.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Füge das genannte Ereignis der Liste hinzu.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="140"/>
      <source>-</source>
      <translation>-</translation>
    </message>
    <message>
      <location filename="../src/ui/scripts_main_area.ui" line="184"/>
      <source>+</source>
      <translation>+</translation>
    </message>
  </context>
  <context>
    <name>set_room_area</name>
    <message>
      <location filename="../src/ui/set_room_area.ui" line="14"/>
      <source>Move rooms to another area</source>
      <translation>Räume in ein anderes Gebiet verschieben</translation>
    </message>
    <message>
      <location filename="../src/ui/set_room_area.ui" line="20"/>
      <source>Which area would you like to move the room(s) to?</source>
      <translation>In welches Gebiet willst du die Räume verschieben?</translation>
    </message>
    <message>
      <location filename="../src/ui/set_room_area.ui" line="36"/>
      <source>Input new area name to create one.</source>
      <translation>Namen eingeben, um ein neues Gebiet zu erstellen.</translation>
    </message>
  </context>
  <context>
    <name>source_editor_area</name>
    <message>
      <location filename="../src/ui/source_editor_area.ui" line="26"/>
      <source>Form</source>
      <translation>Form</translation>
    </message>
  </context>
  <context>
    <name>source_editor_find_area</name>
    <message>
      <location filename="../src/ui/source_editor_find_area.ui" line="41"/>
      <source>Find</source>
      <translation>Suchen</translation>
    </message>
    <message>
      <location filename="../src/ui/source_editor_find_area.ui" line="87"/>
      <source>Replace</source>
      <translation>Ersetzen</translation>
    </message>
  </context>
  <context>
    <name>timers_main_area</name>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="29"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="116"/>
      <source>Command:</source>
      <translation>Befehl:</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="186"/>
      <source>&lt;p&gt;milliseconds&lt;/p&gt;</source>
      <translation>&lt;p&gt;Millisekunden&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="220"/>
      <source>Time:</source>
      <translation>Zeit:</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="39"/>
      <source>&lt;p&gt;Choose a good, (ideally, though it need not be, unique) name for your timer, offset-timer or timer group. This will be displayed in the timer tree.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen guten (bestenfalls einzigartigen, aber muss nicht sein) Namen für deinen Timer, Offset-Timer oder die Gruppe. Dieser wird in der Liste angezeigt werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="67"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="141"/>
      <source>&lt;p&gt;hours&lt;/p&gt;</source>
      <translation>&lt;p&gt;Stunden&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="156"/>
      <source>&lt;p&gt;minutes&lt;/p&gt;</source>
      <translation>&lt;p&gt;Minuten&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="171"/>
      <source>&lt;p&gt;seconds&lt;/p&gt;</source>
      <translation>&lt;p&gt;Sekunden&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="235"/>
      <source>&lt;p&gt;The &lt;b&gt;hour&lt;/b&gt; part of the interval that the timer will go off at.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Der &lt;b&gt;Stunden&lt;/b&gt;-Teil des Intervalls, nach dem der Timer ausgelöst wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="440"/>
      <source>&lt;p&gt;The &lt;b&gt;millisecond&lt;/b&gt; part of the interval that the timer will go off at (1000 milliseconds = 1 second).&lt;/p&gt;</source>
      <translation>&lt;p&gt;Der &lt;b&gt;Millisekunden&lt;/b&gt;-Teil des Intervalls, nach dem der Timer ausgelöst wird. (1000 Millisekunden = 1 Sekunde).&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="310"/>
      <source>&lt;p&gt;The &lt;b&gt;minute&lt;/b&gt; part of the interval that the timer will go off at.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Der &lt;b&gt;Minuten&lt;/b&gt;-Teil des Intervalls, nach dem der Timer ausgelöst wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="126"/>
