Mudlet A cross-platform, open source, and super fast MUD client with scripting in Lua

Social stuffs

September 26th, 2008 by Vadi

I’ve added a social networking page for Mudlet mini-updates. If you’re a fan of any of the networks, feel free to keep track Mudlet progress :)

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Mudlet updates

September 21st, 2008 by Vadi

There has been a flurry of activity over the last week – the forums were introduced, website links cleaned up, and lots of new ideas added.

Most of the stuff “behind the scenes” focused on the script editor dialog (the one where you’ll be adding/editing/doing stuff with aliases, triggers, variables and so on). An early alpha of it is working, but the dialog still requires some polishing before it’s ready – hence no new screenshots yet. But they’ll be coming soon!

Heiko also posted a progress report on the forums. Check it out!

PS. Sorry about the technorati email, didn’t realize it would get sent to everybody. My bad!

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Mud Styles update

September 11th, 2008 by Vadi

Some more work has been done on the Mud Styles this week, and Mudlet now properly encapsulates the paragraph and prompt into div classes, making it possible to use CSS to customize the output. It also appends a header and a footer in case you’d like to use that for something fancy.

Here’s a style Heiko made:

And here’s my creation – I ported the 1337 Adium Message style. Small bashing video available here, and a screenshot below:

Next on the plan would allow the user to modify the raw html themselves, allowing them to insert their own tags and so on – but that’ll be in place after the trigger system is finished.

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Status Update

September 6th, 2008 by Vadi

What’s been happening?

We’ve been busy defining the basic structure and design of Mudlet, and doing some initial coding.

Initial Progress

Mudlet now has basic networking, and ansi to html conversion. So at this stage, it’s essentially a basic telnet client! Here’s proof that it works (ignore the UI, we were testing things out):

It also features basic support for Adium’s Message Styles (blueprint) – which will later be one of the main features of the client :)

Switched to Qt

We’ve decided to switch to Qt, as that would help produce the client faster (Heiko is more used to it). Quality of the interface as a result will suffer somewhat, since Qt isn’t exactly designed for quality UI’s and HIG compliance but rather commercial applications and fast deployment. Oh well! It’s not all too bad, since we still be able to accomplish majority of the goals, but quicker even.

Release Plan

We’ve decided to go by the #.# numbering scheme, which means 0.1 will be the first release of the client, and 1.0 will be the first end-user ready release. The source code the client will be released on the 0.1 release, at which point everyone will be welcome to collaborate and code on the client. We’re just holding off for now because there are still major changes undergoing (and major parts are unfinished!), so it’s not much use at this stage.

What’s coming?

We’ll open up the forums soon and allowing everyone to post their ideas on what features should be present in Mudlet, and nearing the 0.1 release. Stay tuned!

And, of course, I’ll be doing the updates more regularly – university year just started, so I was quite busy initially.

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