by Demonnic | Nov 19, 2021 | Informational
Did you know that Mudlet has a YouTube channel? It seems maybe 16 of you did. And it’s not surprising more people don’t know about it, as it’s got only one upload and that was two years ago. So today, I’m announcing Mudlet 101, an ongoing...
by Vadim Peretokin | Nov 15, 2021 | Release
AI is all the hype these days, so we asked what AI thought of Mudlet’s logo… apparently it is a statue of a giraffe in front of a waterfall. That’s not relevant to today’s release, but we thought you’d be interested in knowing this!...
by Demonnic | Oct 20, 2021 | Informational
As part of our efforts to continuously improve Mudlet and grow the text gaming genre we have also been working on our processes. Establishing a code freeze two weeks prior to release to give more time to catch issues, setting up automated and categorized changelogs...
by Vadim Peretokin | Oct 15, 2021 | Informational
There’s been quite a few improvements to Mudlet from outside the core Mudlet dev team lately that were really nice – think package exporter rework, smooth map scrolling, and so on. Thanks to our patrons, we now have a bit of money and so we had an idea:...
by Demonnic | Oct 11, 2021 | Uncategorized
I am pleased to say this morning (Eastern United States time) I merged an infrastructure change to our development branch which will use Danger to run a suite of checks we control against every PR opened for development. This will make it easier for the core Mudlet...