New poll! Save by default?
Check this out: http://forums.mudlet.org/viewtopic.php?f=5&t=1437
Posted in Uncategorized | 2 Comments »
Check this out: http://forums.mudlet.org/viewtopic.php?f=5&t=1437
Posted in Uncategorized | 2 Comments »
An early version of the Mudlet Mapper has been posted, and we’d love to have your early feedback on it so we can shape it to be better. See http://forums.mudlet.org/viewtopic.php?f=5&t=1412 for details.
Note: the release linked is for Windows, but the Mapper works fine on all platforms as Mudlet does.
Note2: the mapper utilizes ATCP and MMP technologies to provide a seamless experience – no mapping is necessary, and the mapper doesn’t get lost. As IRE games are the only ones to use them at the moment, the preview works only for them – but of course in the future, we’ll work on mapping and non-ATCP room detection capabilities. Remember this is an early preview!
Posted in Uncategorized | 2 Comments »
1.1.1 is out for all platforms, go grab it now. This is mainly a bugfix release and also features full support for Aardwolf’s 102 subchannel (similar to ATCP in IRE muds).
Changelog:
Posted in Uncategorized | 1 Comment »
The 1.1.0 release comes with a lot of goodies to play with, and this post will give you an overview of what’s new. All of the new features are adequately documented in the manual; so we won’t go into too great detail here.
Posted in Uncategorized | 1 Comment »
Mudlet 1.1.0 is now available for download for Windows, Linux and Mac, bringing a whole new set of features, bugfixes, and improvements!
Just because there are so many new things, the this announcement will cover the general things that you as a user will notice, and the follow-up one will cover things that scripters would be happy about.
Mudlets custom-made, and already the fastest text display among MUD clients received many improvements in 1.1.0. Still keeping the speed advantage, it received a lot of work to make it better – gone are the black rectangles, selection blowing up, and tough times scrolling. Additionally, the blank space that sometimes appeared between the input line and the MUD text is gone, and commands are now shown are now on the last line, not a line of their own. Commands can have their color customized as well. The default setting for text is now with anti-aliasing enabled, making first look experience more pleasurable.
Should you not like the big buttons in the main window or want to reclaim some screen real estate, you can now use a menu bar to access the common things instead of a toolbar. To enable it, see Settings → General.
When you’re typing up a long sentence, you’ll notice that the input line will now smartly resize to accommodate it. This makes roleplay much easier since long emotes will be clearly visible at once now. As a bonus, you can also insert new lines without sending a command first.
Here’s an overview of the keybindings you can use with the input line now:
| Key | Effect |
|---|---|
| Enter | Send command |
| Cursor up/down | Command history if empty, command completion otherwise |
| Tab or shift+tab | Word completion from the MUD text |
| Ctrl+enter | Close splitscreen |
| Shift+enter | Add new line in the command line without sending the command yet |
| Ctrl+up/down | Move cursor up/down in the command line (multiline) |
| Left/right | Move cursor left/right |
Mudlet now supports ATCP and the Composer feature – which means that in IRE-based and other MUDs that support it, when you’ll start editing text a popup window will show up and you’ll be able to easily edit the text. This is the same as the Composer feature of the Nexus client.
Just a small note though – if you’re using a proxy to connect to a game, like MudBot or Vadi Multiclient, you’d need to get in touch with the person you got it from. By default, those proxys strip ATCP information and thus the Composer won’t work.
Rejoice! The command separator option now gets remembered, so you can change it and have Mudlet remember it after a restart. Additionally, keybindings will no longer jump out of their groups but stay in them as expected. A lot of other things were fixed as well – and as always, if you find a problem do let us know.
Enjoy!
Posted in Uncategorized | 2 Comments »