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We made Mudlet’s display 20% faster on accident and didn’t notice

by Vadim Peretokin | Aug 15, 2022 | Informational

Ever wanted to benchmark your Mudlet setup to see how quick it is? demonnic’s newly-updated Stressinator is just the tool for that. While demonnic was building the update, he was playing with it and found out that somewhere along the lines from a release 5 years...
Accessibility for Mudlet: part 3, Linux is working🐧

Accessibility for Mudlet: part 3, Linux is working🐧

by Vadim Peretokin | Jul 6, 2022 | Informational

In our accessibility journey for Mudlet part 1 we detailed the primary, but not the only, challenge Mudlet’s accessibility faces – the main display being completely invisible to screen readers. We’ve solved this problem for macOS in part 2...

Accessibility for Mudlet: part 2, breakthrough on macOS

by Vadim Peretokin | Jun 24, 2022 | Informational

Last time in our accessibility journey we were stuck on a very fundamental problem: with the screenreader focusing on the input line, no text that was coming from the game to the main display was being read out. Solving this took a lot of research, but finally...

4.16 PR payout – easier map labels, setConfig, and getCharacterName

by Vadim Peretokin | Jun 11, 2022 | Informational

4.16 update has been out for a couple of weeks and the polls on what you liked best in it have closed! Results breakdown is: (5 votes) Easier Map labels (Piotr) (4 votes) Added `setConfig` and an initial set of values (Vadim Peretokin) (2 votes) Add new function...

4.16 – easier map labels, map autosaves, and scriptable settings

by Vadim Peretokin | May 8, 2022 | Release

Summer is around the corner in the Northern Hemisphere... and so is a new update of Mudlet! It brings easier map labels, map autosaves, and scriptable settings. Easier map labels The previous version of Mudlet had a map label form that was hard to use. This version...
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