by Vadim Peretokin | Jun 24, 2022 | Informational
Last time in our accessibility journey we were stuck on a very fundamental problem: with the screenreader focusing on the input line, no text that was coming from the game to the main display was being read out. Solving this took a lot of research, but finally...
by Vadim Peretokin | Jun 11, 2022 | Informational
4.16 update has been out for a couple of weeks and the polls on what you liked best in it have closed! Results breakdown is: (5 votes) Easier Map labels (Piotr) (4 votes) Added `setConfig` and an initial set of values (Vadim Peretokin) (2 votes) Add new function...
by Vadim Peretokin | May 4, 2022 | Informational
While Mudlet is fully translated and playable in 5 languages, it is infamously not accessible to visually impared players. The main reason for this is the high-performance, custom text display we use and the fact that it is not hooked up to screenreader software....
by Vadim Peretokin | Apr 29, 2022 | Informational
Lottie animations – essentially an animated SVG – are very handy to quickly give someone an idea of how an app works. RainforestQA, for example, has one on their homepage explaining how their QA tool works. Wouldn’t it be great to have a similar...
by Vadim Peretokin | Apr 23, 2022 | Informational
The current connection dialog displays a lot of information at once – which for a first time player is often just too much. So we thought – how about we move some of the non-essential fields out of the first view – into an “Options”...
by Vadim Peretokin | Apr 2, 2022 | Informational
Making a new release of Mudlet, while very exciting, is also a very intricate affair easily taking up 4-6 hours just on the day of the release – nevermind all of the preparation that happens beforehand. Doing that once or twice is okay, doing it for many months...