      <source>&lt;p&gt;Enter one or more commands to use if the given command matches the pattern. (Optional)&lt;/p&gt;&lt;p&gt;This could be another alias or a command to send directly to the game. For complex commands that require modification of variables within this profile, use a Lua script in the editor area below instead. It&apos;s possible to use both this field and a Lua script - the contents of this field will be used before running the script.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Gib einen oder mehrere Befehle ein, die verwendet werden sollen, wenn der eingegebene Befehl mit dem Muster übereinstimmt. (Optional)&lt;/p&gt;&lt;p&gt;Dies könnte ein weiterer Alias oder ein Befehl sein, der direkt an das Spiel gesendet werden kann. Für komplexe Befehle, die eine Änderung von Variablen innerhalb dieses Profils erfordern, besser stattdessen ein Lua-Skript im Editorbereich unten verwenden. Es ist möglich, sowohl dieses Feld als auch ein Lua-Skript zu verwenden - Der Inhalt dieses Feldes wird vor dem Ausführen des Skripts verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="129"/>
      <source>Text to send to the game (optional)</source>
      <translation>Text, der ans Spiel gesendet werden soll (optional)</translation>
    </message>
    <message>
      <location filename="../src/ui/timers_main_area.ui" line="375"/>
      <source>&lt;p&gt;The &lt;b&gt;second&lt;/b&gt; part of the interval that the timer will go off at.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Der &lt;b&gt;Sekunden&lt;/b&gt;-Teil des Intervalls, nach dem der Timer ausgelöst wird.&lt;/p&gt;</translation>
    </message>
  </context>
  <context>
    <name>trigger_editor</name>
    <message>
      <location filename="../src/ui/trigger_editor.ui" line="152"/>
      <location filename="../src/ui/trigger_editor.ui" line="200"/>
      <location filename="../src/ui/trigger_editor.ui" line="245"/>
      <location filename="../src/ui/trigger_editor.ui" line="290"/>
      <location filename="../src/ui/trigger_editor.ui" line="335"/>
      <location filename="../src/ui/trigger_editor.ui" line="380"/>
      <location filename="../src/ui/trigger_editor.ui" line="428"/>
      <location filename="../src/ui/trigger_editor.ui" line="550"/>
      <source>1</source>
      <translation>1</translation>
    </message>
    <message>
      <location filename="../src/ui/trigger_editor.ui" line="436"/>
      <source>Show normally hidden variables</source>
      <translation>Zeige normalerweise verborgene Variablen</translation>
    </message>
    <message>
      <location filename="../src/ui/trigger_editor.ui" line="476"/>
      <source>&lt;p&gt;Enter text here to search through your code.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Gib hier Text ein, um deinen Code zu durchsuchen.&lt;/p&gt;</translation>
    </message>
  </context>
  <context>
    <name>trigger_main_area</name>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="65"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="85"/>
      <source>&lt;p&gt;Use this control to show or hide the extra controls for the trigger; this can be used to allow more space to show the trigger &lt;i&gt;items&lt;/i&gt; on smaller screen.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Benutze dieses Steuerelement zum Anzeigen oder Ausblenden der zusätzlichen Bedienelemente des Triggers. Damit bleibt auf kleineren Bildschirmen mehr Raum für die einzelnen Trigger-&lt;i&gt;Elemente&lt;/i&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="111"/>
      <source>Command:</source>
      <translation>Befehl:</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="155"/>
      <source>ID:</source>
      <translation>ID:</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="449"/>
      <source> lines)</source>
      <extracomment>This text is appended after the numeric value shown in the spin box (so that it and the prefix text is &quot;wrapped&quot; around it), except when the control is set to the special first value when all of them are replaced by that text.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="452"/>
      <source>AND / Multi-line (within: </source>
      <extracomment>This text is prepended before the numeric value shown in the spin box (so that it and the suffix text is &quot;wrapped&quot; around it), except when the control is set to the special first value when all of them are replaced by that text. For locales using spaces between words ensure a space is left at the end to separate the text from the number that is shown from the control after it.</extracomment>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="481"/>
      <source>only pass matches</source>
      <translation>Nur Übereinstimmungen übergeben</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="254"/>
      <source>&lt;p&gt;Keep firing the script for this many more lines, after the trigger or chain has matched.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Löse das Skript noch für so viele weitere Zeilen aus, nachdem der Trigger oder die Kette übergestimmt haben.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="260"/>
      <source>fire length (extra lines)</source>
      <translation>Weitere Zeilen auslösen</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="318"/>
