New tutorial: Events in Mudlet
Clicky clicky. A short demonstration on how to use event handlers, raise events, and trigger on GMCP events.
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It’s a new breed of a client on the MUD scene – with an intuitive user interface, a specially designed scripting framework, and a very fast text display. Add to that cross-platform capability, an open-source development model, and you have a very likable MUD client.
Clicky clicky. A short demonstration on how to use event handlers, raise events, and trigger on GMCP events.
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Just a quick 5min screencast showing off how to use gates to capture in-game lists – watch.
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An early version of the Mudlet Mapper has been posted, and we’d love to have your early feedback on it so we can shape it to be better. See http://forums.mudlet.org/viewtopic.php?f=5&t=1412 for details.
Note: the release linked is for Windows, but the Mapper works fine on all platforms as Mudlet does.
Note2: the mapper utilizes ATCP and MMP technologies to provide a seamless experience – no mapping is necessary, and the mapper doesn’t get lost. As IRE games are the only ones to use them at the moment, the preview works only for them – but of course in the future, we’ll work on mapping and non-ATCP room detection capabilities. Remember this is an early preview!
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1.1.1 is out for all platforms, go grab it now. This is mainly a bugfix release and also features full support for Aardwolf’s 102 subchannel (similar to ATCP in IRE muds).
Changelog:
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