Mudlet The Mud Client

Mudlet is a quality MUD client, designed to take mudding to a new level.

It’s a new breed of a client on the MUD scene – with an intuitive user interface, a specially designed scripting framework, and a very fast text display. Add to that cross-platform capability, an open-source development model, and you have a very likable MUD client.

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Latest news

New tutorial: Events in Mudlet

December 26th, 2010

Clicky clicky. A short demonstration on how to use event handlers, raise events, and trigger on GMCP events.

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New screencast: data capture demo

October 25th, 2010

Just a quick 5min screencast showing off how to use gates to capture in-game lists – watch.

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New poll! Save by default?

May 10th, 2010

Check this out: http://forums.mudlet.org/viewtopic.php?f=5&t=1437

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Mudlet Mapper – testers wanted

April 29th, 2010

An early version of the Mudlet Mapper has been posted, and we’d love to have your early feedback on it so we can shape it to be better. See http://forums.mudlet.org/viewtopic.php?f=5&t=1412 for details.

Note: the release linked is for Windows, but the Mapper works fine on all platforms as Mudlet does.

Note2: the mapper utilizes ATCP and MMP technologies to provide a seamless experience – no mapping is necessary, and the mapper doesn’t get lost. As IRE games are the only ones to use them at the moment, the preview works only for them – but of course in the future, we’ll work on mapping and non-ATCP room detection capabilities. Remember this is an early preview!

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1.1.1 to fix things up!

March 19th, 2010

1.1.1 is out for all platforms, go grab it now. This is mainly a bugfix release and also features full support for Aardwolf’s 102 subchannel (similar to ATCP in IRE muds).

Changelog:

  • command line height is now customizable: fixing a bug on macs where it would become too small for letters to fit in. This also means that you can set it to be two-line or three-line always and such. See the Input line tab of settings.
  • trigger editor received some sizing improvements
  • color triggers now highlight the whole line, including last character
  • lag on sending commands to Aardwolf that was introduced with 1.1.0 fixed
  • Fixed an import/export profile bug introduced with 1.1.0
  • added build.sh, cmake works now
  • Aardwolf: full support for the 102 information sub-channel See manual!
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