      <source>&lt;p&gt;Play a sound file if the trigger fires.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Eine Audiodatei wiedergeben, wenn der Trigger ausgelöst wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="351"/>
      <source>&lt;p&gt;Use this to open a file selection dialogue to find a sound file to play when the trigger fires.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Cancelling from the file dialogue will not make any changes; to clear the file use the clear button to the right of the file name display.&lt;/i&gt;&lt;/p&gt;</source>
      <comment>This is the button used to select a sound file to be played when a trigger fires.</comment>
      <extracomment>Please ensure the text used here is duplicated within the tooltip for the QLineEdit that displays the file name selected.</extracomment>
      <translation>&lt;p&gt;Wähle hier eine Audiodatei, die beim Auslösen abgespielt werden soll.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Um die Datei zu entfernen, klicke die Schaltfläche rechts neben dem Dateinamen.&lt;/i&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="355"/>
      <source>Choose file...</source>
      <translation>Datei auswählen...</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="380"/>
      <source>no file</source>
      <translation>Keine Datei</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="407"/>
      <source>&lt;p&gt;If set to any value but the first the trigger will only fire if &lt;u&gt;all&lt;/u&gt; conditions on the list have been met within the specified line delta, and captures will be saved in &lt;tt&gt;multimatches&lt;/tt&gt; instead of &lt;tt&gt;matches&lt;/tt&gt;.&lt;/p&gt;&lt;p&gt;If set to the first value the trigger will fire if &lt;u&gt;any&lt;/u&gt; condition on the list have been met.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Außer wenn der erste Wert gewählt ist, wird der Trigger nur ausgelöst, wenn &lt;u&gt;alle&lt;/u&gt; Bedingungen der Liste innerhalb des angegebenen Zeilenabstands erfüllt sind. Erfasstes wird als &lt;tt&gt;multimatches&lt;/tt&gt; gespeichert werden, anstelle von &lt;tt&gt;matches&lt;/tt&gt;.&lt;/p&gt; 
&lt;p&gt;Wenn diese Option auf den ersten Wert gesetzt ist, wird der Trigger ausgelöst, wenn &lt;u&gt;irgendeine&lt;/u&gt; Bedingung der Liste erfüllt worden ist.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="413"/>
      <source>handle multiple items as a</source>
      <extracomment>This text preceeds (is above) the content of the spinBox_lineMargin which also contain text with the text in the label_multiLineTrigger suffixed on the end (underneath).</extracomment>
      <translation>Behandle mehrere Elemente wie ein</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="440"/>
      <source>&lt;p&gt;&lt;b&gt;Multi-line Trigger Range&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Specifies within how many consecutive lines all trigger patterns must match.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Example:&lt;/b&gt; If set to 3 and pattern 1 matches on line 100, pattern 2 must match somewhere between lines 100-103 for the trigger to fire.&lt;/p&gt;</source>
      <translation type="unfinished"/>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="446"/>
      <source>OR / Multi-item</source>
      <extracomment>This text represents what is shown in the spinBox_lineMargin control when it is at it minimum value and replaces the normal value and the normal prefix and suffix that would otherwise surround it before this or those elements are inserted in the middle of the groupBox_multiLineTrigger and the label_multiLineTrigger text.</extracomment>
      <translation>ODER / Mehrere Elemente</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="465"/>
      <source>trigger</source>
      <extracomment>This text follows (is beneath) the content of the spinBox_lineMargin which also contain text with the groupBox_multiLineTrigger prefixed at the beginning (above).</extracomment>
      <translation>trigger</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="478"/>
      <source>&lt;p&gt;Do not pass whole line to children.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Nicht die ganze Zeile an Kinder übergeben.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="495"/>
      <source>&lt;p&gt;Enable this to highlight the matching text by changing the fore and background colors to the ones selected here.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Aktiviere diese Option, um passenden Text hervorzuheben, indem Vorder- und Hintergrundfarben in die hier ausgewählten Farben geändert werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="551"/>
      <source>Background</source>
      <translation>Hintergrund</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="544"/>
      <location filename="../src/ui/triggers_main_area.ui" line="567"/>
      <source>keep</source>
      <comment>Keep the existing colour on matches to highlight. Use shortest word possible so it fits on the button</comment>
      <translation>ohne</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="528"/>
      <source>Foreground</source>
      <translation>Vordergrund</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="321"/>
      <source>play sound</source>
      <translation>Ton abspielen</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="78"/>
      <source>&lt;p&gt;Choose a good, (ideally, though it need not be, unique) name for your trigger or trigger group. This will be displayed in the trigger tree.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wähle einen guten (bestenfalls einzigartigen, aber muss nicht sein) Namen für deinen Trigger oder die Gruppe. Dieser wird in der Liste angezeigt werden.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="124"/>
      <source>&lt;p&gt;Enter one or more commands to use if the given command matches the pattern. (Optional)&lt;/p&gt;&lt;p&gt;This could be another alias or a command to send directly to the game. For complex commands that require modification of variables within this profile, use a Lua script in the editor area below instead. It&apos;s possible to use both this field and a Lua script - the contents of this field will be used before running the script.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Gib einen oder mehrere Befehle ein, die verwendet werden sollen, wenn der eingegebene Befehl mit dem Muster übereinstimmt. (Optional)&lt;/p&gt;&lt;p&gt;Dies könnte ein weiterer Alias oder ein Befehl sein, der direkt an das Spiel gesendet werden kann. Für komplexe Befehle, die eine Änderung von Variablen innerhalb dieses Profils erfordern, besser stattdessen ein Lua-Skript im Editorbereich unten verwenden. Es ist möglich, sowohl dieses Feld als auch ein Lua-Skript zu verwenden - Der Inhalt dieses Feldes wird vor dem Ausführen des Skripts verwendet.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="127"/>
      <source>Text to send to the game (optional)</source>
      <translation>Text, der ans Spiel gesendet werden soll (optional)</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="211"/>
      <source>&lt;p&gt;Match all occurrences of the pattern in the line.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Treffe alle Vorkommnisse des Musters in der Zeile.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="488"/>
      <source>match all</source>
      <translation>Treffe alle</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="302"/>
      <source>&lt;p&gt;How many more lines, after the one that fired the trigger, should be passed to the trigger&apos;s children?&lt;/p&gt;</source>
      <translation>&lt;p&gt;Wie viele Zeilen nach der Auslösung des Triggers sollen zusätzlich an seine Kinder übergeben werden?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="371"/>
      <source>&lt;p&gt;Sound file to play when the trigger fires.&lt;/p&gt;</source>
      <comment>This is the tooltip for the QLineEdit that shows - but does not permit changing - the sound file used for a trigger.</comment>
      <translation>&lt;p&gt;Audiodatei, die wiedergegeben werden soll, wenn der Trigger ausgelöst wird.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="393"/>
      <source>&lt;p&gt;Click to remove the sound file set for this trigger.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Hier klicken, um die Audiodatei für diesen Trigger zu entfernen.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/triggers_main_area.ui" line="501"/>
      <source>highlight</source>
      <translation>Hervorheben</translation>
    </message>
  </context>
  <context>
    <name>trigger_pattern_edit</name>
    <message>
      <location filename="../src/ui/trigger_pattern_edit.ui" line="113"/>
      <source>Foreground color ignored</source>
      <translation>Vordergrundfarbe ignoriert</translation>
    </message>
    <message>
      <location filename="../src/ui/trigger_pattern_edit.ui" line="132"/>
      <source>Background color ignored</source>
      <translation>Hintergrundfarbe ignoriert</translation>
    </message>
    <message>
      <location filename="../src/ui/trigger_pattern_edit.ui" line="154"/>
      <source>match on the prompt line</source>
      <translation>Promptzeile erkennen</translation>
    </message>
  </context>
  <context>
    <name>vars_main_area</name>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="62"/>
      <source>Name:</source>
      <translation>Name:</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="94"/>
      <source>⏴ Key type:</source>
      <translation>⏴ Art des Schlüsselwertes:</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="81"/>
      <source>&lt;p&gt;Set the &lt;i&gt;global variable&lt;/i&gt; or the &lt;i&gt;table entry&lt;/i&gt; name here. The name has to start with a letter, but can contain a mix of letters and numbers.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Setze hier den Namen der &lt;i&gt;globalen Variable&lt;/i&gt; oder des &lt;i&gt;Tabelleneintrags&lt;/i&gt;. Der Name muss mit einem Buchstaben beginnen, aber kann Buchstaben und Zahlen enthalten.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="114"/>
      <location filename="../src/ui/vars_main_area.ui" line="171"/>
      <source>Auto-Type</source>
      <translation>Automatisch</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="84"/>
      <source>Variable name ...</source>
      <translation>Name der Variable ...</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="107"/>
      <source>&lt;p&gt;Tables can store values either in a list, and/or a hashmap.&lt;/p&gt;&lt;p&gt;In a &lt;b&gt;list&lt;/b&gt;, &lt;i&gt;unique indexed keys&lt;/i&gt; represent values - so you can have values at &lt;i&gt;1, 2, 3...&lt;/i&gt;&lt;/p&gt;&lt;p&gt;In a &lt;b&gt;map&lt;/b&gt; {a.k.a. an &lt;i&gt;associative array}&lt;/i&gt;, &lt;i&gt;unique keys&lt;/i&gt; represent values - so you can have values under any identifier you would like (theoretically even a function or other lua entity although this GUI only supports strings).&lt;/p&gt;&lt;p&gt;This, for a newly created table (group) selects whenever you would like your table to be an indexed or an associative one.&lt;/p&gt;&lt;p&gt;In other cases it displays other entities (&lt;span style=&quot; font-style:italic;&quot;&gt;functions&lt;/span&gt;) which cannot be modified from here.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Tabellen können Werte entweder als Liste und/oder als Hashtabelle speichern.&lt;/p&gt;&lt;p&gt;In einer &lt;b&gt;Liste&lt;/b&gt;, repräsentieren &lt;i&gt;einzigartige nummerierte Schlüssel&lt;/i&gt; die Werte - also kannst du Werte haben bei &lt;i&gt;1, 2, 3...&lt;/i&gt;&lt;/p&gt;&lt;p&gt;In einer &lt;b&gt;Hashtabelle&lt;/b&gt; {bzw. einem &lt;i&gt;assoziativen Datenfeld&lt;/i&gt;} repräsentieren &lt;i&gt;einzigartige Schlüssel&lt;/i&gt; die Werte - du kannst also jeden Wert unter jeder gewünschten Bezeichnung eintragen (theoretisch sogar einer Funktion oder anderen Lua Objekten, aber diese GUI unterstützt nur Strings).&lt;/p&gt;&lt;p&gt;Hier wählst du für neu erstellte Tabellen(-gruppen), ob es eine nummerierte oder assoziative Tabelle sein soll.&lt;/p&gt;&lt;p&gt;Andernfalls werden andere Objekte (&lt;span style=&quot; font-style:italic;&quot;&gt;Funktionen&lt;/span&gt;) angezeigt, die von hier nicht verändert werden können.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="119"/>
      <source>key (string)</source>
      <translation>Schlüsselwert (String)</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="124"/>
      <source>index (integer)</source>
      <translation>Index (Zahl)</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="129"/>
      <location filename="../src/ui/vars_main_area.ui" line="191"/>
      <source>table</source>
      <translation>Tabelle</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="134"/>
      <source>function
(cannot create
from GUI)</source>
      <translation>Funktion
(nicht in GUI
erstellbar)</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="144"/>
      <source>&lt;p&gt;If checked this item (and its children, if applicable) does not show in area to the left unless &lt;b&gt;Show normally hidden variables&lt;/b&gt; is checked.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Falls gewählt, wird dieses Objekt (und wo möglich seine Kinder) nicht in dem Bereich links angezeigt, außer &lt;b&gt;Zeige normalerweise verborgene Variablen&lt;/b&gt; ist ausgewählt.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="147"/>
      <source>hidden variable</source>
      <translation>Verborgene Variable</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="154"/>
      <source>⏷ Value type:</source>
      <translation>⏷ Art des Wertes:</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="176"/>
      <source>string</source>
      <translation>String</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="181"/>
      <source>number</source>
      <translation>Zahl</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="186"/>
      <source>boolean</source>
      <translation>Boolean</translation>
    </message>
    <message>
      <location filename="../src/ui/vars_main_area.ui" line="196"/>
      <source>function</source>
      <translation>Funktion</translation>
    </message>
  </context>
</TS>
